Game Forum / Role Playing Games / Diablo / December 2004
Silly newbie question
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Diane Kircher - 14 Dec 2004 05:36 GMT What is the BEST way to level up in normal?
TIA Diane
Charlie Fox - 14 Dec 2004 06:09 GMT Bat net or Single Player?
> What is the BEST way to level up in normal? > > TIA > Diane Diane Kircher - 14 Dec 2004 06:11 GMT > Bat net or Single Player? > [quoted text clipped - 7 lines] > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.809 / Virus Database: 551 - Release Date: 9-12-04 Sorry, SP
Ashen Shugar - 14 Dec 2004 06:14 GMT I think it was Diane Kircher <kirchbabe1@verizon.net> that wrote something like...
>What is the BEST way to level up in normal? > >TIA >Diane Kill things?
Here's a list of the area's and what level monsters are in them. I forget the exact details, but I think for normal diff when you're under level 25 you don't want to kill things that are above your level. Or it might be under you level. Not sure. The Council in Travincal is usually a good place to kill, as is Tristram and the Arcane Sanctuary/Canyon of the Magi. At least those are the places I recall hearing are the places to run for leveling up purposes. After level 24, around act 5 would probably work well. Going down and killing Baal's minions and Baal might work okay if you can handle them. Otherwise I'd guess anywhere else in Act5 that tickles your fancy.
Normal____NM_________Hell_______Location
1_________36__________67________Blood Moor 2_________36__________68________Cold Plains 4_________37__________68________Stony Field 5_________38__________68________Dark Wood 6_________38__________69________Black Marsh 8_________39__________69________Tamoe Highland 1_________36__________79________Den of Evil 2_________36__________77________Cave Level 1 4_________37__________69________Underground Passage Level 1 5_________38__________80________Hole Level 1 7_________39__________85________Pit Level 1 2_________37__________78________Cave Level 2 4_________38__________83________Underground Passage Level 2 5_________39__________81________Hole Level 2 7_________40__________85________Pit Level 2 3_________36__________80________Burial Grounds 3_________37__________83________Crypt 3_________37__________85________Mausoleum 7_________38__________75________Tower Cellar Level 1 7_________39__________76________Tower Cellar Level 2 7_________40__________77________Tower Cellar Level 3 7_________41__________78________Tower Cellar Level 4 7_________42__________79________Tower Cellar Level 5 8_________40__________70________Monastery Gate 9_________40__________70________Outer Cloister 9_________40__________70________Barracks 10________41__________71________Jail Level 1 10________41__________71________Jail Level 2 10________41__________71________Jail Level 3 10________41__________72________Inner Cloister 11________42__________72________Cathedral 11________42__________72________Catacombs Level 1 11________42__________73________Catacombs Level 2 12________43__________73________Catacombs Level 3 12________43__________73________Catacombs Level 4 6_________39__________76________Tristram 28________64__________81________Moo Moo Farm 14________43__________75________Rocky Waste 15________44__________76________Dry Hills 16________45__________76________Far Oasis 17________46__________77________Lost City 18________46__________77________Valley of Snakes 16________48__________79________Canyon of the Magi 13________43__________74________Sewers Level 1 13________43__________74________Sewers Level 2 14________44__________75________Sewers Level 3 13________47__________78________Harem Level 2 13________47__________78________Palace Cellar Level 1 13________47__________78________Palace Cellar Level 2 13________48__________78________Palace Cellar Level 3 12________44__________78________Stony Tomb Level 1 12________44__________79________Halls of the Dead Level 1 13________45__________81________Halls of the Dead Level 2 14________47__________82________Claw Viper Temple Level 1 12________44__________79________Stony Tomb Level 2 13________45__________82________Halls of the Dead Level 3 14________47__________83________Claw Viper Temple Level 2 17________45__________84________Maggot Lair Level 1 17________45__________84________Maggot Lair Level 2 17________46__________85________Maggot Lair Level 3 17________46__________85________Ancient Tunnels 17________49__________80________Tal Rasha's Tomb 17________49__________80________Duriel's Lair 14________48__________79________Arcane Sanctuary 21________49__________79________Spider Forest 21________50__________80________Great Marsh 22________50__________80________Flayer Jungle_____________ 22________52__________80________Lower Kurast______________ 22________52__________81________Kurast Bazaar_____________ 23________52__________81________Upper Kurast______________ 24________53__________81________Kurast Causeway___________ 24________54__________82________Travincal_________________ 21________50__________79________Spider Cave_______________(Arac Lair) 21________50__________79________Spider Cavern_____________ 21________51__________80________Swampy Pit Level 1________ 21________51__________81________Swampy Pit Level 2________ 22________51__________81________Flayer Dungeon Level 1____ 22________51__________82________Flayer Dungeon Level 2____ 21________51__________82________Swampy Pit Level 3________ 22________51__________83________Flayer Dungeon Level 3____ 23________52__________84________Sewers Level 1____________ 24________53__________85________Sewers Level 2____________ 23________53__________84________Ruined Temple_____________(Kur Bazaar) 23________53__________84________Disused Fane______________(Kur Bazaar) 23________53__________84________Forgotten Reliquary_______(Upper Kur) 24________54__________85________Forgotten Temple__________(Upper Kur) 24________54__________85________Ruined Fane__________(Kur Causeway) 24________54__________85________Disused Reliquary____(Kur Causeway) 25________55__________83________Durance of Hate Level 1_____ 25________55__________83________Durance of Hate Level 2_____ 25________55__________83________Durance of Hate Level 3_____ 26________56__________82________Outer Steppes_______________ 26________56__________83________Plains of Despair___________ 27________57__________84________City of the Damned__________ 27________57__________85________River of Flame______________ 28________58__________85________Chaos Sanctum_______________ 24________58__________80________Bloody Foothills____________ 25________59__________81________Frigid Highlands____________ 26________60__________81________Arreat Plateau______________ 29________61__________82________Crystalized Cavern Level 1(Cryst Psge) 29________61__________83________Cellar of Pity______________(Frzn Rvr) 29________61__________83________Crystalized Cavern Level 2__(Glac Trl) 29________61__________84________Echo Chamber____________(Drfr Cvrn) 27________60__________81________Tundra Wastelands_______(Frzn Tnda) 29________62__________82________Glacial Caves Level 1___(Anc's Way) 29________62__________83________Glacial Caves Level 2_______(Icy Clr) 37________68__________87________Rocky Summit________________(Arr Smt) 32________63__________83________Nihlathaks Temple___________ 33________63__________83________Halls of Anguish____________ 34________64__________84________Halls of Death's Calling__(Halls Pain) 36________64__________84________Halls of Vaught_____________ 39________60__________81________Hell1_______________________(Abaddon) 39________61__________82________Hell2_____________________(Pit of Ach) 39________62__________83________Hell3_______________________(Inf Pit) 39________65__________85________The Worldstone Keep Level 1_ 40________65__________85________The Worldstone Keep Level 2_ 42________66__________85________The Worldstone Keep Level 3_ 43________66__________85________Throne of Destruction_______ 43________66__________85________The Worldstone Chamber Ashen Shugar
 Signature The lions sing and the hills take flight. The moon by day, and the sun by night. Blind woman, deaf man, jackdaw fool. Let the Lord of Chaos rule!
Christian Albers - 14 Dec 2004 07:42 GMT Well, thank you!
I was searching for a table like this, too!
CA
Diane Kircher - 14 Dec 2004 09:29 GMT Totally awesome Ash, I've printed it out. I'm currently at clvl 21 almost 22 and I've been working the AS in normal. I tried the Canyon of the Magi and got killed, so I figured I'd level up a couple of levels and then get through safely. I realize that, according to this chart, I should have been able to get through at clvl 14, but in all probability, I've built my Druid all wrong, thus I get killed from time to time.
Thanks for the info. I'll be in "learning mode" for a very long time.
