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Game Forum / Role Playing Games / Diablo / April 2007

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A Charge-adin Faces a Choice, Concentration vs Fanatacism

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Zombie Elvis - 21 Apr 2007 08:08 GMT
I've always wanted to play a Paladin who specialized in Charge and
have actually started and abandoned several Charge-adins over the
years. Now, I've finally taken a Charge-adin all the way through
Normal -- he's about to face off against the Ancients and Baal but
otherwise he's had great success in Normal mode and is now doing well
over 1200 points of damage with a Merciless Pike and some + damage
items.

He's already maxed Charge and now I'm faced with a dilemma, what aura
should he use. I know that everyone says that you should use
Fanaticism for all melee Paladins but the thing is that right now my
Paladin does more damage using Concentration looks to do so for the
foreseeable future. Weapon speed doesn't matter with Charge so the
attack speed boost from Fanaticism doesn't really matter. I play
single player, so my only partner is my Rogue merc and I don't have to
worry about supporting party members.

So in my mind it makes more sense to put points in Concentration than
into Fanaticism.
--
"Fate is like a caged gorilla. If you mock it, it
will pelt you with dung."
       -- Warriv

Roberto Castillo
robertocastillo@ameritech.net
http://www.freewebs.com/robertocastillo/
Gumby - 21 Apr 2007 12:43 GMT
> He's already maxed Charge and now I'm faced with a dilemma, what aura
> should he use. I know that everyone says that you should use
[quoted text clipped - 7 lines]
> So in my mind it makes more sense to put points in Concentration than
> into Fanaticism.

Concentration has a slightly higher damage bonus, but only to begin
with. Fanatacism catches up and at level 6 and starts to surpass it Its
only real advantage is that you can start building it earlier so it
seems higher than it is by the time you get Fanatacism.

                 1   2   3   4   5   6   7   8   9  10  15  20
Concentration   60  75  90 105 120 135 150 165 180 195 270 345
Fanatacism      50  67  84 101 118 135 152 169 186 203 288 373

But if you never have any plans to use that character in multiplayer and
have already invested several levels in Concentration, I suppose you
might as well stick with that.

Signature

"Our enemies are innovative and resourceful, and so are we. They
 never stop thinking about new ways to harm our country and our
 people, and neither do we." - George W. Bush [August 5th, 2004]

Mickey - 21 Apr 2007 15:13 GMT
>> He's already maxed Charge and now I'm faced with a dilemma, what aura
>> should he use. I know that everyone says that you should use
[quoted text clipped - 19 lines]
> have already invested several levels in Concentration, I suppose you might
> as well stick with that.

You forgot one MASSIVE difference. Concentration adds ONLY to damage.
Fanaticism adds to attack rating.

Mickey
Zombie Elvis - 22 Apr 2007 03:27 GMT
>> Concentration has a slightly higher damage bonus, but only to begin with.
>> Fanatacism catches up and at level 6 and starts to surpass it Its only
[quoted text clipped - 11 lines]
>You forgot one MASSIVE difference. Concentration adds ONLY to damage.
>Fanaticism adds to attack rating.

But does that really make a huge difference with Charge? Charge
already boosts your attack rating all by itself and its main advantage
for me is that it is a ranged skill which does a lot of damage. I only
have one point each in both Concentration and Fanaticism so I could go
either way and I'm curious about the pros and cons of each skill.
--
"Fate is like a caged gorilla. If you mock it, it
will pelt you with dung."
       -- Warriv

Roberto Castillo
robertocastillo@ameritech.net
http://www.freewebs.com/robertocastillo/
Mickey - 22 Apr 2007 19:00 GMT
>>> Concentration has a slightly higher damage bonus, but only to begin
>>> with.
[quoted text clipped - 19 lines]
> have one point each in both Concentration and Fanaticism so I could go
> either way and I'm curious about the pros and cons of each skill.

It sure does, especially in PvP :)

Also, Fanaticism improves the stats of party members and mercs, especially
the attack speeds.

Mickey
Shiflet - 21 Apr 2007 14:20 GMT
> He's already maxed Charge and now I'm faced with a dilemma, what aura
> should he use. I know that everyone says that you should use
> Fanaticism for all melee Paladins but the thing is that right now my
> Paladin does more damage using Concentration

Maxed fana adds more than maxed conc. It also adds AR. It is also useful for
times when you won't be able to charge and will be forced to use a secondary
attack. There's really no contest here, fana is better in basically every
way.
Zombie Elvis - 22 Apr 2007 03:36 GMT
>> He's already maxed Charge and now I'm faced with a dilemma, what aura
>> should he use. I know that everyone says that you should use
[quoted text clipped - 5 lines]
>attack. There's really no contest here, fana is better in basically every
>way.

At the moment I'm using Zeal with Holy Freeze as my secondary attack.
My secondary weapon is the Hellplague Longsword which has dual leech
and it works very well. I also use the Umbral Disk as my shield during
secondary attacks (my primarily weapon is a Merciless Pike with no
shield for Charging). This setup works very well for me as the Umbral
Disks ability to blind targets works very well with the slowing that
comes from Holy Freeze.

This is why I'm wondering if I'll ever need Fanaticism or if it's so
good that I'll eventually want to switch over to it anyway.
--
"Fate is like a caged gorilla. If you mock it, it
will pelt you with dung."
       -- Warriv

Roberto Castillo
robertocastillo@ameritech.net
http://www.freewebs.com/robertocastillo/
Gumby - 22 Apr 2007 05:47 GMT
> At the moment I'm using Zeal with Holy Freeze as my secondary attack.

  Then you'll definitely want Fanatacism.  Since you haven't put more
than one point in each yet, there's no real reason to go with
Concentration that I can see.

Signature

"Our enemies are innovative and resourceful, and so are we. They
 never stop thinking about new ways to harm our country and our
 people, and neither do we." - George W. Bush [August 5th, 2004]

Shiflet - 22 Apr 2007 06:07 GMT
> This is why I'm wondering if I'll ever need Fanaticism or if it's so
> good that I'll eventually want to switch over to it anyway.

Fana adds more damage than conc. Enemies in hell become harder to hit. Fana
adds AR as well. Eventually, you will encounter places where charge isn't
viable. Fana will help you kill them faster with Zeal. Really, there's
absolutely NO reason to use conc over Fana unless you're a hammerdin. It
deals less damage, adds no AR, and doesn't increase attack speed...

> --
> "Fate is like a caged gorilla. If you mock it, it
[quoted text clipped - 4 lines]
> robertocastillo@ameritech.net
> http://www.freewebs.com/robertocastillo/
Mark - 24 Apr 2007 14:01 GMT
> I've always wanted to play a Paladin who specialized in Charge and
> have actually started and abandoned several Charge-adins over the
> years.

I've got a Charger, and he's a blast to play. But it's a limited character
and I only play mine multiplayer. As a SP toon you're going to have your
problems. PI's being the most prominent. But by all means, play the
character while he's fun, they are a great toon.

I went with max Fanaticism on mine. There are situations when you'll have to
Zeal, so you'll be glad for Fanat. This may be how you deal with PI's,
Zealing with a high elemental damage weapon. So the speed boost on Fanat is
critical. And it will also benefit your merc. I went with a Mightyman for
mine, the damage boost let me one hit kill most monsters in medium sized
games through A2 Hell, where he currently sits. I also am currently using an
Insight Elder Staff as my weapon. It has a nice tight damage range so it
gives me fairly consistent damage. And the Meditation with Prayer synergy is
gravy.

Have fun and keep us updated on your progress.

Regards-
Mark

Bongo Fury
 
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