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2 socket War Hat

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Irondell - 19 May 2008 09:48 GMT
Which lvl /area is best to search for 2 socket War Hat (I want to make
'Lore')?
Patrick Vervoorn - 19 May 2008 10:28 GMT
>Which lvl /area is best to search for 2 socket War Hat (I want to make
>'Lore')?

Anywhere in NM, and I also find plenty of those in Hell.

I think they'll even start dropping in Act 5 Normal, but it's been a while
since I played there. ;)

Regards, Patrick.
Hannes Brunner - 19 May 2008 12:19 GMT
Irondell schrieb:
> Which lvl /area is best to search for 2 socket War Hat (I want to make
> 'Lore')?

You can shop for helms with 2 sockets in act 1/2 normal. No exceptional
items though, but the difference in defense rating is too tiny to bother
anyway ...

---
Hannes
Irondell - 19 May 2008 13:30 GMT
> Which lvl /area is best to search for 2 socket War Hat (I want to make
> 'Lore')?

Thanks for replies. I've been looking everywhere in NM with my mf
Sorc: Nothing :(  If it wasn't for bad luck I'd have no luck at all.

How many Pgems should I offer on B.Net??

Thanks, Iron.
Patrick Vervoorn - 19 May 2008 13:44 GMT
>> Which lvl /area is best to search for 2 socket War Hat (I want to make
>> 'Lore')?
>
>Thanks for replies. I've been looking everywhere in NM with my mf
>Sorc: Nothing :(  If it wasn't for bad luck I'd have no luck at all.

Ehrm, you didn't even find a 0 socket helmet which can be used for this?
If you look at:

http://www.battle.net/diablo2exp/items/exceptional/helms.shtml

or even:

http://www.battle.net/diablo2exp/items/elite/helms.shtml

you'll see many of the lower-req helmets can get a max of 2 sockets. So if
you have a spare socket quest, any War Hat, Shako, or even a Sallet,
Casque, Basinet or Grim Helm should do....

Or shop a Normal hat.

>How many Pgems should I offer on B.Net??

3 at most?

Regards,

Patrick.
Don Bruder - 20 May 2008 05:17 GMT
> In article
> <71199134-33b6-4910-a3a6-72a9250fe971@x35g2000hsb.googlegroups.com>,
[quoted text clipped - 26 lines]
>
> Patrick.

Just last night I got the last Amn I needed to make a Sol so I could
build my new lore in a 135 def Shako for my primary sorc. I've been
toting that Shako around on a mule since about the middle of NM act 5
(Sorc just got the Spider Forest WP in hell) trying to get a Sol. Found
TWO Lums, a Dol, and an Io, and cubed about 2.7 metric buttloads of
"junk" runes from NM Countess runs before *FINALLY* managing to get the
darn Sol cubed up, but as of last night, my sorc is a happier (or at
least harder to hit!) camper :)

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Patrick Vervoorn - 20 May 2008 12:22 GMT
>Just last night I got the last Amn I needed to make a Sol so I could
>build my new lore in a 135 def Shako for my primary sorc. I've been
[quoted text clipped - 4 lines]
>darn Sol cubed up, but as of last night, my sorc is a happier (or at
>least harder to hit!) camper :)

While I understand the 'satisfaction'-value of self-cubing a rune you need
is not to be underestimated, I'd pay a Sol for an Amn about any day of the
week. I'd also pay a Shael for a Sol or Amn.

Be aware all runes from Tal up can be used in either a popular runeword
(Spirit/Insight) or are used for crafting, so it's usually a pretty bad
deal to cube any of those up.

The only runes I cube up nowadays are El - Eth (I use Iths for crafting
caster belts), and I also cube up 3 Dols to a Hel. That's it. All other
runes I either save up, or trade for the ones I need (for instance io for
Hel 1:1 is something which is doable, and 2 Lum for 3 Hel is also
something some people are interested in).

Regards, Patrick.
Don Bruder - 20 May 2008 15:39 GMT
> >Just last night I got the last Amn I needed to make a Sol so I could
> >build my new lore in a 135 def Shako for my primary sorc. I've been
[quoted text clipped - 20 lines]
>
> Regards, Patrick.