Diane
> I think it was Diane Kircher <kirchbabe1@verizon.net> that wrote > something like... [quoted text clipped - 5 lines] > > Kill things? NSS (No sh.t Sherlock, hahahahahaha)
royls@telus.net - 18 Dec 2004 22:26 GMT >Here's a list of the area's and what level monsters are in them. Thanks for posting this, Ashen. What is the source? Some of the numbers, such as for Abaddon, the Pit of Acheron and the Infernal Pit in Normal difficulty, seem a little high to me, while other areas in A5 seem lower than the monster levels given on AS.
>Normal____NM_________Hell_______Location > [quoted text clipped - 117 lines] >43________66__________85________Throne of Destruction_______ >43________66__________85________The Worldstone Chamber -- Roy L
Ashen Shugar - 19 Dec 2004 09:20 GMT I think it was royls@telus.net that wrote something like...
>>Here's a list of the area's and what level monsters are in them. > >Thanks for posting this, Ashen. What is the source? Some of the >numbers, such as for Abaddon, the Pit of Acheron and the Infernal Pit >in Normal difficulty, seem a little high to me, while other areas in >A5 seem lower than the monster levels given on AS. Couldn't say where it came from. Someone linked to it here a whiles back and I saved a copy to my desktop. It was within a MF guide as I recall.
To the best of my knowledge, the area level's were added in a patch sometime and override the monster levels making them in most cases irrelevant and just a left over from a time long past. *shrug* Not very sure about that at all though. Maybe individual monster levels are still used in like the to-hit formula's and such and it's only for drops that the area level comes into play. *shrug*
: ) Wouldn't have a clue! : ) Ashen Shugar
 Signature The lions sing and the hills take flight. The moon by day, and the sun by night. Blind woman, deaf man, jackdaw fool. Let the Lord of Chaos rule!
ald - 24 Dec 2004 03:29 GMT >29________61__________83________Cellar of Pity______________(Frzn Rvr)
>29________61__________84________Echo Chamber____________(Drfr Cvrn)
>Ashen Shugar ???
 Signature ald "Knowledge is Power" VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( ) Matriarch Sis-West level 82 Bowazon (US West) Champion RingsNThngs level 61 Bowazon (US West) Slayer ZannEsu-ald level 51 Sorceress (US West) Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod) Champion Creepy-AR Level 91 Necromancer (AR) Slayer Zan-AR Level 79 Sorceress (AR) Slayer SisEight-AR Level 78 Bowazon (AR) Gems-AR Level 55 Barbarian (AR) Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op) BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP) Aragorn-AR Level 51 Zealadin (AR) Champion LTwoSis-ald Level 79 Bowazon (US West Ladder) CotSRSig #16
Ashen Shugar - 24 Dec 2004 05:41 GMT I think it was 103175.3500@compuserve.com (ald) that wrote something like...
>>29________61__________83________Cellar of Pity______________(Frzn Rvr) > [quoted text clipped - 3 lines] > >??? What?! I just copied and pasted pretty much. Why the Frozen River and Drifters Cavern were called something different I have no real idea.
Ashen Shugar
 Signature The lions sing and the hills take flight. The moon by day, and the sun by night. Blind woman, deaf man, jackdaw fool. Let the Lord of Chaos rule!
royls@telus.net - 24 Dec 2004 10:26 GMT >I think it was 103175.3500@compuserve.com (ald) that wrote something >like... [quoted text clipped - 10 lines] >Why the Frozen River and Drifters Cavern were called something >different I have no real idea. Many areas had different names. I suspect the development names were changed a bit, they are probably quite different in the non-English versions.
-- Roy L
ald - 30 Dec 2004 09:58 GMT >What?! I just copied and pasted pretty much. >Why the Frozen River and Drifters Cavern were called something >different I have no real idea. > >Ashen Shugar A bit late, but *finally* getting my new computer back (which *still* won't connect to BNut) coincided with not being able to connect in the new house for a week or so, so this is my first chance to see your reply ;-(
Fair enough, I thought I was missing a couple of areas in the game ;-)
ald "Knowledge is Power" VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( ) Matriarch Sis-West level 82 Bowazon (US West) Champion RingsNThngs level 61 Bowazon (US West) Slayer ZannEsu-ald level 51 Sorceress (US West) Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod) Champion Creepy-AR Level 91 Necromancer (AR) Slayer Zan-AR Level 79 Sorceress (AR) Slayer SisEight-AR Level 78 Bowazon (AR) Gems-AR Level 55 Barbarian (AR) Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op) BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP) Aragorn-AR Level 51 Zealadin (AR) Champion LTwoSis-ald Level 79 Bowazon (US West Ladder) CotSRSig #16
Wailwulf - 14 Dec 2004 06:20 GMT And so it is written, that Diane Kircher coming to a smoldering shrub, spake these words:
> What is the BEST way to level up in normal? For me, kill the baddies. Get a sword or a club and whack 'em a good one. Works for Diablo 1 too.
-Wailwulf
Diane Kircher - 14 Dec 2004 09:30 GMT > And so it is written, that Diane Kircher coming to a smoldering > shrub, spake these words: [quoted text clipped - 5 lines] > > -Wailwulf Everyone is a comedian. And I thought it was the baddies that were supposed to be winning.
Diane
royls@telus.net - 14 Dec 2004 07:12 GMT >What is the BEST way to level up in normal? Depends on your level, class, build, MP or SP, HC or SC, etc. I know you mainly play SP, so joining an Enchant game is not an option ;^)
The table here shows how xp relates to Act and clvl:
http://strategy.diabloii.net/news.php?id=512&pageno=1
Within the parameters of this table, you want to find places where you can kill quickly, which varies by class and build. The main thing is, it's pointless (sic) to go beyond A4 until you are 25. I find I kill quickly through the first half of A1 by just throwing the best knives and javs I have the dex for. The class specific skills are just too weak at that point to outgun plain (or even inferior) javs. Make a gemmed long or hunter's bow (use topaz and emerald chips) for your rogue merc (make sure she fires cold arrows) ASAP, and she will kill pretty well, too. When you get to A2, switch to a desert merc immediately. Through Normal, always make sure your merc is the highest level you can hire, because you'll never get them to keep up with you. Remember to strip your merc before hiring a new one.
Ashen has posted a good table of monster levels in the various areas. You might want to save it for reverence, or even print it out. You want to be killing monsters around 3-5 levels above your char's level for the best xp. Many people find the A2 Sewers good in the early teens, Arcane Sanctuary for late teens/early 20s, Canyon and Tal Tombs for early 20s, Travincal for mid 20s. YMMV. Once you're 25, you can gain good xp wherever the monsters are higher level and you can kill them quickly. The main thing is, don't try to advance too far, or your killing speed will slow to a crawl, and killing is what gives xp. It's better xp strategy to kill slightly lower-level monsters quickly than higher ones slowly.
-- Roy L
Alice - 14 Dec 2004 10:05 GMT > >What is the BEST way to level up in normal?
> Ashen has posted a good table of monster levels in the various areas. > You might want to save it for reverence, or even print it out. You [quoted text clipped - 9 lines] > > -- Roy L Just for completion, the Multi Player answer to the above question, based on my experience. As we all know / suspect, the above table does not work most efficiently in the case of MP. Here's a simpler list for MP levelling spots: Clvl 1 to 12-14 Tristram Clvl 12-14 to 20 Tal Rasha tombs Clvl 20 to 24 Moo Moo Farm Clvl 24 Ancient Clvl 25 to 45-50 Baal's minions Clvl 45-50 to 60-70 Nightmare Baal Clvl 60-70 to ?? Hell Baal
Approximate timeframe in good 8-player games (actualy game play only): Clvl 1 to 25: < 2 hours (depend on presence of a high lvl char or an enchantress) Clvl 25 to 50: 1-2 hours Clvl 50 to 70: 1-2 hours
Add extra time to search for games, getting rushed, and in the case of low number of players in a game, it will take ~10 hours to raise a new char to lvl 70. Your merc will obviously be way behind and Cain will ask you to pay 100 to identify each of your items. Clean up quests after you are ~clvl 70 and after getting WP's from a friend, etc. To level merc, join (or create) pubbie Cow games, works much better if the rest of the party is of much lower clvl than you. Nightmare Act2 mercs (clvl ~45 at hiring time) will take approximately 3 hours (actual game time) of constant Cow games to get to clvl ~70 (by this time you are probably clvl ~74).
