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OT - World of Warcraft impressions, so far.

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Stephen van Ham - 22 Dec 2004 00:08 GMT
Following are my impressions of the game after about 35 hours /played across a
number of characters.   That's over the first 3-4 days of having the game.
It that's not an indication of the "pull" of the game, I don't know what is.

In a nutshell: so long as one isn't expecting WoW to be Diablo 3 in terms of
style and design philosophy, there's a lot to like and a lot to see in WoW,
and right now, I have absolutely zero intent right now to play LOD again.  

And now, the somewhat longer version...

First up, getting the beast installed off the 4 game CDs took about 3-4 hours.
The reason for this was, in addition to the straight out CD install, I also
had to do a large driver update, and then upon connecting to the WoW servers,
immediately got a 19 MB WoW patch update foisted on me, over all a dial up
connection (painful, to say the least).   Right now there's an additional 40
MB patch download coming down the pipe as I write this.   Once past the patch
download hassles, the game seems to run just fine over a dial up connection,
on a PC with 512 MB of RAM and a relatively old Geforce 3 graphics card.

Graphically, the game is pretty damned impressive, in a quint sort of way.
It kind of reminds me of Sierra's Quest for Glory title from years gone by,
just on a much sharper, larger scale.  And I've only explored the first zone
so far.   The style of graphics is heavy on the "cartoony" site of things, and
the 3-D graphics seem to be have fairly low polygon counts (for the lay
person, this means structures tend to look a little "chunky" around the
edges), but even so, it works very well.   The environments themselves are
pretty interesting.   In the first human zone alone (the race you pick for
your character determines your starting zone/map), you get a couple of quint
little settlements, a couple of farms, a logging encampment, lakes, rivers,
forest lands, some "castle" like structures, and lots of low level cannon
fodder to generally maul, whallop, fry, slice, dice or, in many cases, run
away from.   Wandering into the human city of Stormwind for the first time got
an "oooh, ahhh" out of me, especially when I noticed that a bell chimes of the
passing hour.   Since I'm playing on an East coast server, the time cycles
within the world follow eastern US time zone... if I log in to play around
lunch time here, the world itself is just darkening into early evening, and
mimics real time, minute by minute.   I don't really know how WoW compares to
other MMORPGs, but overall, it feels "worldy" enough to me, and makes LOD look
a little shallow in comparison.

In addition to starting a few human characters, I've also had a dabble with
the Night Elf and Dwarf side of things.   These races start off in entirely
different world locations.   The Night Elf starting region has a kind of
warped woodlands theme to it, while the dwarves start in a winter wonder land
region.

Creatures encountered so far in this handful of "zones" (and the game has
dozens more zones than I haven't seen yet), include various breeds of kobolds,
wolves, bears, giant spiders, bandits, various gremlin and troll like beings,
and the evil murloc, a maniacal, somewhat fish-like race of humanoids (top
marks to these guys for having the most overly dramatic death animations so
far)

Favourite character class so far - the rogue.   Now, the rogue in WoW is very
much in the old school dungeons and dragons mold.   Rather than being a ranged
attacker extraodinaire (there's a separate class the for that, the hunter, but
I haven't played that one yet), she's a canny melee fighter (with some
throwing skills as secondary), complete with charge up and finisher like moves
(reminiscent of the assassin in LOD, but without the keyboard gymnastics), and
stealth abilities, such as pick pocket and back stab.   These are fun as heck,
I have to say, and a very pleasant change from the pretty much hack and slash
mode of LOD.   Sure, the rogue can dish it out with the best of them in that
carnage department, but it's nice to have other options.   As an example, I
was quite successfully able to complete one quest (investigate a mine) without
killing a single foe - I simply engaged stealth mode and crept into the place
to have a look around, and then crept back on, and have had find tracking
boars and bears around and giving them a good old back stabbing.  

And on the subject of quests, well, I'm not sure if I entirely like them, so
far, but I must insert a disclaimer here that I've really only scratched the
surface of the game.  Maybe things get better later and the story of the game
will start to open itself up more.   Granted, there are a lot of quests to do,
and it's entirely up to the player to decide which ones to do and which ones
to ignore, and the experience rewards for many of them make them a fast(ish)
way to gain level ups, but too many of them have a "fedex" feel to them - go
here, talk to one guy, go somewhere else, talk to another guy, or go here,
kill X of these and retrieve Y of a special kind of item, go here, talk to
some guy to complete the quest, and so on.

Don't go into this game expecting LOD style rate of advancement, in fact,
don't go into the game expecting LOD-style *anything*.   The general pacing of
combat is slower than LOD, and you don't even get to choose where to allocate
your stat points on getting a level up, for example, it's all done for you.
Also,  you don't even get to start having much control about your character's
development until level 10.   It seems the focus is more on following the
story and experiencing the world than it is upon items and builds and all that
stuff.   I liken WoW to being more of a "world system" whereas Diablo 2 and
LOD are more of a "combat system", if that makes sense.   WoW feels a lot like
an old school adventure game with RPG elements and a huge game world.

Okay, back to rate of advancement... while the first half dozen level ups
occur pretty quickly, after that it slows down pretty fast.   My two highest
level characters are showing a total of around 30 hours played to get level 10
and 12 respectively.   Admittedly I'm a complete noob who probably spends far
too much time blundering around checking things out instead of focusing on
progressing (and far too much time recovering his body, hehe), but still, it's
much, much slower than Diablo 2 and its expansion.   It makes sense, though.
Blizzard don't want you finishing everything and seeing everything in the
first couple of weeks... they want to extract as many monthly charges out of
you as possible.   But, so long as the journey is interesting and you know
what you're getting yourself in for, I don't see this as a problem.

