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How powerful are Summoners?

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Flank Groinpull - 19 Jan 2008 07:09 GMT
With some of the discussions lately about different builds, and giving
advice to a struggling summoner, I thought I'd give one more example
of how powerful summoners are.

I'm playing one now (he's in Act V Normal), and using only what I
find, buy, or gamble.  In Act I Normal, I luckily found the following
two items:
1)  A wand with +3 Raise Skeleton, +3 Corpse Explosion, +1 Teeth, 1 OS
2)  A "handbag" w/+3 Raise Skeleton, +1 Amp Damage, +1 Teeth.

Playing him untweaked, these could very well still be in use when I
finish the game.

Not too many builds leave Act 1 Normal with end-game weapons and
shields.
KiniK - 19 Jan 2008 15:14 GMT
> With some of the discussions lately about different builds, and giving
> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
> Not too many builds leave Act 1 Normal with end-game weapons and
> shields.

A summoner taking down the ubers.

http://youtube.com/watch?v=bNQ2fCngwtM
Peter James - 19 Jan 2008 19:12 GMT
> With some of the discussions lately about different builds, and giving
> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
> Not too many builds leave Act 1 Normal with end-game weapons and
> shields.
Reading some of the builds available for this game that are free to read
at various sites, I am always amazed at some of the equipment that the
writers of these guides deem to be essential.  Amulets, rings armour and
weapons I never see as a SP MF player.
Reading some of these guides, makes it seem they are talking about a
totally different game.
But then, I use a Mac, and it's not possible to mule with a Mac.  Alas,
Flank Groinpull - 19 Jan 2008 19:57 GMT
> > With some of the discussions lately about different builds, and giving
> > advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 21 lines]
>
> - Show quoted text -

I play exclusively SP, so I know what you mean, especially when it
comes to runewords.  I love these guides that say "wear an Enigma and
have a Last Wish".  My current summoner is in Act I Nightmare, and the
highest rune I've found so far is an Amn.  I'm level 50, and I haven't
even been able to make a Lore helm yet, for Pete's sake!
jcrud - 19 Jan 2008 20:08 GMT
>>> With some of the discussions lately about different builds, and giving
>>> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 23 lines]
> highest rune I've found so far is an Amn.  I'm level 50, and I haven't
> even been able to make a Lore helm yet, for Pete's sake!
Don't count on the valued items dropping.  It won't happen.  That's what
I hate most about this game.  If you're just SP then try ATMA or Hero
Editor.  With each you can create any item in the game.  It's cheating
but fun too.
Marcel Overweel - 21 Jan 2008 09:31 GMT
>>>> With some of the discussions lately about different builds, and giving
>>>> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 28 lines]
> Editor.  With each you can create any item in the game.  It's cheating but
> fun too.

I've been playing SP for years, started again a few months ago (I mean
totally from scratch, an empty atma stash and such).
Believe me, it IS possible to get a good bunch of excellent equipment
using atma. Runewords is something different, months of playing resulted
in one Cresent Moon and now I've to start all over collecting all these El's
and Eld's
And as others have pointed out: as long as you don't edit or create
anything with atma, it is not considered cheating! ;)

Oh, don't know if it was said to you before.. when I start a new SP
character, I immediately switch to 8player mode (/players 8) so the game
acts AS IF 8 players are active. Monsters are more difficult but the
rewards are better. And your experience builds up very fast.

regards,
Marcel
Wutz - 19 Jan 2008 21:36 GMT
> > With some of the discussions lately about different builds, and giving
> > advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 19 lines]
> totally different game.
> But then, I use a Mac, and it's not possible to mule with a Mac.  Alas,

Peter,

I played SP on a Mac for a long time - it is a MUCH different game
that way - far fewer options, and there's nothing quite like finding
set items that you have to throw away for lack of stash space, only to
find more of the same set not long after.