The above time frame could be mind boggling for most of us, since I doubt many people here play in pubbie. Give it a shot :) Of course, when pubbie is involved, deaf ears are required at all time. Get ready for: "ne1 got any free", "can u lvl me up", "u fuken noob haxor", and last but not least, the funniest remark I've heard in my ~5 months existence in the Diablo universe "i cant tele i got no mh" (for those who don't know, mh = MapHack, a third party program that supposedly reveals the map and monsters location. "Can't tele" because they apparently don't recognize the layout pattern well enough and obviously do not have necessary mana and/or FCR % to teleport around without waking up the monsters).
---Alice
Diane Kircher - 14 Dec 2004 10:09 GMT >>What is the BEST way to level up in normal? > [quoted text clipped - 31 lines] > > -- Roy L OK, so a couple of things I've done wrong thus far, but most importantly, I've been using the same merc from the beginning of the game. I have this affinity for holding onto them. But actually, she's been doing a good deal of the killing for me. She's got Gemmed Long Bow with 3-6 Fire, 3-6 Cold, 20 Poison over 4 sec, 2 Strength, LR 22, 7% Magic items, ( I guess I made a mistake of putting the sapphire in there instead of the topaz) Superior Helm with 10 ED, 10 to Mana, Ethereal Chain Mail defense 108. She's at clvl19, str 57, dex 77, damage 39-60 (in green), Defense 299, Fire, Cold and Poison resis at 32 and lightening at 54. So, do I really want to let her go for a lesser merc?
Then I have the vine creeper which helped in the AS to catch the witches, and my spirit which really doesn't seem to do much of anything from what I can tell so far.
I've been carrying a gemmed crystal sword with a flawed ruby, but actually, I use my Werewolf most of the time. I have 9 in WW and 8 in Lyco, 1 Maul, 1 Feral Rage which I use consistently with my WW, 1 each in Oak Sage and Poison Creeper, 1 Firestorm, 1 Arctic Blast with I also used on the witches in the AS, and 2 in Fissure which i haven't even used yet.
I'm at clvl22 right now and I've been doing the AS, so I guess that puts me right on track.
Thanks for your help. I guess by now you're getting it that I need to be spoon-fed, lol. But, I'm enjoying the game and learning and that's what it's all about.
Diane
Craig - 14 Dec 2004 10:51 GMT <snip>
> OK, so a couple of things I've done wrong thus far, but most > importantly, I've been using the same merc from the beginning of the [quoted text clipped - 25 lines] > be spoon-fed, lol. But, I'm enjoying the game and learning and that's > what it's all about. one thing no-one has suggested yet, since you play single player, if your killing things easily use the "/players x" to boost the xp the monsters give out so instead of running somewhere like travincal where the risks are higher, run arcane and canyon at players 8 to get similar xp, the thing to keep an eye on is once you get more than 10 lvl's above the monsters you no longer xp from memory (I think it is reduced by 10%) but by then you can move to the next sweet spot and run that at players whatever-you-can handle-comfortably :)
Craig
Diane Kircher - 14 Dec 2004 10:59 GMT > <snip> > [quoted text clipped - 8 lines] > > Craig I thought I didn't know how to do that, but I just tried it and "voila" it worked. I'll take it to the AS since I've had no problem there.
Thanks so much for the suggestion.
Diane
EvilBill - 15 Dec 2004 01:53 GMT Diane Kircher <kirchbabe1@verizon.net> typed this like they were devouring a plate of fresh spoo:
>> <snip> >> [quoted text clipped - 13 lines] > there. > Thanks so much for the suggestion. When I play SP, I go through all of Normal on /players 8, including the act bosses. This generally gets me to around lvl 28 by the time I finish act 2, and 50 or so when I hit Baal. Sometimes I go through much of NM on players 8 too :)
 Signature -- There is no spoon.
EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/ Jack of Hearts of the Eeeevil Trek Cabal (TINC)
Diane Kircher - 15 Dec 2004 02:11 GMT > Diane Kircher <kirchbabe1@verizon.net> typed this like they were > devouring a plate of fresh spoo: [quoted text clipped - 22 lines] > and 50 or so when I hit Baal. Sometimes I go through much of NM on players 8 > too :) Well, I'm currently going through on /players 4 and I'm TPing into town for more reds frequently. I'm still trying to get a sense of the skills I've accumulated and hoping that I have the right armor etc. to give me the mods I'm supposed to have. So, when I feel stronger I'll get to /players 8. I tried that in the Canyon of the Magi and got killed, so I backed it up and went to the AS and I'm still alive. Baby steps for this gal as I'm not the most dexterous person, lol. I'm just enjoying the game and trying to understand the strategies...............Diane
royls@telus.net - 15 Dec 2004 22:04 GMT >> When I play SP, I go through all of Normal on /players 8, including the act >> bosses. This generally gets me to around lvl 28 by the time I finish act 2, [quoted text clipped - 3 lines] >Well, I'm currently going through on /players 4 and I'm TPing into town >for more reds frequently. Go back to easier monsters.
>I'm still trying to get a sense of the skills >I've accumulated and hoping that I have the right armor etc. to give me [quoted text clipped - 3 lines] >this gal as I'm not the most dexterous person, lol. I'm just enjoying >the game and trying to understand the strategies...............Diane The /players 8 leveling strategy is not really something you can do just starting from wherever you are: you won't have the clvl to have the killing power to do that much more damage. EvilBill _starts_ at players 8, so his clvl is much higher all the way along, and he gets to use much more powerful attack skills before he even finishes the Den of Evil. Think of it this way: at players 1, you want to be killing monsters of your own level or a few levels higher than you for maximum xp, as long as you can kill them quickly. At players 8, you have to be killing monsters several levels _lower_ than you to get good xp, because you won't be able to kill monsters higher than that quickly enough. Notice that EvilBill is 28 at the end of A2 (close enough to where you are, in the Canyon), and he is a much more experienced player than you. Judging by your gear and build data, your druid does not have much killing power for his level, so he may not be able to handle players 8 _anywhere_ where the monsters are at a high enough level to give him decent xp.
-- Roy L
Diane Kircher - 15 Dec 2004 22:51 GMT > > The /players 8 leveling strategy is not really something you can do [quoted text clipped - 15 lines] > > -- Roy L Hmmmmmmm. Well, now I'm toying with the idea of starting over. If I understand your suggestion correctly, I'm to start A1 at /players 8 and I'll gain more xp more quickly. And, if I pick up the right equip etc., I'll probably be fine. I'm thinking about it.
EvilBill - 16 Dec 2004 07:49 GMT Diane Kircher <kirchbabe1@verizon.net> typed this like they were devouring a plate of fresh spoo:
> Hmmmmmmm. Well, now I'm toying with the idea of starting over. If I > understand your suggestion correctly, I'm to start A1 at /players 8 > and I'll gain more xp more quickly. And, if I pick up the right > equip etc., I'll probably be fine. I'm thinking about it. Yep, start at /players 8 before you ever leave the Rogue encampment and you'll be something like level 21 by the time you hit Andariel :)
 Signature -- There is no spoon.
EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/ Jack of Hearts of the Eeeevil Trek Cabal (TINC)
Diane Kircher - 16 Dec 2004 19:12 GMT > Diane Kircher <kirchbabe1@verizon.net> typed this like they were > devouring a plate of fresh spoo: [quoted text clipped - 6 lines] > Yep, start at /players 8 before you ever leave the Rogue encampment and > you'll be something like level 21 by the time you hit Andariel :) That's what I did last night. I got myself to level 12 before i quit. I'll start again later today and I'll do Tristram and move forward. One thing, I have a ring that's 36 MF and wow, I'm getting all kinds of great gems and jewels, every monster drops coins and the biggies are dropping yellows. I even got a green. So, I'm having fun with it now. Tons of monsters to kill and they all give me a reward, lol. But the greatest reward is constantly building xp and moving up.
royls@telus.net - 16 Dec 2004 23:27 GMT >> Diane Kircher <kirchbabe1@verizon.net> typed this like they were >> devouring a plate of fresh spoo: [quoted text clipped - 9 lines] >That's what I did last night. I got myself to level 12 before i quit. >I'll start again later today and I'll do Tristram and move forward. One thing about players 8: you will learn how to kill. And when you go back to players 1, or play online, it will seem a _lot_ easier.