Apparently some people *did* manage to attain level 60 (the current level cap)
within the first 10 or so days of play, but one would suspect these are
ex-beta testers who do just what they need to do to advance through the game
based on past play experience, without stopping to smell the roses.   They
probably play quite a number of hours per day, too.   like, all the time.

The general philosophy of the game seems to be that of non-linear linearness,
at least so far.   What do I mean by that?    Well, within the starter zones,
you find various locales (sort of sub-zones) populated by goons with a few
narrow spread of levels.   For example, in the human starter zone, you face
level 1-3 kobolds and wolves, then further out there's level 3-4 bandits,
level 4-5 wolves, then further out there's spiders and bears in the 6-9 range,
and so on.   But while it seems you can go anywhere you want at any time,
there's somewhat of a limit to how comfortably you can explore unless you're
in a party, since your success against the enemies is tied a lot to levels,
and force of numbers definitely counts for something.   For example, while a
level 5 character can pretty much defeat a singular level 5-6 enemy, take on a
level 7 or higher enemy, and things can get hectic (especially if you're a
melee character that doesn't get to soften a foe up before it gets into melee
range).   And if you end up facing *more* than one enemy of this level at once
(and given that fresh enemies will occasionally "spawn" in right beside you,
this can sometimes happen through no fault of your own), you may well end up
respawning at one of the grave sites, all ready for a corpse recovery run.
:-)

I probably died more times in the first 2 days of playing WoW than I did in
the last two *years* of playing LOD, simply becuase I'm too impatient and want
to keep wandering around into new areas instead of grinding things out in the
safer areas amassing level ups.   This part of the game might be a real
turnoff for some, and I have to admit, I almost gave up early on, simply
because I wanted to head out and explore the lands but felt like the game
wanted to force me to play it on its terms.   I'm guessing (hoping) that once
I level up some more and gain some more power, I'll get a little more
flexibility in where I can go.

Grouping is, well, wicked cool.   :-)   I grouped up with 3phase and friend
last night and we headed out for a raiding expedition on a murloc village that
had been a bit too tough for me to take on alone at the time.   Lots of
carnage ensued, a real blast.   Also, you can sort of group up with random
people without actually grouping - run around, see some having trouble, run
up, "buff" them with healing or other spells or wade into melee range to help
out, and then be off on your way once you're done.   You won't get an
experience for these sorts of things, but it's fun, and the world feels quite
alive.

The interface of the game is pretty decent.   You can bind your special skills
to your action bars in whatever way you want, and use hotkeys to invoke them
as you'd expect.   The screen itself is nicely laid you, and things like your
character sheet and inventories can be opened up and positioned wherever you
want them, and will stay there.   The automaps mark the positions of your team
mates as little circles, so if you lose track, a quick peek at the automap
will tell you which way to go to get to them, even if they're on the other
side of the zone.   The little popup windows for configuring your friends
list, checking guild status, etc are nicely done, and there's a nice
implementation of the "/who" command included, allowing you to get a list of
all the players in your current zone, any zone on the server, matching a
certain name wildcard, level bracket, etc.  My only real complaints so far
would be that the movement of your character can only be controled by the
keyboard (unless I'm missing something here), and that the chat window text
starts off in a tiny sized font (which is painful, but easily changed once you
figure out how to do it.  :-)

Emotes are fun.   It's cool (there's that word again) to meet up with people
in a settlement and start dancing, and you can laugh, do the chicken walk, and
all sorts of other silly things.   :-)

Last up, the trade professions are pretty cool.   In addition to your chosen
class (which determines your basic "makeup" in terms of abilities, either ones
you start with or ones you acquire from class trainers, or buff further with
talent points later on), you can pick up any number of professions such as
fishing, skinning, leather working, mining, etc.   There's nothing like
kicking back for a spot of fishing in crystal like or the canals in Stormwind
as a nice change of pace.   :-)   Although apparently they've nerfed fishing
in the new patch, boo.

Overall, Blizzard have managed to do a little better with his new game then
I'd expected.   Top marks.
flame_thrower - 22 Dec 2004 01:21 GMT
first let me say i was waiting for one of these. glad i didn't have to post
a ping: WoW players. second I apparently have the minimum requirements but I
still ain't running it on this system. Third things have changed and I may
be able to get my new pc in a few weeks and do a trial of the game. Now I
shall read on.

> Following are my impressions of the game after about 35 hours /played across a
> number of characters.   That's over the first 3-4 days of having the game.
> It that's not an indication of the "pull" of the game, I don't know what is.

say what? Oh you fat fingered the "t". Okay signs say you like it.

> In a nutshell: so long as one isn't expecting WoW to be Diablo 3 in terms of
> style and design philosophy, there's a lot to like and a lot to see in WoW,
> and right now, I have absolutely zero intent right now to play LOD again.
>
> And now, the somewhat longer version...

I'll read that during the next set of commercials
~misfit~ - 22 Dec 2004 11:22 GMT
Hmmm, <notices the crosspost> Didn't know that happened much.

Stephen, as much as I like you, if you keep this up I'm going to have to
come down Wellington way and kill you. I cannot afford two copies of this
game and two subscriptions. I'm on an invalid's benefit and Shady is a
student and we ate dirt for a month to buy our second LOD CD set.

It sounds like a great game. Now, has anyone started a WoW NG? If not, why
not?

:-)
--
~misfit~
chainbreaker - 22 Dec 2004 12:54 GMT
> Hmmm, <notices the crosspost> Didn't know that happened much.
>
[quoted text clipped - 8 lines]
>
> :-)

The alt.games.warcraft group seems to suffice quite nicely.  It's a WoW
group almost completely.

There may be an alt.games.wow or alt.games.worldofwarcraft group down the
road, but there doesn't really seem to be much need.

