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[WARNING LONG] Rune Trading & Drop Rates, or, How to start a flame war

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hoardcontrol-news@yahoo.com - 18 Aug 2006 19:47 GMT
A friend and I were discussing the legitimacy of traded runes last
night. I promised to describe my position and why I felt that way.

Why I think that at a large number of traded HR are legit.

Before I continue, I should point out a couple of terms/assumptions
that I'm going make for the duration of this message.
1) I'm talking about your average public bnet gamer (JoeNoober,
Leet-Haxxor, EbayTrader, and I_SoGodly).
2) I'm talking about that large majority of public games (Run, rush,
faster!).
3) There are probably still a huge amount of duped runes floating
around out there at any given time.
4) Legit/Legitimate:  Not "created" by duping, mirroring, or other
Rustable means.  This does include runes found by using gray areas,
such as - Glitch Rushing, MF bots, MapHack, Cheesing, etc.
5) The ratio of legit to duped will vary from day to day and server to
server.

So here goes my Un-Humble Opinion...

I believe that because of the lack of Rust Storms, the availability of
new Rune Words, and the added incentive to play high level characters
(Uber World Event) this season’s ladder players are generally more
inclined to trade legit runes, in part because they're finding more of
them.

Because of the new areas added with the last patch (Forgotten Sands,
Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible -
statistically anyways.  According to Atma's Drop calculator, The 7
areas used in key farming have 33 monster types in 1.11 that can drop
JAH (among other runes).

The median level of characters appears slightly higher than 1.10
(admittedly anecdotal).  Possibly because of level requirements on
torches, possibly acquiring or using Keys/Organs.  Higher character
level usually means better survivability, faster & better drops.

Blizzard recently published/re-published LoD again for several markets
(especially the foreign language versions).  This has made it cheap &
easy to purchase a second CD to use for muling, forge rushing, etc.

In version 1.10 the uber-leet characters were generally those that
could MF, solo (PvM), or PvP the best.  In addition to the standard
(MF, PvM, and PvP) characters, version 1.11 encourages separate
characters for key running (little or no MF), organ gathering, or UT
runs.  More characters equals more Hell forge drops likely used.

To date bnet has failed to completely and permanently remove bots &
MapHacks.  It is more often more difficult to detect keystroke
emulation bot (mf/leveling bot) in a passworded game than it is to
detect dupers lagging/crashing servers.

But I think the major reason boils down to shelf space. To the e-bay
crowd and other sellers, the fact that runes have a higher value for
their size than other items is a good thing.  Consider Ormus Robes
with 15% one skill ($2.99) or Herald of Zakarum ($4.99) vs. VEX rune
($1.99) EL ($0.74) or ZOD rune ($1.99).   When you can make $5.92 to
$15.92 for the same amount of shelf space, it makes sense for stores
to trade off their excess gear for runes (especially when runes
compact so much easier).

The fact that HR have become an accepted currency this ladder means
that more people are willing to trade BER BER MAL IST for JAH LO VEX
VEX to make the PHOENIX / INFINITY they each want, even though it's
not necessarily an equal trade.

Opinionatedly,
Anne (Now where did I put that DR hat & fire absorb gloves?)
Cavadure - 18 Aug 2006 20:03 GMT
> A friend and I were discussing the legitimacy of traded runes last
> night. I promised to describe my position and why I felt that way.
>
> Why I think that at a large number of traded HR are legit.

[snip]

If a duped rune is up'd, is it still a dupe?  If not you could have a
lot of legit runes whose origins are dupped.
hoardcontrol-news@yahoo.com - 19 Aug 2006 11:47 GMT
> [snip]
>
> If a duped rune is up'd, is it still a dupe?  If not you could have a
> lot of legit runes whose origins are dupped.

That is a very difficult question to answer. Are only dupes in the upgrade
process? Or, are you using a some combination of non-duped and duped?

I would say those using solely duped ingredients are also dupes.  Where
those that use both are in a much grayer area.  Personally, IMHO and YMMV,
I feel this is still cheating.

Good Hunting,
Anne
Mickey - 18 Aug 2006 23:00 GMT
> A friend and I were discussing the legitimacy of traded runes last
> night. I promised to describe my position and why I felt that way.
[quoted text clipped - 22 lines]
> inclined to trade legit runes, in part because they're finding more of
> them.

Actually, they are more likely to trade items for a collection of duped
runes and make a rune word.

> Because of the new areas added with the last patch (Forgotten Sands,
> Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible -
> statistically anyways.  According to Atma's Drop calculator, The 7
> areas used in key farming have 33 monster types in 1.11 that can drop
> JAH (among other runes).

Not really, those areas aren't any more likely to produce an HR than
the throne room is.

> The median level of characters appears slightly higher than 1.10
> (admittedly anecdotal).  Possibly because of level requirements on
> torches, possibly acquiring or using Keys/Organs.  Higher character
> level usually means better survivability, faster & better drops.

More likely because of the proliferation of Baal bots that was only
recently ended. It was very easy to find a bot doing a run of Baal
games and hook up for an hour and get a load of XP.

> Blizzard recently published/re-published LoD again for several markets
> (especially the foreign language versions).  This has made it cheap &
> easy to purchase a second CD to use for muling, forge rushing, etc.

None of which helps get HR, as the best you can get from the forge is a
GUL.

> In version 1.10 the uber-leet characters were generally those that
> could MF, solo (PvM), or PvP the best.  In addition to the standard
> (MF, PvM, and PvP) characters, version 1.11 encourages separate
> characters for key running (little or no MF), organ gathering, or UT
> runs.  More characters equals more Hell forge drops likely used.

See above.

> To date bnet has failed to completely and permanently remove bots &
> MapHacks.  It is more often more difficult to detect keystroke
> emulation bot (mf/leveling bot) in a passworded game than it is to
> detect dupers lagging/crashing servers.

This is simply and horribly incorrect. They have banned over 100,000
CDkeys for botting, and to the best of my knowledge, not a one for
duping.

> But I think the major reason boils down to shelf space. To the e-bay
> crowd and other sellers, the fact that runes have a higher value for
[quoted text clipped - 4 lines]
> to trade off their excess gear for runes (especially when runes
> compact so much easier).

Stores do not trade for runes, they buy them. The wholesale price for
HR is about 15 cents. This is a subject I have personal knowledge of,
as I supply half the stores with their torches.

> The fact that HR have become an accepted currency this ladder means
> that more people are willing to trade BER BER MAL IST for JAH LO VEX
> VEX to make the PHOENIX / INFINITY they each want, even though it's
> not necessarily an equal trade.

