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Calling all frost zealots

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Stephen van Ham - 25 Nov 2004 23:21 GMT
I'm interested in reading about the setups/skill allocations of the various
frost zealot (zeal/holy freeze) builds that people have put together, both
those with "leet" gear and those not so leet, as I'm considering putting a
ladder version of the build together soonish, and it's always interesting to
read about the different ways that people put together their characters.  :-)
~misfit~ - 25 Nov 2004 23:45 GMT
> I'm interested in reading about the setups/skill allocations of the
> various frost zealot (zeal/holy freeze) builds that people have put
> together, both those with "leet" gear and those not so leet, as I'm
> considering putting a ladder version of the build together soonish,
> and it's always interesting to read about the different ways that
> people put together their characters.  :-)

I'll have a look at Lugonn later with pen in hand and post back.
--
~misfit~
~misfit~ - 26 Nov 2004 07:18 GMT
>> I'm interested in reading about the setups/skill allocations of the
>> various frost zealot (zeal/holy freeze) builds that people have put
[quoted text clipped - 4 lines]
>
> I'll have a look at Lugonn later with pen in hand and post back.

Lugonn, level 86, is wearing Griswold's Honour, the set gives +3 to Pally
skills and +2 to auras.

Bearing that in mind he has:

Sacrfice   15
Zeal         25 (I thought it was maxed, next points will be going here)
Holy Shield  12
Holy Freeze 25 (Thought that was maxed too, more points to go here)
One (6 with +skills) Blessed Aim
25   Resist cold
14   Salvation

I also put one in Cleansing (and Prayer, a pre-requisite) when I was partied
and was asked for it.

I've only just changed to Gris' set, was using GA, Heaven's Light, Harly
Crest and a four P-Diamond Sacred Rondache. With Gris' set I basically have
the same build but five P-Topaz's in the sockets in the helm and armour for
MF. Before the only MF I had was the shako and the Wartravellers. The weapon
has two Amns for 14% LL, one P-diamond (poison) and one Eth for -25% target
defence. He has Lavagout gloves, (Free lvl 10 enchant as well as IAS!)
Verdungo's Hearty Coil belt, Cat's Eye ammy and two rare rings. The rings
could be improved, they give me 200 to AR, 4% mana leech, +15 dex, +6 energy
and 26 to mana. The switch weapon is a Burizza. All resists are maxed (75)
in Hell. With the Guardian Angel I had on him earlier all resists were 90.
Now however he has more Armour Rating so I'm not sure which is better.

With all his gear and a few charms his stats are:
Strength:   175
Dexterity   175
Vitality      297
Energy       21

With 25 points in the bank. Life is nearly 1,300.

Act 3 lightning merc with Sazabi's hat, Naj's armour, Sigon's shield with
Culwen's Point.

He does OK. Great when partied, he can let others handle OKs and IM then. I
tried a similar build with fana as well but it wasn't successful. The points
were spread too thinly and he was a Jack of all Trades, master of none. Ok
in a party but no good on his own (in hell).

I feel that this guy could easilly be a solo Clone-killer, he's helped kill
DC twice and had no trouble at all. I keenly await the day that I get to
take him on one-to-one.
--
~misfit~
KaytieKat - 25 Nov 2004 23:58 GMT
>I'm interested in reading about the setups/skill allocations of the various
frost zealot (zeal/holy freeze) builds that people have put together, both
those with "leet" gear and those not so leet, as I'm considering putting a
ladder version of the build together soonish, and it's always interesting to
read about the different ways that people put together their characters.  :-)>

Hi I started a pladin like that to yesterday. I like my barbarians holy freeze
merc alot and wanted to try it. I dont have him planned out much yet but he is
level 20 now and its fun maing the monsters shatter :)

Kaytie
Zilth - 26 Nov 2004 19:40 GMT
>>I'm interested in reading about the setups/skill allocations of the various
>
[quoted text clipped - 6 lines]
> merc alot and wanted to try it. I dont have him planned out much yet but he is
> level 20 now and its fun maing the monsters shatter :)

Well, I've got mine to 84, pretty much the only thing that gives him
trouble is OK's with IM (Wtill trying to work on tactics for that
situation).

Currently his stats are with all gear:

Str: 171
Dex: 119
Vit 348
Energy: 35

Life: 1263
Mana: 209

Str probably a bit high, doesn't need that much for gear, would likely
be better in Dex or Vit, but that's where they ended up after finding
some things.