Signature

chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.

Desktop - 22 Dec 2004 14:20 GMT
> The alt.games.warcraft group seems to suffice quite nicely.  It's a
> WoW group almost completely.
>
> There may be an alt.games.wow or alt.games.worldofwarcraft group down
> the road, but there doesn't really seem to be much need.

There's an alt.wow-sucks on my news server, but it's empty. :-)

desktop at home dot se
short - 27 Dec 2004 14:30 GMT
> Hmmm, <notices the crosspost> Didn't know that happened much.
>
[quoted text clipped - 9 lines]
> --
> ~misfit~

Heh, if you need more dirt while you're saving for the game, just let me
know.  If I send it to you, it will save my kids the trouble of eating it.

short
SunBae - 27 Dec 2004 14:54 GMT
I'll be testing out a new beta "Wish" after Jan 1st.  Will let you know
about it.  It is supposed to allow 10,000 players on same server.

>> Hmmm, <notices the crosspost> Didn't know that happened much.
>>
[quoted text clipped - 15 lines]
>
> short
~misfit~ - 27 Dec 2004 15:24 GMT
>> Hmmm, <notices the crosspost> Didn't know that happened much.
>>
[quoted text clipped - 14 lines]
> me know.  If I send it to you, it will save my kids the trouble of
> eating it.

Actually we are running low on dirt. :-)
--
~misfit~ Who had Eye-Fillet steak for dinner, a rare treat.
short - 27 Dec 2004 16:00 GMT
> >> Hmmm, <notices the crosspost> Didn't know that happened much.
> >>
[quoted text clipped - 18 lines]
> --
> ~misfit~ Who had Eye-Fillet steak for dinner, a rare treat.

You know what, I'll do you one better.  I'll keep all the Cheerios and
Graham Cracker crumbs and send you some of them instead of the dirt.  You
should get a bit of nutrition, and a better taste.

Less recipe options maybe, but more taste :o)

short
~misfit~ - 27 Dec 2004 23:11 GMT
>>>> Hmmm, <notices the crosspost> Didn't know that happened much.
>>>>
[quoted text clipped - 22 lines]
> Graham Cracker crumbs and send you some of them instead of the dirt.
> You should get a bit of nutrition, and a better taste.

Coo, thanks. Dirt does get a bit grity after a while.

> Less recipe options maybe, but more taste :o)

Yeah, no mud pie. <g>

Seriously, even if we had two copies of the game the dirt-eating would have
to be on-going to pay the monthly fees. Just not an option when I'm about to
start another hire-purchase agreement as the vacuum cleaner is coming to the
end of it's 25-year life (the hose is no longer attached, the machine still
works perfectly. (Let's hear it for Electrolux!!) but the plastic fittings
have degraded) and I noticed a bare wire (insulated but visible) in the
electric blanket when I made the bed the other day. Also, I figure if I'm
going to get two things I might as well get three and get a scanner/printer
combo as well. Then I can finally get rid of this 40-pound lump off my desk
(Scanner) and the SCSI card out of my PC.

It's amazing, I have a tiny income but can go to the local appliance shop
and get up to $6K worth of gear on Hire-Purchase if I need it. They ran a
credit-check on me and I have a Standard and Poors rating of 'A+/strong'. I
told the woman behind the counter that it was ludicrious that they would
give me up to $6K's worth of gear on my income. She just said "You don't get
an A+/strong with Standard and Poors by not paying your bills." She's right
I guess, I've *always* paid the bills, even if it means eating dirt. Man I
had trouble getting Shady out of that store when she heard that I/we could
get that much credit. She was walking towards the wide-screen TVs with that
glazed look in her eyes that you only ever see in the eyes of women who are
about to get a retail-therapy fix. <dons flame-proof suit>.
--
~misfit~
ald - 30 Dec 2004 10:06 GMT
>It's amazing, I have a tiny income but can go to the local appliance shop
>and get up to $6K worth of gear on Hire-Purchase if I need it. They ran a
>credit-check on me and I have a Standard and Poors rating of 'A+/strong'. I
>told the woman behind the counter that it was ludicrious that they would
>give me up to $6K's worth of gear on my income.

>~misfit~

Tell me about it ;-) When I went on-line to get auto insurance, the
company I bought from decided I had "better than average" credit. I've
never heard of no credit being called better than average before ;-)

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
~misfit~ - 30 Dec 2004 14:47 GMT
>> It's amazing, I have a tiny income but can go to the local appliance
>> shop and get up to $6K worth of gear on Hire-Purchase if I need it.
[quoted text clipped - 8 lines]
> company I bought from decided I had "better than average" credit. I've
> never heard of no credit being called better than average before ;-)

LOL. Apparently my credit rating is in the top 10%!! I guess that's what you
get for being really meticulous about meeting payments. 43 years old and
never missed a payment on anything.
--
~misfit~
ald - 30 Dec 2004 16:27 GMT
>LOL. Apparently my credit rating is in the top 10%!! I guess that's what you
>get for being really meticulous about meeting payments. 43 years old and
>never missed a payment on anything.
>--
>~misfit~

That's a *much* better track record than I have. AAMOF, I was just
awakened by my cell phone company sending me a message that if I don't
pay them they will turn off my service (at $15 per month, I have a
tendency to ignore it until they threaten this).

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
~misfit~ - 30 Dec 2004 21:51 GMT
>> LOL. Apparently my credit rating is in the top 10%!! I guess that's
>> what you get for being really meticulous about meeting payments. 43
[quoted text clipped - 6 lines]
> pay them they will turn off my service (at $15 per month, I have a
> tendency to ignore it until they threaten this).