And where do they get these runes? They trade an item that they gambled
(a hat with +2 Pally skills, 20%FCR, 15%RA and 2 sockets) for 40 HR
that are duped. As some here will tell you, I have a FAR better insight
into all this than most, and I can simply and clearly state that this
entire post is WAAAAAAY off the mark. 99.99% of HR are duped, and I am
being generous.

Mickey

> Opinionatedly,
> Anne (Now where did I put that DR hat & fire absorb gloves?)
hoardcontrol-news@yahoo.com - 19 Aug 2006 11:25 GMT
<snipped>

>> I believe that because of the lack of Rust Storms, the availability of
>> new Rune Words, and the added incentive to play high level characters
[quoted text clipped - 4 lines]
> Actually, they are more likely to trade items for a collection of duped
> runes and make a rune word.

More likely to trade runes (whether for other runes, items, whatever)
versus keep them (cube them, self use, etc), than last ladder.  Sorry I
wasn't clear.

>> Because of the new areas added with the last patch (Forgotten Sands,
>> Matron's Den, Furnace of Pain, Chaos Tristram), more HR are possible -
[quoted text clipped - 4 lines]
> Not really, those areas aren't any more likely to produce an HR than
> the throne room is.

Care to re-read my statement?  I'm saying that the three new areas have a
chance to drop HR, and that the areas for key farming have the *best*
chance.  If I recall correctly, my list also includes your recommendation
for HR hunting (Nilly running).

In a comparison of monsters in these areas most likely to produce a VEX
rune the top three are - Summoner (1:153016), Nihlathak (1:166729), and The
Countess (1:185805).  Interestingly enough, a unique Hell Witch from the
Matron's Den has the same chance as a unique Hell Witch from the Throne
Room (1:635483).  So, while the Throne Room may have an equal drop rate
with the three new areas opened, it is still less than the rate in the
areas for Key farming.  Especially considering the tendency of certain
people to kill Nilly in a full game. ;-)

>> The median level of characters appears slightly higher than 1.10
>> (admittedly anecdotal).  Possibly because of level requirements on
[quoted text clipped - 4 lines]
> recently ended. It was very easy to find a bot doing a run of Baal
> games and hook up for an hour and get a load of XP.

And get a lot of treasure, if you can grab fast enough.  Baal bots were
around in 1.10, so no change there.

>> Blizzard recently published/re-published LoD again for several markets
>> (especially the foreign language versions).  This has made it cheap &
>> easy to purchase a second CD to use for muling, forge rushing, etc.
>
> None of which helps get HR, as the best you can get from the forge is a
> GUL.

No, but you _can_ get HR on the *way* to the forge.  Several monsters,
including Hephasto (1 : 163996) have a chance of dropping VEX or better.

<snipped>
>> To date bnet has failed to completely and permanently remove bots &
>> MapHacks.  It is more often more difficult to detect keystroke
[quoted text clipped - 4 lines]
> CDkeys for botting, and to the best of my knowledge, not a one for
> duping.

I'll have to take your word for the fact that bnet has found every
hack/botter and continues to ban them.  From past experience, I know that
some hacks/bots will escape detection & that other hacks/bots will likely
be created/modified to replace those that are detected.

I'll also have to take your word for the fact that they haven't banned
anyone for lag duping or server crashing.  However, just because they don't
announce it, doesn't mean they can't ban them specifically for duping.  Nor
does it mean they can't flag the account and ban it for some other reason
(including botting or hacks).  I know they don't announce to the masses
every time they ban someone's account for things like an offensive name for
example.

>> But I think the major reason boils down to shelf space. To the e-bay
>> crowd and other sellers, the fact that runes have a higher value for
[quoted text clipped - 8 lines]
> HR is about 15 cents. This is a subject I have personal knowledge of,
> as I supply half the stores with their torches.

You've made part of my point though.  How much do they pay for HR, versus
how much do they pay for other items?

If they (stores & websites) are encouraging the use of Runewords by
purchasing more runes at higher margin, then less people will pick up or
save other items (even if they're just as good, if not better).

>> The fact that HR have become an accepted currency this ladder means
>> that more people are willing to trade BER BER MAL IST for JAH LO VEX
[quoted text clipped - 7 lines]
> entire post is WAAAAAAY off the mark. 99.99% of HR are duped, and I am
> being generous.

Many do trade found/gambled items for HR.  Others farm them (often using
bots).  Some collect them as a guild/group.  Quite a few are just lucky
sods who are quick with their mouse.  My point is not that *all* HR are
legit, or even a majority of them.  I'm saying that it's not 99.9999% like
last ladder, it's closer to 98.99%.  A matter of kilobytes, not gigabytes.

Happy Hunting,
Anne
Mickey - 19 Aug 2006 15:07 GMT
> <snipped>
> >>
[quoted text clipped - 24 lines]
> chance.  If I recall correctly, my list also includes your recommendation
> for HR hunting (Nilly running).

I have done over 2700 UT runs, and to date not an HR to be seen. Hard
as I try, I can't remember one rune of note, not even a LEM. Secondly,
only ONE of the areas one farms for keys has a chance for an HR. The
countess cannot drop higher than a Vex, and a VEX is not really
considered an HR. . Combine that wit the fact that the one area that
does have a chance of producing an HR is the one least visited (ergo
the 2-3:1 ration of l;esser keys to D keys), and this simply doesn't
path the math test.

> In a comparison of monsters in these areas most likely to produce a VEX
> rune the top three are - Summoner (1:153016), Nihlathak (1:166729), and The
[quoted text clipped - 4 lines]
> areas for Key farming.  Especially considering the tendency of certain
> people to kill Nilly in a full game. ;-)

And after over 10,000 Nilly runs, I have farmed 3 HR. That hardly comes
remotely CLOSE to accounting for the VAST number of HR out there, or
absolute flood of high end runewords.

> >> The median level of characters appears slightly higher than 1.10
> >> (admittedly anecdotal).  Possibly because of level requirements on
[quoted text clipped - 7 lines]
> And get a lot of treasure, if you can grab fast enough.  Baal bots were
> around in 1.10, so no change there.

Around, yes, in teh numbers that existed on this ladder, no. There were
no less than 3 channels FULL of Baal bots running 24/7 this ladder.
Much of this had to do with the fact that D2JSP was selling teh bots on
their site for very little.

> >> Blizzard recently published/re-published LoD again for several markets
> >> (especially the foreign language versions).  This has made it cheap &
[quoted text clipped - 5 lines]
> No, but you _can_ get HR on the *way* to the forge.  Several monsters,
> including Hephasto (1 : 163996) have a chance of dropping VEX or better.

Gee, just 1 in 164,000? Only 10 times more likely than hitting the
lottery.

