Game Forum / Role Playing Games / Diablo / August 2006
[WARNING LONG] Rune Trading & Drop Rates, or, How to start a flame war
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hoardcontrol-news@yahoo.com - 18 Aug 2006 19:47 GMT A friend and I were discussing the legitimacy of traded runes last night. I promised to describe my position and why I felt that way.
Why I think that at a large number of traded HR are legit.
Before I continue, I should point out a couple of terms/assumptions that I'm going make for the duration of this message. 1) I'm talking about your average public bnet gamer (JoeNoober, Leet-Haxxor, EbayTrader, and I_SoGodly). 2) I'm talking about that large majority of public games (Run, rush, faster!). 3) There are probably still a huge amount of duped runes floating around out there at any given time. 4) Legit/Legitimate: Not "created" by duping, mirroring, or other Rustable means. This does include runes found by using gray areas, such as - Glitch Rushing, MF bots, MapHack, Cheesing, etc. 5) The ratio of legit to duped will vary from day to day and server to server.
So here goes my Un-Humble Opinion...
I believe that because of the lack of Rust Storms, the availability of new Rune Words, and the added incentive to play high level characters (Uber World Event) this season’s ladder players are generally more inclined to trade legit runes, in part because they're finding more of them.
Because of the new areas added with the last patch (Forgotten Sands, Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible - statistically anyways. According to Atma's Drop calculator, The 7 areas used in key farming have 33 monster types in 1.11 that can drop JAH (among other runes).
The median level of characters appears slightly higher than 1.10 (admittedly anecdotal). Possibly because of level requirements on torches, possibly acquiring or using Keys/Organs. Higher character level usually means better survivability, faster & better drops.
Blizzard recently published/re-published LoD again for several markets (especially the foreign language versions). This has made it cheap & easy to purchase a second CD to use for muling, forge rushing, etc.
In version 1.10 the uber-leet characters were generally those that could MF, solo (PvM), or PvP the best. In addition to the standard (MF, PvM, and PvP) characters, version 1.11 encourages separate characters for key running (little or no MF), organ gathering, or UT runs. More characters equals more Hell forge drops likely used.
To date bnet has failed to completely and permanently remove bots & MapHacks. It is more often more difficult to detect keystroke emulation bot (mf/leveling bot) in a passworded game than it is to detect dupers lagging/crashing servers.
But I think the major reason boils down to shelf space. To the e-bay crowd and other sellers, the fact that runes have a higher value for their size than other items is a good thing. Consider Ormus Robes with 15% one skill ($2.99) or Herald of Zakarum ($4.99) vs. VEX rune ($1.99) EL ($0.74) or ZOD rune ($1.99). When you can make $5.92 to $15.92 for the same amount of shelf space, it makes sense for stores to trade off their excess gear for runes (especially when runes compact so much easier).
The fact that HR have become an accepted currency this ladder means that more people are willing to trade BER BER MAL IST for JAH LO VEX VEX to make the PHOENIX / INFINITY they each want, even though it's not necessarily an equal trade.
Opinionatedly, Anne (Now where did I put that DR hat & fire absorb gloves?)
Cavadure - 18 Aug 2006 20:03 GMT > A friend and I were discussing the legitimacy of traded runes last > night. I promised to describe my position and why I felt that way. > > Why I think that at a large number of traded HR are legit. [snip]
If a duped rune is up'd, is it still a dupe? If not you could have a lot of legit runes whose origins are dupped.
hoardcontrol-news@yahoo.com - 19 Aug 2006 11:47 GMT > [snip] > > If a duped rune is up'd, is it still a dupe? If not you could have a > lot of legit runes whose origins are dupped. That is a very difficult question to answer. Are only dupes in the upgrade process? Or, are you using a some combination of non-duped and duped?
I would say those using solely duped ingredients are also dupes. Where those that use both are in a much grayer area. Personally, IMHO and YMMV, I feel this is still cheating.
Good Hunting, Anne
Mickey - 18 Aug 2006 23:00 GMT > A friend and I were discussing the legitimacy of traded runes last > night. I promised to describe my position and why I felt that way. [quoted text clipped - 22 lines] > inclined to trade legit runes, in part because they're finding more of > them. Actually, they are more likely to trade items for a collection of duped runes and make a rune word.
> Because of the new areas added with the last patch (Forgotten Sands, > Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible - > statistically anyways. According to Atma's Drop calculator, The 7 > areas used in key farming have 33 monster types in 1.11 that can drop > JAH (among other runes). Not really, those areas aren't any more likely to produce an HR than the throne room is.
> The median level of characters appears slightly higher than 1.10 > (admittedly anecdotal). Possibly because of level requirements on > torches, possibly acquiring or using Keys/Organs. Higher character > level usually means better survivability, faster & better drops. More likely because of the proliferation of Baal bots that was only recently ended. It was very easy to find a bot doing a run of Baal games and hook up for an hour and get a load of XP.
> Blizzard recently published/re-published LoD again for several markets > (especially the foreign language versions). This has made it cheap & > easy to purchase a second CD to use for muling, forge rushing, etc. None of which helps get HR, as the best you can get from the forge is a GUL.
> In version 1.10 the uber-leet characters were generally those that > could MF, solo (PvM), or PvP the best. In addition to the standard > (MF, PvM, and PvP) characters, version 1.11 encourages separate > characters for key running (little or no MF), organ gathering, or UT > runs. More characters equals more Hell forge drops likely used. See above.
> To date bnet has failed to completely and permanently remove bots & > MapHacks. It is more often more difficult to detect keystroke > emulation bot (mf/leveling bot) in a passworded game than it is to > detect dupers lagging/crashing servers. This is simply and horribly incorrect. They have banned over 100,000 CDkeys for botting, and to the best of my knowledge, not a one for duping.
> But I think the major reason boils down to shelf space. To the e-bay > crowd and other sellers, the fact that runes have a higher value for [quoted text clipped - 4 lines] > to trade off their excess gear for runes (especially when runes > compact so much easier). Stores do not trade for runes, they buy them. The wholesale price for HR is about 15 cents. This is a subject I have personal knowledge of, as I supply half the stores with their torches.