I play on the realms now, and would not go back. It's too hard to
sustain interest after seeing the possibilities on line. Not to
mention mules (I'm running close to fifty mules this ladder, and
others have much more). As far as I know, there's no ATMA equivalent
available on the Mac (I think there was some effort made a while back
to port it, but sounds like that petered out - if you'll pardon the
expression :)

If you're not interested in partying with others, you can still play
alone on the realms and have the possibilities for muling. But it is a
lot of fun to interact with agd folks, and they're a pretty generous
lot (on all the realms, but I think the largest agd community is on US
West these days).

I still use a Mac, but supplement with a PC laptop so that I can rush
mules for forge drops and mule easier without risking temporary realm
bans. That also allows you to build your own enchantress and Battle
Orders barb to buff new characters to get them up in level faster (if
you find yourself bored with playing the early characters 'legit').

Regards,
Bruce
Carol Hague - 21 Jan 2008 15:38 GMT
> But then, I use a Mac, and it's not possible to mule with a Mac.  Alas,

It is with two Macs though :-)
Signature

Carol
"If you are allergic to a thing, it is best not to put
that thing in your mouth. Particularly if the thing is
cats." - Lemony Snicket _The Wide Window_

John Salerno - 19 Jan 2008 20:42 GMT
> With some of the discussions lately about different builds, and giving
> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
> Not too many builds leave Act 1 Normal with end-game weapons and
> shields.

I think my summoner still has the same wand and "handbag" :) that he got
in Act I as well. It's nice not having to worry about gear, especially
on my first character.

One thing I can't help but wonder, though, is how in the world can a
truly solo player (no summoned creatures) get through some of the parts
of this game? Sure, you have a hireling, but good lord, there are times
when I am swamped by creatures, yet they almost never touch me because
all my skeletons are taking care of them for me. I can only imagine how
difficult parts of this game must be for any other class.
Shiflet - 19 Jan 2008 22:01 GMT
> One thing I can't help but wonder, though, is how in the world can a truly
> solo player (no summoned creatures) get through some of the parts of this
> game?

A solo Necromancer, or a solo player in general?

> Sure, you have a hireling, but good lord, there are times when I am
> swamped by creatures, yet they almost never touch me because all my
> skeletons are taking care of them for me. I can only imagine how difficult
> parts of this game must be for any other class.

You also have to remember each class has their own strengths, as well. A
barb usually has BO and Shout, giving him immense life and defense, and will
most likely have life leech items so they get back health with every attack.
Pallies will have Holy Shield, giving them very high defense and high block,
plus Zeal gives them a ridiculously fast attack speed that hits multiple
foes, and will likewise be using life leech items. Sorceresses can just
teleport away from groups, and lay waste to enemies with AoE spells. Druids
have summons too, and very high life thanks to Oak Sage. Etc etc etc.
John Salerno - 19 Jan 2008 23:00 GMT
>> One thing I can't help but wonder, though, is how in the world can a truly
>> solo player (no summoned creatures) get through some of the parts of this
>> game?
>
> A solo Necromancer, or a solo player in general?

I mean any class that has to fight through the game by itself, with
maybe just the hireling to help.
Shiflet - 19 Jan 2008 23:22 GMT
> I mean any class that has to fight through the game by itself, with maybe
> just the hireling to help.

Well, then what I was saying applies, other classes have their own strenghts
that let them do it. Barbs have higher life, more defense, and usually life
leech items as well. Melee pallies, generally speaking, have higher life,
higher def, and higher block than necros, plus very fast attack, and again,
life leech items let them take hits more readily than a necro can. And hdins
just do ridiculous amounts of unblockable, resistance ignoring damage and
can just use Redemption when they run low on life and mana. Sorcs can
teleport out of harms way, or use energy shield to reduce damage taken, and
have high AoE spells to clear groups quickly. Druids usually have very high
life plus their own summons(not as strong as a necromancers, but they can
still tank and serve as distractions) as well. Zons have decoy and valk to
distract monsters, and dodge/avoid/evade to avoid getting hit. Sins have
cloak of shadows, mindblast, and a shadow, all of which can serve to protect
them and reduce the number of incoming attacks. While summoner necros might
have the easiest time of it, every class has it's own ways of dealing with
things, it's just a matter of using what they have available.
John Salerno - 20 Jan 2008 00:46 GMT
> Well, then what I was saying applies, other classes have their own strenghts
> that let them do it.