> <snipped>
> >> To date bnet has failed to completely and permanently remove bots &
[quoted text clipped - 18 lines]
> every time they ban someone's account for things like an offensive name for
> example.

I have said this before, but I will repeat it for those that weren't
here at the time. While there have been a few minor duping methods that
have been available to the public briefly, before the door was closed
by Blizzard, 99.9999% of the duped runes come from 3 people located in
China. I happen to know one of them, and he has flat out told me that
he has sold over 1,000,000 duped runes on USWest alone.This alone would
represent 100 times the number of runes that could be accounted for by
any legitimate numbers.

> >> But I think the major reason boils down to shelf space. To the e-bay
> >> crowd and other sellers, the fact that runes have a higher value for
[quoted text clipped - 11 lines]
> You've made part of my point though.  How much do they pay for HR, versus
> how much do they pay for other items?

They do not pay for items, they farm them with Pindlebots, which were
NOT banned, as they work in a COMPLETELY different manner than Baal
bots, and are untracable by Blizzard. The Pindlebots used a clientless
means of farming, whereas Baal bots use an LoD client with a script.

> If they (stores & websites) are encouraging the use of Runewords by
> purchasing more runes at higher margin, then less people will pick up or
> save other items (even if they're just as good, if not better).

Nah, simply not correct. The items they make their money on are those
which have no runeword that is better. For example, hats. The best hats
are NOT runic, they are either gold or yellow. Shakos, Crowns of Ages,
+2 skills 20%FCR 2 socket hats with otehr mods, etc. Then we toss in
items that cannot be runic, for lack of a socket or runeword, like orbs
(perfect Eschuta's, Death's Fathom, etc), Boots (perfect ethereal
Sandstorm Treks, perfect War Travelers) and Jewelry, like SOJs, BK
rings, perfect Mara's, crafted and rare ammies, etc.

> >> The fact that HR have become an accepted currency this ladder means
> >> that more people are willing to trade BER BER MAL IST for JAH LO VEX
[quoted text clipped - 13 lines]
> legit, or even a majority of them.  I'm saying that it's not 99.9999% like
> last ladder, it's closer to 98.99%.  A matter of kilobytes, not gigabytes.

The true proof of the pudding is that ANYONE with any substantial
number of runes knows the method used to "perm" a char on the way out
of a game. Were any meaningful percentage of these runes legit, this
would not be needed. All that being said, your original premise was the
"a large number of traded runes are legit". 1.01% hardly represents a
large number. What is more likely is that someone who DOES find a legit
HR immediately tries trading for one more to make some runeword he only
dreamed of owning. Joe Average finds a JAH, and he's not trading IT,
he's trying to trade something else for a BER to make Enigma.

Mickey
JAM - 19 Aug 2006 01:39 GMT
>A friend and I were discussing the legitimacy of traded runes last night. I
>promised to describe my position and why I felt that way.

<snip>

I can see where your coming from Anne.
However, it's been my personal experience that the rate of HR drops in no
way reflects the availability of such. I traded a nice Crafted Ammy for 50
(yes fifty) high runes....
For example, in the HOP i have never seen a rune higher than IO drop, and i
believe that i have been to Nilly and his mates often enough to say that HR
drops in that area are no better than any other Alvl85 place. I know that
Alvl and Mlvl are the ingrediants for what can possibly drop, and i say the
same thing (no better drops) regarding the throne room (Lum being the
highest i have seen drop there). I've been to the throne room alot too ;)
In the 3 Lesser uber areas (Sands, Furnace, Pain), I have only ever seen up
to a UM pop out of a chest. I have seen a pul drop from a normal carver on
the way to the Countess. My highest "legit" rune (a gul) was the result of a
hell hellforge ,and apart from that i have never seen anything higher than
Um drop.... sad but true (again my own personal experience).
I do know that some poeple here have found good runes in these 85Alvls, but
i put it down to the two thing that matters most in D2, luck and time spent
playing the game killing stuff  :) . The same goes for items.

This incoherant and totally unstructured post is IMHO and also, YMMV   :D
An interesting view you present, respected (as always) and welcomed (as
always).

good hunting

Jay
hoardcontrol-news@yahoo.com - 19 Aug 2006 12:58 GMT
> <hoardcontrol-news@yahoo.com> wrote in message
> <snip>
[quoted text clipped - 3 lines]
> way reflects the availability of such. I traded a nice Crafted Ammy for 50
> (yes fifty) high runes....

Note that I say many, not all or even a majority.  Unfortunately, I know
how easily greed & laziness manipulate.

> For example, in the HOP i have never seen a rune higher than IO drop, and i
> believe that i have been to Nilly and his mates often enough to say that HR
[quoted text clipped - 10 lines]
> i put it down to the two thing that matters most in D2, luck and time spent
> playing the game killing stuff  :) . The same goes for items.

Personally, I've seen but not necessarily picked up: Vex - (many & varied),
Ohm (Kurast Bazaar - N, Flayer Jungle - N, River of Flame - H), Ber (Flayer
Jungle - H, River of Flame - H, Nilly - H), Jah (Hephisto - H), Sur (Nilly
- H).  But then again I've probably been in 5000+ games (sometimes with
very lucky people) this ladder.

I sometimes wonder if people are looking in the wrong place for HR.  For
example, some of the monsters with the highest chance to drop VEX are in
NM.  I also wonder if the higher combined Alvl, Mlvl and MF are cancelling
out the lower drops (HR are technically considered a normal item after all).

Watch out for those luck thieves... Shaun & Kaytie are especially bad. ;-D

> This incoherant and totally unstructured post is IMHO and also, YMMV   :D
> An interesting view you present, respected (as always) and welcomed (as
> always).

I'm glad you could understand my caffeine deprived ramblings enough to
reply.  :)   As before this is just my un-humble opinion and YMMV, as well.
 I hope that everyone reads this thread with the same courtesy and respect
that you show.

Thanks,
Anne
~misfit~ - 19 Aug 2006 14:35 GMT
<snippety-do-dah>

> I sometimes wonder if people are looking in the wrong place for HR. For
> example, some of the monsters with the highest chance to drop VEX
> are in NM.  I also wonder if the higher combined Alvl, Mlvl and MF
> are cancelling out the lower drops (HR are technically considered a
> normal item after all).

Funny you should say that, the three highest runes that I've foubd (Not
counting Hellforges) this ladder have been in NM

> Watch out for those luck thieves... Shaun & Kaytie are especially
> bad. ;-D

I'm only trying to get my luck back! I've had atrocious luck this ladder.
;-)
Signature

Shaun.