> The fact that HR have become an accepted currency this ladder means > that more people are willing to trade BER BER MAL IST for JAH LO VEX > VEX to make the PHOENIX / INFINITY they each want, even though it's > not necessarily an equal trade. And where do they get these runes? They trade an item that they gambled (a hat with +2 Pally skills, 20%FCR, 15%RA and 2 sockets) for 40 HR that are duped. As some here will tell you, I have a FAR better insight into all this than most, and I can simply and clearly state that this entire post is WAAAAAAY off the mark. 99.99% of HR are duped, and I am being generous.
Mickey
> Opinionatedly, > Anne (Now where did I put that DR hat & fire absorb gloves?) hoardcontrol-news@yahoo.com - 19 Aug 2006 11:25 GMT <snipped>
>> I believe that because of the lack of Rust Storms, the availability of >> new Rune Words, and the added incentive to play high level characters [quoted text clipped - 4 lines] > Actually, they are more likely to trade items for a collection of duped > runes and make a rune word. More likely to trade runes (whether for other runes, items, whatever) versus keep them (cube them, self use, etc), than last ladder. Sorry I wasn't clear.
>> Because of the new areas added with the last patch (Forgotten Sands, >> Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible - [quoted text clipped - 4 lines] > Not really, those areas aren't any more likely to produce an HR than > the throne room is. Care to re-read my statement? I'm saying that the three new areas have a chance to drop HR, and that the areas for key farming have the *best* chance. If I recall correctly, my list also includes your recommendation for HR hunting (Nilly running).
In a comparison of monsters in these areas most likely to produce a VEX rune the top three are - Summoner (1:153016), Nihlathak (1:166729), and The Countess (1:185805). Interestingly enough, a unique Hell Witch from the Matron's Den has the same chance as a unique Hell Witch from the Throne Room (1:635483). So, while the Throne Room may have an equal drop rate with the three new areas opened, it is still less than the rate in the areas for Key farming. Especially considering the tendency of certain people to kill Nilly in a full game. ;-)
>> The median level of characters appears slightly higher than 1.10 >> (admittedly anecdotal). Possibly because of level requirements on [quoted text clipped - 4 lines] > recently ended. It was very easy to find a bot doing a run of Baal > games and hook up for an hour and get a load of XP. And get a lot of treasure, if you can grab fast enough. Baal bots were around in 1.10, so no change there.
>> Blizzard recently published/re-published LoD again for several markets >> (especially the foreign language versions). This has made it cheap & >> easy to purchase a second CD to use for muling, forge rushing, etc. > > None of which helps get HR, as the best you can get from the forge is a > GUL. No, but you _can_ get HR on the *way* to the forge. Several monsters, including Hephasto (1 : 163996) have a chance of dropping VEX or better.
<snipped>
>> To date bnet has failed to completely and permanently remove bots & >> MapHacks. It is more often more difficult to detect keystroke [quoted text clipped - 4 lines] > CDkeys for botting, and to the best of my knowledge, not a one for > duping. I'll have to take your word for the fact that bnet has found every hack/botter and continues to ban them. From past experience, I know that some hacks/bots will escape detection & that other hacks/bots will likely be created/modified to replace those that are detected.
I'll also have to take your word for the fact that they haven't banned anyone for lag duping or server crashing. However, just because they don't announce it, doesn't mean they can't ban them specifically for duping. Nor does it mean they can't flag the account and ban it for some other reason (including botting or hacks). I know they don't announce to the masses every time they ban someone's account for things like an offensive name for example.
>> But I think the major reason boils down to shelf space. To the e-bay >> crowd and other sellers, the fact that runes have a higher value for [quoted text clipped - 8 lines] > HR is about 15 cents. This is a subject I have personal knowledge of, > as I supply half the stores with their torches. You've made part of my point though. How much do they pay for HR, versus how much do they pay for other items?
If they (stores & websites) are encouraging the use of Runewords by purchasing more runes at higher margin, then less people will pick up or save other items (even if they're just as good, if not better).
>> The fact that HR have become an accepted currency this ladder means >> that more people are willing to trade BER BER MAL IST for JAH LO VEX [quoted text clipped - 7 lines] > entire post is WAAAAAAY off the mark. 99.99% of HR are duped, and I am > being generous. Many do trade found/gambled items for HR. Others farm them (often using bots). Some collect them as a guild/group. Quite a few are just lucky sods who are quick with their mouse. My point is not that *all* HR are legit, or even a majority of them. I'm saying that it's not 99.9999% like last ladder, it's closer to 98.99%. A matter of kilobytes, not gigabytes.
Happy Hunting, Anne
Mickey - 19 Aug 2006 15:07 GMT > <snipped> > >> [quoted text clipped - 24 lines] > chance. If I recall correctly, my list also includes your recommendation > for HR hunting (Nilly running). I have done over 2700 UT runs, and to date not an HR to be seen. Hard as I try, I can't remember one rune of note, not even a LEM. Secondly, only ONE of the areas one farms for keys has a chance for an HR. The countess cannot drop higher than a Vex, and a VEX is not really considered an HR. . Combine that wit the fact that the one area that does have a chance of producing an HR is the one least visited (ergo the 2-3:1 ration of l;esser keys to D keys), and this simply doesn't path the math test.
> In a comparison of monsters in these areas most likely to produce a VEX > rune the top three are - Summoner (1:153016), Nihlathak (1:166729), and The [quoted text clipped - 4 lines] > areas for Key farming. Especially considering the tendency of certain > people to kill Nilly in a full game. ;-) And after over 10,000 Nilly runs, I have farmed 3 HR. That hardly comes remotely CLOSE to accounting for the VAST number of HR out there, or absolute flood of high end runewords.
> >> The median level of characters appears slightly higher than 1.10 > >> (admittedly anecdotal). Possibly because of level requirements on [quoted text clipped - 7 lines] > And get a lot of treasure, if you can grab fast enough. Baal bots were > around in 1.10, so no change there. Around, yes, in teh numbers that existed on this ladder, no. There were no less than 3 channels FULL of Baal bots running 24/7 this ladder. Much of this had to do with the fact that D2JSP was selling teh bots on their site for very little.
> >> Blizzard recently published/re-published LoD again for several markets > >> (especially the foreign language versions). This has made it cheap & [quoted text clipped - 5 lines] > No, but you _can_ get HR on the *way* to the forge. Several monsters, > including Hephasto (1 : 163996) have a chance of dropping VEX or better. Gee, just 1 in 164,000? Only 10 times more likely than hitting the lottery.