Skills:

Resist Cold: 29 (Holy Freeze synergy)
Salvation: 29 (Holy Freeze synergy)
Holy Freeze: 29

Sacrifice: 14 (Now working on for zeal synergy)
Zeal: 31

Vigor: 1 (I just can't stand running slow)
Holy Shield: 1
Vengence: 1 (Added after soloing and taking 5 min and 3 repairs on a
silly cold/phys immune corpsefire doing 1 - 22 lightning damage on
him... rather annoying)

Merc is an A2 norm defiance merc, raised up from lvl 10

Gear:
Heaven's light (with an eth rune, still debating on other socket)
Guardian Angel
HoZ
Guillaume's Face
Crafted blood gloves
Mara's ammy
Ravenfrost
Dual leech ring with AR and Dex
String of ears

I've considered dracul's, but he leeches very well with what he has,
(except with skellies, but they go down so fast it doesn't really
matter) so the life tap is really unnecessary.

The crushing blow makes up for the lack of physical damage, so cold
immunes are handles rather quickly too.

Now, there's a couple things I'm not sure of with a crushing blow setup:

Is IM damage returned from the crushing blow hit?  Seems to be, since 1
smite with pretty low damage can kill him

Is Leech calculated from the crushing blow damage?  Seems to be, since
he leeches a *lot* and very fast given the moderate amount of physical
damage he does (around 1.1k).

I think the crushing blow is really the key to an elemental zealot.
Sure, a shako over guillaume's would add a couple hundred to elemental
damage, but the 35% crushing blow more than makes up for that,
especially with champions and bosses.

As far as AR, that's the eth in heaven's light, giving -58% target
defense.  If i'm having a hard time hitting a boss or champ (Which
doesn't happen that often, i'll just switch to smite)  -- wich is
interesting, as smite doesn't appear to carry the cold damage, at least
on the LCS (is it telling the truth in that case).

As far as tactics, I tend to use charge a lot... a whole lot.  Why take
damage when closing range?  Charge, hit, switch to zeal.  If it's a long
range, I'll put on vigor for the charge, switch to hf before the hit,
then zeal.

Thinking I'll probably put a perfect amethyst into the heaven's light,
see if that helps ar a bit.

Zilth
Shiflet - 26 Nov 2004 20:54 GMT
> Now, there's a couple things I'm not sure of with a crushing blow setup:
>
> Is IM damage returned from the crushing blow hit?

No.

>Seems to be, since 1  smite with pretty low damage can kill him

Your smite does what, maybe 500 damage? Return that 200%(and that's IM level
one, if they have a higher level, you'll take more) and you're taking 1000
damage per smite.

> Is Leech calculated from the crushing blow damage?

No.

> -- wich is  interesting, as smite doesn't appear to carry the cold damage,
at least
> on the LCS (is it telling the truth in that case).

Smite carries NO form of elemental damage, including the aura.

> Zilth
Zilth - 26 Nov 2004 22:56 GMT
>>Now, there's a couple things I'm not sure of with a crushing blow setup:
>>
[quoted text clipped - 7 lines]
> one, if they have a higher level, you'll take more) and you're taking 1000
> damage per smite.

Actually, it's quite a bit lower than that, but someone mentioned that
Hell OK's deliver IM at lvl 10, which would be 420% returned damage,
which definately would be enough to kill him quickly on a full hit.

So, looks like for the time being I'll continue to use the diggler (Ok,
I could use a wand with elemental, but finding diggler to be much more
effective due to the ITD and his lower AR)

Of course, I could go look for a gnasher or crushflange, and pop an eth
in it. ;)

Zilth
~misfit~ - 27 Nov 2004 00:49 GMT
>> Your smite does what, maybe 500 damage? Return that 200%(and that's
>> IM level one, if they have a higher level, you'll take more) and
[quoted text clipped - 10 lines]
> Of course, I could go look for a gnasher or crushflange, and pop an
> eth in it. ;)

I tried a wand with low physical but insane elemental damage (that I was
actually keeping for you as I heard you wanted one), something like 250
fire, 300 light. damage. However, I *still* died. However, it wasn't the IM
that killed me, it was the lack of physical, therefore lack of leech. I'd
get IM'ed, switch to the wand, go through a beltful of pots in 30 seconds
and die.

I currently have a Burizza on switch but it doesn't seem to get me through
CS or WSK (when OKs are there) either.

I see everybody keeps on about CB with this build. When I first built mine I
had Goblintoe, then found Guillame's Face. However, at different stages I
decided to switch out of them, (Wartravellers and Shako) and, although the
big fellas take a little longer to go down, they still go down fine. From
what I'd read I was led to believe that CB was the be-all and and-all of
this build.
--
~misfit~
Zilth - 27 Nov 2004 02:51 GMT
>>>Your smite does what, maybe 500 damage? Return that 200%(and that's
>>>IM level one, if they have a higher level, you'll take more) and
[quoted text clipped - 17 lines]
> get IM'ed, switch to the wand, go through a beltful of pots in 30 seconds
> and die.

That might be where dracul's comes in handy...

