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Game Forum / Role Playing Games / Diablo / January 2006

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Question About Summoning Necro and Stair Traps

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Orion Ryder - 30 Jan 2006 16:01 GMT
Playing my NL Necro in pubbie game the other day (Baal runs). Generally
I am sneeaky in there and wait a second before going into a TP to the
Throne, to see if anyone gets offed by anything right after going thru.

Well on the times that I might be walking thru part of it I dio the
same for the stairs. Stairs to thorne seemed safe, no deaths, I sent
the necro and his 30+ minions down the stairs.

Pack of Frenzytaurs right there and I am getting hit. I am drinking the
purples I have4 and casting Decrep (because I could not remember the
hotkey I had set for Terror) and I figure the minions and merc are
gonna keep them busy and take them down so I won't have any problem
surviving.

Hah!

Something tells me that the minions still hadn't fully loaded into the
new location. You know sometimes how you send the necro into a new area
and the minions are piled on top of one another then disperse. I could
not get away from the area as I was completely surrounded. And this
necro has no tele items.

Anyways, is this the case? Do the minions take a bit of time to load
into a new area sometimes? Does this leave the poor frail ol' necro to
be pounded upon by 1753 lb piggy ogres in the throne?

I might have to make sure I do not forget which hotkey is the Terror
hitkey.

Orion
Mickey - 30 Jan 2006 16:10 GMT
> Playing my NL Necro in pubbie game the other day (Baal runs). Generally
> I am sneeaky in there and wait a second before going into a TP to the
[quoted text clipped - 24 lines]
> I might have to make sure I do not forget which hotkey is the Terror
> hitkey.

I have never had any issue like that. If I KNOW a portal/SC is trapped, I
walk into it and hold down the mouse key. They causes my necro to keep
walking after he arrives at wherever he is going, and everything there plays
tag with the AoD.

Mickey
Orion Ryder - 30 Jan 2006 16:20 GMT
Ahh, so you are saying that by continuing to walk the walk the AoD will
continue to confront and engage those who are trying to talk the talk.
By walking the AoD is forced to load and walk the walk.

I'll try this the next time.

My mistake then was that I entered the stairs and just sat there
looking at the screen. If I held the mouse key down, the AoD would have
engaged and I would not have gotten hit and the frenzytaurs would be
crying "wee wee wee wee all the way home" to their mommies.

Thnx.

Orion
Mickey - 30 Jan 2006 17:32 GMT
> Ahh, so you are saying that by continuing to walk the walk the AoD will
> continue to confront and engage those who are trying to talk the talk.
> By walking the AoD is forced to load and walk the walk.

Yes, also you are walking away from the point of confrontation. Monsters
will  not follow you, as your AoD is still there and is a closer target.

> I'll try this the next time.
>
> My mistake then was that I entered the stairs and just sat there
> looking at the screen. If I held the mouse key down, the AoD would have
> engaged and I would not have gotten hit and the frenzytaurs would be
> crying "wee wee wee wee all the way home" to their mommies.

As I said, it isn't a matter of getting them to engage as much as it is
making the AoD the target of the baddies. Once the baddies have zeroed in on
them, they will of course fight back, and you get to sit and eat popcorn and
watch the show :)

Mickey
Steve W - 31 Jan 2006 02:26 GMT
>> Playing my NL Necro in pubbie game the other day (Baal runs). Generally
>> I am sneeaky in there and wait a second before going into a TP to the
[quoted text clipped - 31 lines]
>
> Mickey

Good tip.  It seems like the minions are actually in a line rather than a
group.  Sometimes I can walk quite a ways before they will decluster if they
are not being attacked.  It happens more often if I have revives that have a
slow moving AI, like mage skeletons or archers.  If one of those are in
front, none of the minions can move until he/she is out of the way.  If I
don't have any revives, then the golem is usually the slowest in the group
and a recast will sometimes let them file out.  If I am going down stairs in
Worldstone or the Tower, I always make sure I either have no revives or very
active ones.

Other things that can help with stairs are casting Decrep, Terror, or DV
immediately after hitting the stairs and before the level loads.  The curse
will cast in the game before your screen loads and buy time.

Teleport works great if you are not stun locked.

I have also read that holding the shift key will prevent you from stepping
out in front of the minions when you go down stairs, but I haven't tried
that enough to say if it works.  Even if it does not keep you from being hit
you should stay in range of the stairs to go back up if it is hairy.
Similarly, some always "peek" by popping down and immediately back up to
check for bad traps.  I don't know how well that works, as I think it would
wake and draw bad packs that might otherwise be manageable.

-Steve
Mickey - 31 Jan 2006 03:14 GMT
>>> Playing my NL Necro in pubbie game the other day (Baal runs). Generally
>>> I am sneeaky in there and wait a second before going into a TP to the
[quoted text clipped - 55 lines]
> check for bad traps.  I don't know how well that works, as I think it
> would wake and draw bad packs that might otherwise be manageable.

Yes, it does work. As a matter of fact, that is why most of my spells are on
the lower keys. I keep things like armors and less used spells on the F
keys, but the real stuff is on A,E,R,D,F,and X, so that I can keep the shift
key depressed. I play almost 100% wit the shift key down, as I HATE when I
am firing at something, it dies and then my char takes a walk, RIGHT into
the heart of the battle.

Mickey
Virtual Den - 30 Jan 2006 21:29 GMT
> Playing my NL Necro in pubbie game the other day (Baal runs). Generally
> I am sneeaky in there and wait a second before going into a TP to the
[quoted text clipped - 24 lines]
> I might have to make sure I do not forget which hotkey is the Terror
> hitkey.

I noticed the skell mages will often block my army so I always get rid of
them before the Necro enter WSK3.

VD
Virtual Den - 30 Jan 2006 21:30 GMT
> I noticed the skell mages will often block my army so I always get rid of
> them before the Necro enter WSK3.

Oops I meant throne room.

> VD
Zamboni - 31 Jan 2006 02:05 GMT
> Playing my NL Necro in pubbie game the other day (Baal runs). Generally
> I am sneeaky in there and wait a second before going into a TP to the
[quoted text clipped - 17 lines]
> not get away from the area as I was completely surrounded. And this
> necro has no tele items.

If you stand still with the army stacked with you, there's a chance you'll
be randomly targeted until you can wiggle around and get out of the dogpile.

Going back up the stairs is also possible, and usually faster than trying to
remember which hotkey does what. Going up and comingback will reorder the
pile (hopefully with you not on the bottom) and may cause the monsters to
move away from the stairs while you're gone.
-
Zamboni
 
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