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Melee Sorc

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Mark - 20 Jul 2005 14:20 GMT
I'm looking to build a new character, something different. So I figured a
melee Sorc. Most such characters are based on Enchant, but 'been there, done
that'. Looking over the Runewords I was intrigued with Kingslayer and the
Vengeance it gives. This adds elemental damage to the attack, which I can
boost with points in the various Masteries. With 5 plus skills this will
give me L6 Vengeance which will add 100% Fire, Lightning and Cold damage.
Making Kingslayer in a Phase Blade will give an average damage of 115. This
will result in 2206 Lightning damage with L25 LM, and 1021 Fire damage with
L25 FM. And L17 CM to reduce cold resist by 100%. With an Enchant from
another character this adds several thousand more fire damage. The 30 IAS on
Kingslayer give an 11 frames attack with the phase Blade, 18 more IAS
reaches the minimum 10 frames. Another option would be a Dream helm for a
L15 Holy Shock Aura. Which with Mastery would add an average of another
thousand Lightning damage (19 min,2072 max). Of course I'll also have
Static, and I was thinking of a point in Frost Nova to slow down the crowds.
Does this sound viable?

So for base skills (assuming +5 from items):
12 Cold Mastery
20 Fire Mastery
20 Lightning Mastery
1 Static
1 Frost Nova
1 Teleport
1 Telekinesis
That's only 56 skills, so it leave room for more. What about the Cold
Armors, which one would be best for this build?

And then there's the whole question of Energy Shield, would it be a good
idea for this build? I could find an orb with ES or make a Memory staff for
buffing. Then I could put 20 points into Telekinesis. With a Gladiators
Bane, Dwarf Star and some other PDR/MDR items I could be pretty invulnerable
from non mana burners/poison attacks. The Phase Blade requires 136
Dexterity, so shield blocking seems to be a natural. And GB takes 111
Strength. So that doesn't leave a lot of ability points to pump Vitality and
still have enough Energy to support a big mana pool for ES. There is Insight
though to help alleviate the shortage of mana. What do you think of the
whole ES thing for this build in HC?

Or, I could go high resists and damage reduction instead.

I'm not sure how Vengeance works. If I get a Might merc, would the Might
increase my physical damage before the elemental damage from Vengeance is
added? If so this increases my damage output considerably.

So what do y'all think of this idea? And do you have any suggestions or
advise?

Regards-
Mark

Bongo-Fury
short - 20 Jul 2005 19:48 GMT
> I'm looking to build a new character, something different. So I figured a
> melee Sorc. Most such characters are based on Enchant, but 'been there, done
[quoted text clipped - 12 lines]
> Static, and I was thinking of a point in Frost Nova to slow down the crowds.
> Does this sound viable?

Sounds cool to me!!

> So for base skills (assuming +5 from items):
> 12 Cold Mastery
[quoted text clipped - 6 lines]
> That's only 56 skills, so it leave room for more. What about the Cold
> Armors, which one would be best for this build?

The second cold armor gives more defense (like 25% or somesuch) but the
first one actually freezes them.  I always like the first one.  Also, if you
have enough points to max 2 of them, you could freeze them for 7 seconds :)
However, I don't remember if that gets halved in NM and then again in Hell
so that might not be such a big deal.

> And then there's the whole question of Energy Shield, would it be a good
> idea for this build? I could find an orb with ES or make a Memory staff for
[quoted text clipped - 6 lines]
> though to help alleviate the shortage of mana. What do you think of the
> whole ES thing for this build in HC?

I'd at least try it, its worth a shot :)  1-5 points into ES (unless you do
the Memory thing) and probably 5-10 into TK.  Insight Stick on the merc for
sure.

> Or, I could go high resists and damage reduction instead.

Or both!  We know you've got a secret stash of resist all charms, so you
should be good to go.

> I'm not sure how Vengeance works. If I get a Might merc, would the Might
> increase my physical damage before the elemental damage from Vengeance is
> added? If so this increases my damage output considerably.

Nope.  I know, it sucks.  Just a few days ago I asked the same thing about
Fanat :)

> So what do y'all think of this idea? And do you have any suggestions or
> advise?

Sounds nifty to me!  Just don't forget some CB stuff somewhere, of course.
HF or Might Merc probably, perhaps Defiance.  Who cares, as long as he gets
that Insight stick.  Heh, unless you can make him a Conviction stick, that
would be pretty cool too.

short
Mark - 21 Jul 2005 17:49 GMT
>> Or, I could go high resists and damage reduction instead.
>>
> Or both!  We know you've got a secret stash of resist all charms, so you
> should be good to go.