> <snipped> > >> To date bnet has failed to completely and permanently remove bots & [quoted text clipped - 18 lines] > every time they ban someone's account for things like an offensive name for > example. I have said this before, but I will repeat it for those that weren't here at the time. While there have been a few minor duping methods that have been available to the public briefly, before the door was closed by Blizzard, 99.9999% of the duped runes come from 3 people located in China. I happen to know one of them, and he has flat out told me that he has sold over 1,000,000 duped runes on USWest alone.This alone would represent 100 times the number of runes that could be accounted for by any legitimate numbers.
> >> But I think the major reason boils down to shelf space. To the e-bay > >> crowd and other sellers, the fact that runes have a higher value for [quoted text clipped - 11 lines] > You've made part of my point though. How much do they pay for HR, versus > how much do they pay for other items? They do not pay for items, they farm them with Pindlebots, which were NOT banned, as they work in a COMPLETELY different manner than Baal bots, and are untracable by Blizzard. The Pindlebots used a clientless means of farming, whereas Baal bots use an LoD client with a script.
> If they (stores & websites) are encouraging the use of Runewords by > purchasing more runes at higher margin, then less people will pick up or > save other items (even if they're just as good, if not better). Nah, simply not correct. The items they make their money on are those which have no runeword that is better. For example, hats. The best hats are NOT runic, they are either gold or yellow. Shakos, Crowns of Ages, +2 skills 20%FCR 2 socket hats with otehr mods, etc. Then we toss in items that cannot be runic, for lack of a socket or runeword, like orbs (perfect Eschuta's, Death's Fathom, etc), Boots (perfect ethereal Sandstorm Treks, perfect War Travelers) and Jewelry, like SOJs, BK rings, perfect Mara's, crafted and rare ammies, etc.
> >> The fact that HR have become an accepted currency this ladder means > >> that more people are willing to trade BER BER MAL IST for JAH LO VEX [quoted text clipped - 13 lines] > legit, or even a majority of them. I'm saying that it's not 99.9999% like > last ladder, it's closer to 98.99%. A matter of kilobytes, not gigabytes. The true proof of the pudding is that ANYONE with any substantial number of runes knows the method used to "perm" a char on the way out of a game. Were any meaningful percentage of these runes legit, this would not be needed. All that being said, your original premise was the "a large number of traded runes are legit". 1.01% hardly represents a large number. What is more likely is that someone who DOES find a legit HR immediately tries trading for one more to make some runeword he only dreamed of owning. Joe Average finds a JAH, and he's not trading IT, he's trying to trade something else for a BER to make Enigma.
Mickey
JAM - 19 Aug 2006 01:39 GMT >A friend and I were discussing the legitimacy of traded runes last night. I >promised to describe my position and why I felt that way. <snip>
I can see where your coming from Anne. However, it's been my personal experience that the rate of HR drops in no way reflects the availability of such. I traded a nice Crafted Ammy for 50 (yes fifty) high runes.... For example, in the HOP i have never seen a rune higher than IO drop, and i believe that i have been to Nilly and his mates often enough to say that HR drops in that area are no better than any other Alvl85 place. I know that Alvl and Mlvl are the ingrediants for what can possibly drop, and i say the same thing (no better drops) regarding the throne room (Lum being the highest i have seen drop there). I've been to the throne room alot too ;) In the 3 Lesser uber areas (Sands, Furnace, Pain), I have only ever seen up to a UM pop out of a chest. I have seen a pul drop from a normal carver on the way to the Countess. My highest "legit" rune (a gul) was the result of a hell hellforge ,and apart from that i have never seen anything higher than Um drop.... sad but true (again my own personal experience). I do know that some poeple here have found good runes in these 85Alvls, but i put it down to the two thing that matters most in D2, luck and time spent playing the game killing stuff :) . The same goes for items.
This incoherant and totally unstructured post is IMHO and also, YMMV :D An interesting view you present, respected (as always) and welcomed (as always).
good hunting
Jay
hoardcontrol-news@yahoo.com - 19 Aug 2006 12:58 GMT > <hoardcontrol-news@yahoo.com> wrote in message > <snip> [quoted text clipped - 3 lines] > way reflects the availability of such. I traded a nice Crafted Ammy for 50 > (yes fifty) high runes.... Note that I say many, not all or even a majority. Unfortunately, I know how easily greed & laziness manipulate.
> For example, in the HOP i have never seen a rune higher than IO drop, and i > believe that i have been to Nilly and his mates often enough to say that HR [quoted text clipped - 10 lines] > i put it down to the two thing that matters most in D2, luck and time spent > playing the game killing stuff :) . The same goes for items. Personally, I've seen but not necessarily picked up: Vex - (many & varied), Ohm (Kurast Bazaar - N, Flayer Jungle - N, River of Flame - H), Ber (Flayer Jungle - H, River of Flame - H, Nilly - H), Jah (Hephisto - H), Sur (Nilly - H). But then again I've probably been in 5000+ games (sometimes with very lucky people) this ladder.
I sometimes wonder if people are looking in the wrong place for HR. For example, some of the monsters with the highest chance to drop VEX are in NM. I also wonder if the higher combined Alvl, Mlvl and MF are cancelling out the lower drops (HR are technically considered a normal item after all).
Watch out for those luck thieves... Shaun & Kaytie are especially bad. ;-D
> This incoherant and totally unstructured post is IMHO and also, YMMV :D > An interesting view you present, respected (as always) and welcomed (as > always). I'm glad you could understand my caffeine deprived ramblings enough to reply. :) As before this is just my un-humble opinion and YMMV, as well. I hope that everyone reads this thread with the same courtesy and respect that you show.
Thanks, Anne
~misfit~ - 19 Aug 2006 14:35 GMT <snippety-do-dah>
> I sometimes wonder if people are looking in the wrong place for HR. For > example, some of the monsters with the highest chance to drop VEX > are in NM. I also wonder if the higher combined Alvl, Mlvl and MF > are cancelling out the lower drops (HR are technically considered a > normal item after all). Funny you should say that, the three highest runes that I've foubd (Not counting Hellforges) this ladder have been in NM
> Watch out for those luck thieves... Shaun & Kaytie are especially > bad. ;-D I'm only trying to get my luck back! I've had atrocious luck this ladder. ;-)
 Signature Shaun.
