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Game Forum / Role Playing Games / Diablo / March 2006

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Consult AGD:  Trapsin

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RegNitto - 25 Mar 2006 22:30 GMT
Ok, I've never really built a good trapsin... so I'm giving it a go
once again.
Here's where I am:

RegOfTraps is clvl 68 now, holding at the NM baal quest to get some
mules into hell.

Str at 75 Hard points
Dex at 85 Hard
Vit at 215 Hard
Enr at 25 base

Skills
15 Fire Blast
20 Light Sentry
20 Death Sentry
1 in prereqs

10 in Shadow Master
1 in prereqs including fade

Gear includes vipermagi, +3 traps/+3 replenish circlet, +3 traps ammy,
magefist, 2 Bartucs, 2 rare rings with 10f/c and dual resists, String
of Ears and a rare set of boots with dual resist and 30r/w.  I have a
bunch of charms for resists.

Merc is normal act2 defensive with insight.

I'm pretty much asking to see where to go from here.  I'm pretty happy
with the current build and skill placement... so, what should i change
and/or skill placement.

Reg
Mark - 25 Mar 2006 23:48 GMT
> I'm pretty much asking to see where to go from here.  I'm pretty happy
> with the current build and skill placement... so, what should i change
> and/or skill placement.

Trap casting is based on weapon ISA, not Faster Cast Rate.

Shadow Master at L17 (including + skills) gives her the highest quality gear
available. Above this is still good, she just doesn't get any better
inherent equipment.

One point in Mind Blast if you don't already have it. It's great for Key
running, lets you blow past monsters on the way to
Countess/Summoner/Nilathuk.

I'd max Fire Blast, then pump one of the Ltg Traps that synergizes FB and
Ltg Sentry. A high level FB is nice for dealing with Ltg immunes, and it can
do quite respectable damage.

A Trapper is a 'standoff' character, so I'm not sure if a Defiance merc is
the best choice. Maybe consider Holy Freeze, Prayer or Might.

Regards-
Mark

Bongo-Fury
RegNitto - 25 Mar 2006 23:59 GMT
So, Shadow is much like the Valks here, lvl17 is all you need.

Mind Blast... no problem

Fire Blast I wasn't sure because of the every third skill rule.  I'll
take a look at the synergies.

My thought on the merc was that he would hang in there longer and tank
while my traps do their job.

Thanks a bunch!
rklemic@yahoo.com - 26 Mar 2006 01:43 GMT
>So, Shadow is much like the Valks here, lvl17 is all you need.
>
[quoted text clipped - 7 lines]
>
>Thanks a bunch!
Fire blast isn't the every 3rd skill,  that's Shock web that you only
need 18 hard points in.

Robert Klemic
Mark - 26 Mar 2006 02:53 GMT
> So, Shadow is much like the Valks here, lvl17 is all you need.

As far as getting equipment, yeah, Valk and SM are the same. But the master
has a better AI. It casts MB and Cloak of Shadows at packs at a distance,
then she'll engage and melee. It can be a little anoying when she over rides
your Traps. But she uses all of the Assassin skills, not just the ones you
have (like Shadow Warrior), and is probably the best minion out there. So a
maxed one is nice.

> Fire Blast I wasn't sure because of the every third skill rule.  I'll
> take a look at the synergies.

It's the 1 additional shot per three levels synergy for DS, but it can be an
effective skill in and of itself. So I like to max it then pump Shock Web or
Charged Bolt Sentry. I generally only use DS, rarely LS. But both of these
synergize both FB and LS, so it helps two skills.

> My thought on the merc was that he would hang in there longer and tank
> while my traps do their job.

Between a merc, Shadow and usually a few converted monsters (from Mind
Blast), I don't generally have a problem with tanks. And the number spreads
out the attacks enough that I rarely have 'merc problems'. And I use MB
frequently, so most stuff is stunned anyway. So that's why I like some of
the other options.

Regards-
Mark

Bongo-Fury
Mickey - 26 Mar 2006 05:27 GMT
> Ok, I've never really built a good trapsin... so I'm giving it a go
> once again.
[quoted text clipped - 27 lines]
> with the current build and skill placement... so, what should i change
> and/or skill placement.

Looks fine to me. I went a different path. Now being willing to lay out
point in both STR and DEX to equip a weapon I would never hit sh.t
with, I eschewed the dex and went with a HoTo and a lidless wall. Once
I made enigma,. the STR on that allowed me to use a spirit shield If
you are looking for more places to plop skill point, Shock wqeb works
fo rthe synergy to LS/DS,.

Mickey
royls@telus.net - 26 Mar 2006 15:48 GMT
>RegOfTraps is clvl 68 now, holding at the NM baal quest to get some
>mules into hell.
[quoted text clipped - 3 lines]
>Vit at 215 Hard
>Enr at 25 base

More str could be useful depending on what gear is available,
otherwise Vit.

>Skills
>15 Fire Blast
[quoted text clipped - 9 lines]
>of Ears and a rare set of boots with dual resist and 30r/w.  I have a
>bunch of charms for resists.

The Tucs and String are OK, the rest can be improved, IMO.  FC does
you no good, so just go with the max straight resists you can get on
your rings.  You might consider making a Treachery if you find a
3-hole elite light armor, it's pretty cheap.  Duriel's Shell and
Shaftstop are also worth considering.  Have you got anything good like
res jewels to put in the Tucs?

One thing I have found is that focusing on 3 traps on hats and ammys
can be a kind of trap itself.  If you can get them with 2 sin skills
plus nice resists, it's often better than 3 traps with mediocre
resists, because then you can do without some resist charms (so you
have more room for trap GCs ;^).  Plus you get the extra points in all
your SD skills, meaning more points for your synergies.

>Merc is normal act2 defensive with insight.

I'd go with a HF merc.  Slowed monsters are easier for your traps to
hit.  And I've never found I needed Insight with a trapper; but then
I'm frugal by habit, from playing so much ironman, and some people
really like to spray the traps.  If you play in parties, someone else
always has an Insight merc.  I'd consider Obedience if you can afford
it, or there are lots of other good merc weapon choices.

>I'm pretty much asking to see where to go from here.  I'm pretty happy
>with the current build and skill placement... so, what should i change
>and/or skill placement.

I'd certainly max FB, take a point in MB, and get SM up to 17 with
+skills.  After that, it depends on what you are actually using.  If
you find you use only DS against non-LIs, then synergizing LS is
pointless, and you'd be better to pump WoI to help in handling LIs.
If you regularly mix LS with DS, then the synergy with CBS or SW is
probably more worthwhile.

-- Roy L
 
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