> I have an unsocketed Colossus Voulge that Im considering making an Insight
> in.
[quoted text clipped - 9 lines]
> Will I always get max holes or is there a chance he'll mess it up?
> etc, etc...
"Larzuk will always add the maximum number of sockets possible to a
low quality/normal/superior (white color name, or gray if it's
ethereal) item."
http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1353173&p=1&#post1353173
I'm thinking of doing the exact same thing, except I don't like the
210 strength requirement: My merc has a Pain Circlet With 2 Perfect
Amethysts (+40 Strength) but he still won't be able to lift it until
his late 70's. Thing is the Colossus Voulge is the only elite polearm
that can get 4 sockets from Larzuk. What a bummer!
Where people find all of these 4 socket eth cryptic axes I just do not
know.
Trammel - 29 Aug 2008 20:35 GMT
>> I have an unsocketed Colossus Voulge that Im considering making an
>> Insight
[quoted text clipped - 26 lines]
> Where people find all of these 4 socket eth cryptic axes I just do not
> know.
Thanks for the info about Larzuk.
Act2 merc trying to use Colossus Voulge
Minimum Str = 210 (Lv.97)
Durials Shell has +15 str (my merc is using it for resists & cant be frozen)
Merc needs: 195 str (Lv.88)
Add a Perfect Amethyst / Fal for +10 str
Merc needs: 185 (Lv.82)
Current mercs level: 82 - WOOT!
> I have an unsocketed Colossus Voulge that Im considering making an Insight
> in.
[quoted text clipped - 9 lines]
> Will I always get max holes or is there a chance he'll mess it up?
> etc, etc...
To me, the biggest issue with using a non-eth CV is the extra 10
points of strength your merc will need to wield it (rather than the
2/3 damage it will do relative to the eth). I usually end up having to
give my merc some str boosting gear to use the eth version - the
additional 10 pts can really limit his hat and coat options!
Any Larzuk will give you the max holes for a normal or eth item. But
the number of holes may depend on where it was dropped. I think that
CV's can only drop where you get the max number of sockets for any
item (i.e. > iLvl 40). And max sockets for CV's is four, so Larzuk
won't ever give more (or less) than that. (Hence the popularity of
CV's for Insight, even though I would prefer the lower str req and
higher average damage of an ethereal Cryptic Axe. But a Cryptic Axe
will get 5 holes from Larzuk, so you gotta actually find one, or take
your chances with the cube recipe for adding sockets [and 5 out of 6
times, you'll get 5 sockets]).
I believe that the cube repair will set the iLvl to 1 for any item,
but I'm not exactly clear on how that applies to things like diadem's,
where their minimum drop level is well above 1 (and thus their minimum
level when using the six p-skulls rare re-roll recipe never goes below
the min level for +2 skills). I may be comparing two different things
there :-/
Bruce
Wutz - 29 Aug 2008 20:18 GMT
snip
> But a Cryptic Axe
> will get 5 holes from Larzuk, so you gotta actually find one, or take
> your chances with the cube recipe for adding sockets [and 5 out of 6
> times, you'll get 5 sockets]).
snip
> Bruce
D'oh - I meant to say, 5 out of 6 rolls will NOT get a 4 socket (it
could have one, two, three, or five instead. Twice as likely to get 5
as the others.
Bruce
>I have an unsocketed Colossus Voulge that Im considering making an Insight
>in.
>
>Its not eth but given how cheap Insight runes are - I dont really care too
>much atm.
As others noted: the Str required could be a bit of a problem. Even with
Duriel's Shell (+15 Str) and Guillaume's Face (+15 Str) my Necromancer's
~lvl84 merc doesn't have the Str to wield it, so he's still using some
funny rare Coronet with +20-something Str.
>Whats the best method for getting the 4 sockets required?
If it's a CV, I use Larzuk. However, I probably wouldn't waste a socket
quest on a non-ethereal CV.
>Does it matter which norm/nm/hell NPC I use to punch the holes?
You should know the difficulty of a socket quest has no influence at all?
>Does repairing it with cube recipe force the 4 sockets due to iLvl-1?
You didn't mention it was broken/cracked, but repairing it would reset it
to ilvl1. An ilvl1 CV gets 3 sockets from Larzuk, so that wouldn't really
help would it? :)
>Will I always get max holes or is there a chance he'll mess it up?
>etc, etc...
Larzuk will never mess up with regard to the max holes in a non-magical
item. His only 'chance-oriented' variation is when socketing a magic item:
50/50 it'll get 1/2 sockets. All other results are guaranteed.