You're telling me that you'd swap your Sol for my Amn??? And that this
is a "common" occurence??? Damn, am *I* out of touch with reality! :)

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Patrick Vervoorn - 20 May 2008 17:03 GMT
>> The only runes I cube up nowadays are El - Eth (I use Iths for crafting
>> caster belts), and I also cube up 3 Dols to a Hel. That's it. All other
[quoted text clipped - 4 lines]
>You're telling me that you'd swap your Sol for my Amn??? And that this
>is a "common" occurence??? Damn, am *I* out of touch with reality! :)

What is so strange about it? Some people value a good Spirit way above a
good Insight, so that alone makes the runes for Spirit more wanted than
those for Insight.

Beyond that, the drop rates for Amn and Sol are so close, they're
practically exchangeable.

Yes, if I have an over-abundance of Sols, and I need Amns, I'd pay a Sol
for an Amn. I'd even pay a Shael for an Amn or Sol if I really needed one
in a hurry, but I then usually try to trade 2 Shaels for 3 Amns or 3 Sols,
to keep a bit equality in the deal...

Regards, Patrick.
Don Bruder - 20 May 2008 18:45 GMT
> >> The only runes I cube up nowadays are El - Eth (I use Iths for crafting
> >> caster belts), and I also cube up 3 Dols to a Hel. That's it. All other
[quoted text clipped - 8 lines]
> good Insight, so that alone makes the runes for Spirit more wanted than
> those for Insight.

Spirit, eh? <pages through runeword list> Hmmm... Interesting little
toy, that... Trouble is, I'd have to drop my "The Salamander" (+3 fire
skills, plus multiple individual fire-skill plusses, plus more goodies)
to tote it around, and I don't see my wimpy strength (I think I'm at
40-ish strength, but without looking, I'm not sure) being able to equip
a 4-socket shield, but interesting anyway. That FCR looks almost
tempting... Being able to spray 2.3K damage fireballs like a machine gun
could be neat to see :)  

I'm *REAL* big on my merc's insight stick... that 600% mana regen (on
top of the regen I've already got from multiple + to warmth from
Salamander and amulet -  I think that just the pluses I'm toting puts me
at a 12 or 14) turns blue potions into a "how quaint!" concept :)

> Beyond that, the drop rates for Amn and Sol are so close, they're
> practically exchangeable.

I guess I just haven't bothered doing the "research" - This is a *GAME*
to me - I play it, I don't bother figuring out drop rates, and so on - I
just play it to kill time.

It probably makes a bit of a difference that I typically don't play
multi-player, either - I tend to password my games to avoid the PKers,  
and even more importantly, silence the damned spam-bots.

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Patrick Vervoorn - 21 May 2008 08:29 GMT
>> What is so strange about it? Some people value a good Spirit way above a
>> good Insight, so that alone makes the runes for Spirit more wanted than
[quoted text clipped - 8 lines]
>tempting... Being able to spray 2.3K damage fireballs like a machine gun
>could be neat to see :)  

The Normal unique Battle Staff called 'The Salamander' (see:
http://www.battle.net/diablo2exp/items/normal/ustaves.shtml), is, beyond
perhaps any usage as a self-found item on your first character on a new
Ladder, which happens to be a sorceress, total garbage. I do recall that
when starting anew this Ladder, my then-first character, a Sorceress, was
quite happy finding one somewhere in Act 1 Normal. It was, however,
quickly replaced with another 'lucky' find, Spire of Lazarus, which in
turn was replaced as soon as I could make a Spirit Sword.

Anyway, the only skills on 'The Salamander' worth anything for a Sorceress
are the +2 Fire Skills, and perhaps the individual boosts to Warmth/Fire
Ball/Fire Wall. The inherent 50% damage to undead on a stave does nothing
for you, and the 15-32 Fire damage is useless, unless you melee with it
(not to be recommended). The 30% fire res is nice, but easily bested by a
Spirit Shield. There's a reason not many people make a Staff Sorceress any
more, and if they do, they use something like Ondal's Wisdom or Mang
Song's Lesson
(http://www.battle.net/diablo2exp/items/elite/ustaves.shtml).

My Li Sorc turns into a Staff Sorc using an Ondal's Wisdom when clearing
the 5 waves in Baal's Throne Room, or when clearing the River of Flame.