I wish, I've had one RA charm since I came back to West, and that was lost
long ago on one of my early MFers.

> Nope.  I know, it sucks.  Just a few days ago I asked the same thing about
> Fanat :)

Bummer, I was really hoping it worked the other way around. But really, I'm
probably better off with Defiance or Holy Freeze, considering it's HC.

What about charms or jewels? If I use some + max/min items, will this damage
be converted by Vengeance?

>> So what do y'all think of this idea? And do you have any suggestions or
>> advise?
>>
> Sounds nifty to me!  Just don't forget some CB stuff somewhere,

Kingslayer has 33% CB, plus PMH and OW.

> Heh, unless you can make him a Conviction stick, that
> would be pretty cool too.

Yeah, dream on. That's far beyond my budget.

Regards-
Mark

Bongo-Fury
Alan Ladd - 20 Jul 2005 20:02 GMT
This sounds like a great char. One thing you need to remember though is
that Vengeance is a mana hog. On a Vengeance pally, there doesn't seem
to be enough leech to keep that sucker going.

Perhaps you might want to reconsider with Enchant. The reason being is
that Warmth will help tremendously with your mana regeneration AND
Enchant itself will help your attack rating. Do you really want to have
to bring another char for Enchanting everytime you want to play? A
pally uses Conviction or Fanat so the ability to hit isn't quite a
problem. If you decide with Energy Shield, then mana regen can be
crucial to your survival.

One last thing, if it were me, I would get either a prayer merc (if you
opt for Insight) or a holy freeze merc. Point in Glacial Spike is
always a good idea. Keep it in your left hotkey and Vengeance on your
right or vice versa :-)

Alan
short - 20 Jul 2005 20:12 GMT
> This sounds like a great char. One thing you need to remember though is
> that Vengeance is a mana hog. On a Vengeance pally, there doesn't seem
> to be enough leech to keep that sucker going.

Insight would fix that.

> Perhaps you might want to reconsider with Enchant. The reason being is
> that Warmth will help tremendously with your mana regeneration AND
[quoted text clipped - 3 lines]
> problem. If you decide with Energy Shield, then mana regen can be
> crucial to your survival.

Insight would fix that too (the regen).

> One last thing, if it were me, I would get either a prayer merc (if you
> opt for Insight) or a holy freeze merc. Point in Glacial Spike is
> always a good idea. Keep it in your left hotkey and Vengeance on your
> right or vice versa :-)

Good plan there.

short
Oliver Wenzel - 20 Jul 2005 21:23 GMT
Hi,

> I'm looking to build a new character, something different. So I
> figured a melee Sorc. Most such characters are based on Enchant, but
[quoted text clipped - 13 lines]
> Static, and I was thinking of a point in Frost Nova to slow down the
> crowds. Does this sound viable?

how do you get these elemental damage numbers? 115 max damage gives 115
for each elemental damage. 400% LM would give you 575 light damage, 300%
FM would mean 460 fire damage.

You'll only leech from the 115 physical damage (* STR bonus), so even
100% life leech wouldn't cover for the hits you'll be taking.

I've never seen numbers on how much health/second a Rabbi merc will
recover, though..

And Vengeance elemental damage won't be boosted by a might merc, only the
weapon damage counts for this.

I'm currently building a Passion Enchantress going with Zeal attack. At
least she can enchant her Rabbi merc and ES with high mama regen might
build a good enough cover. And I don't think (anymore) she'll be able to
cut it..

Regards,

Oliver
Mark - 21 Jul 2005 17:49 GMT
> how do you get these elemental damage numbers? 115 max damage gives 115
> for each elemental damage. 400% LM would give you 575 light damage, 300%
> FM would mean 460 fire damage.

Reading some build guides, they all say that Masteries count double. So at
L25, Lm gives +338%, which means 4.38*4.38=19.2. With 115 average Ltg damage
that means around 2200 lightning damage.

> You'll only leech from the 115 physical damage (* STR bonus), so even
> 100% life leech wouldn't cover for the hits you'll be taking.

Well, with ES and/or high defense (defiance and cold armor) the plan is not
to take a lot of damage.

> I'm currently building a Passion Enchantress going with Zeal attack. At
> least she can enchant her Rabbi merc and ES with high mama regen might
> build a good enough cover. And I don't think (anymore) she'll be able to
> cut it..

Actually, your Passion Sorc is what got me thinking about this build.

I'll have Enchant available on my second computer, so that was another thing
that got me onto this build. Enchant without having to invest the points.

