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Game Forum / Action Games / Doom / September 2004

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Nice Try, But...

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bitbucket@linkline.com - 26 Sep 2004 04:27 GMT
Enjoyed this game but it just didn't make the list of my favorites.
Too much dark dieing.  Bugged me that after neutralizing an area
something would always jump out from no where and nail me.  My last
couple of games were NWN and KOTOR, different I know, but I played
them for months.  This one I played through once then had to
experiment to keep up my interest.  It was a bit of fun editing the
weapons so that they gave me far greater destruction, but even that
lost my interest after Hell.  If there were some mods out there to
keep up some interest it might have helped but I don't see any.  Sorry
to see the Doom series end with this one.  I just don't see how there
could be a IV after this one.  Meanwhile, there are new mods in the
other games attracting me.  AMF
Steve Wolfe - 26 Sep 2004 05:03 GMT
> Enjoyed this game but it just didn't make the list of my favorites.
> Too much dark dieing.  Bugged me that after neutralizing an area
> something would always jump out from no where and nail me.

 For me, the "scariness" of the game was a semi-novel idea for a while.
But after a few hours, it just becomes predictable, boring, and over-done.
"Look, something for me to pick up.  That means that a bad guy will appear
when I do."  "Look, a bad guy just appeared.  That must mean that another
one appeared right behind me."  "Oooh, a dark corner.  A bad guy must appear
behind/beside me when I go through there."

steve
codethis - 26 Sep 2004 12:10 GMT
>   For me, the "scariness" of the game was a semi-novel idea for a while.
> But after a few hours, it just becomes predictable, boring, and over-done.
> "Look, something for me to pick up.  That means that a bad guy will appear
> when I do."

Bullshit.
This only happens a few times in Doom3.

>  "Look, a bad guy just appeared.  That must mean that another
> one appeared right behind me."  "Oooh, a dark corner.  A bad guy must appear
> behind/beside me when I go through there."

Do you always talk like an 8 year old child?

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-Scott

"Spreading a little of my sunshine throughout Usenet hell."

Raymond Martineau - 26 Sep 2004 16:31 GMT
>>   For me, the "scariness" of the game was a semi-novel idea for a while.
>> But after a few hours, it just becomes predictable, boring, and over-done.
[quoted text clipped - 3 lines]
>Bullshit.
>This only happens a few times in Doom3.

If it's that low, then why aren't you giving an exact number?

Besides, even if it does happen to be a fairly low number, such things
stick out much more significantly as it is a sign of inexperienced level
design.  The only game which seems to have done "monster spawning on item
pickup" sequence was with the Serious Sam series - in those cases, it was
either somewhat obvious or otherwise considered valid.

>>  "Look, a bad guy just appeared.  That must mean that another
>> one appeared right behind me."  "Oooh, a dark corner.  A bad guy must
>appear
>> behind/beside me when I go through there."
>
>Do you always talk like an 8 year old child?

Is your lack of argument agreeing with his statement?

Of course, given your other recent postings, I doubt you have a complaint
with his behaviour either.
Michael-NC - 26 Sep 2004 17:26 GMT
> >>   For me, the "scariness" of the game was a semi-novel idea for a while.
> >> But after a few hours, it just becomes predictable, boring, and over-done.
[quoted text clipped - 11 lines]
> pickup" sequence was with the Serious Sam series - in those cases, it was
> either somewhat obvious or otherwise considered valid.

Your take on the game is the same that many of the media pundits are
spouting now. The gameplay is predicable, it is dark and repetitious. I'll
add that there is no character development and you develop no empathy for
the main character. The game is a showcase for the engine, which will spawn
many new, engaging titles for years to come. Doom3 is an utter disappoint in
gameplay when compared to Far Cry and Painkiller. I never even finished
Doom3 and have no desire to do so. Even the MP sucks. I'll check around for
total mods in a few months and hope I get some value for my 55.00 dollar
preview of the Id game engine.
NuQ - 27 Sep 2004 19:30 GMT
>> >>   For me, the "scariness" of the game was a semi-novel idea for a
> while.
[quoted text clipped - 27 lines]
> total mods in a few months and hope I get some value for my 55.00 dollar
> preview of the Id game engine.

