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> missing something in MPQView. If it doesn't work either, there's something
> strange going on. No idea what it could be, but it'd suck. -_-
WOoooooooooooooooooooooooooooooooooT!
I used the one you suggested Sjoerd, MUCH easier. I read the Idiot's Guide
and it suggested changing key stacks. I thought to myself, "How am I gonna
test that?", so I changed the gambling price of ammys. Boom. I made a mod.
Now then...the fun begins.
What I'd like to do from here is solicit ideas for the following:
Uniques (full package, not just a name or an ability)
Runeword Sets
You may want to read the earlier thread to see my ideas thus far.
Some background on the mod. It was originally going to be called Amazing
Generosity Diablo, and I was going to bump up treasure classes, increase
monster density, double monster life, and have fun. I'm still going to do
that, but I want to try and change some stuff. Can I change Baal's name to
B1FF? And Meph to Hell's Gaurdian? and Diablo to TOSfan182? (See where I'm
going here?) I want to make this the ultimate AGD mod for relieving tension
from griefers. Possibly even change NPC names to AGD regs...Warriv would be
short, as he stands by the stash. Cain would be mickey, cos he knows
everything. Am i looking at hacking DLLs here? I don't want to do that.
So basically, I'm looking for powerful stuff with powerful drawbacks, and
also early items that make the first few levels surviveable. Is it possible
to let characters start with a unique?
Also anyone who wants to help with donations of time, let me know. We would
have to meet up on a messaging service and brainstorm.

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EvilBill - 28 Jan 2005 15:15 GMT
Chris Lansdell <clansdell@nf.sympatico.ca> typed as if devouring a
plate of spoo:
> Some background on the mod. It was originally going to be called
> Amazing Generosity Diablo, and I was going to bump up treasure
[quoted text clipped - 5 lines]
> even change NPC names to AGD regs...Warriv would be short, as he
> stands by the stash. Cain would be mickey, cos he knows everything.
Lysander could be me, since I'm nearly deaf too ;)

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Jack of Hearts of the Eeeevil Trek Cabal (TINC)
ald - 28 Jan 2005 18:08 GMT
>Is it possible
>to let characters start with a unique?
I don't know about *starting* with uniques, but it's obviously pretty
easy to let Corpsefire drop them, since quite a few mods do that.
ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
SjoerdH - 28 Jan 2005 18:36 GMT
>>Is it possible
>>to let characters start with a unique?
>
> I don't know about *starting* with uniques, but it's obviously pretty
> easy to let Corpsefire drop them, since quite a few mods do that.
I don't know either, but I know another alternative. :-) Give the player
two 'special' non-unique items that can be cubed to a unique.
Nezermontias does this, giving the player two soul shards which cube to
a unique charm.