Regards-
Mark

Bongo-Fury
Oliver Wenzel - 21 Jul 2005 19:31 GMT
Hi,

>> how do you get these elemental damage numbers? 115 max damage gives
>> 115 for each elemental damage. 400% LM would give you 575 light
[quoted text clipped - 3 lines]
> So at L25, Lm gives +338%, which means 4.38*4.38=19.2. With 115
> average Ltg damage that means around 2200 lightning damage.

that could be right for FM/Enchant, but I don't really believe in this
muliplication - I'll read up on it.
If it really works this way, pack a bunch of lightning damage small
charms. 4 charms could amount to 110 max light damage, another 2.2k
lightning.
And cold charms, 4 will freeze enemies for a second.

>> You'll only leech from the 115 physical damage (* STR bonus), so even
>> 100% life leech wouldn't cover for the hits you'll be taking.
>
> Well, with ES and/or high defense (defiance and cold armor) the plan
> is not to take a lot of damage.

I'd at least get 800ish life - if anything serious breaks through your
defenses, you'll be dead before you know it..

> I'll have Enchant available on my second computer, so that was another
> thing that got me onto this build. Enchant without having to invest
> the points.

A BO/Shout barb might be more helpful. I've tried this with my Meteorb
(and she does very well without this help), and she's a real tank with
this help. About 1500 life/mana and 8K-10K defense (don't remember
exactly) paired with ES/Insight makes her nearly unkillable.

Regards,

Oliver
Chris Lansdell - 20 Jul 2005 22:48 GMT
Mark held her like they did by the lake on Naboo, while posting
acsDe.10533$SZ3.6346@trndny02 to this  Interweb chatroom:

> I'm looking to build a new character, something different. So I
> figured a melee Sorc. Most such characters are based on Enchant, but
[quoted text clipped - 13 lines]
> course I'll also have Static, and I was thinking of a point in Frost
> Nova to slow down the crowds. Does this sound viable?
It does indeed. How sure are you on the math with the Masteries though?
Sound a bit low. Speed is something you're going to have to sacrifice with
this build, so possibly something a little bigger? Tiamat's would be an uber
shield for this build.
> So for base skills (assuming +5 from items):
> 12 Cold Mastery
[quoted text clipped - 6 lines]
> That's only 56 skills, so it leave room for more. What about the Cold
> Armors, which one would be best for this build?

The middle one. Also, you could neglect Frost Nova if you went with a
Freezer merc. Put the extra points in Cold Mastery, FOrb, or even Static for
extra range.

> And then there's the whole question of Energy Shield, would it be a
> good idea for this build? I could find an orb with ES or make a
[quoted text clipped - 7 lines]
> Insight though to help alleviate the shortage of mana. What do you
> think of the whole ES thing for this build in HC?
Don't forget the insane lvl85 req on GladBane. ES is definitely doable, I
have a lvl77 ES Invulnasorc who, with buffs, has lvl 40 ES and around 1500
mana. She only dies to poison. Max Warmth, Insight merc and
Mages/Silkweaves, she regens so fast that burners are nothing.Plus, the mana
leech on her ring helps. If you'll be blocking too, be VERY careful, as you
need to offset the lack of NRG/Vit with charms and itamz, which in HC can be
scary. IF you get uber lucky like I was, give your merc an Infinity :)

> Or, I could go high resists and damage reduction instead.
>
[quoted text clipped - 9 lines]
>
> Bongo-Fury
Mark - 21 Jul 2005 17:49 GMT
> Tiamat's would be an uber shield for this build.

I looked at Tiamat's. But I think I'm going to need something with better
blocking. I might use it in NM, but come Hell blocking will be vital.

> The middle one. Also, you could neglect Frost Nova if you went with a
> Freezer merc. Put the extra points in Cold Mastery, FOrb, or even Static
> for extra range.

I figured FN was a one point wonder. A HF merc would be nice, but the more I
think about it I'm going to need Defiance and a clod armor to keep from
getting hammered.

> Don't forget the insane lvl85 req on GladBane. ES is definitely doable, I
> have a lvl77 ES Invulnasorc who, with buffs, has lvl 40 ES and around 1500
[quoted text clipped - 4 lines]
> HC can be scary. IF you get uber lucky like I was, give your merc an
> Infinity :)

Damn, forgot about those level requirements. She won't be able to wear GB
till she's about finished. Maybe Iron Pelt then, but probably just go with a
Shaftstop.

I'm very leery about ES with HC. It will work great most of the time. But
then I'll start depending on it, and with HC that usually results in
'deeds'.

Regards-
Mark

Bongo-Fury
chaliban - 20 Jul 2005 23:18 GMT
> I'm looking to build a new character, something different. So I figured a
> melee Sorc. Most such characters are based on Enchant, but 'been there, done
> that'.