JAM - 19 Aug 2006 20:56 GMT >> <hoardcontrol-news@yahoo.com> wrote in message <snip> >> [quoted text clipped - 5 lines] > Note that I say many, not all or even a majority. Unfortunately, I know > how easily greed & laziness manipulate. Aye. I think what really screwed the current ladder (availability of HR's) was that someone figured out the lag method and that was the end of that. I noted towards the end of my tenure in D2 that the exchange rate for NL SOJS
: Ladder HR's had dropped to 1:1 for the person who was willing to wait for the right buyer, though i did see one(SOJ) being offered for a UM...
>> For example, in the HOP i have never seen a rune higher than IO drop, and >> i believe that i have been to Nilly and his mates often enough to say [quoted text clipped - 18 lines] > H), Sur (Nilly - H). But then again I've probably been in 5000+ games > (sometimes with very lucky people) this ladder. I see a common theme here (act3), one of my least favourite areas of the game. I know that people like to farm this area for items/gold etc, but i've always found it annoying as all heck. Although, that was the area i was killing in when Dclone walked for me ;) .....
> I sometimes wonder if people are looking in the wrong place for HR. For > example, some of the monsters with the highest chance to drop VEX are in > NM. I also wonder if the higher combined Alvl, Mlvl and MF are cancelling > out the lower drops (HR are technically considered a normal item after > all). Quite possibally on both counts. I know now that my my main playing character combined with my playing style was a negative influence on finding HR's. However, i went the opposite path, finding items that where worth Runes or the ingrediants for my next crafting session. If not for the advice i was given by my mentor, when i traded these items for HR's i would of found out the hard way about the many dupes floating around. It's a pity that advice like that (and the trade screen hack) has to be given.... IMO Blizzard need a good kick in the pants for allowing it to happen/continue.
> Watch out for those luck thieves... Shaun & Kaytie are especially bad. ;-D Nah, Kaytie's OK, it's that Shaun fella you have to watch out for... leave your luck in the channel if your going to play with him ;) (Does luck come in a bag we can padlock?)
>> This incoherant and totally unstructured post is IMHO and also, YMMV :D >> An interesting view you present, respected (as always) and welcomed (as [quoted text clipped - 4 lines] > well. I hope that everyone reads this thread with the same courtesy and > respect that you show. Always. Well, to good people anyway :)
Good hunting
Jay
> Thanks, > Anne ~misfit~ - 20 Aug 2006 00:21 GMT <snip>
> Nah, Kaytie's OK, it's that Shaun fella you have to watch out for... > leave your luck in the channel if your going to play with him ;) > (Does luck come in a bag we can padlock?) Seriously, I'm only trying to compensate for the fact that Kaytie stole my luck. You should see the miserable drops I've been getting!
Also, Kaytie's trained her golem to pick padlocks on your stash so she can steal you luck! She actually admitted it! Luckilly I took a screenshot where she admitted this to me. ;-)
 Signature Shaun.
JAM - 20 Aug 2006 11:34 GMT > <snip> > [quoted text clipped - 8 lines] > steal you luck! She actually admitted it! Luckilly I took a screenshot > where she admitted this to me. ;-) LOL. Actually, she told me that golem was just for locked chests in the Black Marsh.
Jay
~misfit~ - 20 Aug 2006 13:19 GMT > > <snip> > > [quoted text clipped - 11 lines] > LOL. Actually, she told me that golem was just for locked chests in > the Black Marsh. Oh dear, another victim of Kaytie's luck-snatching. ;-)
 Signature Shaun.
hoardcontrol-news@yahoo.com - 20 Aug 2006 14:51 GMT >> <snip> >> [quoted text clipped - 12 lines] > > Jay Oh, dear... and here I was almost convinced that it was a giant piñata! ;-P
Anne
Alice - 20 Aug 2006 04:01 GMT > A friend and I were discussing the legitimacy of traded runes last > night. I promised to describe my position and why I felt that way. [quoted text clipped - 65 lines] > Opinionatedly, > Anne (Now where did I put that DR hat & fire absorb gloves?) Hi Anne, I read and re-read your posts many times to try to understand your argument. I would like to be absolutely certain that I understand it completely, thus please allow me to reiterate what you said in my own word.
You hypothesize that "a large number of traded HR are legit." For the purpose of this argument, you define "legit" as runes that are actually dropped by monsters or objects in the game, and not by a glitch in the game. (I will use this same definition for the purpose of my argument). In order to prove your hypothesis, you provide 2 theories. One, there are a lot of high runes. Two, it is make sense to trade high runes. Therefore, you conclude that a lot of these high runes that are being traded must be legit.
To prove your first point, you describe the following chronological chain of events (a and b happen independently of each other, not consecutively). 1a. The game has become a lot cheaper, make it easier for people to buy additional CD key to mule, forge rushing, etc. 1b. The release of patch 1.11 with the new areas. 2a. This new areas with patch 1.11 increase the number of areas that can drop high runes. Thereby giving players more chance to find them. 2b. This new areas also add incentive to players to have strong, high level characters. 3. Since there are more strong high level characters around, it is logical to assume there are more high runes found. Especially, since Blizzard has failed to completely ban bots.
Furthermore, to prove your second point in your hypothesis, you describe the following fact and the ensuing chain of events. Fact: Runes are more profitable than items to the stores. Therefore stores will supply a large amount of runes in order to maximize their profits. 1. The above fact causes High Runes to be the accepted currency. 2. With HR being currency, more people are willing to trade their Ber Ber Mal Ist to Jah Lo Vex Vex, and vice versa, even though the two are clearly not equal. Fact: Ruststorm has not been activated for a long time, giving people a sense of security. 3. There is really no difference between a legit and a dupe rune due to the above fact. It is then perfectly harmless to trade a legit rune to one whose legitimacy can't be verified.
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Before I start, let's agree on some minor unimportant details. 1. High runes are Vex to Zod. 2. In the current trading market, each of the above runes has the same value. For example, one can trade an Ohm for a Jah, and vice versa. Zod, Cham, and Sur often have lower trading value, but let's not dwell too much on this as it does not affect the subject at hand in any way at all.
I will start my contradicting arguments with some statistics on rune drops.