> I currently have a Burizza on switch but it doesn't seem to get me through
> CS or WSK (when OKs are there) either.
[quoted text clipped - 5 lines]
> what I'd read I was led to believe that CB was the be-all and and-all of
> this build.

> --
> ~misfit~

I don't know if it's the be-all and end-all of the build, but it
certainly seems to help a lot.  I tend to play him all over the map, and
end up running a lot of areas with cold immunes though.

Zilth
Stephen van Ham - 28 Nov 2004 18:50 GMT
My my, doesn't "~misfit~" <misfit61nz@hooya.co.nz> look good in that
trenchcoat:

>I tried a wand with low physical but insane elemental damage (that I was
>actually keeping for you as I heard you wanted one), something like 250
>fire, 300 light. damage. However, I *still* died. However, it wasn't the IM
>that killed me, it was the lack of physical, therefore lack of leech. I'd
>get IM'ed, switch to the wand, go through a beltful of pots in 30 seconds
>and die.

Yeah, IM can be a real patience sucker if you're on your own.   In
multiplayer, just mill around with your aura on and look like you're doing
something useful.   No one will notice.   ;-)

An elemental damage throwing knife "of piercing" that can a handy tool that
can be shoppable if you don't have some other juicier option available,
although if you're not big on throwing builds, you might find the constant
weapon repair somewhat of a nuisance.

>I currently have a Burizza on switch but it doesn't seem to get me through
>CS or WSK (when OKs are there) either.

>I see everybody keeps on about CB with this build.

Well, as I'm sure we've all found, multiple damage sources are often more
beneficial than one.  

Although we might sometimes exaggerate the effects to an extent, I suppose.
Depends on the context, too.  No wrong or right answer, and all that.    It's
kind of the same way we're always having these conversations about block
versus life versus whatever else conversations.   More than one way to skin a
cat (looks out for chainbreaker).   Hehe, I made an interesting typo in a
message to short recently, and started talking about faster cat rate.   We got
a chuckle out of that.   Or short made polite noises, or something.

>When I first built mine I
>had Goblintoe, then found Guillame's Face. However, at different stages I
>decided to switch out of them, (Wartravellers and Shako) and, although the
>big fellas take a little longer to go down, they still go down fine. From
>what I'd read I was led to believe that CB was the be-all and and-all of
>this build.

Ah, okay.   Are you sure the context people were using wasn't more
specifically for things like killing act bosses and the clone?   We do have a
tendency to ramble on at times until no one has a clue what's going on,
especially those doing the rambling.  ;-)
~misfit~ - 29 Nov 2004 00:24 GMT
> My my, doesn't "~misfit~" <misfit61nz@hooya.co.nz> look good in that
> trenchcoat:
[quoted text clipped - 9 lines]
> multiplayer, just mill around with your aura on and look like you're
> doing something useful.   No one will notice.   ;-)

Hehe, I've done that a bit. Just run around spreading the aura, taking great
pains not to hit anything.

On a side-note, that aura's cool. I've used Lugonn a few times to rush
people through normal. Wherever he walks monsters die, he doesn't have to
touch them, even in act 5, sometimes in takes three 'pulses' of the HF to
kill bosses but I just stand there and take any hits until they're dead.
It's cool. The aura's so big it even kills monsters off-screen. It does the
same for weaker monsters in early NM too.

> An elemental damage throwing knife "of piercing" that can a handy
> tool that can be shoppable if you don't have some other juicier
[quoted text clipped - 8 lines]
> Well, as I'm sure we've all found, multiple damage sources are often
> more beneficial than one.

Yep. My snowman isn't a pure elemental, I've allowed him a certain amount of
physical damage synergy points, plus he has Lavagouts and is virtually
constantly enchanted, allbeit only level 10.

> Although we might sometimes exaggerate the effects to an extent, I
> suppose. Depends on the context, too.  No wrong or right answer, and
[quoted text clipped - 16 lines]
> do have a tendency to ramble on at times until no one has a clue
> what's going on, especially those doing the rambling.  ;-)

Yeah, I see your point. What were we talking about? Ohh, CB. The guides I
read and advice I got pre-build was pretty much consensual that CB was
*essential* for this guy. However as I removed his items with CB one-by-one
I found he still killed everything just fine. Maybe he'd kill faster with CB
<shrugs>. I've had him up against the clone a couple of times, not solo but
at least once, for a while, he was the only one attacking for a period and
he did just fine TYVM. Maybe with some CB he'd be faster but it's not the
holy grail I was lead to believe and it's certainly not make-or-break (IMO).

BTW Stephen, your inout in the "Run/Walk" thread would be appreciated.

Cheers,
--
~misfit~
Stephen van Ham - 28 Nov 2004 10:42 GMT
My my, doesn't Zilth <zilth@sdf1.com> look good in that trenchcoat:

>Well, I've got mine to 84, pretty much the only thing that gives him
>trouble is OK's with IM (Wtill trying to work on tactics for that
>situation).