I think you'll need the chant for the AR. Vengeance won't give a high
enough AR boost for you. Creating a character that will rely on a chant
from another character well, I wouldn't like it but YMMV.
<snip>
> And then there's the whole question of Energy Shield, would it be a good idea for this build? I could find an orb with ES or make a Memory staff for
> buffing. Then I could put 20 points into Telekinesis. With a Gladiators
[quoted text clipped - 5 lines]
> though to help alleviate the shortage of mana. What do you think of the
> whole ES thing for this build in HC?

I remember reading that ES on melee sorcs was never a good idea. Can't
really remember why. If you do, then I'd put most points into TK. You
acn pre-buff ES at lvl 16 pretty easily without spending a point in it,
giving a 70% ES I think. Of course, you are pretty much stuck with an
Insight weapon for your merc, not that that's a bad thing.

Chaliban
Alex Holtz - 21 Jul 2005 05:59 GMT
> I remember reading that ES on melee sorcs was never a good idea. Can't

I'm just guessing here.  The lightning scarabs in Act 2 (and sometimes
WSK).  With a standard, non melee Sorceress, it is quite easy to avoid
the lightning bolts that are released as they get struck.  With a melee
Sorceress, I find it rather difficult if not impossible to take few
lightnings as you attack them.  If they are minions of a Mana Burner
unique, their lightning bolts will burn mana too, correct?  It's true
you'll have fast mana regeneration rate with Insight, Silkweave, and so
on, but your ES goes off the instant your mana drops to zero.  The 1-2
seconds that elapse before you recast your ES could mean 1-2 seconds
too late.

Same goes for Black Souls that can see you before you see them.  But
this is a problem not only for melee Sorceresses, but all Sorceresses
who rely exclusively on ES.

> really remember why. If you do, then I'd put most points into TK. You
> acn pre-buff ES at lvl 16 pretty easily without spending a point in it,
> giving a 70% ES I think. Of course, you are pretty much stuck with an
> Insight weapon for your merc, not that that's a bad thing.
>
> Chaliban
Mark - 21 Jul 2005 17:49 GMT
> I think you'll need the chant for the AR. Vengeance won't give a high
> enough AR boost for you. Creating a character that will rely on a chant
> from another character well, I wouldn't like it but YMMV.

Not a big deal, my second computer is right at hand. And I'll have another
character there to loot any way.

> I remember reading that ES on melee sorcs was never a good idea. Can't
> really remember why.

Mana Burn, ghosts, gloams, poison ...

Regards-
Mark

Bongo-Fury
Orion Ryder - 21 Jul 2005 13:28 GMT
> I'm looking to build a new character, something different. So I figured a
> melee Sorc. Most such characters are based on Enchant, but 'been there, done
[quoted text clipped - 48 lines]
>
> Bongo-Fury

Sounds exciting. What type of character would go well with this? Would
my throw barb work well with her? He might actually be a wimp since he
will only have one point plus plusses in BO and shout. But his level
20+ Howl will keep the crowds away so that a "kill them one or two at a
time" approach might work well.

Out of curiosity, what purpose does the TK serve? I take everybody's
word that it does do something here, I jsut don;t know what it is.

Cheers

Orion Ryder
Ashen Shugar - 21 Jul 2005 15:18 GMT
I think it was "Orion Ryder" <orionryder@hotmail.com> that wrote
something like...

>> I'm looking to build a new character, something different. So I figured a
>> melee Sorc. Most such characters are based on Enchant, but 'been there, done
[quoted text clipped - 61 lines]
>
>Orion Ryder

It synergises the Energy Shield.  I don't know the numbers, but as I
understand it, with only the 1 hard point in Telekinesis, 1 physical
damage gets translated to 10 points of mana.  With lots of hard points
in telekinesis it gets translated to only 1 point in mana.  The
numbers are wrong there, but it gives you the general idea.

Ashen Shugar
Signature

The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!

Chris Lansdell - 21 Jul 2005 23:39 GMT
Ashen Shugar held her like they did by the lake on Naboo, while posting
42dfae52.10812031@news-server.bigpond.net.au to this  Interweb chatroom:

> I think it was "Orion Ryder" <orionryder@hotmail.com> that wrote
> something like...
[quoted text clipped - 17 lines]
> in telekinesis it gets translated to only 1 point in mana.  The
> numbers are wrong there, but it gives you the general idea.

16 is the magic number. In case anyone cares, at lvl 40 the conversion % is
around 95%.
Mark - 21 Jul 2005 17:50 GMT
> Out of curiosity, what purpose does the TK serve? I take everybody's
> word that it does do something here, I jsut don;t know what it is.