I am quoting the highest drop probability for Vex rune in an 8-player game from ATMA 1 in 317K chance from regular monster (many types have this same chance) 1 in 50K from Hell Andariel quest 1 in 109K Hell Andariel non quest
I do believe dedicated rune farmers would choose to kill random monsters than to kill certain Super Unique / Act bosses if their goal is the most amount of high runes in the shortest amount possible. Therefore I will conclude that a player will kill 317 thousands regular monsters before that person kills 50 thousands Andy for quest, or 109 thousands Andy not for quest.
Again quoting ATMA, this time only the drop chance from regular monsters. Vex - 1 in 317K Ohm - 1 in 370K Lo - 1 in 555K Sur - 1 in 648K Ber - 1 in 972K Jah - 1 in 1.13M Cham - 1 in 1.70M Zod - 1 in 5.95M
Hrmm is my copy of ATMA broken? Why the sudden jump in Zod's drop chance compared to Cham?
Let's step back for a moment to imagine a Bnet without dupe. In this Bnet, we are all certain that any runes we trade with strangers are legit. We can easily see from the above data that Jah worths less than 2 Ber, even though it takes 2 Ber to cube for a Jah. We can also easily see that a Jah clearly worths a lot more than an Ohm. At this point, I'm sure we all agree that in this Bnet, we will not trade our Ber to their Ohm. Of course, I am assuming that neither the buyer nor the seller are under duress; therefore Fair Market Value prevails.
Anne states that in the real Bnet as we know it, "There are probably still a huge amount of duped runes floating around out there at any given time." Coupled with the second part of her reasonings, Anne argues that this makes it likely for someone to trade a legit Ber to an Ohm, whose legitimacy is unknown.
I'm afraid I disagree with you here, Anne. If I have a legit Ber, I definitely will never trade it to a lower rune whose legitimacy can't be verified. Would I trade it to a higher one with unknown legitimacy? I don't see the point of doing so. If I am a person that very regularly includes runes with unknown legitimacy in my builds, I am very likely to be a trader, and as a trader I am very likely to have something other than that legit Ber to trade for whatever it is that I need. Therefore I wouldn't need to trade my legit Ber rune to anything. If I am a person that never includes any runes of unknown legitimacy in my build, I am very likely to have very little legit high runes available. Therefore, even if I trade my legit Ber to a Jah, I would have no real use for that Jah anyways.
So far, I'm only stating that my personal experience is different than yours. You may be willing to trade your legit high rune to one of unknown legitimacy; whereas I will not under any circumstances. I do not think it is possible to gauge where most people stand in this matter, to prove one way or another.
Up to this point, I haven't given any arguments as to why I believe very big majority of traded runes are duped. However, I've argued that your second part of your reasonings stands on shaky ground, and any conclusions drawn from it deem to stand on shaky ground as well.
Now then, in the first part of your reasonings, you believe that there are more legit high runes right now than ever in the previous seasons because a. more incentive to have higher level characters, and b. more incentive to play in the new 1.11 areas which can drop high runes
I again disagree with both of the above. There are as much incentive to have higher level characters now and in the past. People who have high level chars now are likely to do so in previous seasons as well. The pubbie still comprise the large majority of players. I believe we can see that the average age of these players are around high school age. Furthermore, especially those who frequent such trading forums, can see that these players play this game for the PvP aspect. HLD (high level dueling) still comprises the large majority of the PvP world. Thus, there is a desire to have high level characters. Their main goals is to get to certain level high enough so they have better chance of winning more PvP. This trend of course has existed since at least 1.10 season 2 and is still on currently in this 1.11 season 1.
The ability to run torches as fast as possible, may be an extra incentive to have high level characters. But definitely not the main driving force to do so. As we can see, majority of HLD'ers prefer to just buy their torches, because they want specific statistics on their torches (usually as high attributes as they can afford to pay). Given that there are 7 x 10 x 10 = 700 possible torch statistics, running for torches themselves will severely cut down their PvP time.
Now you may argue that since there's demand for torches, there has to be torch suppliers; and that those torch suppliers must have found many legit high runes, which in turn they throw in the trading market. I completely agree that there are didicated torch runners in the trading forums. However, the number of such dedicated torch runners are miniscule compared to the number of "regular" players, i.e. PvPers. This can be demonstrated by the exorbitant price of such valued torch, for example a 20/xx Pally torch, whereas 10/xx torches don't worth that much. The Supply vs Demand graph indicates that this exorbitant price is caused by a large demand and low supply.
Furthermore, even such dedicated torch runners are still at a disadvantage of finding high runes. Firstly, most dedicated torch sellers will teleport straight to Countess, Summoner, Nihlathak, Duriel, Izual, and Lilith. At the very least they teleport straight to the 3 key droppers, and this I believe only represent a minority of torch sellers (note that I say sellers and not runners). Even if they don't teleport to the mini ubers, the statistics still don't favor them. Let's see what kind of monsters they can potentially face. Furnace: Black Lancers, Imps, Doom Knights, Oblivion Knights, (Pit Lords drop nothing). Sands: Maggots, Spiders, Swarms, Scarabs. Den: Black Lancers, Rogue Archers, Vile Witches, Succubi. Tristram: No drops.
I am sure each of us can check the rune drop rate from each of the above monsters and would find that each of their high rune drop chance is very miniscule. The monster types with the highest chance to drop runes are WillowWisps (aka. Gloams), Ghosts, and Specters. All the other types are signicantly below them. None of those monsters can spawn in any of the four aforementioned areas.
Therefore I can safely conclude that dedicated torch runners and sellers will find much less legit high runes than the standard MFers.
In summary then, I challenge your postulates in the first part of your explanations that a) more high level chars this season, and b) 1.11 provides more opportunity to find high runes
by arguing that a) there are as many PvPers this season, thus as many high level chars, and b) by spending more time in 1.11 areas, one will statistically find less high runes
Up to this point, I've only challenged your reasonings while saying very little if at all about why I believe very large majority of traded high runes are duped. I will then close my post by stating my observations that lead me to this belief.
I am again quoting ATMA, same parameters as the high rune chance above, 8 players 0 MF. Herald Of Zakarum - 1 in 4152 Nightmare Baal quest Herald of Zakarum - 1 in 6276 Nightmare Baal non quest Mara's Kaleidoscope - 1 in 1882 Hell Duriel quest Mara's Kaleidoscope - 1 in 5434 Hell Duriel non quest
Herald of Zakarum low ED - 2 high runes in the trading market Mara's Kaleidoscope low resist - 3 high runes in the trading market
I can go on and on with many more uniques with trading values that do not make sense statiscally.