JAM - 19 Aug 2006 20:56 GMT
>> <hoardcontrol-news@yahoo.com> wrote in message <snip>
>>
[quoted text clipped - 5 lines]
> Note that I say many, not all or even a majority.  Unfortunately, I know
> how easily greed & laziness manipulate.

Aye. I think what really screwed the current ladder (availability of HR's)
was that someone figured out the lag method and that was the end of that. I
noted towards the end of my tenure in D2 that the exchange rate for NL SOJS
: Ladder HR's had dropped to 1:1 for the person who was willing to wait for
the right buyer, though i did see one(SOJ) being offered for a UM...

>> For example, in the HOP i have never seen a rune higher than IO drop, and
>> i believe that i have been to Nilly and his mates often enough to say
[quoted text clipped - 18 lines]
> H), Sur (Nilly - H).  But then again I've probably been in 5000+ games
> (sometimes with very lucky people) this ladder.

I see a common theme here (act3), one of my least favourite areas of the
game. I know that people like to farm this area for items/gold etc, but i've
always found it annoying as all heck. Although, that was the area i was
killing in when Dclone walked for me   ;) .....

> I sometimes wonder if people are looking in the wrong place for HR.  For
> example, some of the monsters with the highest chance to drop VEX are in
> NM.  I also wonder if the higher combined Alvl, Mlvl and MF are cancelling
> out the lower drops (HR are technically considered a normal item after
> all).

Quite possibally on both counts. I know now that my my main playing
character combined with my playing style was a negative influence on finding
HR's. However, i went the opposite path, finding items that where worth
Runes or the ingrediants for my next crafting session. If not for the advice
i was given by my mentor, when i traded these items for HR's i would of
found out the hard way about the many dupes floating around. It's a pity
that advice like that (and the trade screen hack) has to be given.... IMO
Blizzard need a good kick in the pants for allowing it to happen/continue.

> Watch out for those luck thieves... Shaun & Kaytie are especially bad. ;-D

Nah, Kaytie's OK, it's that Shaun fella you have to watch out for... leave
your luck in the channel if your going to play with him ;) (Does luck come
in a bag we can padlock?)

>> This incoherant and totally unstructured post is IMHO and also, YMMV   :D
>> An interesting view you present, respected (as always) and welcomed (as
[quoted text clipped - 4 lines]
> well. I hope that everyone reads this thread with the same courtesy and
> respect that you show.

Always. Well, to good people anyway :)

Good hunting

Jay

> Thanks,
> Anne
~misfit~ - 20 Aug 2006 00:21 GMT
<snip>

> Nah, Kaytie's OK, it's that Shaun fella you have to watch out for...
> leave your luck in the channel if your going to play with him ;)
> (Does luck come in a bag we can padlock?)

Seriously, I'm only trying to compensate for the fact that Kaytie stole my
luck. You should see the miserable drops I've been getting!

Also, Kaytie's trained her golem to pick padlocks on your stash so she can
steal you luck! She actually admitted it! Luckilly I took a screenshot where
she admitted this to me. ;-)
Signature

Shaun.

JAM - 20 Aug 2006 11:34 GMT
> <snip>
>
[quoted text clipped - 8 lines]
> steal you luck! She actually admitted it! Luckilly I took a screenshot
> where she admitted this to me. ;-)

LOL. Actually, she told me that golem was just for locked chests in the
Black Marsh.

Jay
~misfit~ - 20 Aug 2006 13:19 GMT
> > <snip>
> >
[quoted text clipped - 11 lines]
> LOL. Actually, she told me that golem was just for locked chests in
> the Black Marsh.

Oh dear, another victim of Kaytie's luck-snatching. ;-)
Signature

Shaun.

hoardcontrol-news@yahoo.com - 20 Aug 2006 14:51 GMT
>> <snip>
>>
[quoted text clipped - 12 lines]
>
> Jay

Oh, dear... and here I was almost convinced that it was a giant piñata! ;-P

Anne
Alice - 20 Aug 2006 04:01 GMT
> A friend and I were discussing the legitimacy of traded runes last
> night. I promised to describe my position and why I felt that way.
[quoted text clipped - 65 lines]
> Opinionatedly,
> Anne (Now where did I put that DR hat & fire absorb gloves?)

Hi Anne,
I read and re-read your posts many times to try to understand your
argument.  I would like to be absolutely certain that I understand it
completely, thus please allow me to reiterate what you said in my own
word.

You hypothesize that "a large number of traded HR are legit."  For the
purpose of this argument, you define "legit" as runes that are actually
dropped by monsters or objects in the game, and not by a glitch in the
game.  (I will use this same definition for the purpose of my
argument).  In order to prove your hypothesis, you provide 2 theories.
One, there are a lot of high runes.  Two, it is make sense to trade
high runes. Therefore, you conclude that a lot of these high runes that
are being traded must be legit.

To prove your first point, you describe the following chronological
chain of events (a and b happen independently of each other, not
consecutively).
1a. The game has become a lot cheaper, make it easier for people to buy
additional CD key to mule, forge rushing, etc.
1b. The release of patch 1.11 with the new areas.
2a. This new areas with patch 1.11 increase the number of areas that
can drop high runes.  Thereby giving players more chance to find them.
2b. This new areas also add incentive to players to have strong, high
level characters.
3. Since there are more strong high level characters around, it is
logical to assume there are more high runes found.  Especially, since
Blizzard has failed to completely ban bots.

Furthermore, to prove your second point in your hypothesis, you
describe the following fact and the ensuing chain of events.
Fact: Runes are more profitable than items to the stores.  Therefore
stores will supply a large amount of runes in order to maximize their
profits.
1. The above fact causes High Runes to be the accepted currency.
2. With HR being currency, more people are willing to trade their Ber
Ber Mal Ist to Jah Lo Vex Vex, and vice versa, even though the two are
clearly not equal.
Fact: Ruststorm has not been activated for a long time, giving people a
sense of security.
3. There is really no difference between a legit and a dupe rune due to
the above fact.  It is then perfectly harmless to trade a legit rune to
one whose legitimacy can't be verified.

-----][-----

Before I start, let's agree on some minor unimportant details.
1. High runes are Vex to Zod.
2. In the current trading market, each of the above runes has the same
value.  For example, one can trade an Ohm for a Jah, and vice versa.
Zod, Cham, and Sur often have lower trading value, but let's not dwell
too much on this as it does not affect the subject at hand in any way
at all.

I will start my contradicting arguments with some statistics on rune
drops.

I am quoting the highest drop probability for Vex rune in an 8-player
game from ATMA
1 in 317K chance from regular monster (many types have this same
chance)
1 in 50K from Hell Andariel quest
1 in 109K Hell Andariel non quest

I do believe dedicated rune farmers would choose to kill random
monsters than to kill certain Super Unique / Act bosses if their goal
is the most amount of high runes in the shortest amount possible.
Therefore I will conclude that a player will kill 317 thousands regular
monsters before that person kills 50 thousands Andy for quest, or 109
thousands Andy not for quest.