For each point of damage eliminated by ES, two points of mana are
subtracted. For each hard point in Telekinesis this is reduced by 1/16 of a
point. So with 16 in Tk the damage:mana reduction is 1:1, and with the max
20 it is 1:(.75). Additional points in ES increase the % of damage
converted.

Regards-
Mark

Bongo-Fury
Mickey - 21 Jul 2005 17:52 GMT
> > Out of curiosity, what purpose does the TK serve? I take everybody's
> > word that it does do something here, I jsut don;t know what it is.
[quoted text clipped - 4 lines]
> 20 it is 1:(.75). Additional points in ES increase the % of damage
> converted.

TK is useless these, given the simply incredible mana pools you can build on
a sorc these days :)

Mickey
Mark - 21 Jul 2005 18:11 GMT
> TK is useless these, given the simply incredible mana pools you can build
> on
> a sorc these days :)

Many people think Insight is an over powered Runeword. But I'm glad it's
around, because it opens up some unusual/underpowered builds. Given the
limitations of the character I'm proposing (not enough points to spare to
have high Energy), Insight is the only thing that would make ES viable for
me.

Regards-
Mark

Bongo-Fury
Brian Brunner - 22 Jul 2005 00:47 GMT
>> > TK is useless these, given the simply incredible mana pools you can build
>> > on
[quoted text clipped - 10 lines]
>>
>> Bongo-Fury

I'd also suggest that Insight is Blizzards' apology for having so damned
many ManaBurn monsters, and minions carrying their master's attributes.
Mickey - 22 Jul 2005 00:55 GMT
> >> > TK is useless these, given the simply incredible mana pools you can build
> >> > on
[quoted text clipped - 13 lines]
> I'd also suggest that Insight is Blizzards' apology for having so damned
> many ManaBurn monsters, and minions carrying their master's attributes.

Yes, for sorcs, druids and assassins. But in the hands of a necro's merc or
a high ES sorc, it can lead to near invincibility.

Mickey
short - 21 Jul 2005 18:45 GMT
> Sounds exciting. What type of character would go well with this? Would
> my throw barb work well with her? He might actually be a wimp since he
> will only have one point plus plusses in BO and shout. But his level
> 20+ Howl will keep the crowds away so that a "kill them one or two at a
> time" approach might work well.

Now that you mention it, a Shockwave Bear or Warcry Barb would be the
perfect sidekick for this build.

short
Hannes Brunner - 21 Jul 2005 21:46 GMT
Mark schrieb:
> I'm looking to build a new character, something different. So I figured a
> melee Sorc. Most such characters are based on Enchant, but 'been there, done
[quoted text clipped - 12 lines]
> Static, and I was thinking of a point in Frost Nova to slow down the crowds.
> Does this sound viable?

I'm quite sure that your lightning damage calculation is wrong. Only FM
counts twice, not LM.

Lvl 6 Frost Nova gives a duration of 13 seconds in Normal and just 3
seconds in Hell. Not very long. But maybe still usefull.

> So for base skills (assuming +5 from items):
> 12 Cold Mastery
[quoted text clipped - 6 lines]
> That's only 56 skills, so it leave room for more. What about the Cold
> Armors, which one would be best for this build?

20 Enchant. To boost attack rating mainly.
Which cold armor? The one that gives the most defence.

> And then there's the whole question of Energy Shield, would it be a good
> idea for this build? I could find an orb with ES or make a Memory staff for
[quoted text clipped - 6 lines]
> though to help alleviate the shortage of mana. What do you think of the
> whole ES thing for this build in HC?

I played a HC melee sorc in the early days of 1.10 without ES. But those
were the days where Insight was not available yet. So I can only say
that it's possible to do it without ES.

> Or, I could go high resists and damage reduction instead.

Max resists are mandantory anyway. DR is always good to have.

> I'm not sure how Vengeance works. If I get a Might merc, would the Might
> increase my physical damage before the elemental damage from Vengeance is
> added? If so this increases my damage output considerably.

No. I'm sorry.

> So what do y'all think of this idea? And do you have any suggestions or
> advise?

Sounds very interresting. And very challenging in HC. My melee sorc was
based on as much physical damage and life leech as possible in the end.
I think that the lack of life (and mana) leech is the biggest drawback
of your approach.