You would be much better off with a Spirit Sword and a Spirit Shield.
Spirit in a Crystal Sword is the most wanted variant. And, while 156 Str
looks like a lot, you can boost Str with charms, and on top of that,
Spirit returns you 22 Vitality, so you get a lot back for it.

>I'm *REAL* big on my merc's insight stick... that 600% mana regen (on
>top of the regen I've already got from multiple + to warmth from
>Salamander and amulet -  I think that just the pluses I'm toting puts me
>at a 12 or 14) turns blue potions into a "how quaint!" concept :)

Yep, Insight is a wonderful mercenary weapon, and my default unless the
build in question needs something else (like for instance the way a pure
Li sorc needs Infinity somewhere, and the Merc is a handy place to get
one)...

>> Beyond that, the drop rates for Amn and Sol are so close, they're
>> practically exchangeable.
>
>I guess I just haven't bothered doing the "research" - This is a *GAME*
>to me - I play it, I don't bother figuring out drop rates, and so on - I
>just play it to kill time.

I was speaking from personal experience in this case, while I could've
looked the drop-rates up, I didn't do that.

>It probably makes a bit of a difference that I typically don't play
>multi-player, either - I tend to password my games to avoid the PKers,  
>and even more importantly, silence the damned spam-bots.

Same here... However, trading in passworded games is a bit difficult... ;)

Regards,

Patrick.
Don Bruder - 21 May 2008 22:47 GMT
> >> What is so strange about it? Some people value a good Spirit way above a
> >> good Insight, so that alone makes the runes for Spirit more wanted than
[quoted text clipped - 13 lines]
> perhaps any usage as a self-found item on your first character on a new
> Ladder, which happens to be a sorceress, total garbage.

<PHLLLBT!> So sez YOU! :)

I find it quite the sweet unit.

> Anyway, the only skills on 'The Salamander' worth anything for a Sorceress
> are the +2 Fire Skills,

Actually, that's +3 to fire skills

> and perhaps the individual boosts to Warmth/Fire
> Ball/Fire Wall.

> The inherent 50% damage to undead on a stave does nothing
> for you, and the 15-32 Fire damage is useless, unless you melee with it
> (not to be recommended).

I'm set up with no melee attack at all - I don't want to break my stick!
Besides - my melee damage, even with the +50% vs undead, isn't worth
bothering to calculate. Magic damage on the other hand... (Without
firing up D2 so I can look and be certain, I think the damage range from
my fireball (with synergies) is currently running between 2.6K and 3.2K
- Gimme a skill shrine, and it jumps to higher than 3K)

> The 30% fire res is nice, but easily bested by a
> Spirit Shield. There's a reason not many people make a Staff Sorceress any
[quoted text clipped - 9 lines]
> looks like a lot, you can boost Str with charms, and on top of that,
> Spirit returns you 22 Vitality, so you get a lot back for it.

Yeah, right... I'm going to get a sorc with a strength of (again,
without firing up D2 to look and be certain) 40-something up to 156 with
charms??? Sure... When pigs fly. This gal was built to be a fire-spewing
bitch, with a "backup plan" of "if you can't torch 'em, freeze 'em" -
pretty much everything that isn't fire-based is invested in Frozen Orb
and its pre-reqs. The tiny handful of points that aren't in fire or ORb
are tucked into static field and the pre-reqs for teleport. She's got
absolutely zero melee capability, and therefore, no expectation of
toting high-strength-requirement gear - She runs on pure "I can
fry/freeze the hell out of you from off-screen and you can't touch me at
all" attitude, and only closes to melee range "by accident" (AKA "Oops,
didn't manage to left-click exactly on that bad guy, so instead of
spewing a fireball at him, ran up and kissed him - and likely got her
a.s kicked")

> >It probably makes a bit of a difference that I typically don't play
> >multi-player, either - I tend to password my games to avoid the PKers,  
> >and even more importantly, silence the damned spam-bots.
>
> Same here... However, trading in passworded games is a bit difficult... ;)

When I want to trade, I create/join a non-passworded game :)

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Patrick Vervoorn - 21 May 2008 23:45 GMT
>> The Normal unique Battle Staff called 'The Salamander' (see:
>> http://www.battle.net/diablo2exp/items/normal/ustaves.shtml), is, beyond
[quoted text clipped - 4 lines]
>
>I find it quite the sweet unit.