What?!  You're saying the gameplay in Painkiller is better than D3?  If
you've actually played Painkiller and D3 and this is truly your opinion then
I...I just don't know what to say.  I may have to save this post and show
people 'cause no one would believe me if I told them.
Blahguy - 28 Sep 2004 03:56 GMT
>>> >>   For me, the "scariness" of the game was a semi-novel idea for a
>> while.
[quoted text clipped - 35 lines]
> then I...I just don't know what to say.  I may have to save this post and
> show people 'cause no one would believe me if I told them.

hehe, only played the demo of Painkiller but it didn't seem that great to
me. Not much different to D3, but I liked the witches flying by, and the
stake gun that nailed the zombies to the wall. But still it was hordes of
enemies charging toward you with seemingly no strategy.
D3 is pretty much as I expected so far, but it is a pity a bit more
imagination couldn't have gone into the story development and enemies.
Far Cry mixed it up a bit, so you had dark enclosed spaces where things
jumped out at you, then you were outside for a bit and thought about a
different problem, so you relaxed a bit before going back indoors for the
close quarters stuff.
NuQ - 28 Sep 2004 16:14 GMT
>>>> >>   For me, the "scariness" of the game was a semi-novel idea for a
>>> while.
[quoted text clipped - 42 lines]
> stake gun that nailed the zombies to the wall. But still it was hordes of
> enemies charging toward you with seemingly no strategy.

Yeah, it's like Serious Sam in that regard.  But at least SS was funny.

> D3 is pretty much as I expected so far, but it is a pity a bit more
> imagination couldn't have gone into the story development and enemies.

I think id set out to re-tell the story of the original Doom.

> Far Cry mixed it up a bit, so you had dark enclosed spaces where things
> jumped out at you, then you were outside for a bit and thought about a
> different problem, so you relaxed a bit before going back indoors for the
> close quarters stuff.

Agree.
Steve Wolfe - 29 Sep 2004 02:05 GMT
> I think id set out to re-tell the story of the original Doom.

 Of course they did.  They've been saying that for quite a long time.

steve
Blahguy - 27 Sep 2004 07:10 GMT
>>>   For me, the "scariness" of the game was a semi-novel idea for a while.
>>> But after a few hours, it just becomes predictable, boring, and
[quoted text clipped - 13 lines]
> pickup" sequence was with the Serious Sam series - in those cases, it was
> either somewhat obvious or otherwise considered valid.

I thought the whole spawning thing in SS was an homage to Doom series.
I find those kinds of games fun for a few levels, but they get tedious after
that.
I finished 80% of SS, then used a cheat because I just wanted to see what
happened at the end and I was quite impressed by the big dude.

When I think back the same thing happened when I played Doom (or was it
Doom2). I never finished the game because it became tedious, and the same
thing is happening with D3. It was very well done and atmospheric to start,
but now it's becoming annoying. A one trick pony I'm afraid. You know, I see
the secret stashes of armour etc, but I just cant be bothered to find a way
to them.
Playing on veteran btw. I'll probably finish it, but I find I'm not really
looking forward to it.
Blaedmon - 26 Sep 2004 10:49 GMT
Wierd. Its a game which  has been known for over 15 years or something to be
exactly and ONLY this: YOU SHOOT THINGS. Now, please demonstrate what you
expected it to be. If it AT ALL diverges from the world-wide consensus of
sentient lifeforms' idea of what the game should hold, THEN you can whinge.
Until then, please PLEASE show an IQ at least equal to that of room
temperature in an igloo.

> Enjoyed this game but it just didn't make the list of my favorites.
> Too much dark dieing.  Bugged me that after neutralizing an area
[quoted text clipped - 8 lines]
> could be a IV after this one.  Meanwhile, there are new mods in the
> other games attracting me.  AMF
Michael-NC - 26 Sep 2004 18:06 GMT
> Wierd. Its a game which  has been known for over 15 years or something to be
> exactly and ONLY this: YOU SHOOT THINGS. Now, please demonstrate what you
> expected it to be. If it AT ALL diverges from the world-wide consensus of
> sentient lifeforms' idea of what the game should hold, THEN you can whinge.
> Until then, please PLEASE show an IQ at least equal to that of room
> temperature in an igloo.