Why do I quote the boss drop for these items while regular monsters for the high runes? I'm using the same logics that a person that hunts for these items will teleport to bosses and generally will skip all monsters on the way. In both item and rune hunting cases, I am assuming, the player will utilize the most efficient method of achieving his/her goal, that is to find that item or rune. It just that happens that the most efficient method for items are Act bosses, and that for runes are regular monsters. If you believe this is not fair, you may use Act bosses for high rune drop chance as well and will find that my argument (that the trade values do not make statistical sense) is still valid.
We know that my quoted trading values above are approximately correct. Therefore, the statistics must be wrong in the first place. The chance of finding 2 Vexes must be similar to the chance of finding 1 Herald of Zakarum, must be similar to the chance of finding 2 Lo, and must be similar to the chance of finding 2 Jah. Therefore, it must be easier to obtain 1 Ohm than it is to obtain a Herald of Zakarum. What does this mean then? Is ATMA's calculator wrong? Is the actual chance of finding a Vex equals to that of an Ohm = Lo = Sur = Ber = Jah = Cham = Zod = 1 in 3100 Act Bosses non quest kill?
I believe there is another explanation for this phenomenon. Afterall, ATMA's calculator is written by one of the most knowledgeable people in the subject matter, with the consultation of THE most knowledgeable person in the entire Diablo universe. What else can it be? Those high runes must be obtained in a non legitimate way, i.e. by duplicating them. Remember that for the purpose of this discussions, we define legitimate items to be those dropped by monsters and objects, and not by a glitch in the game.
Therefore I conclude that all traded high runes in the informed markets are dupes, otherwise they wouldn't be so cheaply priced. Informed markets are markets of which all the buyers and sellers have an idea of the drop chance of the items traded, and the Fair Market Value for them. There always comes a time when an uninformed participant enters the market and may throw a legit rune into the market. Imagine a lucky newbie who found an Ohm without knowing that Ohm could get more than just a Shako. Due to this randomness, I cannot put an exact number on the ratio of the duped vs legit traded high runes. However, just by the sheer number of high runes being traded every minute, I am certain, the amount of legit runes these randomness produce is very miniscule. Thus, I can say with complete confidence that all traded high runes are dupes.
At this time, I would like to remind everyone that these discussions are merely one person's attempts to prove a hypothesis. None of us are trying to make anyone a believer of anything. We are only exchanging our differing points of views. I will certainly appreciate that everyone shows one's class when one posts one's comments, point of views, and personal experiences.
hoardcontrol-news@yahoo.com - 20 Aug 2006 14:45 GMT [snip]
> Hi Anne, > I read and re-read your posts many times to try to understand your [quoted text clipped - 10 lines] > high runes. Therefore, you conclude that a lot of these high runes that > are being traded must be legit. Sadly, I am not as articulate or coherent a writer as many. In essence, yes, this is what I am trying to say. Although I would use the words likely, or possibly, instead of must in your last sentence.
> To prove your first point, you describe the following chronological > chain of events (a and b happen independently of each other, not [quoted text clipped - 9 lines] > logical to assume there are more high runes found. Especially, since > Blizzard has failed to completely ban bots. I'll add a 2c. to your points... the release of the new patch has created incentive for players to go to areas (which were at most minimally changed by the patch) they previously did not play in.
> Furthermore, to prove your second point in your hypothesis, you > describe the following fact and the ensuing chain of events. [quoted text clipped - 10 lines] > the above fact. It is then perfectly harmless to trade a legit rune to > one whose legitimacy can't be verified. In point 3. I wouldn't say perfectly harmless, just a lot less likely to have immediate negative consequences.
> -----][----- > > Before I start, let's agree on some minor unimportant details. > 1. High runes are Vex to Zod. For the sake of this argument, agreed.
> 2. In the current trading market, each of the above runes has the same > value. For example, one can trade an Ohm for a Jah, and vice versa. > Zod, Cham, and Sur often have lower trading value, but let's not dwell > too much on this as it does not affect the subject at hand in any way > at all. Not exactly same value, but close enough that it's not unreasonable to exchange one or two HR for any other. This is *NOT* the rate that would be expected based on drop statistics.
> I will start my contradicting arguments with some statistics on rune > drops. [quoted text clipped - 12 lines] > monsters before that person kills 50 thousands Andy for quest, or 109 > thousands Andy not for quest. Here is where I'll begin to disagree with you... Perhaps you should check your version of ATMA/settings? I know I'm using the latest version, I installed it on this comp fairly recently. Your figures (mostly) agree with mine, however you're missing a few monsters. For the sake of simplicity I will offer all of my calculations using 8 players partied, 0% MF with the target item being VEX.
You've overlooked:
The Summoner (Hell), 1 in 101K chance of dropping HR, plus 1 in 7.81 chance of dropping at least one key.
The Countess (Hell), 1 in 133K chance for HR, plus 1 in 7.81 chance of dropping at least one key.
Nihlithak (Hell), 1 in 114K chance for HR, plus 1 in 8.81 chance of dropping at least one key.
Sure, they're not as good as the quest kills for Duriel or Andariel, but they are significantly better than regular monster killing. Incidentally, they also accomplish a secondary purpose (keys).
> Again quoting ATMA, this time only the drop chance from regular > monsters. [quoted text clipped - 9 lines] > Hrmm is my copy of ATMA broken? Why the sudden jump in Zod's drop > chance compared to Cham? The Countess Vex - 1 in 133K Ohm - 1 in 156K Lo - 1 in 234 K
The Summoner Vex - 1 in 101K Ohm - 1 in 117K Lo - 1 in 176K
Nihlithak Vex - 1 in 114K Ohm - 1 in 133K Lo - 1 in 200K Sur - 1 in 234K Ber - 1 in 351K Jah - 1 in 409K Cham - 1 in 614K Zod - 1 in 2.15M
As you can see many times double, sometimes almost triple the chance as a random regular monster. If the calculation is broken, it's broken in my copy as well. This jump may be intentional on the part of Blizzard.
