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Game Forum / Action Games / Doom / December 2005

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Mouse problem in Doom II - XP conflict?

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Bob - 24 Dec 2005 18:57 GMT
Can't get a USB or a wireless mouse to operate in Doom II.  Anybody had this
problem with XP?  Game seems to work ok - just the mouse is inoperative.  No
problem in WinMe...
Thanks.
BW - 25 Dec 2005 03:57 GMT
> Can't get a USB or a wireless mouse to operate in Doom II.  Anybody had this
> problem with XP?  Game seems to work ok - just the mouse is inoperative.  No
> problem in WinMe...
> Thanks.

Heard of this problem before. Not sure there's a way around it. Just use a
source port like jDoom or Legacy unless you really want to use the dos
version for some reason.
Raymond Martineau - 25 Dec 2005 04:15 GMT
>Can't get a USB or a wireless mouse to operate in Doom II.  Anybody had this
>problem with XP?

You need to use either the Dos version, or one of the source ports.

Source ports for Doom:
http://www.doomworld.com/classicdoom/ports/

Noticable ones are prBoom (compatability), ZDoom (versatility), and JDoom
(improved rendering). Other options are available, but aren't as popular.
myk - 25 Dec 2005 12:38 GMT
> Can't get a USB or a wireless mouse to operate in Doom II.  Anybody had this
> problem with XP?  Game seems to work ok - just the mouse is inoperative.  No
> problem in WinMe...
> Thanks.

The reason is that it accesses the mouse through a VXD file, which
Windows XP does not support. So its either no mouse or another version
or the engine, as suggested above.
Jack Rosier - 25 Dec 2005 21:53 GMT
I recently bought the Doom Collecors Edition and found the mouse inoperative
under WinXp.
I downloaded & installed jDoom (freeware) and now it all works perfectly.

> Can't get a USB or a wireless mouse to operate in Doom II.  Anybody had this
> problem with XP?  Game seems to work ok - just the mouse is inoperative.  No
> problem in WinMe...
> Thanks.
 
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