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Game Forum / Role Playing Games / Diablo 2 / April 2008

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Tri-sorc skill allocation

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Magnate - 15 Apr 2008 15:35 GMT
Evening All,

The SNR has plummeted even further in the months since I was last here. Hope
all the D2 players are well and enjoying the occasional D2 post.

I decided to build a tri-sorc, ultimately to wear Tal's set (which I still
haven't completed, but that's not a problem for the first 65 levels or so).
I was wondering if anyone else has built one in 1.11 and what skills you
used. I thought of taking the cookie-cutter Meteorb build and shaving 19
points from Fireball to provide enough in CL and LM to take on the few
FI/CIs she comes across. So something like

Cold:
5 pre-reqs for FO
20 FO
1 CM

Lightning:
2 pre-reqs for CL
20 CL
10 LM
(+1 Tk +1 Tp)

Fire:
4 pre-reqs for Meteor
20 Meteor
10 FM
1 Warmth

That's 95 points, which means clev 84 (the rest would go into Mastery
skills). The main problems I can see with this build are:

1. Very difficult to kill anything much until well after level 18 (but with
enough twinking and/or friends this doesn't really matter)
2. Without Fireball you rely on Meteor to kill CI/LIs, which is not
impossible but tricky.

Any other comments? Any other ways to assign skill points? The idea is to be
able to kill any monster with any combination of immunities - otherwise I
could just build a straight Meteorb sorc and ignore dual immunes. All three
elements need to be strong enough to deal with a dual immune with
enchantment in the 3rd element (e.g. FI/CI/LE etc.). Why? No real reason, I
just fancied a sorc capable of scorching the earth. One day I'm going to
complete Tal's set, and this will be a fitting build to enjoy it with.

Cheers,

CC
svenbo - 15 Apr 2008 17:48 GMT
> Evening All,
>
[quoted text clipped - 44 lines]
>
> CC

IMHO, Tri-sorcs went out with 1.09. Is this in single player or online? I
have built a few successful Bi-sorcs (ROFL) but with available synergies now
tri-sorcs aren't very popular.

angst aka poindexstar
royls@telus.net - 15 Apr 2008 18:41 GMT
>I decided to build a tri-sorc, ultimately to wear Tal's set (which I still
>haven't completed, but that's not a problem for the first 65 levels or so).
[quoted text clipped - 7 lines]
>20 FO
>1 CM

I'd put one in Frozen Armor.

>Lightning:
>2 pre-reqs for CL
[quoted text clipped - 7 lines]
>10 FM
>1 Warmth

I'd max CL and stick with one point in FM.  In fact, that is what my
current tri-sorc (now clvl 81 on USEast HCL) has done.  The
effectiveness of your Meteor is much more dependent on your tactical
skills than on FM.

>That's 95 points, which means clev 84 (the rest would go into Mastery
>skills). The main problems I can see with this build are:
>
>1. Very difficult to kill anything much until well after level 18 (but with
>enough twinking and/or friends this doesn't really matter)

Killing is not a problem at such a low level.  You can kill well
enough untwinked by just giving your merc a stuffed three-hole long
bow and throwing javs, pots, etc. at the monsters when you run out of
mana.  OC, chant removes any problem killing monsters.

>2. Without Fireball you rely on Meteor to kill CI/LIs, which is not
>impossible but tricky.

Meteor takes some skill to be effective, but a HF merc helps once you
get to NM A2, and you will rarely see a CI/LI before then.

>Any other comments? Any other ways to assign skill points? The idea is to be
>able to kill any monster with any combination of immunities - otherwise I
>could just build a straight Meteorb sorc and ignore dual immunes. All three
>elements need to be strong enough to deal with a dual immune with
>enchantment in the 3rd element (e.g. FI/CI/LE etc.). Why? No real reason, I
>just fancied a sorc capable of scorching the earth.

Untwinked, you may find it impossible to kill certain monsters in Hell
with high hp, dual immunity and enchantment, because their heal rate
is just too great for your timered attacks (FO and Meteor) to
overcome.  But if your merc has a decent weapon, he should be able to
handle it unless it is an OK.

-- Roy L
svenbo - 15 Apr 2008 19:35 GMT
>>I decided to build a tri-sorc, ultimately to wear Tal's set (which I still
>>haven't completed, but that's not a problem for the first 65 levels or
[quoted text clipped - 63 lines]
>
> -- Roy L

I missed it Roy- You mentioned 'chant' removing any problem killing
monsters, but you didn't recommend any points being put into chant. Do you
mean a third party chant?

angst aka poindexstar
royls@telus.net - 18 Apr 2008 00:28 GMT
>>>I decided to build a tri-sorc, ultimately to wear Tal's set (which I still
>>>haven't completed, but that's not a problem for the first 65 levels or
[quoted text clipped - 24 lines]
>>
>> I'd max CL and stick with one point in FM.

Sorry, I meant max LM.  And if you can get hold of an Infinity stick,
any additional points should go into CM.

>I missed it Roy- You mentioned 'chant' removing any problem killing
>monsters, but you didn't recommend any points being put into chant. Do you
>mean a third party chant?

Yes, 3rd party chant.  How fast you can get your tri-sorc up to speed
will depend a lot on how much help she can count on in the way of
twinks, chants, BOs and so on.

-- Roy L
 
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