It's garbage. Ever since Orbs were introduced, not many people build Staff
sorcs anymore. If you do, for the novelty value, all the power to you. But
if you do this because you think staves are good in any way, one is quite
mistaken.

>> Anyway, the only skills on 'The Salamander' worth anything for a Sorceress
>> are the +2 Fire Skills,
>
>Actually, that's +3 to fire skills

Actually, I'd double check that; both the Arreat Summit (link previously
provided) as well as diabloii.net
(http://www.diabloii.net/wiki/Unique_Staves) claim it has +2 Fire Skills.
Unfortunately, any and all 'The Salamanders' I ever found are safely in
the possession of Charsi (who probably tosses them in her forge as soon as
I turn my back), so I cannot personally confirm nor deny it, but it would
be quite incredible of both these web-resources got the stats in this item
stemming from Classic wrong, after all this time.

>> The inherent 50% damage to undead on a stave does nothing
>> for you, and the 15-32 Fire damage is useless, unless you melee with it
[quoted text clipped - 6 lines]
>my fireball (with synergies) is currently running between 2.6K and 3.2K
>- Gimme a skill shrine, and it jumps to higher than 3K)

Do you have any idea of the concept of 'irony' or 'overstatement'? Of
course a spell-based Sorceress doesn't melee (only specialized builds
using Enchant, and aura-runewords and other goodies do that).

Anyway, you can check for yourself what you _could_ be doing by using the
following handy skill calculator:

http://www.d2items.com/skills.php

It's quite easy to get to the numbers you mention. Also be aware hard
points in the synergies to Fire Ball (Fire Bolt and Meteor) add more
damage than investing those same points in Fire Mastery. One of the
pitfalls of a Fire Sorc.

>> You would be much better off with a Spirit Sword and a Spirit Shield.
>> Spirit in a Crystal Sword is the most wanted variant. And, while 156 Str
[quoted text clipped - 4 lines]
>without firing up D2 to look and be certain) 40-something up to 156 with
>charms??? Sure... When pigs fly.

I can't recall ever discussing your particular Sorceress build. If she has
only 40-something Str, you definately missed the boat there. What level is
she, perhaps you can salvage her? Or perhaps you should stick to a
Spirit/Lidless Wall setup, if you really can't get her Str up enough to
equip a Spirit Monarch.

>This gal was built to be a fire-spewing
>bitch, with a "backup plan" of "if you can't torch 'em, freeze 'em" -
[quoted text clipped - 8 lines]
>spewing a fireball at him, ran up and kissed him - and likely got her
>a.s kicked")

Amazing. Do you have any concept of, for instance, +skills? Dual Spirits
provide +4 all skills, so they boost both your Fire Skills (Fire Mastery
and Fire Ball by +4, vs the lower bonuses off Salamander), as well as your
cold Skills (+4 to both FO as well as CM, something which Salamander
provides no bonus at all to). Beyond that, these +skills also increase the
radius of Static Field, so you don't have to spend any more points there
than the prerequisite 1 point.

(As an aside, for the running up to, that's why you should make liberal
use of skills on the right mouse button, or press the 'Shift' key a bit
more often.)

On top of that, Salamander has 0 FCR. The way to become a, using your
words, "fire-spewing bitch" is to increase the rate at which she casts
Fire Ball. Dual Spirits provide you with at least 50 and at best 70 FCR,
quite probably boosting you through a few FCR breakpoints.

And, to top even that, you get 110FHR, +500 defense to missiles, +44 Vit
(= 88 life), between +178 upto +220 to mana, +6 upto +16 magic absorb,
several resists and a greater-than-zero chance of blocking thing from the
shield. The Salamander is totally obliterated.

Even if you cannot get to 156 Str after gear, ditch that staff, make a
Spirit, and acquire a Lidless Wall, or perhaps create a Rhyme, or Splendor
Shield, and you'd be much better off.

Also, by doing a few Hell Hellforges, two Guls isn't out of reach for
someone determined enough, so you could then finally replace that Spirit
Sword with the 'ultimate' spellcaster weapon: Heart of the Oak.