>One >thing, I have a ring that's 36 MF and wow, I'm getting all kinds of >great gems and jewels, every monster drops coins and the biggies are >dropping yellows. I even got a green. So, I'm having fun with it now. > Tons of monsters to kill and they all give me a reward, lol. But the >greatest reward is constantly building xp and moving up. That much MF has almost no effect on the drops (MF never affects gem, rune or any other white or grey drops, _or_ the frequency of charm drops). It's players 8 that is filling your stocking.
-- Roy L
Diane Kircher - 17 Dec 2004 02:11 GMT >>>Diane Kircher <kirchbabe1@verizon.net> typed this like they were >>>devouring a plate of fresh spoo: [quoted text clipped - 25 lines] > > -- Roy L Ah, ok. It's time to switch rings. I'm finding so much stuff that I don't have room to store it all. Sheesh, I can't wait to get my cube, lol. Soon, very soon.
Stephen van Ham - 17 Dec 2004 02:54 GMT My my, doesn't royls@telus.net look good in that trenchcoat:
>>One >>thing, I have a ring that's 36 MF and wow, I'm getting all kinds of >>great gems and jewels, every monster drops coins and the biggies are >>dropping yellows. I even got a green. So, I'm having fun with it now. >> Tons of monsters to kill and they all give me a reward, lol. But the >>greatest reward is constantly building xp and moving up.
>That much MF has almost no effect on the drops Well, given some recent posts you've made, it seems you have a few things backwards.
36% MF has quite a significant effect (well, I suppose it's all relative) on number of unique/set/rare drops over time (although not nearly as much as finding a "lucky game", admitedly). For example, using the ATMA drop calculator, we find that 36% MF increases the number of unique items dropping over time by 31% (for other item grades, it's more, see the calculator for more information). As an example, to further double that chance, taking the percentage from 1.31 times normal for "36% increased chance to find magical items", to 2.62 times normal, requires an increase in MF percentage from 36, to 461.
Bottom line - unless Diane isn't much interested in finding unique or set or rare items, or using her MF items is dropping her kill rate a lot, I suggest she leaves this "little" bit of MF on, as it's one of the most useful little "chunks" of MF that she'll ever wear.
>(MF never affects gem, rune or any other white or grey drops, And MF will most definitely affect white and grey drops (if we're talking about white and grey armour and weapons), also - you'll get less of them with MF items on. Specifially, with 36 MF on, the number of items coming up blue (magic) instead of grey or white, is 36% more (the percentage increase for blue drops scales in a linear fashion).
>_or_ the frequency of charm drops). Hehe, true enough, it will affect the frequency of gheeds fortunes, though.
>It's players 8 that is filling your stocking. Yes, to an extent.
Diane Kircher - 17 Dec 2004 04:59 GMT > My my, doesn't royls@telus.net look good in that trenchcoat: > [quoted text clipped - 40 lines] > > Yes, to an extent. Well, as I haven't gotten back to the game prior to reading this post, I'm still wearing my ring. I have to say that I'm collecting quite a number of yellows. And rings and charms constantly need to be ID'd. As it stands, I haven't found anything better than the armor I'm presently wearing, and that goes for my merc as well. But, the way I play is to ID EVERYTHING that I see. It makes a slow go of the game, but I'm in no rush. I enjoy seeing what's available. What I'm finally doing differently though is passing things up that aren't useful to me. Yeah, I'm like a crazy person loving to run back and forth getting all my money for everything that drops. I stopped that b/c there's just way too much dropping and I'm loving it. Boy, I wish I'd known about this /players 8 long ago. It sure is making the game a whole lot more enjoyable. More to kill, more to get.
royls@telus.net - 17 Dec 2004 18:50 GMT >My my, doesn't royls@telus.net look good in that trenchcoat: > [quoted text clipped - 9 lines] >Well, given some recent posts you've made, it seems you have a few things >backwards. I'm trying to help Diane understand what she is experiencing.
>36% MF has quite a significant effect (well, I suppose it's all relative) on >number of unique/set/rare drops over time (although not nearly as much as >finding a "lucky game", admitedly). Right. Like a tilted roulette wheel. But over a few games, this effect would likely not be noticeable compared to the effect of the seeds and especially players 8.
>For example, using the ATMA drop >calculator, we find that 36% MF increases the number of unique items dropping [quoted text clipped - 3 lines] >items", to 2.62 times normal, requires an increase in MF percentage from 36, >to 461. ?? What are you talking about? That's not double the effect of 36% +MF on unique drops. It's more than _5_times_ the effect: an increase of 31% vs an increase of 162%. The latter would be _far_ more noticeable, especially relative to the seeds and players 8.
>Bottom line - unless Diane isn't much interested in finding unique or set or >rare items, or using her MF items is dropping her kill rate a lot, I suggest >she leaves this "little" bit of MF on, as it's one of the most useful little >"chunks" of MF that she'll ever wear. True, there is a law of diminishing returns with MF, which means that the first bit is far the most effective, especially on green and gold. And early in the game, when killing is pretty easy, having some MF on instead of the best other gear she was likely to have found would not affect her kill rate much. But that bit of MF is still less effective relative to the seeds and players 8 than a whole lot of MF, and IMO would likely not be noticeable, especially after just a few games.
>>(MF never affects gem, rune or any other white or grey drops, > >And MF will most definitely affect white and grey drops (if we're talking >about white and grey armour and weapons), also - you'll get less of them with >MF items on. You're right, thanks for clarifying that. I should have been clearer that I meant that +%MF couldn't produce the _increase_ in the white drops she specifically mentioned, the gems and gold.
>>It's players 8 that is filling your stocking. > >Yes, to an extent. Much more than 36% MF. Especially as she specifically mentioned increased gem, jewel and _gold_ drops.
-- Roy L
Stephen van Ham - 17 Dec 2004 21:09 GMT My my, doesn't royls@telus.net look good in that trenchcoat:
>>36% MF has quite a significant effect (well, I suppose it's all relative) on >>number of unique/set/rare drops over time (although not nearly as much as >>finding a "lucky game", admitedly).
>Right. Like a tilted roulette wheel. But over a few games, this >effect would likely not be noticeable compared to the effect of the >seeds and especially players 8. Maybe, maybe not. ;-)
But yeah, if I'm reading things correctly, Diane isn't much keen on worrying about whether she has a good seed (the game, that is, hehe), or doing multiple runs on things, she just wants to kick back and play. In that regard, she may as well just wear whatever MF she has in addition to working through at a higher players count, so long as it doesn't really cost her anything.
I've been meaning to start another thread on the "lucky game" or "good seed" subject. What I'm wondering about is just how much IS MF having an effect in those sorts of games. For example, how many of the gold or green drops would have been rolled as gold or green without any MF on whatsoever. In other words, perhaps the "seed" resulted in a lot of high or low rolls (whichever one is required to trigger an item turning up in either of these grades), and the scaling factor introduced by MF items might have had little effect, if the rolls were already over the "threshold" required to trigger a particular type of drop.
Maybe we could get misfit to test this for us, he seems to be on a roll at the moment, as it were. Basically, do a bunch of superunique runs or some other run of choice as the yardstick. Set a definition for a "good seed", such as "Eldritch and Shenk must both drop a unique item", and when it occurs, hit other defined hotspots in that game. Do fifty "good seed" runs with no MF items on, and fifty with a couple of hundred percent on, and tally the results.
>>For example, using the ATMA drop >>calculator, we find that 36% MF increases the number of unique items dropping [quoted text clipped - 3 lines] >>items", to 2.62 times normal, requires an increase in MF percentage from 36, >>to 461.