>Currently his stats are with all gear:

>Str: 171
>Dex: 119
>Vit 348
>Energy: 35

>Life: 1263
>Mana: 209

>Str probably a bit high, doesn't need that much for gear, would likely
>be better in Dex or Vit, but that's where they ended up after finding
>some things.

Hehe, my shock paladin from last season ended up a pretty insane amount of
strength purely on the basis of the various items he ended up using.   His
strength was somewhere in the region of 225-250, if memory serves.   Pretty
amusing.   He was more of a physical/elemental hybrid than you're put together
here, so he tended to shred all comers.

>Skills:

>Resist Cold: 29 (Holy Freeze synergy)
>Salvation: 29 (Holy Freeze synergy)
>Holy Freeze: 29

>Sacrifice: 14 (Now working on for zeal synergy)
>Zeal: 31

Fair enough.  I'm considering something similar to my last shock paladin
incarnation (with freeze instead of shock, obviously), whereby I had very
minimal investment in zeal, and maxed sacrifice instead.   I had the gear
available last season to do that readily, however (my 1.09 shock zealot, on
the other hand, maxed zeal, but of course, there was no synergies for him to
put his points in).

>Vigor: 1 (I just can't stand running slow)

Who runs these days anyway?   Just kidding.  Yes, I normally end up with a
point in Vigor too.

>Holy Shield: 1

Hard to leave home without a point in Holy Shield.

>Vengence: 1 (Added after soloing and taking 5 min and 3 repairs on a
>silly cold/phys immune corpsefire doing 1 - 22 lightning damage on
>him... rather annoying)

Hehe.   Did I ever mention that swanky lightning damage knife that I had lined
up for you?   I guess I didn't.   :-(   I'm not even sure what mule it ended
up on now.

>Merc is an A2 norm defiance merc, raised up from lvl 10

Interesting choice.   Did you base this on game mechanics and perceived build
weaknesses or strengths, or did you simply feel like picking a defiance merc?
It might be a silly sounding question to some, but I well understand the alure
of knowing the path, and walking a different one instead.

>Gear:
>Heaven's light (with an eth rune, still debating on other socket)
[quoted text clipped - 6 lines]
>Dual leech ring with AR and Dex
>String of ears

>I've considered dracul's, but he leeches very well with what he has,
>(except with skellies, but they go down so fast it doesn't really
>matter) so the life tap is really unnecessary.

Yes, I generally find life tap somewhat gravy for many builds in PVM, unless
one grows to rely too much on such things.

>The crushing blow makes up for the lack of physical damage, so cold
>immunes are handles rather quickly too.

>Now, there's a couple things I'm not sure of with a crushing blow setup:

>Is IM damage returned from the crushing blow hit?  Seems to be, since 1
>smite with pretty low damage can kill him

>Is Leech calculated from the crushing blow damage?  Seems to be, since
>he leeches a *lot* and very fast given the moderate amount of physical
>damage he does (around 1.1k).

If I recall correctly, the answer is "no" on both counts.

>I think the crushing blow is really the key to an elemental zealot.

It's certainly very useful for the build approach you took, I agree.

>Sure, a shako over guillaume's would add a couple hundred to elemental
>damage, but the 35% crushing blow more than makes up for that,
>especially with champions and bosses.

The humble green winged hat is a goody.   I got another couple today.

>As far as AR, that's the eth in heaven's light, giving -58% target
>defense.  If i'm having a hard time hitting a boss or champ (Which
>doesn't happen that often, i'll just switch to smite)  -- wich is
>interesting, as smite doesn't appear to carry the cold damage, at least
>on the LCS (is it telling the truth in that case).

No elemental damage is carried by smite.  

Shiflet brought up a good point that you might not have thought about, that
being a demon limb on switch for buffing your AR (it has enchant charges).   I
think there's at least four of them on the mules if you're not using one
already.

Another thing to bear in mind is that -% target defense is halved against
bosses, so you might well find a second eth very useful, if you're already
hitting your desired zeal speed breakpoint, if it's bosses you're mostly
having trouble with (relatively speaking).

>As far as tactics, I tend to use charge a lot... a whole lot.  Why take
>damage when closing range?  Charge, hit, switch to zeal.  If it's a long
>range, I'll put on vigor for the charge, switch to hf before the hit,
>then zeal.

>Thinking I'll probably put a perfect amethyst into the heaven's light,
>see if that helps ar a bit.