But, if all you want is to prove you can 'survive' with a staff sorc, be
my guest, and this discussion has no use at all, of course...

Regards, Patrick.
EvilBill - 22 May 2008 02:25 GMT
*snip*

> But, if all you want is to prove you can 'survive' with a staff sorc, be
> my guest, and this discussion has no use at all, of course...
>
> Regards, Patrick.

Well that's why most people these days DO go with unorthodox builds *nods*
Let's face it, all the cookie cutter builds - LF javazons, trapassins,
Hammerdins, whirlybarbs, Orb/Nova sorcs (especially in 1.09...) have
been done to death, each of us probably has a dozen level 50+ builds of
each class under their belt and the only thing that keeps the game
interesting is to build some weird and wacky builds.
Like non-Fending Spearazons ;)

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Don Bruder - 22 May 2008 04:23 GMT
> >Actually, that's +3 to fire skills
>
> Actually, I'd double check that; both the Arreat Summit (link previously
> provided) as well as diabloii.net

My bad - I was confusing the +2 fire skills of my Salamander with the +3
fire skills from the Leaf I've got on switch.

> Anyway, you can check for yourself what you _could_ be doing by using the
> following handy skill calculator:
>
> http://www.d2items.com/skills.php

As I'm pretty sure I've said - it's a game. I play it for the
entertainment value when I've got some time to waste - To me, it simply
isn't worth bothering to look up "this is the max you could do", "this
is the ultimate build", "this is the ultimate weapon", or go digging
through the code/data-files looking for a bug to exploit, or figure out
some super-duper-secret combination that equals "godly".

If I were doing it for money, I'd at least consider the concept of
aiming for "god-like", but the obsession with "gotta be godly" that goes
with *A GAME* is something that I'm not only totally lacking interest
in, but find disgusting. (Same as I find baseball players getting paid
umpty-million dollars a year for playing a game, then going on strike
for more money to be disgusting.)

It's a game! It produces absolutely nothing useful, it's not a way to
make a living, it doesn't make my dick any bigger (not that I have any
worries in that department to begin with, but I think you get my point),
it's not at all crucial to the survival of the species, planet, or
universe. *IT'S AN EVERLOVIN' GAME!* Quit taking it so goddamn serious!
It's a fun way to kill some time and a few imaginary monsters. Nothing
more, nothing less. If someone thinks otherwise, I'd not hesitate in the
least to *STRONGLY* suggest they turn off the computer and try checking
out this super-high-resolution place called "the real world" sometime...

> I can't recall ever discussing your particular Sorceress build. If she has
> only 40-something Str, you definately missed the boat there. What level is
> she, perhaps you can salvage her?

Just kicked level 78 either last night, or the night before - I forget
which. She's pretty much locked in at this point, I'd say. Never mind
the fact that I don't feel there's any need to "salvage" her.

> (As an aside, for the running up to, that's why you should make liberal
> use of skills on the right mouse button, or press the 'Shift' key a bit
> more often.)

I *HAVE* skills on the right button - every hotkey that CAN be set IS
set, so I can either hotkey or wheel through them as needed. I've also
got fireball on the left button. And yes, I know to hit the shift key,
but - <shrug> What can I say? I'm not perfect - every so often, I manage
to either get cocky and figure my aim is good enough, the target shifts
away just as I click, or I just plain "fat-finger" it, and she goes
running up to the target instead of incinerating it. Comes with the
territory...

> The Salamander is totally obliterated.

If you say so... <shrug> Apparently you're one of those "play for blood"
types. If that's what rocks your world, more power to you, I guess, but
as mentioned above, I play for the hell of it. Lighten up, dude... It's
just a game.

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Patrick Vervoorn - 22 May 2008 08:57 GMT
>> Anyway, you can check for yourself what you _could_ be doing by using the
>> following handy skill calculator:
[quoted text clipped - 7 lines]
>through the code/data-files looking for a bug to exploit, or figure out
>some super-duper-secret combination that equals "godly".

[snip]

>least to *STRONGLY* suggest they turn off the computer and try checking
>out this super-high-resolution place called "the real world" sometime...