My parents did a good job in that area of my upbringing (and most others if
I do say so myself). They actually wouldn't get HPs and one of Dad's
favourite sayings was "Never a borrower or a lender be". They believed that,
if you couldn't afford to buy it you did without. The only exception was
when they needed a "new" car (they were very poor), they'd pay that off,
each payment at least a week before it was due.

The imprinted me so well that, 43 years later, it still stands me in good
stead. I'm glad that they are agnostics and not religious zealots or I'd be
preaching to y'all now. :-) .
--
~misfit~
chainbreaker - 22 Dec 2004 13:02 GMT
> Following are my impressions of the game after about 35 hours /played
> across a number of characters.   That's over the first 3-4 days of
[quoted text clipped - 19 lines]
> on a PC with 512 MB of RAM and a relatively old Geforce 3 graphics
> card.

Good writeup, Steve.  :-)

Blizzard's cheap-assed patching download client is the only thing I've found
about this game that I really don't like.  It took me over 4 hours to get
the patch over a fast cable connection.  That's ridiculous.

With their sorry setup they should have smaller patches more often--but the
best thing they could do would be either to change what they're doing, or
mirror the patch to some places where you wouldn't have to spend all night
trying to get it.

And as quick as I can get my druid to level 20 and finish her next set of
class quests, she's heading your way.

Signature

chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.

Shane MacIntyre - 22 Dec 2004 13:52 GMT
> Blizzard's cheap-assed patching download client is the only thing I've
> found
[quoted text clipped - 8 lines]
> And as quick as I can get my druid to level 20 and finish her next set of
> class quests, she's heading your way.

Are you talking about th emost recent patch? I got it in about 10 minutes.
chainbreaker - 22 Dec 2004 14:41 GMT
> Are you talking about th emost recent patch? I got it in about 10
> minutes.

Yep, and consider yourself lucky.  If my download had consistently been at
the higher rates I saw, I'd probably have had it in ten minutes or less,
too.

But as it was, it was wrought with disconnect after disconnect.  At the
times I was actually downloading it was pretty quick, and at one point got
about half the patch in just a few minutes.  It just didn't last.

Signature

chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.

~misfit~ - 22 Dec 2004 13:57 GMT
>> Following are my impressions of the game after about 35 hours /played
>> across a number of characters.   That's over the first 3-4 days of
[quoted text clipped - 26 lines]
> 4 hours to get the patch over a fast cable connection.  That's
> ridiculous.

Unbelieveably slow huh? Went to have a LAN game of Warcraft III with shady
tonight and I had to patch my install as she'd connected to Bnet at some
stage recently and we got the "Incompatible versions" message. I have ADSL
and get up to 35-40KB/s downloads. This was running at 3KB/s and took over
an hour. We didn't play in the end, shady had to go to bed she was so bored
waiting. Took an hour, should have taken less than 10 minutes. (Ver 1.11 to
1.17 I think).
--
~misfit~
Stephen van Ham - 22 Dec 2004 19:39 GMT
My my, doesn't "chainbreaker" <noone@nowhere.com> look good in that
trenchcoat:

>Blizzard's cheap-assed patching download client is the only thing I've found
>about this game that I really don't like.  It took me over 4 hours to get
>the patch over a fast cable connection.  That's ridiculous.

It is.   Very.   I gave up after a while and went searching around the forums,
and found mention of a mirror site, and ended up downloading from there at
around 4-5 times the download speed.
tcells - 28 Dec 2004 23:45 GMT
> My my, doesn't "chainbreaker" <noone@nowhere.com> look good in that
> trenchcoat:
[quoted text clipped - 6 lines]
> and found mention of a mirror site, and ended up downloading from there at
> around 4-5 times the download speed.

great can you email the url for next time pls?
Marshall - 29 Dec 2004 00:04 GMT
 >>and found mention of a mirror site, and ended up downloading from there at
>>around 4-5 times the download speed.
>
> great can you email the url for next time pls?

http://files.filefront.com/World_of_Warcraft_v121_Patch/;3776345;;/fileinfo.html

   -Marshall
tcells - 29 Dec 2004 00:43 GMT
>   >>and found mention of a mirror site, and ended up downloading from there at
> >>around 4-5 times the download speed.
> >
> > great can you email the url for next time pls?

http://files.filefront.com/World_of_Warcraft_v121_Patch/;3776345;;/fileinfo.html

thx, hopefully it will be easy to navigate come next patch.
3phAse - 22 Dec 2004 13:58 GMT
<snip>
> Favourite character class so far - the rogue.

I've got a feeling the rogue will be nerfed at some stage.. everyone is
talking about how strong they are in PvP and PvE. Whether this is fact or
fiction I don't know but if enough people whine at Blizz...
... so stop talking up the rogue! :)

>As an example, I
> was quite successfully able to complete one quest (investigate a mine)
[quoted text clipped - 3 lines]
> to have a look around, and then crept back on, and have had find tracking
> boars and bears around and giving them a good old back stabbing.

Stealth sounds awesome, (fargo mine was a PITA for me) herb gatherers/miners
will love it.. you can wander straight into higher level areas, grab the
goods and leave without worrying about getting scratched.
Also, watching that video of stealthed undead rogues just walking straight
up chars and knifing them without them having any idea... oops I'm starting
to talk up the rogue. hehe.

> And on the subject of quests, well, I'm not sure if I entirely like them,
> so
[quoted text clipped - 13 lines]
> kill X of these and retrieve Y of a special kind of item, go here, talk to
> some guy to complete the quest, and so on.

Yup.. especially that early human quest between the farms, sheesh!

<snip>

> Okay, back to rate of advancement... while the first half dozen level ups
> occur pretty quickly, after that it slows down pretty fast.   My two
[quoted text clipped - 7 lines]
> it's
> much, much slower than Diablo 2 and its expansion.