I suggest you read:
http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1353173&p=1&#post1353173
Regards, Patrick.
Trammel - 29 Aug 2008 21:06 GMT
>>I have an unsocketed Colossus Voulge that Im considering making an Insight
>>in.
[quoted text clipped - 11 lines]
> If it's a CV, I use Larzuk. However, I probably wouldn't waste a socket
> quest on a non-ethereal CV.
[snip]
With +25 str, Act2 merc should be able to use CV at Lv.82
Maybe my math is flawed... try taking the helm off and check the Lv.84 merc
again?
Also, Larzuk quest doesnt take long to get on a mule so I dont care about
"wasting" them.
(The weapon isnt cracked or anything so wont need repaired - I was just
unsure how the cube repair (Lv.1 thingy) worked)
Patrick Vervoorn - 29 Aug 2008 21:35 GMT
>> As others noted: the Str required could be a bit of a problem. Even with
>> Duriel's Shell (+15 Str) and Guillaume's Face (+15 Str) my Necromancer's
[quoted text clipped - 10 lines]
>Maybe my math is flawed... try taking the helm off and check the Lv.84 merc
>again?
Sorry, my mistake. My Merc is level 86 and has, 'naked', 188 Str. However,
he isn't wearing a Duriel's Shell (I swapped that out to another merc, I'm
still pretty item poor ;)), but he was wearing a Rockfleece which has +5
Str. That takes him to 193 Str. Add to that the +15 Str from Guillaume's
Face, and he's at 208. 2 Str short of using a non-eth CV. So that's why
I'm using a rare +20 Str Coronet until he hits another level (50% there).
Sorry for the confusion. Nonetheless, a Merc needs some +Str equipment to
meet the 210 Str requirement. Luckily, quite a lot of the preferred merc
equipment has that.
Regards, Patrick.
Trammel - 29 Aug 2008 21:50 GMT
>>> As others noted: the Str required could be a bit of a problem. Even with
>>> Duriel's Shell (+15 Str) and Guillaume's Face (+15 Str) my Necromancer's
[quoted text clipped - 22 lines]
> meet the 210 Str requirement. Luckily, quite a lot of the preferred merc
> equipment has that.
I have a spare Toothrow armor if you want it (its only wasting away in
stash):
Defense: 782 (varies 713-888)
Required Level: 48
Required Strength: 103
Durability: 63
+180% Enhanced Defense (varies 160-220%)
+57 Defense(varies 40-60)
40% Chance of Open Wounds
Fire Resist +15%
+10 Strength
Attacker Takes Damage of 25 (varies 20-40)
(Only Spawns In Patch 1.09 or later)
Its not as good as Duriels (resist and cant be frozen) but it might help?
Also, for the helm replacement, I have a SteelSkull or Rockstopper if you
want them
(SteelSkull has LifeLife and RockStopper has resists)
Just lemme know when your on and I'll unload my mules for you to take
whatever you want - I have 3 mules full of "crap" like that now as I've been
MFing hell the last week :)
Patrick Vervoorn - 30 Aug 2008 00:13 GMT
>> Sorry, my mistake. My Merc is level 86 and has, 'naked', 188 Str. However,
>> he isn't wearing a Duriel's Shell (I swapped that out to another merc, I'm
[quoted text clipped - 30 lines]
>whatever you want - I have 3 mules full of "crap" like that now as I've been
>MFing hell the last week :)
Thanks for the offers, but I'll manage. I'll be able to free up a Duriel's
Shell as soon as I get a nice 3 socket bugged ethereal armour, so I can
make my first Duress for a Merc (my Smiter is already wearing his Duress,
in a Dusk Shroud). Beyond that, it's my personal opinion that the Merc of
a Summoning Necro doesn't need any life leech. That's the reason I will be
putting Guilaume's Face on him (for the Crushing Blow, for finishing off
mini-Ubers and other bosses), and also an ethereal Duress (more CB, ED,
resall, etc). Stick is going to be a (hopefully ethereal) elite Insight
polearm for that endless mana-supply. ;)
However, due to other things interfering, I've had very little time
playing Diablo II these last few weeks. I did start a Trapper, she's in
Act 5 Normal now, dragging a mule along, and progressing quite nicely.
Once I get her to Act 5 Hell, Keys of Destruction will be pouring in,
finally giving my Necro, and ultimately, my Smiter 'things' to do. ;)
Regards, Patrick.