---
Hannes

PS: A guide for an Axe Avenger sorc using a Decapitator (!) can be found
here:
http://bredtokill.suddenlaunch.com/index.cgi?action=display&board=helpinfo&num=1
096144008&start=0

Mark - 26 Jul 2005 00:45 GMT
An update:
Started the melee Sorc, used Chant & Raven through normal. Equipped Shaft,
Rock and String for 50% DR, Sigons gloves and boots, Rings and Ammy for
resists and leech, and a Tiamat's and Spirit sword for offense. Breezed
through early NM, melee the whole way. Most things dying in one shot, bosses
within a few. Even with 30% LL I was drinking like a fish. But no real close
calls. Made it to the council in A3 and led them out one at a time to avoid
getting swamped. The last one was FE, but I had killed at least a half dozen
FE bosses without a problem. So I engaged him face to face, and he went
right down. But, pop, deeds (L50). Lesson learned.

The replacement is in her high 40's, with the same gear, just making it to
A3. Of course no more tanking FE bosses. I have one point in the first cold
armor and teleport. Fire and Ltg Masteries are at 18 and CM is at 11.

While looking through mules for gear, I came across a Glimmershred flying
axe. Incredible elemental damage. It'll be a lot slower than the Kingslayer
axe I was going to use. But I figure its at least worth a try when I make it
to Hell.

Regards-
Mark

Bongo-Fury
~misfit~ - 26 Jul 2005 02:35 GMT
> An update:
> Started the melee Sorc, used Chant & Raven through normal. Equipped
[quoted text clipped - 7 lines]
> without a problem. So I engaged him face to face, and he went right
> down. But, pop, deeds (L50). Lesson learned.

Sorry to hear that. I believe there are FE's and then there are FE's....
Some seem to do a lot more damage than others when they die. Maybe directly
related to hitpoints? Those councillors have relatively high hit points no?
Signature

~misfit~

Mark - 26 Jul 2005 04:03 GMT
> Sorry to hear that. I believe there are FE's and then there are FE's....

Yeah, I know better. But I got sloppy. You know how it is, when you're
running along, one hit killing everything. You don't always have time to
read the mods, and you don't know they're FE until you see the death plop.
So after going through a few of those without a scratch, I got cocky. But
like you said, the Councilors are a different story. Ah well, HC play
punishes you when you get sloppy. Once again, I have to (re)learn things the
hard way.

Regards-
Mark

Bongo-Fury
~misfit~ - 26 Jul 2005 15:38 GMT
>> Sorry to hear that. I believe there are FE's and then there are
>> FE's....
[quoted text clipped - 6 lines]
> Ah well, HC play punishes you when you get sloppy. Once again, I have
> to (re)learn things the hard way.

If it was easy it'd be boring right? :-) Playing HC has certainly taught me
a thing or two. Shady's playing HC too but she doesn't play anywhere near as
much as I do and is, IMO, a bit reckless. Then again, she hasn't lost a
several level 60+ characters as I have (yet <g>) so she doesn't have
personal experience/loss to tell her to slow down sometimes.

My new Golemlord is mutating into a Golemlord/Boner hybrid. He just took out
normal Baal at level 33 dragging three mules along with him. I've just
briefly played him in NM and taken him to level 39 and he seems quite
playable so far. I don't know if he'll be hell-viable (if he gets that far)
but he certainly looks like he'll be good for rushing mules through normal
and maybe NM. He'll be able to handle the areas that trouble my Freezealot
when rushing. Namely anywhere OKs hang out. Once in hell the level 88
skellimancer takes over to get them to the forge. However he's too slow
'rushing' through normal/NM. In hell I don't mind slow, I don't want to lose
those mules after getting them that far. :-)

The new hybrid might be better than the Freezealot for rushing early areas
(although not as quick) as he can carry more MF. I just took out normal Meph
for the hell of it with him (only carrying about ~100% MF) and Meph dropped
him my first perfect 50% MF Tarnhelm. The Freezealot only has around 40% MF,
from his War Travellers, and almost never sees gold items drop. Hey, if
you're killing the bosses anyway might as well do it with reasonable MF
right? Some of those lower-level uniques are quite useful.

Cheers,
Signature

~misfit~

Mark - 26 Jul 2005 16:34 GMT
Shaun-

Found the Marrows and Homo you wanted. I put them on AGD-Eight on the
agdhc/chdga account.

I'm rebuilding my MF Sorc. Unfortunately I lost all her gear. If you have
any of the following I'd be appreciative:
Change Guard gloves
MF Ammy (I could trade you a +3 PnB/35% MF one in return)
Wizzardspike (I had a bunch of them but must have traded/given them all
away)
Gheeds charm (lost both of mine with the 2 Sorcs)

Regards-
Mark

Bongo-Fury
Mark - 26 Jul 2005 17:11 GMT
> Shaun-

Aw sh.t. This was supposed to be sent to your Email address. Damn senility
sucks.

