> > Hi, can someone please recommend a good megawad or two? I just tried
> > 32.WAD and it sucks big time. Thanks.
[quoted text clipped - 9 lines]
> Eterenal Doom III
> Icarus
Eternal Doom is the suck !! The makers thought levels get better the bigger
they are or something. Each level is bigger and has more nasty traps than
the previous one. It is halfway playable until level 11. I stopped playing
it after trying to get through map12 for several times which was quite
impossible.
And I am not a bad player, but I expect fairness in the design of a map and
cyberdemons teleporting in behind my back are not what I like. And then
bazillions more monsters teleporting in and one stupid trap after another.
This is all quantity and not quality.
The gameplay of a level should be well balanced and it should be possible
for a good player to finish a level in Ultra-Violence without saving. This
is not true for Eternal Doom.
The whole thing is just an inflated pile of garbage, pointless and unfair.
What a shame, so much work and substance wasted.
About 10 of the levels can be considered playable, so its not a complete
failure. But the whole thing sucks.
I wonder if it was a good idea of the famous Team TNT to join forces with
this dubious Team Eternal ?
George M. Reagan - 18 Jul 2004 06:06 GMT
> > > Hi, can someone please recommend a good megawad or two? I just tried
> > > 32.WAD and it sucks big time. Thanks.
[quoted text clipped - 29 lines]
> I wonder if it was a good idea of the famous Team TNT to join forces with
> this dubious Team Eternal ?
Hi Greive,
I have to disagree with you on Eternal. Looks great and plays great,
some inconsistency in the quality of levels, but you get that with multiple
authors. Music is great too.
I offer to host an Eternal co-op with Doom Connector. I'm sure we will
kick a.s as we have with Quake2!
G.
Grieve - 18 Jul 2004 14:44 GMT
> Hi Greive,
> I have to disagree with you on Eternal. Looks great and plays great,
[quoted text clipped - 5 lines]
>
> G.
Eternal Doom in coop ?
Hmm, in coop it might be bearable after all.
And with Doom connector ? Gotta check my version :)
When do you plan it ?
George M. Reagan - 18 Jul 2004 21:44 GMT
Maybe next Saturday afternoon or evening or Sunday afternoon. Let me know
which you prefer. I'll probably use Zdaemon, latest version.
G.
> > Hi Greive,
> > I have to disagree with you on Eternal. Looks great and plays great,
[quoted text clipped - 14 lines]
>
> When do you plan it ?
George M. Reagan - 20 Jul 2004 01:56 GMT
Make that skulltag, I ran a test with zdaemon and the keys did't seem to
work. I ran it with skulltag and the keys worked.
G.
> > Hi Greive,
> > I have to disagree with you on Eternal. Looks great and plays great,
[quoted text clipped - 14 lines]
>
> When do you plan it ?
Sir Robin - 18 Jul 2004 08:45 GMT
>Eternal Doom is the suck !! The makers thought levels get better the bigger
*snip*
/me begs to differ:
http://www.doomworld.com/sir_robin/castle/reviews/eternal/review.html
***/--- Sir Robin (aka Jani Saksa) Bi-Sex and proud of it! ---\***
**/ email: sir@robsku.NO-SPAM.cjb.net <*> Reg. Linux user #290577 \**
*| Me, Drugs, DooM, Photos, Writings... http://robsku.cjb.net/ |*
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Odd Bob - 19 Jul 2004 08:09 GMT
> Eternal Doom is the suck !! The makers thought levels get better the
> bigger they are or something. Each level is bigger and has more nasty
[quoted text clipped - 15 lines]
> I wonder if it was a good idea of the famous Team TNT to join forces
> with this dubious Team Eternal ?
I can't agree here. Eternal Doom had some of the most amazing and
intricate levels of any wad I've played. Just wandering around admiring
the construction (after killing all the monsters) was a pleasure in itself,
I thought. I don't recall too many teleporting cyberdemons but I usually
play on the easiest level as I'm not all that adept. The challenge level
seemed pretty fair though I did get a little tired of the trick of being
dropped onto an adrenaline pack (and therefore disarmed) the instant before
a major ambush was sprung. That was a bit cheap, I thought.
My only real complaint was with two specific levels, called Silures and
Excalibur (the end level). In each of those levels I killed everything I
could find, and then was totally stuck. I wandered for hours trying to
figure out where where the hell I was supposed to go next to continue the
level. Finally I resorted to watching the demos for each level. In
Silures I figured out what I was doing wrong pretty quick and hit myself
over the head when I saw what I was missing, though admittedly the clue was
pretty subtle (I'm trying not to spoil anything but if you've played the
level you probably know what I mean). In Excalibur I had to do this three
times (I tried not to watch past the point I was stuck) until I started to
feel there was no point at all, having to be led through the entire level,
and I finally just quit.
It's a shame, really. I enjoyed ED quite a bit except for those two levels
(both by the same author) where the puzzle-solving challenge was way out of
proportion to the rest of the game. At least it was for me, and I've
finished enough levels and wads to know I'm not totally hopeless at this
game...
-- Bob
Stephen Howe - 23 Jul 2004 07:15 GMT
> Eternal Doom is the suck !! The makers thought levels get better the bigger
> they are or something. Each level is bigger and has more nasty traps than
> the previous one. It is halfway playable until level 11. I stopped playing
> it after trying to get through map12 for several times which was quite
> impossible.
I disagree.
Darkdome (12) by Sverre Andre Kvernmo was classic
Sverre was hired by Ion Storm, IIRC, which had John Romero as one of
directors.
You might have a point on saving and UV but this was one of the harder
levels.
Also levels like WarCraft (19), The Seeker (22), Rainbow Bridge (24) by
Chris Couleur are very playable. Large yes, but can be completed on UV.
Inter-base (3) was easily my favourite "medium-level".
> And I am not a bad player, but I expect fairness in the design of a map and
> cyberdemons teleporting in behind my back are not what I like.
But he can be snuck up on. Did you see the demo?
> And then
> bazillions more monsters teleporting in and one stupid trap after another.
> This is all quantity and not quality.
> The gameplay of a level should be well balanced and it should be possible
> for a good player to finish a level in Ultra-Violence without saving. This
> is not true for Eternal Doom.
Well Alien Vendetta is tougher than Eternal. There are just waves of
monsters
And Hell Revealed is incredibly tough on UV. Try level 32. You need to be
continuously using the BFG. And level 27 where there are 3-4 Cybers
wandering large maze like corridors.
And there are pepole who complete it on UV, no save.
> I wonder if it was a good idea of the famous Team TNT to join forces with
> this dubious Team Eternal ?
Sorry I don't find them remotely dubious.
Jim Flynn, Sverre, Rich Nagel, Dia Westertecher, Bob Evans and particularly
Chris Couleur are all immensly talented.
Stephen Howe
> ???? I have them on cd, I'll post them to my site later.
> Beyond Doom
That's ok, I've got it.
And thanks everyone for suggestions.

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