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Game Forum / Role Playing Games / Diablo / February 2006

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Conviction and Pig Lords in Uber-Tristram, Do the Math

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Orion Ryder - 20 Sep 2005 16:12 GMT
The Pig Lords are listed as 145% resistant for their 5 immunities.

Louis' pally after mepf croaked was runnign around qwith conviction, I
forget what level, let's assume 20.

Surely the conviction helped in thebattle with any non-immunes.

The Pig Lords still had all their immunites listed despite the
Conviction in place. I had seen something like also take place in a
regular Hell game with my own pally, where with Conviction running,
sometimes I ran into an immune creature and the immunity still
appeared.

So given that they are minions, is it possible that the Conviction get
reduced by some percentage. Kaytie mentioned something like this which
related to a super-unique Colenzo in throneroom.

Level 20 Conviciton is what, 125% effetive under normal circumstances.
If a 20% reduction pertains because of the Pig Lords being treated
extra special then this drops it 25% and 145% - 25% = 120%, therefore
still immune.

This means that one needs 45 X 5 = 225% to produce an effective
reduction of 45%. This will bring it to 100%, which still does not
break the immunity, therefore this means that one needs Conviction
higher than level 40 for any kind of damage to actualy take place.

Does this sound right? Well the Math is fine, it's the assumptions that
need to be verified.

So the other minions, does this mean that their resistance is also cut
by only 25% with level 20 Conviction in uber tristram.

This really does make the whole thing more challenging.

Orion
Whitedog - 20 Sep 2005 16:40 GMT
> The Pig Lords are listed as 145% resistant for their 5 immunities.
>
[quoted text clipped - 10 lines]
> Does this sound right? Well the Math is fine, it's the assumptions that
> need to be verified.

It means you can't break them as Conviction caps out at 150%.  It could be
level 99 and still only be 150%.  The highest I've ever got a necro's LR to
is -65%, so even then you couldn't break them with conviction and LR.
Orion Ryder - 20 Sep 2005 16:47 GMT
Conviction craps out at 150%?

Oh wait - "caps" out. he he

Ahh I see. yeah now I remember reading that in another thread.

Well it should then help the other minions go down faster at least.

The necro's LR, will that also be only 20% effective, like the
Conviction? Funny that puts 150 = 65 = 215.

It's like they did that on purpose. Even if you have yet another item
with "lowers target resist", it would have to be higher than 50% to get
you past the other 10%.

Sneaky Blizzard designers. Well it did add to the excitement.

Orion
chaliban - 21 Sep 2005 00:42 GMT
> Conviction craps out at 150%?
>
[quoted text clipped - 10 lines]
> with "lowers target resist", it would have to be higher than 50% to get
> you past the other 10%.

Actually, as Mark (I think) said, it is ONLY Conviction and Lower
Resists which can break or help to break a monster's immunity. The "-
enemy resist" only works once the immunity has been broken, although it
will wowrk at full strength. And yes, I think Blizzard purposely made
the immunobeasts (tm) unbreakably immune.
Mickey - 20 Sep 2005 17:42 GMT
> The Pig Lords are listed as 145% resistant for their 5 immunities.
>
[quoted text clipped - 30 lines]
>
> This really does make the whole thing more challenging.

Nice maath, but incorrect :)

Conviction is only at the 20% effectiveness if it BREAKS the immunity.
The same is true of lower resits. Secondly LR does not cap, but begins
to gain 1% LR for every 2 skill points. Maxing it out with high end
items can procude over 70%. I would bet that with a maxed out PR and a
maxed out conviction, you could break their immunity, but they would
still have an 80% resitance.

Mickey
chaliban - 21 Sep 2005 06:35 GMT
<snip>
> Conviction is only at the 20% effectiveness if it BREAKS the immunity.
> The same is true of lower resits. Secondly LR does not cap, but begins
> to gain 1% LR for every 2 skill points. Maxing it out with high end
> items can procude over 70%. I would bet that with a maxed out PR and a
> maxed out conviction, you could break their immunity, but they would
> still have an 80% resitance.

Mickey are you sure about LR. I thought it capped at 70% at slvl 60, at
least that's what the skill calculator I use tells me. I'm not going to
ask how you would get it over 60 anyway.