>?? What are you talking about? That's not double the effect of 36% >+MF on unique drops. It's more than _5_times_ the effect: an increase >of 31% vs an increase of 162%. The latter would be _far_ more >noticeable, especially relative to the seeds and players 8. Roy roy roy, it's an extreme example to more obviously illustrate a point. Not obvious enough though, apparently. ;-)
Incidently, to get a 31% increase in unique drops over what Diane is experiencing at present with her 36% MF on (taking unique drops from 1.31 times base to 1.71 times base, in other words 1.31 times 1.31), would require an increase of MF to 100, which quite a bit beyond a few bits of incidental MF on various items, incidental MF being all that some players ever bother with. Hehe, I used to game with a guy who flat out refused to believe in MF items. He was a heavy barrel smasher, though.
>>>(MF never affects gem, rune or any other white or grey drops,
>>And MF will most definitely affect white and grey drops (if we're talking >>about white and grey armour and weapons), also - you'll get less of them with >>MF items on.
>You're right, thanks for clarifying that. I should have been clearer >that I meant that +%MF couldn't produce the _increase_ in the white >drops she specifically mentioned, the gems and gold.
>>>It's players 8 that is filling your stocking.
>>Yes, to an extent.
>Much more than 36% MF. Especially as she specifically mentioned >increased gem, jewel and _gold_ drops. Well, it would depend a lot on whereabouts those gems, jewels and gold (gold as in coins, or gold as in uniques?) were dropping (chests vs regular monsters vs champs vs bosses vs superuniques, etc) But yes, lower "nodrop" = more items, in general.
jerk-o - 17 Dec 2004 21:30 GMT Hail and sacrifice to Stephen van Ham <svanham@xtra.co.nz> Lord of Terror, and destroyer of souls!
>I've been meaning to start another thread on the "lucky game" or "good seed" >subject. What I'm wondering about is just how much IS MF having an effect in [quoted text clipped - 13 lines] >items on, and fifty with a couple of hundred percent on, and tally the >results. This sounds like a good idea as long as everybody knows or can find out what the other official testing hotspots to hit are, i.e. Eldritch and Shenk drop a unique and/or set item then run the pit (in the Tamoe Highlands), the ancient tunnels (in the Lost City), Fire Eye (on the other side of the portal that's next to the Arcane Sanctuary WP), and maybe Tristram (because of all the uniques/champions)
 Signature no, i didn't forget the 'F's http://www.geocities.com/jerk_o2002 http://www.geocities.com/nameless_mod -My Diablo 2 Mod http://www.albinoblacksheep.com/flash/bunny.php -My theme song
~misfit~ - 19 Dec 2004 02:02 GMT > Hail and sacrifice to Stephen van Ham <svanham@xtra.co.nz> > Lord of Terror, and destroyer of souls! [quoted text clipped - 26 lines] > Sanctuary WP), and maybe Tristram (because of all the > uniques/champions) Grrr! Why does everybody seem to have this portal by the AS WP and I dont? Once I've 'used' it and go back to the area in another game it's gone. -- ~misfit~
jerk-o - 19 Dec 2004 02:16 GMT After realizing that it's a small world after all, "~misfit~" <misfit61nz@hooya.co.nz> said:
>> This sounds like a good idea as long as everybody knows or can find >> out what the other official testing hotspots to hit are, i.e. [quoted text clipped - 6 lines] >Grrr! Why does everybody seem to have this portal by the AS WP and I dont? >Once I've 'used' it and go back to the area in another game it's gone. You can activate it from either side and then use it.
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Shiflet - 19 Dec 2004 07:59 GMT > Grrr! Why does everybody seem to have this portal by the AS WP and I dont? > Once I've 'used' it and go back to the area in another game it's gone. Just take the AS WP, run up the stairs, click the portal, and it will open.
> -- > ~misfit~ ~misfit~ - 19 Dec 2004 23:29 GMT >> Grrr! Why does everybody seem to have this portal by the AS WP and I >> dont? Once I've 'used' it and go back to the area in another game >> it's gone. > > Just take the AS WP, run up the stairs, click the portal, and it will > open. Thanks Shiftlet (and Jerk-o). You learn something everyday huh? At least I do. What does that say for me? :-) -- ~misfit~
jerk-o - 20 Dec 2004 19:34 GMT After going to <http://tinyurl.com/2tnqw> and realizing that it's a small world after all, "~misfit~" <misfit61nz@hooya.co.nz> said:
>>> Grrr! Why does everybody seem to have this portal by the AS WP and I >>> dont? Once I've 'used' it and go back to the area in another game [quoted text clipped - 5 lines] >Thanks Shiftlet (and Jerk-o). You learn something everyday huh? At least I >do. What does that say for me? :-) You're paying attention?
 Signature no, i didn't forget the 'F's http://www.geocities.com/jerk_o2002 http://www.geocities.com/nameless_mod -My Diablo 2 Mod http://www.albinoblacksheep.com/flash/bunny.php -My theme song
Diane Kircher - 17 Dec 2004 23:17 GMT > But yeah, if I'm reading things correctly, Diane isn't much keen on worrying > about whether she has a good seed (the game, that is, hehe), or doing multiple > runs on things, she just wants to kick back and play. In that regard, she > may as well just wear whatever MF she has in addition to working through at a > higher players count, so long as it doesn't really cost her anything. What I'm not into is a complete and thorough analysis of every move that I make in this game. I'm playing the game purely for the pleasure and entertainment value and not as an academic exercise in logistics and strategies. If I learn some things along the way, it will heighten the pleasure. However, I don't have any great expectations if ever actually completing the game. If I do, I do, if I don't, I'll just keep on trying different builds. D2 LOD is the ONLY game I have any interest in. I've gotten some good advice and help from this NG and that helps me to build better characters. So, I'll just keep going as I have been, and I'll leave all the analysis and strategizing to you programmer type guys. And TIA for all the helpful tips you're throwing my way.
~misfit~ - 19 Dec 2004 01:59 GMT > Maybe we could get misfit to test this for us, he seems to be on a > roll at the moment, as it were. Ahhrrrggg! I hope you haven't jinxed me now! <touches wood> Good job that I'm not superstitious.
> Basically, do a bunch of > superunique runs or some other run of choice as the yardstick. Set > a definition for a "good seed", such as "Eldritch and Shenk must both > drop a unique item", and when it occurs, hit other defined hotspots > in that game. I find that, for me, Eldritch and Shenk almost never drop uniques. So much so that, easy as they are, I never bother with them (unless I have a good seed and even then they still hardly drop anything good). As I mentioned elsewhere, I consider a game to be a good seed if I get uniques dropped *on the way* to the pit or the tunnels or going through durance 2 (where I got my HoZ). In 'good seed' games, I've found, once again IMO, that the superuniques drops might or might not be better (they usually are but not always significantly so). It's the non-superunique drops that seem most affected. IME.
> Do fifty "good seed" runs with no MF items on, and > fifty with a couple of hundred percent on, and tally the results. Like I've got time for that? I run a necro for MF, not one of those teleporting witches. (Although he can teleport, Steelspell on switch) An MF run takes me a while, the data wouldn't be ready before the next ladder rest probably. :-). I have a friend on my friend's list who does Baal runs with a witch and I often see "baalrun01" come up, followed by "baalrun02" three minutes later. With my necro it takes around 10-20 minutes, sometimes more depending on the roll, to do a Baal run. I usually do the pit first, then decide whether to continue in that game or start another based on the drops in that 10 minutes. (Also hopefully gives me time to see if there's a count going).
Cheers, -- ~misfit~
~misfit~ - 18 Dec 2004 15:34 GMT > My my, doesn't royls@telus.net look good in that trenchcoat: > [quoted text clipped - 9 lines] > Hehe, true enough, it will affect the frequency of gheeds fortunes, > though. Funny you should mention that. My Stormlash frenzy barb (he's lvl 82 now and whipping those things around) found a Gheeds from a normal monster when he was wearing a skullders in NM. I posted how, as soon as I took his skullders away from him he found another skullders, within one minute of gameplay and with only 24% MF (from the Gheeds, it was actually a 40% one he found originally but I swapped it for the one on my MF char) from a normal monster.