Ditto! I'm the one of those catching Gryphon rides or jumping on ships to
distant lands instead of completing quests or actually killing anything.

<snip>
> I probably died more times in the first 2 days of playing WoW than I did
> in
[quoted text clipped - 3 lines]
> the
> safer areas amassing level ups.

I died about 6 times trying to complete a quest as a Night Elf against an
Elite monster.. and this is a level 8-10 quest. One that would certainly
qualify as a "Party" quest.

> Grouping is, well, wicked cool.   :-)   I grouped up with 3phase and
> friend
[quoted text clipped - 10 lines]
> quite
> alive.

Yup, I'm still learning the interface as you may have noticed :) but the
party dynamics are enjoyable. I think some quests/instances will almost
certainly require a party to complete. As you've said, it is very different
to Diablo but there is a kind of deja vu feeling I get about some aspects of
the game.

<snip>
> My only real complaints so far
> would be that the movement of your character can only be controled by the
[quoted text clipped - 3 lines]
> you
> figure out how to do it.  :-)

I'd add that it would be nice to be able to chat while running for long
distances. Oh.. I love the fact that you can run and look over your shoulder
or just look at the great scenery... Warning: this sometimes leads to
running into trees, fences or beasts.

It would also be nice to be able to fish with the keybord only... come to
think of it, that's probably just a quick keybind edit away. Then I could
have a beer while fishing... now I just have to get my recliner in front of
the computer and I'm set.  :D

<snip>
>apparently they've nerfed fishing in the new patch, boo.

Damn! My Priest was just getting very proficient at Fishing, a nice little
money earner and very relaxing. :)  well... it "was" a nice little money
earner.

> Overall, Blizzard have managed to do a little better with his new game
> then
> I'd expected.   Top marks.

The world feels so huge at the moment I guess that may change when I have
levelled a bit.
But it also has those little things that catch the eye... butterflies in
Elwyn forest, seasonal additions like snowballs and fireworks that you can
buy and use, (Had a snowball fight in Stormwind with about 20 people), the
Orcs and Dwarves have Christmas trees up, the "real-time" clock and world
effects i.e. sunrise (birds singing, golden glow) bell tolling on the hour
etc.
I'm having a ball.

Great write-up!

cheers,
Stu.
*also love the little Diablo and Zerg pets!
u - 22 Dec 2004 16:17 GMT
"3phAse" <3phAse@electrickery.com> wrote in message
news:41c97d81$0$15016$5a62ac22@per-qv1-newsreader-
> I'd add that it would be nice to be able to chat while running for long
> distances.

so, do it!  NumLock will auto-run for you and you can chat away.  Just make
sure you are pointed in a safe direction first.

Anex......Explodeazon, and Cosmos rules as a UI, of course every time there
is a patch you gotta reset it, but I think Blizz is putting in a interface
on/off option somewhere.
chainbreaker - 22 Dec 2004 16:42 GMT
> "3phAse" <3phAse@electrickery.com> wrote in message
> news:41c97d81$0$15016$5a62ac22@per-qv1-newsreader-
[quoted text clipped - 7 lines]
> there is a patch you gotta reset it, but I think Blizz is putting in
> a interface on/off option somewhere.

I suspect Blizzard is working with the Cosmos folks, at least some, since
the UI's had a big patch available each time WoW itself was patched.

And they'd better have it ready, because at this point I don't know if I
could play without it.

Signature

chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.

u - 22 Dec 2004 18:20 GMT
I'm sure their "unofficial" support is probably more than that.  Wouldn't be
surprised if it's some contract developers that did game work for them and
know the interface well and did this as a sideline.  Well, maybe that isn't
it, or they would be charging for it.  Still, very cool that Blizz is
willing to offer such collaboration with user mods.  I mean, when is the
last time you saw THAT from Blizz?

Anex.....Explodeazon, kinda spooks me now that I think about it.

>> "3phAse" <3phAse@electrickery.com> wrote in message
>> news:41c97d81$0$15016$5a62ac22@per-qv1-newsreader-
[quoted text clipped - 13 lines]
> And they'd better have it ready, because at this point I don't know if I
> could play without it.
Stephen van Ham - 22 Dec 2004 19:47 GMT
My my, doesn't "3phAse" <3phAse@electrickery.com> look good in that
trenchcoat:

>Stealth sounds awesome, (fargo mine was a PITA for me) herb gatherers/miners
>will love it.. you can wander straight into higher level areas, grab the
>goods and leave without worrying about getting scratched.
>Also, watching that video of stealthed undead rogues just walking straight
>up chars and knifing them without them having any idea... oops I'm starting
>to talk up the rogue. hehe.

It's cool!   I decided to have a peek around Westfall last night, but then I
noticed the various goons that loitered with intent along the roadside were in
the 12-17 range, and there was one big cluster of level 12's right at the
beginning.  So being a little level 12 all alone, I activated Stealth mode and
snuck halfway down the zone to the little tower on the hill.   Then after a
chat with the NPC's, I got to take my first gryphon ride.

>Yup.. especially that early human quest between the farms, sheesh!

It's a shame the hearthstone only works one way.

>Ditto! I'm the one of those catching Gryphon rides or jumping on ships to
>distant lands instead of completing quests or actually killing anything.

tcells was on last night playing a Night Elf, and he asked me if I could get
to his start zone.   My reply, of course, that I wasn't even on the right
continent.  >-)  I could have used a ship right about then.   I did have a
tiny widdle Night Elf of my own (although only level 3, he was level 8), but I
grabbed her and we wenting hunting spiders and these dinky little elemental
fiends together.

>I'd add that it would be nice to be able to chat while running for long
>distances. Oh.. I love the fact that you can run and look over your shoulder
>or just look at the great scenery... Warning: this sometimes leads to
>running into trees, fences or beasts.