Look for an Email message with a new account/pw for the stuff.

And everyone else, pay no attention to the account I listed previously. It
doesn't exist, and if it did, there's nothing worth stealing from it. Unless
you're a regular here and need some starter stuff.

Pay no attention to the man behind the curtain.

Regards-
Mark

Bongo-Fury
ArtDent - 26 Jul 2005 18:37 GMT
> Damn senility sucks.

1.  Putting on belt.
2.  Encountering unexpected stiffness.
3.  "OH MY GOD I'VE BECOME FAT!"
4.  Wait, I haven't even buckled the belt yet.  All I'm doing
    is threading it through the loops.
5.  Look down.
6.  Notice: I'm already wearing a belt.  The stiffness is because
    I'm trying to stuff a *second* belt through the same pair of pants.
7.  "OH MY GOD I'VE BECOME ABSENT-MINDED!"

I just saw this over at another ng, thought you might like/hate it too.
Signature

Not 1337.

Chris Lansdell - 26 Jul 2005 21:26 GMT
>> Damn senility sucks.
>
[quoted text clipped - 7 lines]
>     I'm trying to stuff a *second* belt through the same pair of pants.
> 7.  "OH MY GOD I'VE BECOME ABSENT-MINDED!"

8. PROFIT!
Matthew L. Martin - 26 Jul 2005 21:49 GMT
>>>Damn senility sucks.
>>
[quoted text clipped - 9 lines]
>
> 8. PROFIT!

NEEDS MORE BELTS!!!1!!11!!!

Signature

Matthew

 I'm a contractor. If you want an opinion, I'll sell you one.
 Which one do you want?

~misfit~ - 27 Jul 2005 03:12 GMT
<snip>

alt.religion.kibology?

Crossposting to a group none of us are interested in Jabber? (Or at least if
we are we can find it ourselves). I think there's enough crossposting around
here for now.
Signature

~misfit~

Brian Brunner - 27 Jul 2005 21:59 GMT
>> Chris Lansdell wrote:
>>
[quoted text clipped - 5 lines]
>> we are we can find it ourselves). I think there's enough crossposting around
>> here for now.

Definitely!

From now on, only Happy Posting, no more cross posting!
Chris Lansdell - 28 Jul 2005 02:18 GMT
> <snip>
>
[quoted text clipped - 3 lines]
> if we are we can find it ourselves). I think there's enough crossposting
> around here for now.

None of us? Sure about that?

I am VERY interested in it, and there's at least one lurker here who posts
there. Besides, that was definitely Kibological.
RelMark - 28 Jul 2005 04:09 GMT
> > <snip>
> >
[quoted text clipped - 8 lines]
> I am VERY interested in it, and there's at least one lurker here who posts
> there. Besides, that was definitely Kibological.

There's also at least one lurker here who lurks there.

RelMark
~misfit~ - 28 Jul 2005 04:28 GMT
>> <snip>
>>
[quoted text clipped - 9 lines]
> I am VERY interested in it, and there's at least one lurker here who
> posts there. Besides, that was definitely Kibological.

So you don't mind, if I happen to be shitfaced when I post, if I crosspost
to alt.drugs.hard? I know a junkie or two who play D2. Or, as I play on a
PC, alt.comp.os.windows? Man, you should read some of the flame-warriors
there.

There's a reason that there are so many different froups you know.

"Kibologists crosspost constantly. My favorite group to crosspost to is
alt.starfleet. Why? No reason, that's just another part of Kibology! Also,
new users occasionally stumble in and ask "Who is Kibo" and "What is
Kibology" and other such questions. NEVER give them a straight answer.
That's 90% of the fun of being a Kibologist! Most of the time these
questions end up being long-lasting threads with each post offering a
completely different (and totally incorrect) answer."

From:

http://www.geocities.com/Athens/6270/kibo.html

Do we really want that here?
Signature

~misfit~

RelMark - 28 Jul 2005 22:44 GMT
> "Kibologists crosspost constantly. My favorite group to crosspost to is
> alt.starfleet. Why? No reason, that's just another part of Kibology! Also,
[quoted text clipped - 7 lines]
>
> http://www.geocities.com/Athens/6270/kibo.html

Just wanted to note that, according to that user's home page,
the Kibology page was last updated more than eight years ago.
Much of the information there is obsolete, including at least
part of the quote above.  This doesn't necessarily affect the
validity of your other arguments (that I snipped), of course.

RelMark
~misfit~ - 29 Jul 2005 01:40 GMT
>> "Kibologists crosspost constantly. My favorite group to crosspost to
>> is alt.starfleet. Why? No reason, that's just another part of
[quoted text clipped - 14 lines]
> part of the quote above.  This doesn't necessarily affect the
> validity of your other arguments (that I snipped), of course.

