> Well the subject says it. Or asks it..
>
> Will summon corpse work in Kael? I was advised in game that it wouldn't but
> a friendly necro later told me that he has
>
> thanks
> I'm almost 100% certain that it does. Perhaps someone was confused
> about the corpse dragging change they put in about 6(?) months ago.
> Dragging a corpse makes you KOS regardless of your faction in Kael.
> This is to prevent someone from killing a few Dwarves, getting non-KOS
> faction, and acting as a corpse dragger alt for Kael raids.
It's always been that way, nothing of great significance has changed in the
past 6 months
And why go to all that trouble, when you can just create a certain
race/deity class that doesn't even begin KoS to most of Kael....
-m
kaev - 27 Jan 2004 02:07 GMT
<snip>
> And why go to all that trouble, when you can just create a certain
> race/deity class that doesn't even begin KoS to most of Kael....
/grin
Halfling/Rallos Warrior.
kaev
-martin - 30 Jan 2004 10:18 GMT
> <snip>
> > And why go to all that trouble, when you can just create a certain
> > race/deity class that doesn't even begin KoS to most of Kael....
> >
> /grin
> Halfling/Rallos Warrior.
Ogur!!!!!
-m
kaev - 30 Jan 2004 14:45 GMT
>><snip>
>>
[quoted text clipped - 5 lines]
>
> Ogur!!!!!
Halflings fit into Thurg better when you're doing the scutwork for
the Coldain Military Wristguard quest, and yet attract no undue
attention in Kael. If only they were as much fun to punt as Gnomes...
kaev
Beal - 27 Jan 2004 19:45 GMT
> > I'm almost 100% certain that it does. Perhaps someone was confused
> > about the corpse dragging change they put in about 6(?) months ago.
[quoted text clipped - 3 lines]
>
> It's always been that way
I could have sworn I saw a patch message about it a long time ago,
changing it from typical rules to the "velious code".
, nothing of great significance has changed in the
> past 6 months
Could have been longer than that. I have been around for about 2
years myself...
-martin - 30 Jan 2004 10:20 GMT
> > It's always been that way
>
[quoted text clipped - 6 lines]
> Could have been longer than that. I have been around for about 2
> years myself...
I only used 6 months as that was your time period, drag agro has been there
for years in Velious
It only takes 1 HoT raid to realise that, when the CoV mobs come pound you..
-m
John Henders - 29 Jan 2004 13:37 GMT
>> I'm almost 100% certain that it does. Perhaps someone was confused
>> about the corpse dragging change they put in about 6(?) months ago.
>> Dragging a corpse makes you KOS regardless of your faction in Kael.
>> This is to prevent someone from killing a few Dwarves, getting non-KOS
>> faction, and acting as a corpse dragger alt for Kael raids.
>It's always been that way, nothing of great significance has changed in the
>past 6 months
>And why go to all that trouble, when you can just create a certain
>race/deity class that doesn't even begin KoS to most of Kael....
Wasn't it Velious where they put in code so you couldn't use non-KOS
mules to pull corpses because they would be agro'd when they tried? It's
been a while since I did Velious content but I thought they did that, I
seem to remember it being an issue in Halls of Testing.

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Graeme Faelban - 29 Jan 2004 15:38 GMT
> In <bv3acv$nmht2$1@ID-199534.news.uni-berlin.de> "-martin"
> <nospam@cheerful.com> writes:
[quoted text clipped - 15 lines]
> It's been a while since I did Velious content but I thought they did
> that, I seem to remember it being an issue in Halls of Testing.
Yes, a number of velious zones are like that, ToV is definitely one of
them.

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> > Well the subject says it. Or asks it..
> >
[quoted text clipped - 8 lines]
> This is to prevent someone from killing a few Dwarves, getting non-KOS
> faction, and acting as a corpse dragger alt for Kael raids.
Pretty sure we had a cleric on giant faction who could drag corpses
unhindered..

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