Well, this evening I took the 24% Gheeds off him for another character and with *zero* MF within 10 minutes he found another 40% Gheeds, again from a normal monster.
There's certainly something whacky about this character, it's like he really wants to be a MF character or something. Trouble is his build is so gear-dependant I can't really kit him out as an MF character. Unless I find some really good resist charms and can give him his Ptopazed upped Skullders back. -- ~misfit~
Ashen Shugar - 19 Dec 2004 09:24 GMT I think it was "~misfit~" <misfit61nz@hooya.co.nz> that wrote something like...
>> My my, doesn't royls@telus.net look good in that trenchcoat: >> [quoted text clipped - 27 lines] >some really good resist charms and can give him his Ptopazed upped Skullders >back. So use him to kit out your MF characters. Give him some sort of mf item for a while then take it away. Sort of like giving a dog an item to show him the scent of what you're after. : ) If you're lucky just putting some normal magic MF boots on him for a run or two will net you those unique MF boots (which I forget the name of and don't seem to looking up online) after you take them off.
: ) Ashen Shugar
 Signature The lions sing and the hills take flight. The moon by day, and the sun by night. Blind woman, deaf man, jackdaw fool. Let the Lord of Chaos rule!
~misfit~ - 20 Dec 2004 02:57 GMT > I think it was "~misfit~" <misfit61nz@hooya.co.nz> that wrote > something like... [quoted text clipped - 34 lines] > item for a while then take it away. Sort of like giving a dog an item > to show him the scent of what you're after. : ) Interesting idea. Actually, now that you mention it, he does bark like a dog.
> If you're lucky just putting some normal magic MF boots on him for a > run or two will net you those unique MF boots (which I forget the name > of and don't seem to looking up online) after you take them off. War Travellers? That's a good idea actually, he sure is peculiar in this regard. I should borrow some uber-items, give them to him for a while, then give them back. Lessee, a Tyreal's Might, Mara's Kaliedoscope, A pair of perfect Azurewrath's, Griffon's eye, Arachnid's Mesh and a 2 socket Crown of Ages should do it.
:-) So, who's got the items to lend to me? -- ~misfit~
Ashen Shugar - 20 Dec 2004 03:02 GMT I think it was "~misfit~" <misfit61nz@hooya.co.nz> that wrote something like...
>> If you're lucky just putting some normal magic MF boots on him for a >> run or two will net you those unique MF boots (which I forget the name [quoted text clipped - 7 lines] > >:-) So, who's got the items to lend to me? Tal's armor has MF on it doesn't it? ; ) Ashen Shugar
 Signature The lions sing and the hills take flight. The moon by day, and the sun by night. Blind woman, deaf man, jackdaw fool. Let the Lord of Chaos rule!
~misfit~ - 20 Dec 2004 07:16 GMT > I think it was "~misfit~" <misfit61nz@hooya.co.nz> that wrote > something like... [quoted text clipped - 13 lines] > > Tal's armor has MF on it doesn't it? ; ) True. I was just wondering though, it might not be an MF thing, it could be just that this guy gets attached to items and, when they're removed, finds his own. I have my Tal's set already, put away until my witch is old enough to use it. However I don't have any of the above stuff. BTW, I forgot to add in two SOJ's to the above list. Or an SOJ and a 5% BK's wedding band. -- ~misfit~
Shiflet - 20 Dec 2004 06:28 GMT > Lessee, a Tyreal's Might, OOC...would you really want this(to use, I mean)? It's got some decent mods, but honestly, I can think of other armors for any other build that I'd rather use than this...
> and a 2 socket Crown of Ages should do it. Yeah, shoot one of those my way too. Preferably with 30 resistance and 15 DR.
> -- > ~misfit~ ~misfit~ - 20 Dec 2004 07:12 GMT >> Lessee, a Tyreal's Might, > > OOC...would you really want this(to use, I mean)? It's got some > decent mods, but honestly, I can think of other armors for any other > build that I'd rather use than this... No, I wouldn't use it on this guy. It's worth quite a handful of Ists to trade, I could outfit a half-dozen characters on the proceeds.
>> and a 2 socket Crown of Ages should do it. > > Yeah, shoot one of those my way too. Preferably with 30 resistance > and 15 DR. For sure. I might take my MF necro out tonight and look for one. -- ~misfit~
Shiflet - 20 Dec 2004 07:53 GMT > No, I wouldn't use it on this guy. It's worth quite a handful of Ists to > trade, I could outfit a half-dozen characters on the proceeds. I can't really think of a character I would use it on, if I had other options. For meleers, I'd generally rather have CoH, Fortitude, or Duress(in a light armor, so it doesn't slow down your r/w speed), for casters I'd want something with skills/FCR.
> For sure. I might take my MF necro out tonight and look for one. Recently, Tresa's druid has found just about every elite unique helm but that one. Grrr.
> -- > ~misfit~ EvilBill - 18 Dec 2004 19:44 GMT Diane Kircher <kirchbabe1@verizon.net> typed this like they were devouring a plate of fresh spoo:
>> Diane Kircher <kirchbabe1@verizon.net> typed this like they were >> devouring a plate of fresh spoo: [quoted text clipped - 13 lines] > are dropping yellows. I even got a green. So, I'm having fun with > it now. Tons of monsters to kill and they all give me a reward, lol. Yep, with /players 8 the 'no drop 'probability of any given monster is reduced to almost nothing :)
> But the greatest reward is constantly building xp and moving up. Yup :D I started fresh with SP recently and my current char is not yet halfway through A2 norm and already level 25 :)
 Signature -- There is no spoon.
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royls@telus.net - 16 Dec 2004 16:35 GMT >> >> The /players 8 leveling strategy is not really something you can do [quoted text clipped - 17 lines] >understand your suggestion correctly, I'm to start A1 at /players 8 and >I'll gain more xp more quickly. Right. And the monsters are easiest then, so players 8 is possible. By the time the monsters get harder, your clvl is so high you can handle them at players 8, too. You _could_ keep going with your current char, by just gradually raising the players number as you add killing power and can handle the higher monster hp. My concern would be that your current char is not built for killing, and consequently efficient leveling at players 8 is forever out of reach.
>And, if I pick up the right equip etc., >I'll probably be fine. I'm thinking about it. IMO the build is more important than the equipment, except for a few specific char types. If you are going to play at players 8, you have to focus pretty tightly on killing power -- i.e., allocate your skill points to your high-level attack skills and their synergies -- because it will take a long time to kill the monsters, but they won't be hurting you nearly as much.
-- Roy L
Alice - 14 Dec 2004 22:10 GMT > >What is the BEST way to level up in normal?
> Ashen has posted a good table of monster levels in the various areas. > You might want to save it for reverence, or even print it out. You [quoted text clipped - 9 lines] > > -- Roy L Ok, this new feature is annoying. I posted already but got an error message. Sorry if I double (or triple) posted. Just for completion. Ashen, Roy, and others have laid out the best places to level for SP. Here's a shorter list for MP: Clvl 1 to 12-14 Tristram Clvl 12-14 to 20 Tal Rasha Tombs Clvl 20 to 24 Moo Moo Farm Clvl 24 Ancient Clvl 25 to 45-50 Baal's minions Clvl 45-50 to 65-70 Nightmare Baal Clvl 65-70 to ?? Hell Baal
Here's the approximate timeframe to reaching certain clvl. Assuming good 8-player games. Clvl 1 to 25 < 3 hours (depending on presence of high level char) Clvl 25 to 50 < 2 hours Clvl 50 to 70 < 2 hours The above is for actualy game time only. After factoring in searching for games, getting rushed, and low number of people in certain games; it is very reasonable to get a new char to lvl 70 in ~ < 12 hours. Obviously, your merc will be way behind and Cain will ask you 100 gold for each item he identifies. Clean up the quests at ~clvl 70, before entering Hell, after getting WP's from a friend. If you have a Nightmare Act 2 Merc (~ clvl 45 at hiring time), join (or create) pubbie cow game in Nightmare to level him up quickly; preferrably ones where everyone else's clvl is low so you get to kill the cows. It may not work that efficiently if your char is melee of course. Assuming, you are one of the chars that can deliver area damage, it will take ~3 hours to get your clvl 45 merc to clvl 68, by this time you should be ~clvl 73. Time to start Hell with merc only ~5 clvl behind.