Again quoting ATMA, this time only the drop chance from regular
monsters.
Vex - 1 in 317K
Ohm - 1 in 370K
Lo - 1 in 555K
Sur - 1 in 648K
Ber - 1 in 972K
Jah - 1 in 1.13M
Cham - 1 in 1.70M
Zod - 1 in 5.95M

Hrmm is my copy of ATMA broken?  Why the sudden jump in Zod's drop
chance compared to Cham?

Let's step back for a moment to imagine a Bnet without dupe.  In this
Bnet, we are all certain that any runes we trade with strangers are
legit.  We can easily see from the above data that Jah worths less than
2 Ber, even though it takes 2 Ber to cube for a Jah.  We can also
easily see that a Jah clearly worths a lot more than an Ohm.  At this
point, I'm sure we all agree that in this Bnet, we will not trade our
Ber to their Ohm.  Of course, I am assuming that neither the buyer nor
the seller are under duress; therefore Fair Market Value prevails.

Anne states that in the real Bnet as we know it, "There are probably
still a huge amount of duped runes floating around out there at any
given time."  Coupled with the second part of her reasonings, Anne
argues that this makes it likely for someone to trade a legit Ber to an
Ohm, whose legitimacy is unknown.

I'm afraid I disagree with you here, Anne.  If I have a legit Ber, I
definitely will never trade it to a lower rune whose legitimacy can't
be verified.  Would I trade it to a higher one with unknown legitimacy?
I don't see the point of doing so.  If I am a person that very
regularly includes runes with unknown legitimacy in my builds, I am
very likely to be a trader, and as a trader I am very likely to have
something other than that legit Ber to trade for whatever it is that I
need.  Therefore I wouldn't need to trade my legit Ber rune to
anything.  If I am a person that never includes any runes of unknown
legitimacy in my build, I am very likely to have very little legit high
runes available.  Therefore, even if I trade my legit Ber to a Jah, I
would have no real use for that Jah anyways.

So far, I'm only stating that my personal experience is different than
yours.  You may be willing to trade your legit high rune to one of
unknown legitimacy; whereas I will not under any circumstances.  I do
not think it is possible to gauge where most people stand in this
matter, to prove one way or another.

Up to this point, I haven't given any arguments as to why I believe
very big majority of traded runes are duped.  However, I've argued that
your second part of your reasonings stands on shaky ground, and any
conclusions drawn from it deem to stand on shaky ground as well.

Now then, in the first part of your reasonings, you believe that there
are more legit high runes right now than ever in the previous seasons
because
a. more incentive to have higher level characters, and
b. more incentive to play in the new 1.11 areas which can drop high
runes

I again disagree with both of the above.  There are as much incentive
to have higher level characters now and in the past.  People who have
high level chars now are likely to do so in previous seasons as well.
The pubbie still comprise the large majority of players.  I believe we
can see that the average age of these players are around high school
age.  Furthermore, especially those who frequent such trading forums,
can see that these players play this game for the PvP aspect.  HLD
(high level dueling) still comprises the large majority of the PvP
world.  Thus, there is a desire to have high level characters.  Their
main goals is to get to certain level high enough so they have better
chance of winning more PvP.  This trend of course has existed since at
least 1.10 season 2 and is still on currently in this 1.11 season 1.

The ability to run torches as fast as possible, may be an extra
incentive to have high level characters.  But definitely not the main
driving force to do so.  As we can see, majority of HLD'ers prefer to
just buy their torches, because they want specific statistics on their
torches (usually as high attributes as they can afford to pay).  Given
that there are 7 x 10 x 10 = 700 possible torch statistics, running for
torches themselves will severely cut down their PvP time.

Now you may argue that since there's demand for torches, there has to
be torch suppliers; and that those torch suppliers must have found many
legit high runes, which in turn they throw in the trading market.  I
completely agree that there are didicated torch runners in the trading
forums.  However, the number of such dedicated torch runners are
miniscule compared to the number of "regular" players, i.e. PvPers.
This can be demonstrated by the exorbitant price of such valued torch,
for example a 20/xx Pally torch, whereas 10/xx torches don't worth that
much.  The Supply vs Demand graph indicates that this exorbitant price
is caused by a large demand and low supply.

Furthermore, even such dedicated torch runners are still at a
disadvantage of finding high runes.  Firstly, most dedicated torch
sellers will teleport straight to Countess, Summoner, Nihlathak,
Duriel, Izual, and Lilith.  At the very least they teleport straight to
the 3 key droppers, and this I believe only represent a minority of
torch sellers (note that I say sellers and not runners).  Even if they
don't teleport to the mini ubers, the statistics still don't favor
them.  Let's see what kind of monsters they can potentially face.
Furnace: Black Lancers, Imps, Doom Knights, Oblivion Knights, (Pit
Lords drop nothing).
Sands: Maggots, Spiders, Swarms, Scarabs.
Den: Black Lancers, Rogue Archers, Vile Witches, Succubi.
Tristram: No drops.

I am sure each of us can check the rune drop rate from each of the
above monsters and would find that each of their high rune drop chance
is very miniscule.  The monster types with the highest chance to drop
runes are WillowWisps (aka. Gloams), Ghosts, and Specters.  All the
other types are signicantly below them.  None of those monsters can
spawn in any of the four aforementioned areas.

Therefore I can safely conclude that dedicated torch runners and
sellers will find much less legit high runes than the standard MFers.

In summary then, I challenge your postulates in the first part of your
explanations that
a) more high level chars this season, and
b) 1.11 provides more opportunity to find high runes

by arguing that
a) there are as many PvPers this season, thus as many high level chars,
and
b) by spending more time in 1.11 areas, one will statistically find
less high runes

Up to this point, I've only challenged your reasonings while saying
very little if at all about why I believe very large majority of traded
high runes are duped.  I will then close my post by stating my
observations that lead me to this belief.

I am again quoting ATMA, same parameters as the high rune chance above,
8 players 0 MF.
Herald Of Zakarum - 1 in 4152 Nightmare Baal quest
Herald of Zakarum - 1 in 6276 Nightmare Baal non quest
Mara's Kaleidoscope - 1 in 1882 Hell Duriel quest
Mara's Kaleidoscope - 1 in 5434 Hell Duriel non quest

Herald of Zakarum low ED - 2 high runes in the trading market
Mara's Kaleidoscope low resist - 3 high runes in the trading market

I can go on and on with many more uniques with trading values that do
not make sense statiscally.