Well, I suppose that's *an* option.  ;-)

Okay, more good posts in this thread to look into, but it's late now.
Stephen van Ham - 28 Nov 2004 18:39 GMT
My my, doesn't kaytiekat@aol.com (KaytieKat) look good in that trenchcoat:

>>I'm interested in reading about the setups/skill allocations of the various
>frost zealot (zeal/holy freeze) builds that people have put together, both
[quoted text clipped - 5 lines]
>merc alot and wanted to try it. I dont have him planned out much yet but he is
>level 20 now and its fun maing the monsters shatter :)

I find them quite a fun style of play in the early going, too.   Keep us
posted on progress.
Shiflet - 26 Nov 2004 01:11 GMT
> I'm interested in reading about the setups/skill allocations of the various
> frost zealot (zeal/holy freeze) builds that people have put together, both
> those with "leet" gear and those not so leet, as I'm considering putting a
> ladder version of the build together soonish,

Skill Setups for various builds:

Pure Froster:
Max Zeal, HF, Res. Cold, Salvation, rest in Holy Shield

Fana/Froster
Max HF, Res Cold, Zeal, Fana, at least 1 in Holy Shield, and rest in Holy
Shield or Salvation, as you see fit.

Dual Elementalist Zealot
Max HF, Holy Shock, Res Cold, Res Lightning, rest in zeal, at least one in
Holy Shield.

For any ele zealot, it should also be noted that points in blessed aim gives
a passive 5% AR boost, so if you're having problems hitting, that could be
an option too.

Weapon:Stormlash(speed, CB, static), Doom(-cold resist, +skills which
actually help an ele zealot, good damage, DS, OW, PMH, freezes target),
Beast(so you can get powerful HF plus AR/Damage/speed boost from fana along
with +2 skills and good physical damage, CB, OW, and PMH), CM phase
blade(static, best chance of 4 frame zeal without Fana, -lightning resist
helps if going the dual element route). Also, keeping a Demon Limb on switch
to use Enchant for the AR can be really helpful as well.
Shield:HoZ(was there any doubt?), otherwise, just use the best pally shield
you have.
Armor:Duress, Chains of Honor(really the best for this build), Guardian
Angel
Helm:Nightwing's(+skills, +cold damage), Shako, Andariel's, CoA
Boots:Gore Riders
Gloves:Dracs(since you won't be doing much physical damage, the lifetap is
REALLY helpful) or crafted CB/IAS gloves
Rings:Ravenfrost(CBF, AR, Dex), Rare ring with dual leech/AR/stats, BK Ring
Ammy:Highlords(for the skill and IAS moreso than DS)
Stephen van Ham - 28 Nov 2004 10:21 GMT
My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:

>Skill Setups for various builds:
>
[quoted text clipped - 12 lines]
>a passive 5% AR boost, so if you're having problems hitting, that could be
>an option too.

Yes, you are indeed correct.

Thanks for the listing (it's not actually what I was asking for though),
although realise that I've played well somewhere in the vicinity of a dozen to
as many as twenty paladins, and am fully aware of the generic by the book
build options.  I was more looking for people to relate their unique build
configurations and setups, purely out of curiosity's sake.
Justin L - 26 Nov 2004 14:29 GMT
> I'm interested in reading about the setups/skill allocations of the
> various
[quoted text clipped - 4 lines]
> read about the different ways that people put together their characters.
> :-)

Kinda related...
Has anyone ever made an all Pally team with just the elemental type auras?
Holy fire, holy freeze, holy shock, and a conviction specialist to lower all
the monsters resists.
Maybe a thorns guy or something as well.

I would like to try this sometime to see how they do

Anyone interested?

Justin
Zilth - 26 Nov 2004 18:40 GMT
>>I'm interested in reading about the setups/skill allocations of the
>>various
[quoted text clipped - 12 lines]
>
> I would like to try this sometime to see how they do

SVH and I were just talking about that last night, could be rather fun
to try.

Zilth
Chris Lansdell - 26 Nov 2004 23:15 GMT
>>>I'm interested in reading about the setups/skill allocations of the
>>>various
[quoted text clipped - 18 lines]
> SVH and I were just talking about that last night, could be rather fun to
> try.

I'll play the thorns guy...

Signature

CLans, Jabber, Whatever
Who's Da Bitch NOW
Someone should put up a sign, or something
(Remove your clothes to email)

~misfit~ - 27 Nov 2004 00:24 GMT
>>>> I'm interested in reading about the setups/skill allocations of the
>>>> various
[quoted text clipped - 20 lines]
>>
> I'll play the thorns guy...

I'll play the frosty boy.
--
~misfit~
Stephen van Ham - 28 Nov 2004 10:24 GMT
My my, doesn't "~misfit~" <misfit61nz@hooya.co.nz> look good in that
trenchcoat:

>> I'll play the thorns guy...
>
>I'll play the frosty boy.

Sounds like you could have some fun, although I'll have to opt out of such
activities, on the basis of how things have turned out in the previous three
organised team runs that I've been involved in.
Justin L - 28 Nov 2004 18:04 GMT
> My my, doesn't "~misfit~" <misfit61nz@hooya.co.nz> look good in that
> trenchcoat:
[quoted text clipped - 7 lines]
> three
> organised team runs that I've been involved in.

