Game Forum / Role Playing Games / Diablo 2 / August 2008
Breaking immunities
|
|
Thread rating:  |
Aragorn - 10 Aug 2008 19:48 GMT Can I break the immunity of a monster if I use for example griffon or tal rasha set (4 items)?
Thank you!!!
Patrick Vervoorn - 10 Aug 2008 22:30 GMT >Can I break the immunity of a monster if I use for example griffon or tal >rasha set (4 items)? No, the only two skills which are capable of breaking an elemental immunity of a monsters are:
- The Paladin auro 'Conviction' http://www.battle.net/diablo2exp/skills/paladin-offense.shtml#conviction
and
- The Necromancer Curse 'Lower Resist': http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#lowerresist
Regards, Patrick.
Trammel - 10 Aug 2008 23:47 GMT >>Can I break the immunity of a monster if I use for example griffon or tal >>rasha set (4 items)? [quoted text clipped - 10 lines] > > http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#lowerresist ..except ofcourse if its a physical-resist in which case the necros "Amplify Damage" and "Decrypify" can also be used.
MD-R Ar28senal v2.0b - 11 Aug 2008 15:08 GMT > >>Can I break the immunity of a monster if I use for example griffon or tal > >>rasha set (4 items)? [quoted text clipped - 3 lines] > > > > - The Paladin auro 'Conviction' http://www.battle.net/diablo2exp/skills/paladin-offense.shtml#conviction
> > and > > > > - The Necromancer Curse 'Lower Resist': http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#lowerresist
> ..except ofcourse if its a physical-resist in which case the necros "Amplify > Damage" and "Decrypify" can also be used. 2 little remedies:
1) The aforementioned skills only work at 1/4 efficiency in breaking immunities. For example, let say a monster has 120 fire resist, you will need >(more than)20x4=80 lower fire resist to actually break it.
2) (I am not sure about this one) After immunities are broken, other resist altering items begin to work again.
-Matthew.
Patrick Vervoorn - 11 Aug 2008 15:26 GMT >> >>Can I break the immunity of a monster if I use for example griffon or >tal [quoted text clipped - 25 lines] >2) (I am not sure about this one) After immunities are broken, other resist >altering items begin to work again. Well, since the OP mentioned items which had a -(elemental resist) I assumed (the mother of all ... ;)) he meant the breaking of elemental, and not physical immunities.
As you can read at the two links I provided, both 'Conviction' as well as 'Lower Resist' function at 1/5th effectiveness when breaking an immunity. After the immunity is broken, and extra -res 'left over' from the breaking skill, applies at full force, including -res mods on equipment.
Practical effects: an auradin with a maxed Conviction, packed with +skills items is a nice character to have available when you have a lot of sorceresses around. Failing that, Infinity is able to break most Li-immunes in Hell, although it has a bit more problems breaking Cold- and Fire-immunes. From my own use: a Level 2 'Lower Resist' from, for instance, a wand with charges (without the backup from Conviction), is quite weak against Li-immunes. Most are not broken, and when they're broken, they still have so much Li-resistance left, even a 10+k Lightning does very little damage.
Nonetheless, I am about halfway in Act III Hell with a pure Li sorc, wearing self-found stuff, and using an Act 2 'Prayer' Merc with Insight in a non-ethereal Thresher. It's tough, and slow, going, so I'll see where I get to a grinding halt. I suppose Mephisto should be doable, but after that, Gloams in Act 4 Hell will probably be her biggest problem.
However, 2 Bers are still a tiny bit expensive when purchased via d2jsp.
Regards, Patrick.
csallison@gmail.com - 12 Aug 2008 13:39 GMT On Aug 11, 10:26 am, Patrick Vervoorn <patrick.vervo...@NOSPAM.perihelion.demon.nl> wrote:
> Practical effects: an auradin with a maxed Conviction, packed with +skills > items is a nice character to have available when you have a lot of > sorceresses around. Since it seems to be pick on Patrick day (week), I'll add the caveat that you don't need too many +skills on a max conviction pally to hit the -res cap. So, if you're focused on -res, plan for lvl 25 conviction max.
Patrick Vervoorn - 12 Aug 2008 14:37 GMT >On Aug 11, 10:26 am, Patrick Vervoorn ><patrick.vervo...@NOSPAM.perihelion.demon.nl> wrote: [quoted text clipped - 4 lines] > >Since it seems to be pick on Patrick day (week), I'll add the caveat Hmmm ;)
>that you don't need too many +skills on a max conviction pally to hit >the -res cap. So, if you're focused on -res, plan for lvl 25 >conviction max. What -res cap do you mean? If you want to take monsters to -100 resall then you're right. However, due to the 1/5th 'slowdown' when breaking immunities, you can never have enough -res from Conviction (in theory).
In practice, there's probably a cut-off on the -res added by extra lvls of Conviction vs the various immune monsters and their resists in their immunity. A monsters with an Li immunity of 105 is quite breakable, but something which has 150 Li res, is practically unbreakable.
Regards, Patrick.