Why do I quote the boss drop for these items while regular monsters for
the high runes?  I'm using the same logics that a person that hunts for
these items will teleport to bosses and generally will skip all
monsters on the way.  In both item and rune hunting cases, I am
assuming, the player will utilize the most efficient method of
achieving his/her goal, that is to find that item or rune.  It just
that happens that the most efficient method for items are Act bosses,
and that for runes are regular monsters.  If you believe this is not
fair, you may use Act bosses for high rune drop chance as well and will
find that my argument (that the trade values do not make statistical
sense) is still valid.

We know that my quoted trading values above are approximately correct.
Therefore, the statistics must be wrong in the first place.  The chance
of finding 2 Vexes must be similar to the chance of finding 1 Herald of
Zakarum, must be similar to the chance of finding 2 Lo, and must be
similar to the chance of finding 2 Jah.  Therefore, it must be easier
to obtain 1 Ohm than it is to obtain a Herald of Zakarum.  What does
this mean then?  Is ATMA's calculator wrong?  Is the actual chance of
finding a Vex equals to that of an Ohm = Lo = Sur = Ber = Jah = Cham =
Zod = 1 in 3100 Act Bosses non quest kill?

I believe there is another explanation for this phenomenon.  Afterall,
ATMA's calculator is written by one of the most knowledgeable people in
the subject matter, with the consultation of THE most knowledgeable
person in the entire Diablo universe.  What else can it be?  Those high
runes must be obtained in a non legitimate way, i.e. by duplicating
them.  Remember that for the purpose of this discussions, we define
legitimate items to be those dropped by monsters and objects, and not
by a glitch in the game.

Therefore I conclude that all traded high runes in the informed markets
are dupes, otherwise they wouldn't be so cheaply priced.  Informed
markets are markets of which all the buyers and sellers have an idea of
the drop chance of the items traded, and the Fair Market Value for
them.  There always comes a time when an uninformed participant enters
the market and may throw a legit rune into the market.  Imagine a lucky
newbie who found an Ohm without knowing that Ohm could get more than
just a Shako.  Due to this randomness, I cannot put an exact number on
the ratio of the duped vs legit traded high runes.  However, just by
the sheer number of high runes being traded every minute, I am certain,
the amount of legit runes these randomness produce is very miniscule.
Thus, I can say with complete confidence that all traded high runes are
dupes.

At this time, I would like to remind everyone that these discussions
are merely one person's attempts to prove a hypothesis.  None of us are
trying to make anyone a believer of anything.  We are only exchanging
our differing points of views.  I will certainly appreciate that
everyone shows one's class when one posts one's comments, point of
views, and personal experiences.
hoardcontrol-news@yahoo.com - 20 Aug 2006 14:45 GMT
[snip]

> Hi Anne,
> I read and re-read your posts many times to try to understand your
[quoted text clipped - 10 lines]
> high runes. Therefore, you conclude that a lot of these high runes that
> are being traded must be legit.

Sadly, I am not as articulate or coherent a writer as many.  In essence,
yes, this is what I am trying to say.  Although I would use the words
likely, or possibly, instead of must in your last sentence.

> To prove your first point, you describe the following chronological
> chain of events (a and b happen independently of each other, not
[quoted text clipped - 9 lines]
> logical to assume there are more high runes found.  Especially, since
> Blizzard has failed to completely ban bots.

I'll add a 2c. to your points... the release of the new patch has created
incentive for players to go to areas (which were at most minimally changed
by the patch) they previously did not play in.

> Furthermore, to prove your second point in your hypothesis, you
> describe the following fact and the ensuing chain of events.
[quoted text clipped - 10 lines]
> the above fact.  It is then perfectly harmless to trade a legit rune to
> one whose legitimacy can't be verified.

In point 3. I wouldn't say perfectly harmless, just a lot less likely to
have immediate negative consequences.

> -----][-----
>
> Before I start, let's agree on some minor unimportant details.
> 1. High runes are Vex to Zod.

For the sake of this argument, agreed.

> 2. In the current trading market, each of the above runes has the same
> value.  For example, one can trade an Ohm for a Jah, and vice versa.
> Zod, Cham, and Sur often have lower trading value, but let's not dwell
> too much on this as it does not affect the subject at hand in any way
> at all.

Not exactly same value, but close enough that it's not unreasonable to
exchange one or two HR for any other. This is *NOT* the rate that would be
expected based on drop statistics.

> I will start my contradicting arguments with some statistics on rune
> drops.
[quoted text clipped - 12 lines]
> monsters before that person kills 50 thousands Andy for quest, or 109
> thousands Andy not for quest.

Here is where I'll begin to disagree with you... Perhaps you should check
your version of ATMA/settings?  I know I'm using the latest version, I
installed it on this comp fairly recently.  Your figures (mostly) agree
with mine, however you're missing a few monsters.  For the sake of
simplicity I will offer all of my calculations using 8 players partied, 0%
MF with the target item being VEX.

You've overlooked:

The Summoner (Hell), 1 in 101K chance of dropping HR, plus 1 in 7.81 chance
of dropping at least one key.

The Countess (Hell), 1 in 133K chance for HR, plus 1 in 7.81 chance of
dropping at least one key.

Nihlithak (Hell), 1 in 114K chance for HR, plus 1 in 8.81 chance of
dropping at least one key.

Sure, they're not as good as the quest kills for Duriel or Andariel, but
they are significantly better than regular monster killing.  Incidentally,
they also accomplish a secondary purpose (keys).

> Again quoting ATMA, this time only the drop chance from regular
> monsters.
[quoted text clipped - 9 lines]
> Hrmm is my copy of ATMA broken?  Why the sudden jump in Zod's drop
> chance compared to Cham?

The Countess
 Vex - 1 in 133K
 Ohm - 1 in 156K
 Lo - 1 in 234 K

The Summoner
 Vex - 1 in 101K
 Ohm - 1 in 117K
 Lo - 1 in 176K

Nihlithak
 Vex - 1 in 114K
 Ohm - 1 in 133K
 Lo - 1 in 200K
 Sur - 1 in 234K
 Ber - 1 in 351K
 Jah - 1 in 409K
 Cham - 1 in 614K
 Zod - 1 in 2.15M

As you can see many times double, sometimes almost triple the chance as a
random regular monster.  If the calculation is broken, it's broken in my
copy as well.  This jump may be intentional on the part of Blizzard.

> Let's step back for a moment to imagine a Bnet without dupe.  In this
> Bnet, we are all certain that any runes we trade with strangers are
[quoted text clipped - 4 lines]
> Ber to their Ohm.  Of course, I am assuming that neither the buyer nor
> the seller are under duress; therefore Fair Market Value prevails.