Thank you for your concern, but perhaps you should not project the way you
play the game unto others? Some people indeed just play it and dabble
around, others are interested in the exact effects a certain choice has,
while others are even interested in precise numbers behind all the stuff
going on on-screen.

I'm more or less in the middle category, although I do not mind and even
find interest in discussions about the 'deep' stuff. However, that's no
reason to burn people with that view down.

I have plenty of real-life stuff to do. So much even, that I haven't
really played Diablo II for a few weeks. That, however, doesn't mean I
don't still find it a fascinating game, and enjoy discussing about it.

If you're not interested in seeing where you can or could end up using the
link I provided: fine. Then don't use it. I won't lose any sleep over
that.

>> I can't recall ever discussing your particular Sorceress build. If she has
>> only 40-something Str, you definately missed the boat there. What level is
[quoted text clipped - 3 lines]
>which. She's pretty much locked in at this point, I'd say. Never mind
>the fact that I don't feel there's any need to "salvage" her.

In my experience, levelling goes pretty ok until about level 85 with level
89 being quite easy to attain. After 89 things slow down, a lot. That's 7
to 11 levels, times 5 stat points = 35 to 55 points in Str extra. It is
going to be quite difficult indeed to get to 156 Str. You're probably also
someone who doesn't have or use an Annihilus and/or Torch, but these also
provide between 20 to 40 extra Str.

Beyond that, my Staff vs Weapon/Shield argument still stands. You will get
much more survivability out of a Weapon/Shield. Just keep an eye out for
rare orbs, even these can spawn with +2 Sorc skills and upto +3 to 3 more
skills. A godly one for your FO/Fire Ball sorc would be +2 Sorc/+3 Fire
Ball/+3 Fire Mastery/+3 FO or CM. Pretty rare though. ;)

>> The Salamander is totally obliterated.
>
>If you say so... <shrug> Apparently you're one of those "play for blood"
>types. If that's what rocks your world, more power to you, I guess, but
>as mentioned above, I play for the hell of it. Lighten up, dude... It's
>just a game.

I'm not a 'play for blood' type, but I am someone who enjoys equipping
their characters with 'good' stuff. Of course, I don't have HRs by the
hundreds, but the materials to make Spirit Swords and/or Shields are
actually pretty cheap.

But, again, you play the game the way you enjoy it most; all the power to
you. But please don't tell me to 'lighten up' if all I try to do is to
educate you on the possibilities and/or point out the extra bonuses you
could be having by going another route.

Enjoy finishing Hell with a staff-sorc; that in itself is quite a
challenge you created for yourself, so if you kick over Baal's body, you
definately pulled off a nice one.

Regards, Patrick.
Magnate - 22 May 2008 13:43 GMT
> Enjoy finishing Hell with a staff-sorc; that in itself is quite a
> challenge you created for yourself, so if you kick over Baal's body, you
> definately pulled off a nice one.

Jumping in very late to this thread, but it's a surprise to read that
weapon/shield is *such* a no-brainer for a sorc. I've not played many sorcs
in 1.10, but in 1.09 staves like Memory were good for a very long time,
giving skills, resists, mana, def, vit etc. I did build a fire sorc as my
first 1.10 build but she still basically used Leaf and then Memory until I
retired her in early Hell (she was a purist and spurned any other element,
making Hell pretty much impossible, but her 18k meteors were fun).

I guess part of it is that I never found very good orbs or shields. I got my
first Viscerataunt only a week or so ago (yeah, I don't play much), so
before that my only choices were Lidless, Rhyme or Whitstan's. I've never
found an Occy, so my best orbs are +2 all skills rares, which usually have
crappy other mods like elemental damage. The combination was never enough to
beat Memory, and not using a shield meant more points in Vit.

With the introduction of Spirit I guess things got a lot different. I've not
yet tried a dual-Spirit sorc. A Spirit sword is certainly better for a sorc
than any orb I own, and I guess a Spirit shield is even better than
Viscerataunt or Whitstan's given the +2 skills and massive FHR.

Ho hum. One more build to add to the list.

CC
Patrick Vervoorn - 22 May 2008 15:41 GMT
>> Enjoy finishing Hell with a staff-sorc; that in itself is quite a
>> challenge you created for yourself, so if you kick over Baal's body, you
[quoted text clipped - 7 lines]
>retired her in early Hell (she was a purist and spurned any other element,
>making Hell pretty much impossible, but her 18k meteors were fun).