Shiflet - 12 Aug 2008 17:29 GMT >Since it seems to be pick on Patrick day (week), I'll add the caveat that you don't need too many +skills on a max conviction pally to hit the -res cap. So, if you're focused on -res, plan for lvl 25 conviction max.
Well, with most auradin setups, you won't be getting too many plus skills anyways. Assuming a wealthy player(auradins aren't exactly a poor man's build to begin with) with anni, torch, and cta on swap you will hit 25 if you max Conviction, and since auradins as a build are pretty item specific(some combo of Dreams and Dragons and either HoJ, Last Wish, or Beast most commonly) you won't really have too many sources of other +skills unless you load up with Offensive Aura gcs(and unless you have a stockpile of +1 off auras/45 lifer's, I'd rather devote that space to 3x 15-20 life scs). A Highlords ammy is a common choice and gives +1, but other gear usually isn't very +skill based either. So to hit the lvl 25 cap, most auradins will still need around 17 points in conviction
Kinlaw - 19 Aug 2008 21:40 GMT > Practical effects: an auradin with a maxed Conviction, packed with +skills > items is a nice character to have available when you have a lot of [quoted text clipped - 5 lines] > broken, they still have so much Li-resistance left, even a 10+k Lightning > does very little damage. How do you know when the immunity is broken? Is there a visible indicator? Or is it that you just see their health bar dropping?
> Nonetheless, I am about halfway in Act III Hell with a pure Li sorc, > wearing self-found stuff, and using an Act 2 'Prayer' Merc with Insight in > a non-ethereal Thresher. It's tough, and slow, going, so I'll see where I > get to a grinding halt. I suppose Mephisto should be doable, but after > that, Gloams in Act 4 Hell will probably be her biggest problem. I hate the gloams in act 4. Only the dolls andd Nilly's vipers are worse, imo.
However, 2 Bers are still a tiny bit expensive when purchased via d2jsp.
> Regards, Patrick. Is d2jsp a good place to do business? I visited their site but it is hard to tell just taking a casual glance.
Shiflet - 19 Aug 2008 21:57 GMT > How do you know when the immunity is broken? Is there a visible indicator? > Or is it that you just see their health bar dropping? When an immunity is broken it no longer says "X immune" under their name.
> Is d2jsp a good place to do business? I visited their site but it is hard > to tell just taking a casual glance. Yep, I have a lot of friends who JSP regularly. A friend of mine just tonight started on jsp, sold 340k Guild Wars gold for like 840 forum gold, then spend around 400 of that forum gold getting a full setup for his v/t. I know with the 400 he spent he got on nl a pally spirit shield, an upped HoZ, a 20/18 pally torch, a 20/12/6 anni, 40x 20 life scs, 20 ias/dual leech/crushing blow crafted gloves, an enigma, and a mix of stack gear...
Patrick Vervoorn - 19 Aug 2008 23:36 GMT >How do you know when the immunity is broken? Is there a visible indicator? >Or is it that you just see their health bar dropping? See Shiflet's response. The text describing the immunity disappears. You can test this yourself using a wand with 'Lower Resist' charges in Normal or NM when you run into an elemental immune monster.
>> Nonetheless, I am about halfway in Act III Hell with a pure Li sorc, >> wearing self-found stuff, and using an Act 2 'Prayer' Merc with Insight in [quoted text clipped - 4 lines] >I hate the gloams in act 4. Only the dolls andd Nilly's vipers are worse, >imo. It was indeed tough going. A lot of dancing around, and hiding behind pillars/rocks/etc, but I got through. Chaos Sanctuary is also a nasty place to be, when your only alternative for your own primary attack is a Merc. ;)
However, I got through, cleared the waves and Diablo was melted like a cube of butter.
Act 5 was also quite uneventful, but of course I got stalled before Hell Ancients. I don't think I can get past them solo, so I suppose I need to get some help from the Necro again.
>However, 2 Bers are still a tiny bit expensive when purchased via d2jsp. > >Is d2jsp a good place to do business? I visited their site but it is hard to >tell just taking a casual glance. Some people are totally against it (and they do have a point), others swear by it. I'm more or less in the middle: I agree d2jsp forum gold does have a significant impact on a game like Diablo II, but since Blizzard isn't providing an equivalent alternative, I use it because of that.
Just sign up, and check it out. If all you play is Diablo II, you can even get some forum gold selling pgems, or jewels in the right amounts. Also some items should fetch some. If you want to try another forum, the official B.Net forum is a lot more quiet, but there are some people around who sell nice stuff for pgems, so you can get some nice starter gear that way. See:
http://www.battle.net/forums/board.aspx?ForumName=d2-europe-trading
(This is the link to the european trade forum, see the buttons for the other forums)
Regards, Patrick.