It's just a good thing that you're not penalised for jumping off the edges of
tall towers, or taking nose dives off mountains.

>It would also be nice to be able to fish with the keybord only... come to
>think of it, that's probably just a quick keybind edit away. Then I could
[quoted text clipped - 7 lines]
>money earner and very relaxing. :)  well... it "was" a nice little money
>earner.

Apparently the change is designed to combat bots.   I guess nothing changes.
flame_thrower - 22 Dec 2004 21:05 GMT
> Apparently the change is designed to combat bots.   I guess nothing changes.

f.cking blizzard - you are paying monthly they shouldn't have to "balance"
around bots. Code around them and shut down sites. They should only allow
straight character selling like evercrack
Luc The Perverse - 22 Dec 2004 21:08 GMT
> > Apparently the change is designed to combat bots.   I guess nothing
> changes.
> >
> f.cking blizzard - you are paying monthly they shouldn't have to "balance"
> around bots. Code around them and shut down sites. They should only allow
> straight character selling like evercrack

I agree.  I don't see the different between a "bot" and someone who has
their little brother fish for ten hours a day for him, or worse yet! DOES IT
HIMSELF!!!!  hehe

-LTP

:)
flame_thrower - 22 Dec 2004 21:30 GMT
> > > Apparently the change is designed to combat bots.   I guess nothing
> > changes.
[quoted text clipped - 10 lines]
>
> :)

Its xmas break for most schools in the us and some kids are probably doing
just that. I don't know how much of a presence it requires though.
u - 22 Dec 2004 14:45 GMT
I think Stephen and I have the same feelings about the game.  I might add
that there are almost a half-dozen Blizzard semi-supported mods for the user
interface.  These come in VERY handy.  Also, because as Stephen mentioned
different races start in different lands, what you see and feel
"atmospherically" is different too.  Undead start off in a foggy, gray world
with undead critters and just spooky atmospherics overall.  Then you are
into higher levels and you come into arctic zones, savannahs, lush green
forests and water worlds and you're all like "oohhh" and "ahhhh".  The
undead capital of Undercity is visually probably the best capital of all
except possibly the Elven capitol, and I've visited or snuck into all of
them.  (ok, I snuck into the Elven one cause it was the easiest to sneak
into, the other Alliance capitals I had to create a character to see as they
were too well defended)

Don't expect D3, but do expect a very immersive and addictive gaming
experience and lots of constantly upgraded content.  Case and point, for the
holidays they added Christmas trees and lights and Xmas quests with prized
and snowball fights between players in the capitol cities as well as adding
a bunch of new vendors for rare items.  I hate monthly fees, but if I have
to pay one, I expect this kind of content adjustment.

Anex....UndeadRogueazon, now if they could just fix their crappy
patch-uploading client...grrrrr!

> Following are my impressions of the game after about 35 hours /played
> across a
[quoted text clipped - 271 lines]
> then
> I'd expected.   Top marks.
joe d - 22 Dec 2004 16:13 GMT
> Following are my impressions of the game after about 35 hours /played
> across a number of characters.   That's over the first 3-4 days of
[quoted text clipped - 7 lines]
>
> And now, the somewhat longer version...

SNIP

I went looking for this game yesterday and the first three stores I went in
were out of it. However, my local EB had one copy which I bought. So last
night I tried to install it and wouldn't you know it one of the 4 CDs was
bad and had a portion that couldn't be read by any of my computers. EB has
no copies for exchange and doesn't expect any until after the first of the
year. So I have to send the CD back to Blizzard and wait for them to
replace it. Rats!

It's good to hear you like it, but it also is a little frustrating. -joe d
Mad'Doug - 22 Dec 2004 21:05 GMT
On (or around) Wed, 22 Dec 2004 13:08:37 +1300, Stephen van Ham
<svanham@xtra.co.nz> deemed themselves worthy to grace
alt.games.diablo with his/her presence, and uttered.....:

<snip>

Soooo.... trying to ring you to organise I time to see the WOW "demo"
is unlikely to be successful over the next few weeks or so? ;-)

Signature

Mad'Doug

Rehab' is for Quitters

Umbi - 23 Dec 2004 08:38 GMT
Man,
today one of my memory bank is burned!!!! The computer started smelling bad
and bang!
Now I am running only on one bank. I have to get 1 Gb in one slot now. Damn!

Umbi

*umbi

> Following are my impressions of the game after about 35 hours /played
> across a
[quoted text clipped - 271 lines]
> then
> I'd expected.   Top marks.
~misfit~ - 22 Dec 2004 11:18 GMT
> Man,
> today one of my memory bank is burned!!!! The computer started
> smelling bad and bang!
> Now I am running only on one bank. I have to get 1 Gb in one slot
> now. Damn!

And then that slot will probably go bang too. Get a new motherboard. Make
sure you have an adequate power supply.
--
~misfit~
Umbi - 23 Dec 2004 12:30 GMT
Already done that ;) Time for upgrade. Athlon 64 3000+ and a asus k8v se...

:-)

Umbi

*umbi

>> Man,
>> today one of my memory bank is burned!!!! The computer started
[quoted text clipped - 6 lines]
> --
> ~misfit~
Marshall - 24 Dec 2004 04:36 GMT
> Following are my impressions of the game after about 35 hours /played across a
> number of characters.   That's over the first 3-4 days of having the game.
> It that's not an indication of the "pull" of the game, I don't know what is.

It's pulled me in. I was off doing visity-christmasy-shoppity things out of town
the past two days, and all I could think of was getting back here to play some
more WoW. Addiction is a lovely thing... I've missed it so.