How did they turn out??
I am guessing not good.

Justin
Stephen van Ham - 28 Nov 2004 18:20 GMT
My my, doesn't "Justin L" <leejustice2@hotmail.dotcom> look good in that
trenchcoat:

>> Sounds like you could have some fun, although I'll have to opt out of such
>> activities, on the basis of how things have turned out in the previous
[quoted text clipped - 3 lines]
>How did they turn out??
>I am guessing not good.

Nothing against the teams or the players in general, it's just that I don't
get as much enjoyment out of such teams that I used to.   The two main whole
issues tend to be those of twink versus no twink play (my normal MP style of
play doesn't work for no twink play, since I prefer not to pick up or use
drops from MP games), and secondly is one of frequency of game sessions.   I
simply can't maintain interest in a character that takes 3-4 months to reach
end-game.
Shiflet - 28 Nov 2004 18:58 GMT
> I simply can't maintain interest in a character that takes 3-4 months to
reach
> end-game.

Likewise.
~misfit~ - 29 Nov 2004 00:53 GMT
>> I simply can't maintain interest in a character that takes 3-4
>> months to reach end-game.
>
> Likewise.

Ditto. I was recently refered to as a leveling machine when I took a necro
from zero to hero (well, level 1 to the high 70's) in under 48 hours
real-time. And most of that was plain old straight-through play in players
one games. No cow-runs or anything.

Oh well, off to play Lugonn and see how he gets by with his new merc. I
originaly had a might merc as his first 'serious' merc but changed to a
bow-chick (and trained her up) to see if it would help me get past OKs/IM
solo. It worked to a point but she died a lot and, as Lugonn did too (under
these situations) I was often too broke to get her back immediately. I tried
an act 3 lightning guy for a while and, after training him up, he was ok
too. However, he died a lot as well, especially in party-play when I
couldn't molly-coddle him as easilly.

Then I got a Reaper's Toll and, as my only other current character high
enough to have a merc high enough to use it (lvl 75 req.) is a necro who
casts his own curses so the 33% chance to cast decrep would be wasted, I
went back to NM and hired another might merc. The highest I could get was
lvl 45 so it took me a dozen or so nightmare cow runs to level him to the
stage where he could use the Reaper's. Also, this might merc has better
armour/helm than my last one thanks to my MF necro so hopefully he'll be a
success. Off to find out.

Ciao,
--
~misfit~
Shiflet - 26 Nov 2004 23:31 GMT
> Kinda related...
> Has anyone ever made an all Pally team with just the elemental type auras?
> Holy fire, holy freeze, holy shock, and a conviction specialist to lower all
> the monsters resists.

It's been done by at least one group, there's a 12+ page thread on the B.net
skill discussion forum called "Need Help Testing Four Horsemen" that
discusses it.

> Justin
Stephen van Ham - 28 Nov 2004 10:22 GMT
My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:

>It's been done by at least one group, there's a 12+ page thread on the B.net
>skill discussion forum called "Need Help Testing Four Horsemen" that
>discusses it.

I'm sure it's done by all number of groups, although the context that Zilth
and I were discussing it was for mf runs in the flayer jungle, believe it or
not.
Shiflet - 28 Nov 2004 11:49 GMT
> I'm sure it's done by all number of groups, although the context that Zilth
> and I were discussing it was for mf runs in the flayer jungle, believe it or
> not.

The question that was asked by Justin, that I responded to:
"Kinda related...
Has anyone ever made an all Pally team with just the elemental type auras?
Holy fire, holy freeze, holy shock, and a conviction specialist to lower all
the monsters resists.
Maybe a thorns guy or something as well."

He asked if anyone had, I told him that there was at least one group that
was currently doing so, and posting about it on the B.net forums.
Stephen van Ham - 28 Nov 2004 18:17 GMT
My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:

>> I'm sure it's done by all number of groups, although the context that
>Zilth
>> and I were discussing it was for mf runs in the flayer jungle, believe it
>or
>> not.

>The question that was asked by Justin, that I responded to:
>"Kinda related...
>Has anyone ever made an all Pally team with just the elemental type auras?
>Holy fire, holy freeze, holy shock, and a conviction specialist to lower all
>the monsters resists.
>Maybe a thorns guy or something as well."

>He asked if anyone had, I told him that there was at least one group that
>was currently doing so, and posting about it on the B.net forums.

Yes, and I indicated the context in which Zilth and I were discussing it,
since he'd mentioned that we had as well.   What's the problem?
Shiflet - 28 Nov 2004 18:57 GMT
> Yes, and I indicated the context in which Zilth and I were discussing it,
> since he'd mentioned that we had as well.   What's the problem?