If I'm right (which admittedly is very rare), with a maxed out
Conviction and LR, you could only get -44 resists to an immune monster.
Compare that to the figure of 145 and well, I think it means they meant
to make them unbreakably immune.

chaliban
Conrad Dost - 25 Feb 2006 11:58 GMT
what about:

    1) Merc has infinity and wearing grif (unique help with lower
           light resistances) and 4 socket armor with 4 5/5 facets that
      reduce lightning resist.

    2( You have grif helm also  and infinity, low resists wand.

      3) Pally in party has aura that lowers resists
chaliban - 25 Feb 2006 12:34 GMT
Top Post:

OK, this has been done many times but only Conviction and Lower Resists
will break an immunity. All other effects do not have any effect on
breaking an immunity. The numbers posted previously are pretty much the
maximum levels possible for Conviction and Lower Resists.

> what about:
>
>     1) Merc has infinity and wearing grif (unique help with lower
>             light resistances) and 4 socket armor with 4 5/5 facets that
>       reduce lightning resist.

Merc has infinity is only lvl 13 (?) Conviction compared to Pally level
25 for max lower resist effect. Facets and other items such as Griffon
will not effect the immunity.

>     2( You have grif helm also  and infinity, low resists wand.

Only one conviction aura can effect a monster at any time. See above re
Griffon

>        3) Pally in party has aura that lowers resists

See above.
Orion Ryder - 25 Feb 2006 12:54 GMT
> Top Post:
>
[quoted text clipped - 21 lines]
>
> See above.

Yes it is sad but true. And we figured that prttye much max resist from
conviction AND Lower Resist coupled together will not break 145% resist
on those minions.

Again I say it sounds like Blizzard is the one that did the math to
make sure that it would not be broken.

45% x 5 = 225 lower resist needed jsut to get it too 100 and actually
need to go below 100 and even if you do they still have such high
resist that the damage will be minimal.

Need physical agasinst those suckers.

which makes it even mroe exciting in Furnacce of Pain. Sam Kinison has
Berzerk turned on in there.

last nights run, the talk went like this.

Party member: IM, beware!

SamKinison: Berzerk, beware! (meaning monsters beware)

Ans Sam berzerked their sorry a.s (OKs) with an IK maul and war cry
stunned them and pendraig got in on the fun with some super zeal.

anyways in UT swinging at those things without IM around seems pretty
useless for some. sam just howled them away and then when the uber(s)
went down we tackled them then.

The pussies are howled away like the smallest slighest devilkin.

OH! OH! OH!

Orion
Mickey - 25 Feb 2006 13:04 GMT
> > Top Post:
> >
[quoted text clipped - 54 lines]
>
> OH! OH! OH!

Since discovering that my pally has a ranged and yet physical attack,
IM is no longer of concern to me, I mash the Furnace without even
slowing down.

Mickey
Mark - 20 Sep 2005 19:39 GMT
> The Pig Lords are listed as 145% resistant for their 5 immunities.
[SNIP]
> Does this sound right?

Monsters that are 'immune' can have their immunity 'broken' by Lower Resist
and Conviction for elemental resistances, and Amplify Damage and Decrepify
for physical resistances. Immunity is a resistance of 100% or greater. When
breaking an immunity the above listed skills operate at 20% effectiveness
(1/5). So level 20 Conviction that normally reduces elemental resistance by
125% will only reduce an immune monster's resistance by 25%. So if a monster
was immune to fire, for example, with 125% FR L20 Conviction would reduce
its immunity to 100%. Which would mean they are still immune. If on the
other hand their fire immunity was due to 100% fire resist, the Conviction
would lower this to 75%, thus breaking the immunity. Note that the 20%
effectiveness for breaking an immunity applies throughout the reduction, not
just to the component that brings it below 100%.

> So the other minions, does this mean that their resistance is also cut
> by only 25% with level 20 Conviction in uber tristram.

Non-immunes have resistance reducing skills applied normally, at full
strength.

Regards-
Mark

Bongo Fury
Robert - 21 Sep 2005 05:58 GMT
> > The Pig Lords are listed as 145% resistant for their 5 immunities.
> [SNIP]
[quoted text clipped - 23 lines]
>
> Bongo Fury

Dang ... I wish this had come up before I built a Convicting Avenger to see
how'd he do in UT. Well, he's lev82 now so I'll run him just to watch the
carnage.

Robert
 
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