> Let's step back for a moment to imagine a Bnet without dupe. In this > Bnet, we are all certain that any runes we trade with strangers are [quoted text clipped - 4 lines] > Ber to their Ohm. Of course, I am assuming that neither the buyer nor > the seller are under duress; therefore Fair Market Value prevails. This is a perfect world scenario... Agreed, in this case no one would likely trade Jah or Ber for Ohm. In a perfect world, only the patient and the lucky would have godly rune words. Sadly, we're not in a perfect world.
> Anne states that in the real Bnet as we know it, "There are probably > still a huge amount of duped runes floating around out there at any > given time." Coupled with the second part of her reasonings, Anne > argues that this makes it likely for someone to trade a legit Ber to an > Ohm, whose legitimacy is unknown. If you are average JoPlayer, and frequently trade runes, how do you keep track of which runes are legit and which ones aren't? Especially since, to badly misquote Mickey "every idiot and his brother knows how to perm"? If we assume all HR are dupes, and perm out every game, then duplicates will *not* immediately poof. Since Blizz has not run a Rust storm recently, it is impossible to tell if there are legitimate runes, or if they are all dupes. Ber to Ohm may be exaggerating, but Ohm to Sur (or the reverse) is certainly likely.
> I'm afraid I disagree with you here, Anne. If I have a legit Ber, I > definitely will never trade it to a lower rune whose legitimacy can't [quoted text clipped - 8 lines] > runes available. Therefore, even if I trade my legit Ber to a Jah, I > would have no real use for that Jah anyways. I'd like to agree with you on this... I'm very stingy with self found runes, and not likely to trade them. That may be why I have so many mules (although I try to regularly purge them). However, I think that those who do not use even some traded runes differ from the majority of public Bnet in that regards. In general, they [general public Bnet] are more likely to trade "useless" runes for those they can put to immediate use. Hence the stickied post on the first page of the Bnet trading forums which has "What is perming, and why should you do it?".
I agree that the person that never builds with unknown legitimacy runes, would have a very difficult time creating expensive rune words. However, I don't agree that the only people who regularly use runes from unknown sources are (regular) traders. Unfortunately, there is no easy way to easily prove that opinion either way. Which is why it will have to remain an opinion. It might be interesting to see what a poll of the population (of battle.net) reveals.
I could see a legit Ber trading for unknown Jah. Especially considering the popularity of the Act3 Merc bug that was recently fixed, and other 'godly' rune words.
Consider:
Jah - Enigma, Dream (hat), Dream (shield), Phoenix (shield), Phoenix (weapon), Fury, Ice, Famine, Faith, Brand, Destruction, Last Wish (needs 3).
Ber - Chains of Honor, Enigma, Wrath, Beast, Eternity, Infinity (needs 2), Destruction, and Last Wish.
If you can't find a Jah yourself, and neither can your trusted friends, Which is the safer way to make an Enigma (admittedly still a popular rune word with pubbies & duelers, but feel free to substitute whatever runes or word that fit).
1) A Ber you found yourself, and some unknown Jah you traded a rare ring for?
2) A Ber you found yourself, and some unknown Jah you traded a second Ber for?
> So far, I'm only stating that my personal experience is different than > yours. You may be willing to trade your legit high rune to one of > unknown legitimacy; whereas I will not under any circumstances. I do > not think it is possible to gauge where most people stand in this > matter, to prove one way or another. Again, I realize that this is only IMHO, and YMMV. Personally, I haven't found enough HR for this to be an issue. It would be very difficult to determine, unless one had a log of every trade, and the source of each rune (ain't happening outside of bnet's servers).
> Up to this point, I haven't given any arguments as to why I believe > very big majority of traded runes are duped. However, I've argued that [quoted text clipped - 20 lines] > chance of winning more PvP. This trend of course has existed since at > least 1.10 season 2 and is still on currently in this 1.11 season 1. I would say that this trend has existed since D1. I don't disagree with your position that duelers, and PKers, have always tried to have characters of a high enough level to have the best chance of winning the most PvP. I'm saying that the bar has been raised, in that now an larger segment of the (general) population may be of a higher level/more difficult to kill easily (due to the fact that they are usually using torches/etc).
> The ability to run torches as fast as possible, may be an extra > incentive to have high level characters. But definitely not the main [quoted text clipped - 3 lines] > that there are 7 x 10 x 10 = 700 possible torch statistics, running for > torches themselves will severely cut down their PvP time. Agreed, that they will often purchase their items. However, unless they're paying $$, they have to get their ITAMZ somehow. Therefore, in between perpetual Baal runs, they often Rush for payment, MF (usually all the Hell bosses & major lvl 85 areas), run keys for organs/organs for torches, etc.
> Now you may argue that since there's demand for torches, there has to > be torch suppliers; and that those torch suppliers must have found many [quoted text clipped - 6 lines] > much. The Supply vs Demand graph indicates that this exorbitant price > is caused by a large demand and low supply. Even if everyone was running torches there would still be a demand for certain exorbitant priced torches (e.g. 20/20 Pal. torches). I am more inclined to measure the supply and demand based on the 10/xx torch versus the 20/xx torch, as perfect specimens of items will always draw a significantly higher price than their more moderate stat cousins.
> Furthermore, even such dedicated torch runners are still at a > disadvantage of finding high runes. Firstly, most dedicated torch [quoted text clipped - 9 lines] > Den: Black Lancers, Rogue Archers, Vile Witches, Succubi. > Tristram: No drops. You seem to be discounting the fact that the particular monsters that they have to kill for keys also have a significant (as compared to other monsters) chance of dropping HR. Also notice that each of the areas includes Specter type monsters (a high rune drop creature)
Tower Cellar (1-5): Countess*, Blood Clan, Dark Archer, Devilkin, Ghost.
Arcane Sanctuary: Summoner*, Ghoul Lord, Hell Clan, Specter.
Halls of Pain/Vaught: Nihlithak*, Arach, Blood Clan, Blood Maggot, Flayer, Flayer Shaman, Ghost, Grotesque, Guardian, Heirophant, Hell Temptress, Infidel, Night Lord, Night Maurader, Prowling Dead, Razor Spine, Returned Archer, Slayer, Temple Guard, Tomb Viper.
*Has to be killed, or you don't get a chance for keys.