If you follow your logic than _ALL_ sequels would be _exactly_ like the
original and that's just not the case. Look at Max Payne 2 compared to the
original, Q2 and Q3 compared to their original form. The Unreal franchise in
yet another example of a title that evolved it's gameplay to new heights.

Your argument that a new game produced in 2004 should play like a game that
was exciting on 486 class PC's is ludicrous.
Lyrical Korma - 26 Sep 2004 21:19 GMT
...

The Unreal franchise in
> yet another example of a title that evolved it's gameplay to new heights.

Hang on, have you played Unreal2?
Michael-NC - 27 Sep 2004 02:13 GMT
> ...
>
> The Unreal franchise in
> > yet another example of a title that evolved it's gameplay to new heights.
>
> Hang on, have you played Unreal2?

Yeah but I'm including Unreal Tournament in the equation as well.
Blahguy - 27 Sep 2004 07:12 GMT
> ...
>
> The Unreal franchise in
>> yet another example of a title that evolved it's gameplay to new heights.
>
> Hang on, have you played Unreal2?

Maybe that was considerd a lateral evolution ;-)

I hear some MP modes are quite good.
Blaedmon - 27 Sep 2004 11:07 GMT
Please re-read the last line of my post. The FUNDAMENTALS are the same. Did
you think I meant they should just churn out games with the same technology
as the original Doom well into 2005 and so on? Again, re-read the last line.
I'll try to make this real simple: in ALL the Doom games, you SHOOT THINGS.
Remarkable eh? The title 'Doom' was made synonomous with SHOOTING THINGS and
all titles attached to it thereafter. Yes, technology progresses.. but the
core of the game - the soul of the game - the damn point of the game - is to
SHOOT THINGS. That is all. Sure, you collect stuff along your way, you open
inaccessible corridors to unexplored areas, you switch switches and pull
knobs... for what reason? To further your likelyhood of SHOOTING THINGS. My
God in heaven. Thats easy to understand.

>> Wierd. Its a game which  has been known for over 15 years or something to
> be
[quoted text clipped - 14 lines]
> that
> was exciting on 486 class PC's is ludicrous.
Michael-NC - 27 Sep 2004 12:09 GMT
> Please re-read the last line of my post. The FUNDAMENTALS are the same. Did
> you think I meant they should just churn out games with the same technology
[quoted text clipped - 7 lines]
> knobs... for what reason? To further your likelyhood of SHOOTING THINGS. My
> God in heaven. Thats easy to understand.

Look, obviously a vast amount of people are simply under-whelmed by the
game. Their opinion is no less valid than yours. If you like the game,
that's great but you can't "explain" or rationalize away the fact that a lot
of people have the same complaints; dark, repetitious, bad AI, non-linear
boring game-play. IMHO, this game doesn't come close to Painkiller or
Farcry, both of which had enjoyable, engaging game-play. D3 just doesn't get
it done. It is what it is, a showcase for the game engine. To be honest, I'm
horribly disappointed with D3, as I have been a huge fan of Id Software
offerings prior to this title. I am still _stunned_ that they would put out
a product like this.

BTW, _All_ First Person Shooters involve "SHOOTING THINGS." Do you know any
FPS that does not involve "SHOOTING THINGS?"

> >> Wierd. Its a game which  has been known for over 15 years or something to
> > be
[quoted text clipped - 14 lines]
> > that
> > was exciting on 486 class PC's is ludicrous.
codethis - 26 Sep 2004 12:08 GMT
> Enjoyed this game but it just didn't make the list of my favorites.
> Too much dark dieing.  Bugged me that after neutralizing an area
> something would always jump out from no where and nail me.

pussy

Signature

-Scott

"Spreading a little of my sunshine throughout Usenet hell."

jdc1 - 27 Sep 2004 04:41 GMT
>>Enjoyed this game but it just didn't make the list of my favorites.
>>Too much dark dieing.  Bugged me that after neutralizing an area
>>something would always jump out from no where and nail me.
>
> pussy

Doom3 was hatched a number a years ago during a big nostalgia craze for
older games.
ID threw unique innovative game engine advances at it.

You talk about an 8 yr olds vocabulary, how about a 16 yr. olds
2 sylabble one word reply?
 
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