A Memory in the right staff can still be a nice Energy Shield prebuffing
item. However, I don't much believe in ES on a generic sorc, so this is
only something for a dedicated ES sorc in my opinion. Anyway.

>I guess part of it is that I never found very good orbs or shields. I got my
>first Viscerataunt only a week or so ago (yeah, I don't play much), so
[quoted text clipped - 7 lines]
>than any orb I own, and I guess a Spirit shield is even better than
>Viscerataunt or Whitstan's given the +2 skills and massive FHR.

Yep, while most of the runewords added in 1.10 were quite ridiculous due
to the massive amount of HRs needed, they probably hit the nail on the
head with Spirit. In a Sword it's very nice, only bested by a godly orb or
HotO.

In a Shield, it's unbeatable, but not overpowered, since you need a 4
socket shield for it, which means a Monarch for the non-Paladin shields.
While it would've been nice from a practical standpoint, if Spirit had
been a 3-rune runeword, things would've been quite ridiculous.

However, I still think a Spirit Monarch easily counters the high(er) Str
requiments with it's very good mods.

>Ho hum. One more build to add to the list.

Hmm, indeed, re-equipping to a Spirit Monarch is going to be a bit
difficult with a No-Str sorc in her late 80s. :S

Regards, Patrick.
Shiflet - 22 May 2008 15:52 GMT
> With the introduction of Spirit I guess things got a lot different. I've
> not yet tried a dual-Spirit sorc. A Spirit sword is certainly better for a
> sorc than any orb I own, and I guess a Spirit shield is even better than
> Viscerataunt or Whitstan's given the +2 skills and massive FHR.

Yeah, Spirit pretty much put an end to staff use for any sorc trying to be a
strong as they can. Awesome mods and you don't have to be remotely rich to
afford one.

> CC
~misfit~ - 21 May 2008 00:37 GMT
Somewhere on teh intarweb "Patrick Vervoorn" typed:

>>> The only runes I cube up nowadays are El - Eth (I use Iths for
>>> crafting caster belts), and I also cube up 3 Dols to a Hel. That's
[quoted text clipped - 17 lines]
> needed one in a hurry, but I then usually try to trade 2 Shaels for 3
> Amns or 3 Sols, to keep a bit equality in the deal...

Strangely my rarest rune this ladder is the DOL. I only have a few (not that
I need more). I've found far more HELs, IOs and LUMs in general gameplay
that I have DOLs. (As all my mules get taken through to the hell hellforge I
have a reasonable number of runes up to GUL too, as well as having found an
OHM and a BER.)

DOLs just seem to be the rarest somehow.
Signature

Shaun.

Hannes Brunner - 19 May 2008 14:12 GMT
Irondell schrieb:
>> Which lvl /area is best to search for 2 socket War Hat (I want to make
>> 'Lore')?
>
> Thanks for replies. I've been looking everywhere in NM with my mf
> Sorc: Nothing :(  If it wasn't for bad luck I'd have no luck at all.

Just out of curiosity: Why exactly do you want a War Hat and not an
arbitrary grey helm with 2 sockets?

---
Hannes
Irondell - 19 May 2008 16:10 GMT
> Irondell schrieb:
>
[quoted text clipped - 9 lines]
> ---
> Hannes

Higher Def and looks like I got a shako ;D
Patrick Vervoorn - 19 May 2008 16:49 GMT
>> Irondell schrieb:
>>
[quoted text clipped - 8 lines]
>
>Higher Def and looks like I got a shako ;D

You mean you want to run around looking like you're wearing a condom on
your head? Hmmm. ;)

Ciao, Patrick.
Irondell - 19 May 2008 16:54 GMT
On May 19, 4:49 pm, Patrick Vervoorn
<patrick.vervo...@NOSPAM.perihelion.demon.nl> wrote:
> In article <705d4a33-d8ec-4fe4-8b04-434829de5...@m44g2000hsc.googlegroups.com>,
>
[quoted text clipped - 15 lines]
>
> Ciao, Patrick.

LOL! ;D
 
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