This is a perfect world scenario... Agreed, in this case no one would
likely trade Jah or Ber for Ohm.  In a perfect world, only the patient and
the lucky would have godly rune words.  Sadly, we're not in a perfect world.

> Anne states that in the real Bnet as we know it, "There are probably
> still a huge amount of duped runes floating around out there at any
> given time."  Coupled with the second part of her reasonings, Anne
> argues that this makes it likely for someone to trade a legit Ber to an
> Ohm, whose legitimacy is unknown.

If you are average JoPlayer, and frequently trade runes, how do you keep
track of which runes are legit and which ones aren't?  Especially since, to
badly misquote Mickey "every idiot and his brother knows how to perm"?  If
we assume all HR are dupes, and perm out every game, then duplicates will
*not* immediately poof.  Since Blizz has not run a Rust storm recently, it
is impossible to tell if there are legitimate runes, or if they are all
dupes.  Ber to Ohm may be exaggerating, but Ohm to Sur (or the reverse) is
certainly likely.

> I'm afraid I disagree with you here, Anne.  If I have a legit Ber, I
> definitely will never trade it to a lower rune whose legitimacy can't
[quoted text clipped - 8 lines]
> runes available.  Therefore, even if I trade my legit Ber to a Jah, I
> would have no real use for that Jah anyways.

I'd like to agree with you on this... I'm very stingy with self found
runes, and not likely to trade them.  That may be why I have so many mules
(although I try to regularly purge them).  However, I think that those who
do not use even some traded runes differ from the majority of public Bnet
in that regards.  In general, they [general public Bnet] are more likely to
trade "useless" runes for those they can put to immediate use.  Hence the
stickied post on the first page of the Bnet trading forums which has "What
is perming, and why should you do it?".

I agree that the person that never builds with unknown legitimacy runes,
would have a very difficult time creating expensive rune words.  However, I
don't agree that the only people who regularly use runes from unknown
sources are (regular) traders.  Unfortunately, there is no easy way to
easily prove that opinion either way.  Which is why it will have to remain
an opinion.  It might be interesting to see what a poll of the population
(of battle.net) reveals.

I could see a legit Ber trading for unknown Jah.  Especially considering
the popularity of the Act3 Merc bug that was recently fixed, and other
'godly' rune words.

Consider:

Jah - Enigma, Dream (hat), Dream (shield), Phoenix (shield), Phoenix
(weapon), Fury, Ice, Famine, Faith, Brand, Destruction, Last Wish (needs 3).

Ber - Chains of Honor, Enigma, Wrath, Beast, Eternity, Infinity (needs 2),
Destruction, and Last Wish.

If you can't find a Jah yourself, and neither can your trusted friends,
Which is the safer way to make an Enigma (admittedly still a popular rune
word with pubbies & duelers, but feel free to substitute whatever runes or
word that fit).

1) A Ber you found yourself, and some unknown Jah you traded a rare ring for?

2) A Ber you found yourself, and some unknown Jah you traded a second Ber for?

> So far, I'm only stating that my personal experience is different than
> yours.  You may be willing to trade your legit high rune to one of
> unknown legitimacy; whereas I will not under any circumstances.  I do
> not think it is possible to gauge where most people stand in this
> matter, to prove one way or another.

Again, I realize that this is only IMHO, and YMMV.  Personally, I haven't
found enough HR for this to be an issue.  It would be very difficult to
determine, unless one had a log of every trade, and the source of each rune
(ain't happening outside of bnet's servers).

> Up to this point, I haven't given any arguments as to why I believe
> very big majority of traded runes are duped.  However, I've argued that
[quoted text clipped - 20 lines]
> chance of winning more PvP.  This trend of course has existed since at
> least 1.10 season 2 and is still on currently in this 1.11 season 1.

I would say that this trend has existed since D1.  I don't disagree with
your position that duelers, and PKers, have always tried to have characters
of a high enough level to have the best chance of winning the most PvP.
I'm saying that the bar has been raised, in that now an larger segment of
the (general) population may be of a higher level/more difficult to kill
easily (due to the fact that they are usually using torches/etc).

> The ability to run torches as fast as possible, may be an extra
> incentive to have high level characters.  But definitely not the main
[quoted text clipped - 3 lines]
> that there are 7 x 10 x 10 = 700 possible torch statistics, running for
> torches themselves will severely cut down their PvP time.

Agreed, that they will often purchase their items.  However, unless they're
paying $$, they have to get their ITAMZ somehow.  Therefore, in between
perpetual Baal runs, they often Rush for payment, MF (usually all the Hell
bosses & major lvl 85 areas), run keys for organs/organs for torches, etc.

> Now you may argue that since there's demand for torches, there has to
> be torch suppliers; and that those torch suppliers must have found many
[quoted text clipped - 6 lines]
> much.  The Supply vs Demand graph indicates that this exorbitant price
> is caused by a large demand and low supply.

Even if everyone was running torches there would still be a demand for
certain exorbitant priced torches (e.g. 20/20 Pal. torches).  I am more
inclined to measure the supply and demand based on the 10/xx torch versus
the 20/xx torch, as perfect specimens of items will always draw a
significantly higher price than their more moderate stat cousins.

> Furthermore, even such dedicated torch runners are still at a
> disadvantage of finding high runes.  Firstly, most dedicated torch
[quoted text clipped - 9 lines]
> Den: Black Lancers, Rogue Archers, Vile Witches, Succubi.
> Tristram: No drops.

You seem to be discounting the fact that the particular monsters that they
have to kill for keys also have a significant (as compared to other
monsters) chance of dropping HR.  Also notice that each of the areas
includes Specter type monsters (a high rune drop creature)

Tower Cellar (1-5): Countess*, Blood Clan, Dark Archer, Devilkin, Ghost.

Arcane Sanctuary: Summoner*, Ghoul Lord, Hell Clan, Specter.

Halls of Pain/Vaught: Nihlithak*, Arach, Blood Clan, Blood Maggot, Flayer,
Flayer Shaman, Ghost, Grotesque, Guardian, Heirophant, Hell Temptress,
Infidel, Night Lord, Night Maurader, Prowling Dead, Razor Spine, Returned
Archer, Slayer, Temple Guard, Tomb Viper.

*Has to be killed, or you don't get a chance for keys.

> I am sure each of us can check the rune drop rate from each of the
> above monsters and would find that each of their high rune drop chance
> is very miniscule.  The monster types with the highest chance to drop
> runes are WillowWisps (aka. Gloams), Ghosts, and Specters.  All the
> other types are signicantly below them.  None of those monsters can
> spawn in any of the four aforementioned areas.

