Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Action Games / Doom / July 2004

Tip: Looking for answers? Try searching our database.

Doom3 is real slow on my pc

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Hugo Drax - 20 Jul 2004 01:06 GMT
I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
wrong I figured at 1024x768 no AA I should expect 60fps at least.
David Besack - 20 Jul 2004 01:17 GMT
> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.

I would expect you to be getting 0 FPS since it's not out yet.
Proprclr - 22 Jul 2004 06:00 GMT
> > I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> > 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> > wrong I figured at 1024x768 no AA I should expect 60fps at least.
>
> I would expect you to be getting 0 FPS since it's not out yet.

He must've imported a time machine from Brazil (extremely obscure
Simpsons halloween reference :)
Almeyda - 28 Jul 2004 10:33 GMT
this same dude posted on half life exactly the same post replacing half life
2 with doom 3

Signature

Almeyda

> > > I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> > > 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
[quoted text clipped - 4 lines]
>  He must've imported a time machine from Brazil (extremely obscure
> Simpsons halloween reference :)
Monster - 20 Jul 2004 02:48 GMT
since when was 29-30 fps slow?

> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.
Smola - 20 Jul 2004 09:34 GMT
> since when was 29-30 fps slow?

Well, since 50 is a minimum. :P

Signature

Kill them a lot!

Raymond Martineau - 20 Jul 2004 19:26 GMT
>> since when was 29-30 fps slow?
>
>Well, since 50 is a minimum. :P

The actual minimum FPS is 30.  This number is not magical, but is high
enough to allow for smooth enough animation.  (Besides, that number is
lower than the reaction time of most humans.)  Project IGI is a great
example of this: it only has 30 FPS, but it does not vary as most games do.

In most cases, the FPS shown for games is only an average.  It does not
contain information on how much the FPS jumps around, how often it drops
below the critical FPS mark, and so on.
David Maynard - 21 Jul 2004 00:26 GMT
>>>since when was 29-30 fps slow?
>>
[quoted text clipped - 3 lines]
> enough to allow for smooth enough animation.  (Besides, that number is
> lower than the reaction time of most humans.)

'Reaction time' isn't a good gauge as 'perception' times are much, much
faster. And by that I mean something that 'catches' attention (such as
movement in the peripheral vision field).

The human 'reaction' to it may be 'slow' by comparison, but then you never
react if you don't notice it at all.

>  Project IGI is a great
> example of this: it only has 30 FPS, but it does not vary as most games do.
>
> In most cases, the FPS shown for games is only an average.  It does not
> contain information on how much the FPS jumps around, how often it drops
> below the critical FPS mark, and so on.
Grieve - 21 Jul 2004 10:35 GMT
> >>>since when was 29-30 fps slow?
> >>
[quoted text clipped - 7 lines]
> faster. And by that I mean something that 'catches' attention (such as
> movement in the peripheral vision field).

The original Doom Engine was locked at 30 FPS :)
Most Doom ports had this limit still until now.
David Maynard - 21 Jul 2004 11:22 GMT
>>>>>since when was 29-30 fps slow?
>>>>
[quoted text clipped - 10 lines]
> The original Doom Engine was locked at 30 FPS :)
> Most Doom ports had this limit still until now.

Yes, but I wasn't talking about the merits of the game design, I was
talking about the design of human beings.
Smola - 21 Jul 2004 12:50 GMT
> >> since when was 29-30 fps slow?
> >
[quoted text clipped - 8 lines]
> contain information on how much the FPS jumps around, how often it drops
> below the critical FPS mark, and so on.

Well, I just remember reading somewhere that for arcade games the 50 fps
should be the minimum. When I look back at playing Quake2, 30-35 fps was
never enough for me.

Signature

I don't play well with others.

Proprclr - 22 Jul 2004 05:58 GMT
> > >> since when was 29-30 fps slow?
> > >
[quoted text clipped - 12 lines]
> should be the minimum. When I look back at playing Quake2, 30-35 fps was
> never enough for me.

I don't know about anyone else, but frame rates over 35 or so FPS
seems to have a "glassy", unnatural look to it. 30 seems to be
the "magic number" for me, when it comes to realism.

(notice how live or video taped NTSC footage seems to have a higher FPS
than the "real world?". am i the only one who notices this?
David Maynard - 22 Jul 2004 06:32 GMT
>>>>>since when was 29-30 fps slow?
>>>>
[quoted text clipped - 16 lines]
> seems to have a "glassy", unnatural look to it. 30 seems to be
> the "magic number" for me, when it comes to realism.

There is nothing about a higher 'FPS' that would 'detract' from realism.
More likely is there is some other factor with generating the images that
go INTO the 'higher FPS' that causes the effect you perceive.

The human eye/brain combination does a lot of 'interpretation' and causes
things one might think are irrelevant to sometimes have dramatic effects.
As just one example, the eye/brain makes 'predictions' about movement,
which is one reason why fixed frame rate video appears as smooth motion.
But if the frame rate is not constant, like some versions of 3/2 pull down,
a fast moving object will appear as TWO objects because the brain thinks,
based on movement in the previous frames, that it should be 'here' when
it's still 'there', so the 'there' observation gets perceived as another one.