Of course, when pubbie is involved, deaf ears are required at all times. Get ready for "ne1 got any free", "can u lvl me up plzzzzzzzz", "tp tp tp tp tp tp tp", and last but not least, the funniest remark I've heard in my ~5 months existence in the Diablo universe: "i cant tele i got no mh" (for those who don't know. mh = MapHack is a third party program that supposedly reveals the map and monsters locations. The above remark means s/he does not know the layout well enough and obviously not have enough mana and/or FCR% to teleport around without waking up the monsters).
~ indicates approximately, for those who've been out of school a long time ago, sorry for the short hand notation; ~ is used often in the academia world :)
Alice - 15 Dec 2004 00:02 GMT > >What is the BEST way to level up in normal? > [quoted text clipped - 11 lines] > > -- Roy L Ok, this new feature is annoying. I posted already but got an error message. Sorry if I double posted. Just for completion. Ashen, Roy, and others have laid out the best places to level for SP. Here's a shorter list for MP: Clvl 1 to 12-14 Tristram Clvl 12-14 to 20 Tal Rasha Tombs Clvl 20 to 24 Moo Moo Farm Clvl 24 Ancient Clvl 25 to 45-50 Baal's minions Clvl 45-50 to 65-70 Nightmare Baal Clvl 65-70 to ?? Hell Baal
Here's the approximate timeframe to reaching certain clvl. Assuming good 8-player games. Clvl 1 to 25 < 3 hours (depending on presence of high level char) Clvl 25 to 50 < 2 hours Clvl 50 to 70 < 2 hours The above is for actualy game time only. After factoring in searching for games, getting rushed, and low number of people in certain games; it is very reasonable to get a new char to lvl 70 in ~ < 12 hours. Obviously, your merc will be way behind and Cain will ask you 100 gold for each item he identifies. Clean up the quests at ~clvl 70, before entering Hell, after getting WP's from a friend. If you have a Nightmare Act 2 Merc (~ clvl 45 at hiring time), join (or create) pubbie cow game in Nightmare to level him up quickly; preferrably ones where everyone else's clvl is low so you get to kill the cows. It may not work that efficiently if your char is melee of course. Assuming, you are one of the chars that can deliver area damage, it will take ~3 hours to get your clvl 45 merc to clvl 68, by this time you should be ~clvl 73. Time to start Hell with merc only ~5 clvl behind.
Of course, when pubbie is involved, deaf ears are required at all times. Get ready for "ne1 got any free", "can u lvl me up plzzzzzzzz", "tp tp tp tp tp tp tp", and last but not least, the funniest remark I've heard in my ~5 months existence in the Diablo universe: "i cant tele i got no mh" (for those who don't know. mh = MapHack is a third party program that supposedly reveals the map and monsters locations. The above remark means s/he does not know the layout well enough and obviously not have enough mana and/or FCR% to teleport around without waking up the monsters).
~ indicates approximately for those who've been out of school a long time ago, sorry for the short hand notation; ~ is used often in the academia world :)
P - 14 Dec 2004 15:29 GMT > What is the BEST way to level up in normal? > > TIA > Diane type "/players 8", i think, and just play through the game normally :-)
P
Diane Kircher - 14 Dec 2004 15:58 GMT >>What is the BEST way to level up in normal? >> [quoted text clipped - 4 lines] > > P Thanks. I did figure that part out, lol. I'm leveling up nicely and soon I'll be able to finish A1 with my Druid. Looking forward to getting to my next adventure.
Diane
Max - 14 Dec 2004 17:04 GMT > What is the BEST way to level up in normal? For SP, make your way to Baal. Kill his minions. Then start ramping up the number of players (typing /players x, where x is a number from 2 to 8). When you make level 45 or so, off ye goes to nightmare mode, where you rinse and repeat until you make level 75-77. Hell awaits.
Max
Diane Kircher - 14 Dec 2004 17:07 GMT >>What is the BEST way to level up in normal? > [quoted text clipped - 4 lines] > > Max If I ever go to Hell, it will be a day for a huge PAAAAAAAAARTY. Did I say that?
Diane
Freemont - 15 Dec 2004 00:12 GMT > What is the BEST way to level up in normal? > > TIA > Diane Use a firewall.
 Signature freemont;-)
Diane Kircher - 15 Dec 2004 00:18 GMT >> What is the BEST way to level up in normal? >> >> TIA >> Diane > > Use a firewall. Ahhhhhhh, silly newbie question begats silly oldie answers.
Freemont - 15 Dec 2004 00:25 GMT > What is the BEST way to level up in normal? > > TIA > Diane No, really, one thing to remember about (when you get high enough for it) is Shenk/Eldrich runs. Once you can kill them pretty easily, running them over and over will gain you 10 levels *quick*. Assuming you're not too high up to gain exp from them.
Tedious, yes, but the experience return for time invested is tough to beat anywhere else in the game. It's like, start game, frigid wp, down stairs kill Shenk, up stairs kill Eld, wp to town to sell/stash anything good that dropped. Over and over. Takes less than 3-4 minutes a run at most once you get used to it. And you gain levels like crazy.
 Signature freemont
Diane Kircher - 15 Dec 2004 00:51 GMT >> What is the BEST way to level up in normal? >> [quoted text clipped - 11 lines] > anything good that dropped. Over and over. Takes less than 3-4 minutes > a run at most once you get used to it. And you gain levels like crazy. Well then I gotta get THERE!!!!! Didn't play yet today, but I will later tonight. Got to clvl23 last night. Trying to do the AS in /players 4 and not doing too bad. Keep TPing back to town for more reds, but I'm finally realizing how some of my skills work. Found out that I can blow freeze on the witches to prevent them from burning me up in their fires. And, the spirit is a waste. Silly thing doesn't do much. Sometimes he fends off the fireballs, but he gets dead quick. My merc is still doing darn good. As long as she follows me. Dumb blonde likes to lag back and get lost around the corner. Then I gotta go back and fetch her. Cripes. I'm hoping to lvl to 25 tonite. Depends on what's on the boob tube and how late I'm gonna stay awake. After 25 I'll try Tal Rasha's Tomb and see how many times I get killed. The good thing about normal is that at least you don't lose xp. I hate that in NM and Hell (which I've never done, so let's hope I ever get there, lol.)
Diane
Last2Know - 15 Dec 2004 02:15 GMT >>> What is the BEST way to level up in normal? >>> [quoted text clipped - 13 lines] >> > Well then I gotta get THERE!!!!! The answers you got about how to level may have shrouded the fundamentals in more arcana than is ideal. Basically, the amount of experience (xp) you get is proportional to monster life, and the speed at which you take away monster life is proportional to your current damage and the proportion of time you spend doing it. Starting a new game over and over is not an efficient way to level for that reason because you are spending a big proportion of time not hitting monsters. The other important fact is that there is a penalty to your xp gained if your char level is too far away from the monster level. So just to make sure you are killing monsters near your level frequently and you will level fast.
Diane Kircher - 15 Dec 2004 02:19 GMT >>>>What is the BEST way to level up in normal? >>>> [quoted text clipped - 27 lines] > your level frequently and you will level fast. > OK, I'll be taking a good look at the charts. thanks, I'll keep this information in mind.
Desktop - 15 Dec 2004 09:34 GMT >> What is the BEST way to level up in normal? >> [quoted text clipped - 12 lines] > minutes a run at most once you get used to it. And you gain levels > like crazy. I'm sorry, but you are doing that all wrong. It's left to kill Eldrich and then down the stairs to kill Shenk.