> I am sure each of us can check the rune drop rate from each of the > above monsters and would find that each of their high rune drop chance > is very miniscule. The monster types with the highest chance to drop > runes are WillowWisps (aka. Gloams), Ghosts, and Specters. All the > other types are signicantly below them. None of those monsters can > spawn in any of the four aforementioned areas. You will notice that they *DO*, however, spawn in the Tower, Arcane, & Halls. As do three of the higher drop chance monsters in the game. And are required in order to get the aforementioned areas.
> Therefore I can safely conclude that dedicated torch runners and > sellers will find much less legit high runes than the standard MFers. And therefore I will respectfully disagree with you. :)
> In summary then, I challenge your postulates in the first part of your > explanations that > a) more high level chars this season, and > b) 1.11 provides more opportunity to find high runes a) may or may not be true, I haven't had a chance to analyze it with hard data, only anecdotes.
> by arguing that > a) there are as many PvPers this season, thus as many high level chars, > and > b) by spending more time in 1.11 areas, one will statistically find > less high runes I think that the issue with your argument b) is a matter of definition. I think the problems lies in the fact that I am including several areas (prerequisite to reaching the quest areas) from 1.10 that were previously underutilized, but have new content. While you are only considering those areas directly added by the patch. Specifically, Forgotten Tower, Arcane Sanctuary & HoP/HoV.
> Up to this point, I've only challenged your reasonings while saying > very little if at all about why I believe very large majority of traded [quoted text clipped - 35 lines] > finding a Vex equals to that of an Ohm = Lo = Sur = Ber = Jah = Cham = > Zod = 1 in 3100 Act Bosses non quest kill? I will grant you that your statistics (with the exception of corrections above) are generally correct.
> I believe there is another explanation for this phenomenon. Afterall, > ATMA's calculator is written by one of the most knowledgeable people in [quoted text clipped - 18 lines] > Thus, I can say with complete confidence that all traded high runes are > dupes. I am in no way arguing the fact that duped runes do *not* exist. In point of fact, I'm firmly in the camp that believes that they (duped HR) are a carefully managed economy. HOWEVER, (my that's a big however) my argument is that the presence of duped HR does not negate the presence of legitimate HR. It merely drives the market price down.
> At this time, I would like to remind everyone that these discussions > are merely one person's attempts to prove a hypothesis. None of us are > trying to make anyone a believer of anything. We are only exchanging > our differing points of views. I will certainly appreciate that > everyone shows one's class when one posts one's comments, point of > views, and personal experiences. I'm more than willing to change my mind if someone presents a compelling enough argument (note that I say compelling, not passionate :) ). As long as people keep a reasonably civilized tone, I will continue this discussion of philosophy (or until we reach an impasse). I hope that I make my points clearly, and without any perception of attack on any person. However, my opinion remains mine, and possibly mine alone. If my speculation or argument causes anyone to rationally consider the facts regarding this discussion I am happy. I don't require anyone to share my opinion. I just hope that we can all share civilized discourse.
Happy Hunting, Anne
...and of course, World Peace<tm> ;-D
Alice - 20 Aug 2006 18:18 GMT > [snip] > > [quoted text clipped - 459 lines] > > ...and of course, World Peace<tm> ;-D Firstly, I'd like to apologize to all newsgroup veterans who have been following this thread. I come from a world where replying line by line is not the norm. I only became known to newsgroup with AGD, a year ago. Thus even though it's the common norm to reply line by line, I find it frustatingly difficult to present my idea and to understand the line of thinking one presents.
I'd just like to point out two things Anne.
First is regarding my quoted drop chance. As I've said in my original post, I quote the best chance of high rune drop from two sources 1. regular monster with the best drop chance 2. super unique & boss with the best drop chance
As you've quoted from ATMA, Countess on average drops 1 Vex per 133K kills. My argument, as I've stated is that a rune farmer is more likely to kill 317K regular monsters before that person kills 133K Countess. Which is why I'm using the 1 in 317K drop chance.
This does not make a difference at all in my ensuing arguments of why I believe all traded runes are dupes. Suppose now a new breed of dedicated rune farmers choose to kill Countess, Summoner, and Nihlathak over and over, instead of killing regular monsters. Please refer to the drop chance of commonly prized unique items at this time, for example the HoZ and Mara, which I quoted above. One Vex in 133K Countess kill still cannot explain why one Vex worths less than one HoZ, even though HoZ is only 1 in 4152 chance from Nightmare Baal. My point is, it makes no difference at all which monsters one choose to farm runes from, the statistics will still point out that it is infeasible to trade 2 high runes for 1 HoZ.
Second things I like to point out, as I've said in my original post, is that a dedicated torch runner is very likely to teleport straight to the key droppers. Which is why I'm discounting the monsters in Black Marsh, Tower, Arcane, HoP, and HoV. I think the confusion comes from our differing definition of "dedicated". As you and I both either play or used to play in AB, you may know that I started a weekly UT run there. I have long since left it since enough people now are interested to take over the stewardship. These people consider themselves dedicated key runners. Their method of running are clear all, no teleporting. Given your AB background, I think your definition is the same or similar to them.
However, what I have in mind is different than this. My version of dedicated runner is someone like Jay, who used to run Nilly tens times in one sitting. Even though I don't witness every game that Jay played, I am certain he teleported straight to Nilly (and the other two key droppers). I come to this conclusion simply because he collected an unimaginable quantity of keys at the end of his runs. I'm sure you can also check the threads in any trading forums and find such dedicated torch sellers / runners. I am certain these people will also tell you they teleport straight to the key droppers, and some others even teleport straight to the organ droppers.
Now suppose a dedicated torch runner also doubles as dedicated rune farmers, and clear those key droppers areas. As you indicated, Specters can spawn in Arcane, and Ghosts can spawn in Tower. I will argue that Specters in Arcane often drop nothing because their drops often fall into the abyss, given the narrow path Arcane has and that Specters often hover not above that narrow path. Secondly, Ghosts population in Tower is quite small.
Lastly, one thing I touched on but forgot to mention it explicitly at the closing of my arguments. I said when I trade for high runes, I absolutely sure those runes are dupes. The reason being, I do my trading only in a market with informed participants. If an uninformed participant this market where I conduct my tradings, the other participants are always there to inform this new person. This is obviously diffferent for those who also trade in Bnet by making games. Should an uninformed participant this marketplace, no one is there to inform that new person. Therefore, the overall market place may have few legit high runes. This of course only represents a very tiny portion of the overall market, and thus we can mathematically ignore it as being insignificant.
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