> In a nutshell: so long as one isn't expecting WoW to be Diablo 3 in terms of
> style and design philosophy, there's a lot to like and a lot to see in WoW,
> and right now, I have absolutely zero intent right now to play LOD again.  

Ayup, ditto. But that's old news, on me ;-) WoW seems to me like a cross
between many elements of Diablo, Neverwinter Nights, and Everquest (al-
though I've only heard about that last one, not played it). It's all good.

> Graphically, the game is pretty damned impressive, in a quint sort of way.
> It kind of reminds me of Sierra's Quest for Glory title from years gone by,
[quoted text clipped - 3 lines]
> person, this means structures tend to look a little "chunky" around the
> edges), but even so, it works very well.  

Slightly cartoony and low-poly, true... but no doubt in consideration of the
midrange-PC market. After you get involved in the world (doesn't take long),
it all just seems natural enough. I haven't had any slowdown or fps issues
with it.

> passing hour.   Since I'm playing on an East coast server, the time cycles
> within the world follow eastern US time zone... if I log in to play around
> lunch time here, the world itself is just darkening into early evening, and
> mimics real time, minute by minute.  

I like the day-night changes, nice touch. The very first time I logged in,
they still listed US servers by the four timezones- Pacific to Eastern... but
a patch quickly did away with that, and now it's just lumped. Does anyone
remember what a good westcoast server name is? I'm getting a 400-600
ping on Llane, which I now understand is an eastcoast server. Although
play isn't bad at all with that ping, you do notice the lag some during en-
counters and fights, and would like to try a closer one just for testes.

> I don't really know how WoW compares to
> other MMORPGs, but overall, it feels "worldy" enough to me, and makes LOD look
> a little shallow in comparison.

Ayup. You have a sense of terra continuity- horizons, valleys, mountains, and
all of it fits together as a world. Well done.

> In addition to starting a few human characters, I've also had a dabble with
> the Night Elf and Dwarf side of things.   These races start off in entirely
> different world locations.   The Night Elf starting region has a kind of
> warped woodlands theme to it, while the dwarves start in a winter wonder land
> region.

I like the Night Elf. It's probably the best Diablo-style Rogue replacement, if
you go with the Hunter class. Very good bow skills. Give that variant a try,
and go pin some critters from range. Besides, the ears are kinky.

> Creatures encountered so far in this handful of "zones" (and the game has
> dozens more zones than I haven't seen yet), include various breeds of kobolds,
> wolves, bears, giant spiders, bandits, various gremlin and troll like beings,
> and the evil murloc, a maniacal, somewhat fish-like race of humanoids (top
> marks to these guys for having the most overly dramatic death animations so
> far)

Hehe, that death animation does crack me up, too. Worse than an Errol Flynn
movie.

> And on the subject of quests, well, I'm not sure if I entirely like them, so
> far, but I must insert a disclaimer here that I've really only scratched the
> surface of the game.  

I kinda like the quests I've gotten into so far- the yo-yo one between the
farms was a tad overdone, but most of these early quests are obviously
set up as training opportunities, serving you up various new challenges
in small bite-size pieces. After you get out of the first playpen level, I
was suprised (pleasantly) at how often you must party up in order to com-
plete certain quests and defeat various monsters. It seldom takes long to
find someone to join up with, and most of the folks I've encountered seem
really nice- not quite the same mass of juvenile delinquent a.sholes that
you mostly run into on the Diablo side of bnet. They're probably all on the
PvP servers ;-) Speaking of PvP, that is one of the very best things about
this game so far, to me- on the Normal servers, you can encounter, talk with,
and safely group up with lots of other decent and good-natured folks out to
enjoy the game with other people, and not have to worry about butthole
PK'ers ruining everybody's day. Very, very nice. Did I mention that was a
very nice aspect of WoW?

> Don't go into this game expecting LOD style rate of advancement, in fact,
> don't go into the game expecting LOD-style *anything*.   The general pacing of
> combat is slower than LOD,

It seems a lot like combat in NWN, although it somehow doesn't feel quite
as rigidly turn-based as fighting in NWN is. Definitely a lot more D&D-ish
feel to how the game operates, than you felt in Diablo. To me, it's not a
bad thing. Success doesn't automatically go to the fastest clicker, anyway.

> and you don't even get to choose where to allocate
> your stat points on getting a level up, for example, it's all done for you.

On the flip side, I haven't seen *any* items or equipment with strength
or any other kind of attribute restrictions on them, only level restrictions-
which have seemed reasonable enough so far.

> Also,  you don't even get to start having much control about your character's
> development until level 10.

You don't have a lot of skill choices before then, but there are a lot that
become available steadily thereafter, so along with the talents trees, it
should keep skill-micromanagers happily occupied as they progress ;-)

>  It seems the focus is more on following the
> story and experiencing the world than it is upon items and builds and all that
> stuff.   I liken WoW to being more of a "world system" whereas Diablo 2 and
> LOD are more of a "combat system", if that makes sense.   WoW feels a lot like
> an old school adventure game with RPG elements and a huge game world.

Dunno about that, as I never played any 'old style' adventure games, but I
see no shortage of possibilities for different character build-types, with
eight races, nine classes, three talent tabs, and loads of different weapons
available as you progress (I've only just started to find some 'green' named
items, on the west edges of Elwynn Forest- the equivalent of rares, I guess).
I've already wandered off with one of my human warrior chars into using
sword/mace with a side of crossbow... should be interesting :-)

> Okay, back to rate of advancement... while the first half dozen level ups
> occur pretty quickly, after that it slows down pretty fast.   My two highest
[quoted text clipped - 7 lines]
> you as possible.   But, so long as the journey is interesting and you know
> what you're getting yourself in for, I don't see this as a problem.