You will notice that they *DO*, however, spawn in the Tower, Arcane, &
Halls.  As do three of the higher drop chance monsters in the game.  And
are required in order to get the aforementioned areas.

> Therefore I can safely conclude that dedicated torch runners and
> sellers will find much less legit high runes than the standard MFers.

And therefore I will respectfully disagree with you. :)

> In summary then, I challenge your postulates in the first part of your
> explanations that
> a) more high level chars this season, and
> b) 1.11 provides more opportunity to find high runes

a) may or may not be true, I haven't had a chance to analyze it with hard
data, only anecdotes.

> by arguing that
> a) there are as many PvPers this season, thus as many high level chars,
> and
> b) by spending more time in 1.11 areas, one will statistically find
> less high runes

I think that the issue with your argument b) is a matter of definition.  I
think the problems lies in the fact that I am including several areas
(prerequisite to reaching the quest areas) from 1.10 that were previously
underutilized, but have new content. While you are only considering those
areas directly added by the patch.  Specifically, Forgotten Tower, Arcane
Sanctuary & HoP/HoV.

> Up to this point, I've only challenged your reasonings while saying
> very little if at all about why I believe very large majority of traded
[quoted text clipped - 35 lines]
> finding a Vex equals to that of an Ohm = Lo = Sur = Ber = Jah = Cham =
> Zod = 1 in 3100 Act Bosses non quest kill?

I will grant you that your statistics (with the exception of corrections
above) are generally correct.

> I believe there is another explanation for this phenomenon.  Afterall,
> ATMA's calculator is written by one of the most knowledgeable people in
[quoted text clipped - 18 lines]
> Thus, I can say with complete confidence that all traded high runes are
> dupes.

I am in no way arguing the fact that duped runes do *not* exist.  In point
of fact, I'm firmly in the camp that believes that they (duped HR) are a
carefully managed economy.  HOWEVER, (my that's a big however) my argument
is that the presence of duped HR does not negate the presence of legitimate
HR.  It merely drives the market price down.

> At this time, I would like to remind everyone that these discussions
> are merely one person's attempts to prove a hypothesis.  None of us are
> trying to make anyone a believer of anything.  We are only exchanging
> our differing points of views.  I will certainly appreciate that
> everyone shows one's class when one posts one's comments, point of
> views, and personal experiences.

I'm more than willing to change my mind if someone presents a compelling
enough argument (note that I say compelling, not passionate :) ). As long
as people keep a reasonably civilized tone, I will continue this discussion
of philosophy (or until we reach an impasse).  I hope that I make my points
clearly, and without any perception of attack on any person.  However, my
opinion remains mine, and possibly mine alone.  If my speculation or
argument causes anyone to rationally consider the facts regarding this
discussion I am happy.  I don't require anyone to share my opinion.  I just
hope that we can all share civilized discourse.

Happy Hunting,
Anne

...and of course, World Peace<tm>  ;-D
Alice - 20 Aug 2006 18:18 GMT
> [snip]
> >
[quoted text clipped - 459 lines]
>
> ...and of course, World Peace<tm>  ;-D

Firstly, I'd like to apologize to all newsgroup veterans who have been
following this thread.  I come from a world where replying line by line
is not the norm.  I only became known to newsgroup with AGD, a year
ago.  Thus even though it's the common norm to reply line by line, I
find it frustatingly difficult to present my idea and to understand the
line of thinking one presents.

I'd just like to point out two things Anne.

First is regarding my quoted drop chance.  As I've said in my original
post, I quote the best chance of high rune drop from two sources
1. regular monster with the best drop chance
2. super unique & boss with the best drop chance

As you've quoted from ATMA, Countess on average drops 1 Vex per 133K
kills.  My argument, as I've stated is that a rune farmer is more
likely to kill 317K regular monsters before that person kills 133K
Countess.  Which is why I'm using the 1 in 317K drop chance.

This does not make a difference at all in my ensuing arguments of why I
believe all traded runes are dupes.  Suppose now a new breed of
dedicated rune farmers choose to kill Countess, Summoner, and Nihlathak
over and over, instead of killing regular monsters.  Please refer to
the drop chance of commonly prized unique items at this time, for
example the HoZ and Mara, which I quoted above.  One Vex in 133K
Countess kill still cannot explain why one Vex worths less than one
HoZ, even though HoZ is only 1 in 4152 chance from Nightmare Baal.  My
point is, it makes no difference at all which monsters one choose to
farm runes from, the statistics will still point out that it is
infeasible to trade 2 high runes for 1 HoZ.

Second things I like to point out, as I've said in my original post, is
that a dedicated torch runner is very likely to teleport straight to
the key droppers.  Which is why I'm discounting the monsters in Black
Marsh, Tower, Arcane, HoP, and HoV.  I think the confusion comes from
our differing definition of "dedicated".  As you and I both either play
or used to play in AB, you may know that I started a weekly UT run
there.  I have long since left it since enough people now are
interested to take over the stewardship.  These people consider
themselves dedicated key runners.  Their method of running are clear
all, no teleporting.  Given your AB background, I think your definition
is the same or similar to them.

However, what I have in mind is different than this.  My version of
dedicated runner is someone like Jay, who used to run Nilly tens times
in one sitting.  Even though I don't witness every game that Jay
played, I am certain he teleported straight to Nilly (and the other two
key droppers).  I come to this conclusion simply because he collected
an unimaginable quantity of keys at the end of his runs.  I'm sure you
can also check the threads in any trading forums and find such
dedicated torch sellers / runners.  I am certain these people will also
tell you they teleport straight to the key droppers, and some others
even teleport straight to the organ droppers.

Now suppose a dedicated torch runner also doubles as dedicated rune
farmers, and clear those key droppers areas.  As you indicated,
Specters can spawn in Arcane, and Ghosts can spawn in Tower.  I will
argue that Specters in Arcane often drop nothing because their drops
often fall into the abyss, given the narrow path Arcane has and that
Specters often hover not above that narrow path.  Secondly, Ghosts
population in Tower is quite small.

Lastly, one thing I touched on but forgot to mention it explicitly at
the closing of my arguments.  I said when I trade for high runes, I
absolutely sure those runes are dupes.  The reason being, I do my
trading only in a market with informed participants.  If an uninformed
participant this market where I conduct my tradings, the other
participants are always there to inform this new person.  This is
obviously diffferent for those who also trade in Bnet by making games.
Should an uninformed participant this marketplace, no one is there to
inform that new person.  Therefore, the overall market place may have
few legit high runes.  This of course only represents a very tiny
portion of the overall market, and thus we can mathematically ignore it
as being insignificant.
 
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