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Game Forum / Action Games / Doom / July 2004

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best opengl / d3d doom managers / gui's ?

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Highlandish - 25 Jul 2004 14:31 GMT
what is the best implementation of doom/clone interfaces for doom? jdoom,
zdoom or others?

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I maintain that two and two would continue to make four, in spite of the
whine of the amateur for three, or the cry of the critic for five. - James
MacNeill Whistler

Take out the _CURSEING to reply to me

pop - 25 Jul 2004 15:39 GMT
I'm partial to the doomsday engine (jdoom,jheretic & jhexen) mainly because it
has implemented 3D models 100% for doom/doom2, about 90% for jheretic and about
25% for jhexen - I've used zdoom for levels that use some of zdoom's special
features (such as underwater scenes, etc) - also tried legacy once but was not
satisfied with it (no particular reason, just me) - In the end, I think the
opinion of which is best is up to the user.

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pop is Mark
Old age ain't no place for sissies.
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> what is the best implementation of doom/clone interfaces for doom? jdoom,
> zdoom or others?
 
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