Ok, noted, thanks. I just put Kibology and crosspost into Google and that
was close to the top of the list. In fact I think it *was* at the top of the
list.

How about this, from a little further down the list:

"ARK is, or was (I haven’t been there in a while), known for hysterical
cross-group trolling (as in my own paintball troll from 2002, which is
brilliant if I may say so). Frequently, ARK posters would cross-post a
message to a few relevent groups, hiding ARK down the bottom of the
crosspost list, and post something stupid designed to get people riled up.
Now, before you lump ARK into the same vein as the SNUH or other trollers,
let it be known that the purpose of ARK trolling is not to start flame wars
or get people incensed about a particular topic. No. ARK trolls are much
more sublime, and the sole intent of an ARK troll is to draw out the idiots
who like to feel superior by correcting someone on the internet. Nothing is
sweeter than seeing someone write out a long, haughty reply to a Usenet post
and knowing that said know-it-all is being trolled. Also, a common tactic to
keep fish on the line is to tell them to stop top-posting because it’s
against their ISP’s terms of service, that always gets them screaming."

That's from: http://www.steveospage.com/blog/index.php?pb=1&p=999 and is
dated Feb '04.
Signature

~misfit~

RelMark - 30 Jul 2005 02:46 GMT
<snip>
> Ok, noted, thanks. I just put Kibology and crosspost into Google and that
> was close to the top of the list. In fact I think it *was* at the top of the
> list.

A quite reasonable choice, then.

> How about this, from a little further down the list:
<snip quote>
> That's from: http://www.steveospage.com/blog/index.php?pb=1&p=999 and is
> dated Feb '04.

That seems to match a bit more closely what I've seen from a.r.k.

RelMark
~misfit~ - 27 Jul 2005 03:16 GMT
> I'm rebuilding my MF Sorc. Unfortunately I lost all her gear. If you
> have any of the following I'd be appreciative:
> Change Guard gloves

I think so, I'll check and put on same mule mentioned in email.

> MF Ammy (I could trade you a +3 PnB/35% MF one in return)

I don't even have a 35% MF ammy. How good can you get? The best I have is
33%.

> Wizzardspike (I had a bunch of them but must have traded/given them
> all away)

Yeah, I think I have one. It will be on the mule later if I do.

> Gheeds charm (lost both of mine with the 2 Sorcs)

I still haven't found a Gheeds myself. I found heaps in SC.

I still owe you. I put the gems for that eth Harley on that mule, let me
know what else you want.

Thanks buddy.
Signature

~misfit~

Mark - 28 Jul 2005 03:05 GMT
>> MF Ammy (I could trade you a +3 PnB/35% MF one in return)
>
> I don't even have a 35% MF ammy. How good can you get? The best I have is
> 33%.

I think 35% is the best on a blue. I lost a 35% MF/20% resist all on my
MFer. Other than the one above the best I have is 14% with some resists.

>> Wizzardspike (I had a bunch of them but must have traded/given them
>> all away)
>
> Yeah, I think I have one. It will be on the mule later if I do.

Thx much, 17 more levels till I can use it now.

>> Gheeds charm (lost both of mine with the 2 Sorcs)
>
> I still haven't found a Gheeds myself. I found heaps in SC.

I should have had the second one muled away. But till recently the Mage was
my highest level. So I gave her the second Gheeds to go with that runeword
bow so she could be my designated gambler. It was nice to get ammies for
40k.

> I still owe you.

Nope, you don't owe me anything. If anything, pay the good deed forward.

Regards-
Mark

Bongo-Fury
Sliver - 28 Jul 2005 05:30 GMT
>>> MF Ammy (I could trade you a +3 PnB/35% MF one in return)
>>
[quoted text clipped - 3 lines]
> I think 35% is the best on a blue. I lost a 35% MF/20% resist all on my
> MFer. Other than the one above the best I have is 14% with some resists.
<snip>

I got one with 48% so I think it can go as high as 50.

Signature

In a World full of Insanity
Here I Stand.
Sliver

Alex Holtz - 28 Jul 2005 06:25 GMT
> I got one with 48% so I think it can go as high as 50.

50% is indeed as high as it goes.
40% is the highest on a ring, if someone is interested in that
information.
~misfit~ - 28 Jul 2005 08:45 GMT
>> I got one with 48% so I think it can go as high as 50.
>
> 50% is indeed as high as it goes.
> 40% is the highest on a ring, if someone is interested in that
> information.

I am always interested in definitive information, thanks.
Signature

~misfit~

 
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