Me either. I have no need to have to feel like I'm power-leveling like you could
in Diablo, to enjoy this game. As long as smart and steady play will keep netting
you lvl-ups as you wander through the quests of this world, and as long as those
quests continue to hold my interest, I'll be happy. At the rate I'm going, lvl 60 is
a long, LONG ways off, yet ;-)

> and so on.   But while it seems you can go anywhere you want at any time,
> there's somewhat of a limit to how comfortably you can explore unless you're
[quoted text clipped - 7 lines]
> this can sometimes happen through no fault of your own), you may well end up
> respawning at one of the grave sites, all ready for a corpse recovery run.

I like the way you can see exactly how much exp you get from each monster
you kill, all the time. Makes it pretty easy to figure out whether you're doing
any good in a particular zone, or not. And I've noticed that even just one lvl
of difference between you and a solo adversary can make a huge difference in
your success. If you are lvl9 and your enemy is lvl10, you gotta fight hard and
not make any mistakes usually, to win. If those lvls are reversed, you can
usually easily kick their butt. One-on-one, of course. 1 vs. 5 is another story ;)

> I probably died more times in the first 2 days of playing WoW than I did in
> the last two *years* of playing LOD, simply becuase I'm too impatient and want
[quoted text clipped - 5 lines]
> I level up some more and gain some more power, I'll get a little more
> flexibility in where I can go.

Probably. Until then, stay in the playpen, foo!  ;-P

> Grouping is, well, wicked cool.   :-)   I grouped up with 3phase and friend
> last night and we headed out for a raiding expedition on a murloc village that
[quoted text clipped - 5 lines]
> experience for these sorts of things, but it's fun, and the world feels quite
> alive.

Yep, ditto to all of that. Lively and interesting world and people.

> Emotes are fun.   It's cool (there's that word again) to meet up with people
> in a settlement and start dancing, and you can laugh, do the chicken walk, and
> all sorts of other silly things.   :-)

I can't believe this won't draw in 0t, if he's still playing games at all...
it puts the offbeat shenanigans potential way past the redline.

> Last up, the trade professions are pretty cool.   In addition to your chosen
> class (which determines your basic "makeup" in terms of abilities, either ones
[quoted text clipped - 4 lines]
> as a nice change of pace.   :-)   Although apparently they've nerfed fishing
> in the new patch, boo.

I find skinning the varmints you kill to be quite relaxing, too. Especially those
family groups of Bambi's when they wander by. And rabbits. Can't skin chickens...
drat.

> Overall, Blizzard have managed to do a little better with his new game then
> I'd expected.   Top marks.

Yep. Mucho kudos. Definitely the game voted Most Likely to Take Up Unimaginable
Loads of My Time, since Diablo2.
    -Marshall
Orchid - 24 Dec 2004 10:30 GMT
> > Emotes are fun.   It's cool (there's that word again) to meet up with
> > people in a settlement and start dancing, and you can laugh, do the
> > chicken walk, and all sorts of other silly things.   :-)
>
> I can't believe this won't draw in 0t, if he's still playing games at all...
> it puts the offbeat shenanigans potential way past the redline.

I think that the $15 a month fee pretty much puts him out of the running
but even if it didn't, having a social life and schoolwork would do so
(our little wombat stuffer is growing up).

There's only so far a fellow will go to display his insanity.

Shari
Marshall - 24 Dec 2004 18:45 GMT
>>>Emotes are fun.   It's cool (there's that word again) to meet up with
>>>people in a settlement and start dancing, and you can laugh, do the
[quoted text clipped - 8 lines]
>
> There's only so far a fellow will go to display his insanity.

Well, we'll miss the wild wombat stuffer, anyways. Give him a 'howdy' and
Happy New Year from me, if you happen to run into him again anytime soon.
And Merry Christmas, all!
    -Marshall
Orchid - 25 Dec 2004 03:38 GMT
> >>>Emotes are fun.   It's cool (there's that word again) to meet up with
> >>>people in a settlement and start dancing, and you can laugh, do the
[quoted text clipped - 12 lines]
> Happy New Year from me, if you happen to run into him again anytime soon.
> And Merry Christmas, all!

We've got plans to play some HOMM III this weekend so I'll tell him he's
missed by his favorite "adversary". That'll probably temporarily bring
him back to AGD to read a bit. He can't resist seeing his name come up.
;-)

Shari
chainbreaker - 24 Dec 2004 14:36 GMT
> I like the day-night changes, nice touch. The very first time I
> logged in, they still listed US servers by the four timezones- Pacific to
[quoted text clipped - 6 lines]
> during en- counters and fights, and would like to try a closer one
> just for testes.

u's playing on Feathermoon, the west coast RP server.  It always seems to be
running near high capacity, dunno if that'd be a problem or not.  I tried
that server and get about the same pings you do on Llane.  I've heard it
said that there isn't/shouldn't be much difference in the rates for any of
them, but I didn't find that to be true in my admittedly very limited
experience.

> On the flip side, I haven't seen *any* items or equipment with
> strength or any other kind of attribute restrictions on them, only level
> restrictions- which have seemed reasonable enough so far.

You're limited by class, too--for example, druids can't wear metal armor,
and begin the game only being able to use daggers and staves.  Later on
there are other weapon classes you can get by "training", such as one-handed
maces for the druid, but some will always be out of reach.   I suppose all
classes have restrictions of some kind.

> Yep. Mucho kudos. Definitely the game voted Most Likely to Take Up
> Unimaginable Loads of My Time, since Diablo2.
>     -Marshall

I'm not sure I've had as many "warm-fuzzys" as I had after a similar amount
of D2 playing time, or if they've been of the quality, but I've certainly
had them in WoW, and I haven't had them in much of anything else.  :-)

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