
Signature
If in doubt, hit with axe.
> "Ruben-P" <ruben.pastian@gmail.com> had this idea for a movie:
>
[quoted text clipped - 5 lines]
> off/reboot/connection terminate (i.e. pull plug out of the wall). It was
> this little tidbit that put paid to any ideas I ever had of solo HC.
Did we try the ctrl+alt+del? I can't remember. IIRC if you ctrl+alt+del
out or alt+f4 its a bit quicker.
short
Stephen van Ham - 26 Apr 2005 21:26 GMT
"short" <shorts@zoominternet.net> had this idea for a movie:
>> >alternative would be Control+Alt+Delete, but sometimes it takes b'net
>> >several seconds to disconnect you
>> Is this different in HC mode? Because short and I have done testing on
>this
>> in SC mode, and it was taking battle.net *45* seconds to detect a power
>> off/reboot/connection terminate (i.e. pull plug out of the wall). It was
>> this little tidbit that put paid to any ideas I ever had of solo HC.
>Did we try the ctrl+alt+del? I can't remember. IIRC if you ctrl+alt+del
>out or alt+f4 its a bit quicker.
Hmmm, I think we tried alt-F4 and you told me it was the same speed.
Oooh, well, I suppose ctrl+alt+del speed is going to depend on the OS, for a
start. I know it takes me a few seconds of fumbling around in XP to get into
the shutdown option from there. We should test alt-F4 again, by the sound of
it.
The speed of timeouts on dropped connections is the biggy for me, though. 45
seconds to figure out the client is no longer there? Unacceptable. What
I've also found recently with all the crapola happening with NZ internet at
the moment is *Save and Exit* isn't always a reliable way to exit, either.

Signature
If in doubt, hit with axe.
> "Ruben-P" <ruben.pastian@gmail.com> had this idea for a movie:
>
[quoted text clipped - 6 lines]
> off/reboot/connection terminate (i.e. pull plug out of the wall). It was
> this little tidbit that put paid to any ideas I ever had of solo HC.
Nope, as far as connection specifics are concerned, softcore and hardcore
are identical. That was why I indicated the several second delay when you
just shut down the process, either by a key combination, shutting off the
computer, or unplugging the internet connection. In most cases all that
will get you is not having to witness your character getting slaughtered :-(
In a way, I can understand this. If you exit with the designed in command
sequence, ASSUMING THAT YOUR CONNECTION IS STILL ACTIVE, then b'net can
respond immediately, save your character's information, and exit promptly.
Without that command sequence, they have to have a fairly long period of no
communication before the sever saves and boots your character. If that
period was set too short, players would often get booted even with a
momentary lag connection, which would lead to many complaints. Due to the
nature of the internet, most, if not all, of us suffer lag spikes from time
to time. I sympathize with those whose connections are most prone to that
problem.
Ruben
royls@telus.net - 27 Apr 2005 18:48 GMT
>> "Ruben-P" <ruben.pastian@gmail.com> had this idea for a movie:
>>
[quoted text clipped - 20 lines]
>period was set too short, players would often get booted even with a
>momentary lag connection, which would lead to many complaints.
But surely it would not be that big a deal to use different delays for
booting SC and HC chars. Nobody is going to be playing HC with a
severely laggy connection anyway, so why not boot HC chars after a few
seconds? It would save a lot of quill rat deaths.
-- Roy L
Stephen van Ham - 28 Apr 2005 02:17 GMT
"Ruben-P" <ruben_ptREMOVE@hotmail.com> had this idea for a movie:
>In a way, I can understand this. If you exit with the designed in command
>sequence, ASSUMING THAT YOUR CONNECTION IS STILL ACTIVE,
Hehe. Many a time I hit the mega spike and immediately hit save and exit,
but of course, by that time it's already too late.
I think misfit and I should form a party to storm the gates of Telecom HQ!
BOSS KILL GOGO!!!1!~
>then b'net can respond immediately, save your character's information, and exit promptly.
>Without that command sequence, they have to have a fairly long period of no
[quoted text clipped - 4 lines]
>to time. I sympathize with those whose connections are most prone to that
>problem.
I agree that making the "timeout delay" too short would have people
complaining. But more than, say, 5-10 seconds of inactivity from the client
is surely a sign of something afoot, and the server should remove the player
from the game at that point. Having a 45 second delay serves no real purpose
whatsoever, other than to annoy me (not that this isn't a worthy goal...)
;-)

Signature
If in doubt, hit with axe.
~misfit~ - 28 Apr 2005 02:41 GMT
> "Ruben-P" <ruben_ptREMOVE@hotmail.com> had this idea for a movie:
>
[quoted text clipped - 7 lines]
> I think misfit and I should form a party to storm the gates of
> Telecom HQ! BOSS KILL GOGO!!!1!~
I'm in! Just give me the time, name and pass and I'll be there. :-)
--
~misfit~