Kinlaw - 20 Aug 2008 00:48 GMT >>How do you know when the immunity is broken? Is there a visible indicator? >>Or is it that you just see their health bar dropping? > > See Shiflet's response. The text describing the immunity disappears. You > can test this yourself using a wand with 'Lower Resist' charges in Normal > or NM when you run into an elemental immune monster. No, no need to test, I believe you. Although I might do it some time just for grins. And just to see how much repair costs are; it can be humorously expensive (well, probably some don't find it funny) to repair an item with charges on it. My tele ammy is about 70 thou per charge I think
> It was indeed tough going. A lot of dancing around, and hiding behind > pillars/rocks/etc, but I got through. Chaos Sanctuary is also a nasty > place to be, when your only alternative for your own primary attack is a > Merc. ;) Chaos Santuary is also a nasty place to be without a (decent) alternative to melee. And my merc goes down so fast to maiden I don't even see his life dropping. I don't even see him dropping. Just gone.
>>Is d2jsp a good place to do business? I visited their site but it is hard >>to [quoted text clipped - 4 lines] > have a significant impact on a game like Diablo II, but since Blizzard > isn't providing an equivalent alternative, I use it because of that. I dont see a problem with it either. It isn't spamming, bots, duping or hacking, which are the things which ruin others gameplay. Just another way to exchange items. I am going to give it a go, thanks for the info.
> Just sign up, and check it out. If all you play is Diablo II, you can even > get some forum gold selling pgems, or jewels in the right amounts. Also [quoted text clipped - 9 lines] > > Regards, Patrick. Yes, I have been to this forum, but have not signed up yet. I must do that soon; you're right, some nice stuff is available for p gems.
Thanks.
Patrick Vervoorn - 20 Aug 2008 10:25 GMT >>>How do you know when the immunity is broken? Is there a visible indicator? >>>Or is it that you just see their health bar dropping? [quoted text clipped - 7 lines] >expensive (well, probably some don't find it funny) to repair an item with >charges on it. My tele ammy is about 70 thou per charge I think Those were the reason I suggested you do that, not because you might not believe me. ;)
I recently swapped out my Lower Resist wand for an Orb with plus to Frozen Orb and Cold Mastery: that is a tiny bit more effecient than a Level 2 Lower Resist curse which doesn't even break most Lightning immunities in Hell.
>> It was indeed tough going. A lot of dancing around, and hiding behind >> pillars/rocks/etc, but I got through. Chaos Sanctuary is also a nasty [quoted text clipped - 4 lines] >melee. And my merc goes down so fast to maiden I don't even see his life >dropping. I don't even see him dropping. Just gone. Well, at least you can sometimes take the gamble to attack something when there are no OKs around. With an Li sorc, there is are simply a few monsters there (the Gloams, and I believe the melee variant of the Knights) which cannot be hurt by Lightning (the Conviction off Infinity does break them though).
>> Some people are totally against it (and they do have a point), others >> swear by it. I'm more or less in the middle: I agree d2jsp forum gold does [quoted text clipped - 4 lines] >hacking, which are the things which ruin others gameplay. Just another way >to exchange items. I am going to give it a go, thanks for the info. Actually, d2jsp was originally started as a piece of scripting to build bots with, but the owner diverted from that. As for duping; I suppose a lot of dupers sell their stuff there (or item shops buy it there), due to the active economy.
[snip]
>> http://www.battle.net/forums/board.aspx?ForumName=d2-europe-trading > >Yes, I have been to this forum, but have not signed up yet. I must do that >soon; you're right, some nice stuff is available for p gems. In general I have the idea the B.Net forum is bit more friendly (for Europe at least). Of course, much less is offered for trade, but this does have the advantage of keeping things manageable.
Regards, Patrick.
Patrick Vervoorn - 20 Aug 2008 12:07 GMT >Well, at least you can sometimes take the gamble to attack something when >there are no OKs around. With an Li sorc, there is are simply a few >monsters there (the Gloams, and I believe the melee variant of the >Knights) which cannot be hurt by Lightning (the Conviction off Infinity >does break them though). Heh, Chaos Sanctuary is difficult enough as is, without Gloams. I meant to say the Ghost type monsters there, the ones which 'spit out' those red, mana-draining streams. These are Li immune.
Regards, Patrick.
Shiflet - 11 Aug 2008 22:37 GMT > 1) The aforementioned skills only work at 1/4 efficiency in breaking > immunities. For example, let say a monster has 120 fire resist, you will > need >(more than)20x4=80 lower fire resist to actually break it. 1/5 effectivness, actually.
> 2) (I am not sure about this one) After immunities are broken, other > resist > altering items begin to work again. Yep, this is why a light sorc carrying her own Infinity is so absolutely lethal. Her listed damage won't be a high as a standard HotO/Eschutas and Spirit light sorc, but just about every enemy she faces will have essentially no light res.
> -Matthew. MD-R Ar28senal v2.0b - 12 Aug 2008 12:21 GMT > > 1) The aforementioned skills only work at 1/4 efficiency in breaking > > immunities. For example, let say a monster has 120 fire resist, you will > > need >(more than)20x4=80 lower fire resist to actually break it. > > 1/5 effectivness, actually. I remember reduced efficiency in breaking immunities but forget the actual number. Thank Patrick and you for the correction.
> > 2) (I am not sure about this one) After immunities are broken, other > > resist [quoted text clipped - 6 lines] > > > -Matthew.
|
|
|