You replied directly to my reply to Justin, seemed to be saying my reply was
unnecessary since it wasn't relating to what you and Zilth were discussing.
Stephen van Ham - 28 Nov 2004 19:06 GMT
My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:

>> Yes, and I indicated the context in which Zilth and I were discussing it,
>> since he'd mentioned that we had as well.   What's the problem?

>You replied directly to my reply to Justin, seemed to be saying my reply was
>unnecessary since it wasn't relating to what you and Zilth were discussing.

Oh, I see.   Yeah, I do that.   I don't mean nothing by it.   Seems to confuse
the heck out of Dan when I start replying to myself, too.
Shiflet - 28 Nov 2004 19:47 GMT
> Oh, I see.   Yeah, I do that.   I don't mean nothing by it.   Seems to confuse
> the heck out of Dan when I start replying to myself, too.

Hehehe.
SjoerdH - 26 Nov 2004 23:20 GMT
> I'm interested in reading about the setups/skill allocations of the various
> frost zealot (zeal/holy freeze) builds that people have put together, both
> those with "leet" gear and those not so leet, as I'm considering putting a
> ladder version of the build together soonish, and it's always interesting to
> read about the different ways that people put together their characters.  :-)

I don't remember anything specific, but I've built a couple. My first
1.10s character was a frost zealot with some lame name like
"freeze_alot" or something like that. ;-) Went the pure cold way with
that one but I didn't get too far since it was SP and only for a pretty
short time.

Then my first 1.10 ladder char was another one. By this time I'd found
out how great CB was. He did rather well and if I hadn't given up on D2
he would probably have made it a bit into hell I guess. That was a
physical build, HF, Zeal, Sacrifice, little bit of HS and the rest in
res cold.

Then I got back for the second season and made yet another one. Back to
pure cold with CB. Found a Guillaume's Face rather quickly and he went
to Hell Act1 where I got bored and started a frenzy barb. :-D

Then I built the best character I've had in 1.10. A HF/HS hybrid
focusing on cold. Max HF, max HS, max res cold, max res lit and a single
point in holy shield. After that mostly building up zeal for some AR
against bosses. He had an LS and a crescent moon phase blade, the latter
killing faster while the former kept me alive against the nastiest LE's.
I planned him quite well, getting only about 60 base strength and 80
base dex or so to allow him to use all items I wanted, rest into
vitality. He could handle pretty most things thrown at him, but I got
bored again and left him stuck in Hell Act2.

When i get back on the realms (too busy atm :( ) I'll probably dust off
the last one and see how far I can take him.

Oh, all of the above were twinked as much as I could, which isn't all
that much. Strings, Vipermagi, Lightsabres, Guillaume's Face etc. were a
big deal and I think this build is most fun when you mildly twink them.
Stephen van Ham - 28 Nov 2004 18:38 GMT
My my, doesn't SjoerdH <shenstra@REVERSEmoc.liamg> look good in that
trenchcoat:

>I don't remember anything specific, but I've built a couple. My first
>1.10s character was a frost zealot with some lame name like
>"freeze_alot" or something like that. ;-) Went the pure cold way with
>that one but I didn't get too far since it was SP and only for a pretty
>short time.

Hehe, not such a lame name, really.   I went looking if 'Hacksalot' was
available for a new melee character yesterday (probably of the variant mold,
sword assassin or melee necro, or something like that), but of course it was
(taken, that is).

>Then my first 1.10 ladder char was another one. By this time I'd found
>out how great CB was. He did rather well and if I hadn't given up on D2
>he would probably have made it a bit into hell I guess. That was a
>physical build, HF, Zeal, Sacrifice, little bit of HS and the rest in
>res cold.

While we're on the subject, and have a few paladin players reading, I have a
question (and if no one can recall, it's not a biggy, for a couple of
reasons), and it's this... would the 'holy fire aura when equipped' mod on the
hand of justice rune word benefit from points in the holy fire synergies?

>Then I got back for the second season and made yet another one. Back to
>pure cold with CB. Found a Guillaume's Face rather quickly and he went
>to Hell Act1 where I got bored and started a frenzy barb. :-D

It's a cool hat, although some people don't much like the horny paladin look.

>Then I built the best character I've had in 1.10. A HF/HS hybrid
>focusing on cold. Max HF, max HS, max res cold, max res lit and a single
[quoted text clipped - 5 lines]
>vitality. He could handle pretty most things thrown at him, but I got
>bored again and left him stuck in Hell Act2.

Sounds like fun.   I'd like to try one of those out one day, but the problem I
have now is one that a lot of people have, which is that it's difficult to
find the motivation to push through the boring parts of the game with a new
character.   Hence this thread.   Short is a very useful cheerleader as well,
when he's around.  ;-)

>When i get back on the realms (too busy atm :( ) I'll probably dust off
>the last one and see how far I can take him.