Good point. But I would think it might take longer to clear an area of a
larger group of monsters than it does with the necromancer. CE in
addition to all the extra minions you've summoned really goes fast.

But I'm close to beating the game, so I can start over with another
class and see for myself.

Btw, if I beat the game in SP offline mode, do I still get to start an
online game in NM mode?
royls@telus.net - 20 Jan 2008 01:00 GMT
>> Well, then what I was saying applies, other classes have their own strenghts
>> that let them do it.
[quoted text clipped - 5 lines]
>But I'm close to beating the game, so I can start over with another
>class and see for myself.

Close to finishing Hell diff in SP?  That's not easy for a beginner.

>Btw, if I beat the game in SP offline mode, do I still get to start an
>online game in NM mode?

No, because you can't use the same char.

-- Roy L
John Salerno - 20 Jan 2008 01:40 GMT
>>> Well, then what I was saying applies, other classes have their own strenghts
>>> that let them do it.
[quoted text clipped - 6 lines]
>
> Close to finishing Hell diff in SP?  That's not easy for a beginner.

Heh, no, still on Normal.

>> Btw, if I beat the game in SP offline mode, do I still get to start an
>> online game in NM mode?
>
> No, because you can't use the same char.

Ugh, I didn't realize you had to keep using the same character. But I
guess that makes sense. It's not just a harder difficulty, right? It
requires that the character be of a higher level than starting at level
1, right?
Ray - 20 Jan 2008 02:56 GMT
> Ugh, I didn't realize you had to keep using the same character. But I
> guess that makes sense. It's not just a harder difficulty, right? It
> requires that the character be of a higher level than starting at
> level 1, right?

I believe you misunderstood. You can not use SP toons on the realms, nor
use your realm toons in offline games. Therefore, if you decide to start
playing online, you will have to start a fresh toon at level 1. You can use
your SP toons on open b-net, that is if you like playing with people with
hacked gear and stats and such. I find open b-net pretty much a waste of
time. Technically, I guess you could use open B-net to mule for SP toons,
but I would not recommend it unless there is someone on open that know and
trust. If the creator of a game on open b-net exits his/her game, the game
goes poof so you wouldnt want to jump into any ol game to mule. Anyways, to
make a long explanation short, come join us on the realms, they are plenty
of us that would be willing to help in any way you would need.

Ray
John Salerno - 20 Jan 2008 03:22 GMT
>> Ugh, I didn't realize you had to keep using the same character. But I
>> guess that makes sense. It's not just a harder difficulty, right? It
>> requires that the character be of a higher level than starting at
>> level 1, right?
>
> I believe you misunderstood.

I was wondering if it was possible to start a NM game online after
you've beaten the Normal game offline. I know you can't use the same
character offline and online, but I wasn't even thinking about the
character. I was just thinking that once you beat the game on Normal, NM
was unlocked for any new characters.
Alan Ladd - 20 Jan 2008 08:50 GMT
>>> Ugh, I didn't realize you had to keep using the same character. But
>>> I guess that makes sense. It's not just a harder difficulty, right?
[quoted text clipped - 8 lines]
> character. I was just thinking that once you beat the game on Normal,
> NM was unlocked for any new characters.

