I found that I could not run this unless prboom.wad was in the current
directory. Putting it in the directory with the Doom wads didn't work. How
can I specify where prboom.wad is located? (My old config file has a
wadfile_1 option which doesn't seem to do anything.)
Is there a config option for the location of the regular Doom wads?
How do I run this in OpenGL mode? There used to be separate executables for
Open GL, but that's changed. For that matter, how do I find out if I'm
currently running in Open GL mode?
Is there anywhere I can find a manual that combines any original Doom and
new Prboom commands?

Signature
Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee
"How pleasant it would be if only we lived a hundred years ago when it was
easy to get servants."
"It would be horrible... We'd be the servants." -- Isaac Asimov
ras2 - 25 Jan 2004 20:31 GMT
[...]
Judging from my experiences with 2.3.0 so far, it's probably best to go
back to 2.2.4. 2.3.0 seems slightly broken in some respects and lacks
all the info that might enable you to test it (which I guess is the
reason they released it; it is 'experimental', after all).
As for seeing whether it's running in OpenGL mode or not, it should
be quite obvious from the way the game looks; sprites will have
smooth edges (usually too smooth) and the individual pixels will be
much less distinct. Everything will also seem a bit too blurry.
http://hjem.get2net.dk/RasII/misc/tglpr.jpg
Left half is OpenGL, right half is software.
-R.
George M. Reagan - 26 Jan 2004 00:29 GMT
> I found that I could not run this unless prboom.wad was in the current
> directory. Putting it in the directory with the Doom wads didn't work. How
[quoted text clipped - 9 lines]
> Is there anywhere I can find a manual that combines any original Doom and
> new Prboom commands?
I don't think it was made for GL, but the glboom port was:
http://www.doomworld.com/classicdoom/ports/index.php?platform=2
As far as the IWad location is concerned, the parameter -iwad iwadlocation
should do the trick.
G.