I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
I'm at Level 7 "Dead Simple"; on this level, there are many
plasma-firing enemies.
Or at least there used to be; I've toasted them :-) , and I can exit the
level whenever I want; however, there are some items that seem to be in
"secret" areas that I can't get to.
I can see these areas using the IDDT cheat code, and I can even go into
them using the "noclipping" cheat, but I don't want to cheat.
In an attempt to get into the secret areas, I've felt-up so many walls
that the walls are starting to blush ;-)
The secret areas don't open up when you push on their walls, and I can
find no switches that open up those areas. Can someone tell me how to
get into those "secret" areas?
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David Damerell - 22 May 2007 09:41 GMT
Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>:
>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>I'm at Level 7 "Dead Simple"; on this level, there are many
>plasma-firing enemies.
>Or at least there used to be; I've toasted them :-) , and I can exit the
>level whenever I want; however, there are some items that seem to be in
>"secret" areas that I can't get to.
The original "Dead Simple" had a small area only accessible in Deathmatch
- it contains a Deathmatch start. Perhaps Freedoom reproduces that?

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David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Gorgonzoladay, May - a weekend.
RjY - 22 May 2007 11:21 GMT
David Damerell said:
>Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>:
>>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
[quoted text clipped - 6 lines]
>The original "Dead Simple" had a small area only accessible in Deathmatch
>- it contains a Deathmatch start. Perhaps Freedoom reproduces that?
I just checked it in a map editor and they do only open in deathmatch
(the triggers are inside the areas themselves)
The fact that there are items in there that aren't marked
multiplayer-only is a bug, albeit a minor one that many other pwads
suffer from.

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Roy Carin - 22 May 2007 14:49 GMT
> David Damerell said:
>> Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>:
[quoted text clipped - 13 lines]
> multiplayer-only is a bug, albeit a minor one that many other pwads
> suffer from.
Thank you Riy, David, and Raymond. You've freed me from having to obsess
about those areas. This also explains why they are not marked secret.
Raymond Martineau - 22 May 2007 10:27 GMT
>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now
>I'm at Level 7 "Dead Simple"; on this level, there are many
>plasma-firing enemies.
[...]
>The secret areas don't open up when you push on their walls, and I can
>find no switches that open up those areas. Can someone tell me how to
>get into those "secret" areas?
Play deathmatch against other human or AI players. There is no other
way to enter that area.