>Oh, all of the above were twinked as much as I could, which isn't all
>that much. Strings, Vipermagi, Lightsabres, Guillaume's Face etc. were a
>big deal and I think this build is most fun when you mildly twink them.

A lot of builds are (more fun when twinked).   As I was mentioned elsewhere in
the thread, what I'm considering (I think I have a name for him that I'm
somewhat happy with) is a physical/cold hybrid, rather than a pure cold or
dual elemental hybrid (all good options too though0, as I quite enjoyed the
former with for my one and only elemental paladin last season.   There's
actually quite a number of builds that I'd like to try/recreate/tweak, but
there's the whole issue of grinding through and doing all the quests, and
hacking them up in single player never really seems to give me much joy.
Shiflet - 28 Nov 2004 18:56 GMT
> While we're on the subject, and have a few paladin players reading, I have a
> question (and if no one can recall, it's not a biggy, for a couple of
> reasons), and it's this... would the 'holy fire aura when equipped' mod on the
> hand of justice rune word benefit from points in the holy fire synergies?

Aye, it certainly does. Doom's aura likewise benefits from points in the
holy freeze synergies.

And a related note, for those who care, C2C mods also benefit from it. A
melee druid using carrion wind, Stormlash, Windhammer, or Horizons will have
the twisters/tornados they cast boosted by any points he has in the wind
synergies.

> It's a cool hat, although some people don't much like the horny paladin look.

One of the absolute best items in terms of cost vs usefulness, IMO.
Stephen van Ham - 28 Nov 2004 19:05 GMT
My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:

>> While we're on the subject, and have a few paladin players reading, I have
>a
[quoted text clipped - 5 lines]
>Aye, it certainly does. Doom's aura likewise benefits from points in the
>holy freeze synergies.

Good to know.   Cheers.   I quite like the idea of doing a triple elemental
build (although I'm lacking one or possibly two runes on ladder, depending on
how things pan out), with holy fire coming from item, and it might just be
enough to swing points allocation in favour of maxing salvation.   I ran a few
numbers in another thread, just to reconfirm what people were saying about
dual builds not sure if you saw it), and for dual elemental, points in
salvation was still looking like somewhat of a less optimal choice.   Still, a
10/10/20 RC/RL/Salvation split wasn't *too* far off in terms of damage, and
with a third aura in the mix, of course those weak percentage bonuses for
salvation would be applying to three auras...  

>And a related note, for those who care, C2C mods also benefit from it. A
>melee druid using carrion wind, Stormlash, Windhammer, or Horizons will have
>the twisters/tornados they cast boosted by any points he has in the wind
>synergies.

Hehe.

Whitey is making use of some of those sort of item synergy based perks for his
current druid, if memory serves.   I'm not sure if he's going down the path
you and tresa did, or whether he's working up something different.   Maybe
he'll write us up a description of his character at some point.

>> It's a cool hat, although some people don't much like the horny paladin
>look.
>
>One of the absolute best items in terms of cost vs usefulness, IMO.

For sure.
Shiflet - 28 Nov 2004 19:47 GMT
> Good to know.   Cheers.   I quite like the idea of doing a triple elemental
> build (although I'm lacking one or possibly two runes on ladder, depending on
[quoted text clipped - 6 lines]
> with a third aura in the mix, of course those weak percentage bonuses for
> salvation would be applying to three auras...

True, true.

> Whitey is making use of some of those sort of item synergy based perks for his
> current druid, if memory serves.

Heh, I know of 2-3 different ones I've heard of, ranging from the fairly
normal(the rabies one Tresa and me did) to the more and more bizzare(one of
which was a werewolf druid using maxed rabies, fury, hurricane, and cyclone
armor, then using Carrion Wind's creeper charges to boost his rabies and to
cast twister upon striking, and using Windhammer or Horizons to cast
tornados, which were boosted by his points in wind skills).
SjoerdH - 29 Nov 2004 19:55 GMT
> My my, doesn't "Shiflet" <rshiflet@charter.net> look good in that trenchcoat:
>>
[quoted text clipped - 5 lines]
>
> For sure.

Yeah, who doesn't like a horny paladin... ^_^
Stephen van Ham - 28 Nov 2004 18:54 GMT
My my, doesn't Stephen van Ham <svanham@xtra.co.nz> look good in that
trenchcoat:

>I'm interested in reading about the setups/skill allocations of the various
>frost zealot (zeal/holy freeze) builds that people have put together, both
>those with "leet" gear and those not so leet, as I'm considering putting a
>ladder version of the build together soonish, and it's always interesting to
>read about the different ways that people put together their characters.  :-)

Thanks to all that responded.   Much interesting reading was contained within.
Now I just need to find a decent game going in agd normal, to get this ole
hamster moving.
 
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