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Freemont - 15 Dec 2004 12:20 GMT >>> What is the BEST way to level up in normal? >>> [quoted text clipped - 18 lines] > > desktop at home dot se You DARE to argue with me?!? *PLONK*
 Signature freemontpm
Desktop - 15 Dec 2004 12:51 GMT >>>> What is the BEST way to level up in normal? >>>> [quoted text clipped - 18 lines] >> > You DARE to argue with me?!? *PLONK* I wasn't arguing, I was stating the obvious. ;-)
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Freemont - 15 Dec 2004 13:11 GMT >>>>> What is the BEST way to level up in normal? >>>>> [quoted text clipped - 20 lines] > > I wasn't arguing, I was stating the obvious. ;-) How DARE you state the obvious to ME!!!!
It's only left to kill Eldrich on the Polish version!! *PLONK*
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Stephen van Ham - 15 Dec 2004 16:06 GMT My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat:
>How DARE you state the obvious to ME!!!!
>It's only left to kill Eldrich on the Polish version!! *PLONK* Well, everyone know that reverse Desktop notation is the standard, anyway (which is to say, everything Desktop says is automatically wrong, no ifs, buts, or maybes).
Although, actually, you're both wrong, anyway, it's not left and then right, it's up to kill eldritch, and then esc to save and exit (which is, technically, more of a klunk, followed by a down, than anything else), since shenk's groupies aren't minion class and aren't subject to the premo experience boosts that eldritch's flunkies (although I guess it would be toadies, in this case) are.
So, ha! *PLONK*
Possibly 2 1/2 hours sleep wasn't entirely optimal...
Freemont - 15 Dec 2004 18:42 GMT > My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat: > [quoted text clipped - 18 lines] > > Possibly 2 1/2 hours sleep wasn't entirely optimal... Obviously lack of sleep has left your normally formidable powers of perception a tad sluggish. You are WRONG WRONG WRONG, 'cause ya might as well zotz Shenk long as you're there. The big lug might drop a unique!!!1
And you'll pick up lotsa gold and some gems too from downstairs!!1
so *PLONK*
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Stephen van Ham - 15 Dec 2004 20:25 GMT My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat:
>Obviously lack of sleep has left your normally formidable powers of >perception a tad sluggish. I'm not sure I appreciate your insinuations, mister! My powers were never formidable!
>You are WRONG WRONG WRONG, Three wrongs don't make a right?
>'cause ya might as well zotz Shenk long as you're there. The big lug might drop a unique!!!1 >And you'll pick up lotsa gold and some gems too from downstairs!!1 Ha! Like those times he's dropped two uniques at once for me? No, wait, I'm telling people *not* to kill Shenk, aren't I? Dammit. Okay, fine, kill Shenk for that 1 in 50 chance that he'll drop a unique, see if I care.
>so *PLONK* Personally I'd like to see more *PLINK* and *PLUNK* on Usenet.
Diane Kircher - 15 Dec 2004 20:28 GMT > My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat: > [quoted text clipped - 18 lines] > > Personally I'd like to see more *PLINK* and *PLUNK* on Usenet. Personally, I'd like to see my BLING BLING. HA!!!!!
Desktop - 16 Dec 2004 11:06 GMT >> My my, doesn't Freemont <yabba@dabba.doo> look good in that >> trenchcoat: [quoted text clipped - 21 lines] >> > Personally, I'd like to see my BLING BLING. HA!!!!! I'd like to see your bling bling too.
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jerk-o - 16 Dec 2004 15:48 GMT Hail and sacrifice to "Desktop" <desktop@home.sweden> Lord of Terror, and destroyer of souls!
>>> My my, doesn't Freemont <yabba@dabba.doo> look good in that >>> trenchcoat: [quoted text clipped - 23 lines] > >I'd like to see your bling bling too. The only way everybody here would see my BLING BLING is if I opened the front of my trench coat.
 Signature no, i didn't forget the 'F's http://www.geocities.com/jerk_o2002 http://www.geocities.com/nameless_mod -My Diablo 2 Mod http://www.albinoblacksheep.com/flash/bunny.php -My theme song
Desktop - 16 Dec 2004 17:17 GMT > Hail and sacrifice to "Desktop" <desktop@home.sweden> > Lord of Terror, and destroyer of souls! [quoted text clipped - 30 lines] > The only way everybody here would see my BLING BLING is if I opened > the front of my trench coat. You'd better watch out for the trench goat!
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~misfit~ - 16 Dec 2004 23:15 GMT > My my, doesn't Freemont <yabba@dabba.doo> look good in that > trenchcoat: [quoted text clipped - 21 lines] > > Personally I'd like to see more *PLINK* and *PLUNK* on Usenet. A group I subscribe to uses *FLUSH* in the same context. -- ~misfit~
ald - 24 Dec 2004 03:29 GMT >My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat:
>>You are WRONG WRONG WRONG, > >Three wrongs don't make a right? No, but three lefts do ;-)
 Signature ald "Knowledge is Power" VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( ) Matriarch Sis-West level 82 Bowazon (US West) Champion RingsNThngs level 61 Bowazon (US West) Slayer ZannEsu-ald level 51 Sorceress (US West) Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod) Champion Creepy-AR Level 91 Necromancer (AR) Slayer Zan-AR Level 79 Sorceress (AR) Slayer SisEight-AR Level 78 Bowazon (AR) Gems-AR Level 55 Barbarian (AR) Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op) BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP) Aragorn-AR Level 51 Zealadin (AR) Champion LTwoSis-ald Level 79 Bowazon (US West Ladder) CotSRSig #16
Diane Kircher - 15 Dec 2004 19:19 GMT > My my, doesn't Freemont <yabba@dabba.doo> look good in that trenchcoat: > [quoted text clipped - 16 lines] > > Possibly 2 1/2 hours sleep wasn't entirely optimal... Ah, escape and save so we can kill eldritch over and over, WAHOOOOOOOOOOOOOOOO!!!!!
Stephen van Ham - 15 Dec 2004 20:17 GMT My my, doesn't Diane Kircher <kirchbabe1@verizon.net> look good in that trenchcoat:
>Ah, escape and save so we can kill eldritch over and over, >WAHOOOOOOOOOOOOOOOO!!!!! You might have just cottoned on to why some of us are little bored with the game, hehe. ;-)
Diane Kircher - 15 Dec 2004 20:29 GMT > My my, doesn't Diane Kircher <kirchbabe1@verizon.net> look good in that > trenchcoat: [quoted text clipped - 4 lines] > You might have just cottoned on to why some of us are little bored with the > game, hehe. ;-) Oh honey, I figured that out loooooooooooooooooong ago!!!!!
Stephen van Ham - 15 Dec 2004 20:32 GMT My my, doesn't Diane Kircher <kirchbabe1@verizon.net> look good in that trenchcoat:
>> You might have just cottoned on to why some of us are little bored with the >> game, hehe. ;-)
>Oh honey, I figured that out loooooooooooooooooong ago!!!!! It took my first single player character about 3-6 months to get through all three difficulties, and things just went downhill from there...
Diane Kircher - 15 Dec 2004 20:57 GMT > My my, doesn't Diane Kircher <kirchbabe1@verizon.net> look good in that > trenchcoat: [quoted text clipped - 8 lines] > It took my first single player character about 3-6 months to get through all > three difficulties, and things just went downhill from there... Hmmmmmmm, I've NEVER been through all three difficulties. By the time I've gotten halfway through NM, struggling to get my xp to a point where I could even manage to get to Hell with my Barb meant so much repetition that I was forced to start with another char just to feel I've achieved something. I just hate getting killed in NM and losing all that xp, running out of $$ to get the merc. I'm not very good at this and so I get killed everyday, lol. And then the resurrection!
~misfit~ - 16 Dec 2004 23:18 GMT >> My my, doesn't Diane Kircher <kirchbabe1@verizon.net> look good in >> that trenchcoat: [quoted text clipped - 15 lines] > all that xp, running out of $$ to get the merc. I'm not very good at > this and so I get killed everyday, lol. And then the resurrection! Ehhhh! Even people who are *excellent* at this ge
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