Not saying that's what you were seeing but if, for example, to get the
'higher' frame rates the game simply inserts a few additional frames of the
same image, appropriately interspersed to make up for the needed extra
frames, then the eye/brain will not see it as 'natural' because the
movement rapidly stop/starts every time an extra frame is inserted.

> (notice how live or video taped NTSC footage seems to have a higher FPS
> than the "real world?". am i the only one who notices this?

I have no idea what you mean by a "higher FPS than the 'real world'".
Smola - 22 Jul 2004 10:39 GMT
 I don't know about anyone else, but frame rates over 35 or so FPS
> seems to have a "glassy", unnatural look to it. 30 seems to be
> the "magic number" for me, when it comes to realism.

Well, I think the problem is that an average rate of 35 fps will
eventually fall to 8-10 fps when the action becomes two crowdy (have I
said this right? :) ).
So, average rate of 60 fps will ensure you at least 30 fps in any
situation.

> (notice how live or video taped NTSC footage seems to have a higher FPS
> than the "real world?". am i the only one who notices this?

I did notice that too.

Signature

I don't play well with others.

Mac Cool - 22 Jul 2004 15:53 GMT
Smola <spam@supersmola.net> said:

>> (notice how live or video taped NTSC footage seems to have a higher FPS
>> than the "real world?". am i the only one who notices this?
>
> I did notice that too.

What are you talking about?

Signature

Mac Cool

Mac Cool - 22 Jul 2004 15:52 GMT
balanco01@yahoo.com (Proprclr) said:

>  I don't know about anyone else, but frame rates over 35 or so FPS
> seems to have a "glassy", unnatural look to it. 30 seems to be
> the "magic number" for me, when it comes to realism.
>
> (notice how live or video taped NTSC footage seems to have a higher FPS
> than the "real world?". am i the only one who notices this?

http://mikhailtech.com/articles/editorials/fps/
Signature

Mac Cool

Invid-Corg - 20 Jul 2004 03:47 GMT
> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.

I thought Doom3 ships on Aug. 3?
joe - 20 Jul 2004 05:50 GMT
I've got you beat. I bought Half Life2
at Electronics boutique today.

> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.
Hugo Drax - 20 Jul 2004 21:44 GMT
> I've got you beat. I bought Half Life2
> at Electronics boutique today.
>
> > I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> > 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> > wrong I figured at 1024x768 no AA I should expect 60fps at least.

Hows it run, I was thinking of picking that up but I got doom3 instead.
Led - 21 Jul 2004 02:06 GMT
> I've got you beat. I bought Half Life2
> at Electronics boutique today.

Ugh, that is So five seconds ago.
I just got Half-Life IV today. Dirt cheap too, since
they're making room for Unreal Tournament 3080.
Marshall - 22 Jul 2004 01:27 GMT
> I've got you beat. I bought Half Life2
> at Electronics boutique today.

Pikers. I just ordered Duke Nukem Forever, Prey, and Team Fortress 2 from
an expatriate Nigerian finance minister, online. All he asked me for in
return, was the use of my bank account numbers so I could hold some
money for him for a while. Damn friendly folk, those Nigerians.
   -Marshall

> > I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> > 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> > wrong I figured at 1024x768 no AA I should expect 60fps at least.
Mac Cool - 20 Jul 2004 06:17 GMT
"Hugo Drax" <hugodrax@aol.com> said:

> I bought doom3 at bestbuy today and the FPS hover around 29-30 and
> drop to 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I
> doing something wrong I figured at 1024x768 no AA I should expect
> 60fps at least.

I'm getting 40+ FPS with a 2.53Ghz P4 and Ti4200 @ 1024x768 2xAA. You are
definitely doing something wrong. Try turning the overclocking screw on
the 9800 clockwise until you see visual artifacts, then back off 1/4 turn
and benchmark again.
Signature

Mac Cool

Hugo Drax - 20 Jul 2004 21:45 GMT
> "Hugo Drax" <hugodrax@aol.com> said:
>
[quoted text clipped - 7 lines]
> the 9800 clockwise until you see visual artifacts, then back off 1/4 turn
> and benchmark again.

Cool thanks, I never knew what the purpose of that little plastic
screwdriver they ship with was for.
??????? ?????? - 21 Jul 2004 03:47 GMT
How hell did you buy the game if it's not oficially out until beginning og
August.

> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.
Shawk - 21 Jul 2004 22:15 GMT
> How hell did you buy the game if it's not oficially out until beginning og
> August.
[quoted text clipped - 3 lines]
> something
> > wrong I figured at 1024x768 no AA I should expect 60fps at least.

Doh!  Hugo got one!
arias - 23 Jul 2004 15:47 GMT
It's not even out yet.
> I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing something
> wrong I figured at 1024x768 no AA I should expect 60fps at least.
Stan - 29 Jul 2004 18:06 GMT
TOOL!

> It's not even out yet.
> > I bought doom3 at bestbuy today and the FPS hover around 29-30 and drop to
> > 20fps on my 3.2GHZ/800mhz+9800PRO.  What the heck gives am I doing
> something
> > wrong I figured at 1024x768 no AA I should expect 60fps at least.
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.