In a word, No. It's not like Halo where you unlock a new level. The game
has 3 stages/difficulties. Most people don't consider the game finished
with a certain character unless they finish all 5 acts in all 3
difficulties. Most chars actually don't start to shine with their skills
until they hit 60ish so any char that finishes Normal is just in it's
infancy.
Ray - 20 Jan 2008 15:43 GMT
John Salerno <johnjsal@NOSPAMgmail.com> wrote in news:4792beda$0$6375
$607ed4bc@cv.net:

>>> Ugh, I didn't realize you had to keep using the same character. But I
>>> guess that makes sense. It's not just a harder difficulty, right? It
[quoted text clipped - 8 lines]
> character. I was just thinking that once you beat the game on Normal, NM
> was unlocked for any new characters.

No, each toon has to beat Normal before it can go into NM. You cannot beat
normal with a necro then make a pally and start in NM.
wizofwas - 20 Jan 2008 17:48 GMT
> >> Ugh, I didn't realize you had to keep using the same character. But I
> >> guess that makes sense. It's not just a harder difficulty, right? It
[quoted text clipped - 8 lines]
> character. I was just thinking that once you beat the game on Normal, NM
> was unlocked for any new characters.

No, only for the char. that finished normal.  And besides, to take a
beginning char. strait into NM would = instant death with the
first monster it ran across.  IIRC, in D1, at one time, you could do
that and I tried it.  I died so fast and did 0 damage, so I had to
play normal all the way through.

wizofwas
royls@telus.net - 22 Jan 2008 19:38 GMT
>I was wondering if it was possible to start a NM game online after
>you've beaten the Normal game offline. I know you can't use the same
>character offline and online, but I wasn't even thinking about the
>character. I was just thinking that once you beat the game on Normal, NM
>was unlocked for any new characters.

Each game, offline and on, is created with and for an individual char,
and reflects that char's quest status. Chars that have killed Baal for
the quest in a given difficulty can still create games in that
difficulty, or the next.

-- Roy L
royls@telus.net - 22 Jan 2008 19:40 GMT
>>>> Well, then what I was saying applies, other classes have their own strenghts
>>>> that let them do it.
[quoted text clipped - 8 lines]
>
>Heh, no, still on Normal.

The NM game is different, and the Hell game quite different again.
Most chars only come into their own with the completion of their skill
synergies.

-- Roy L
John Salerno - 23 Jan 2008 00:32 GMT
> The NM game is different, and the Hell game quite different again.

Are they different in any way other than difficulty?
Shiflet - 23 Jan 2008 01:01 GMT
>> The NM game is different, and the Hell game quite different again.
>
> Are they different in any way other than difficulty?

Yep, lots of items only drop in the higher difficulties.
John Salerno - 23 Jan 2008 03:48 GMT
>>> The NM game is different, and the Hell game quite different again.
>> Are they different in any way other than difficulty?
>
> Yep, lots of items only drop in the higher difficulties.

Hmm, I'm not sure I have the desire to play through the game three times
with the same character. Even with more powerful skills, it's still
basically the same skill set. There doesn't seem like enough variety to
make it all that fun. Playing through again with a different character
would be okay, but doing that won't let you get too far past level 30. :(
Shiflet - 23 Jan 2008 05:27 GMT
> Hmm, I'm not sure I have the desire to play through the game three times
> with the same character. Even with more powerful skills, it's still
> basically the same skill set. There doesn't seem like enough variety to
> make it all that fun.

For many builds, the skill set gets rather different, actually. For example,
a wind druid in normal won't be doing much of anything, because tornado is
basically useless damage wise if not maxed and synergized, whereas tornados
cast by a high level wind druid in hell will make short work of anything not
physical immune even in full games. Plus, at higher levels, things that
limit builds early on, like lack of mana, become much less of a problem.

And the better items and tougher difficulty are rather the incentive to
play. You won't be meeting monsters with elemental or physical immunities in
normal(except for very rare boss spawns), nor will you be finding the really
potent weapons and armors.
Bingain - 23 Jan 2008 06:13 GMT
> Hmm, I'm not sure I have the desire to play through the game three times
> with the same character. Even with more powerful skills, it's still
> basically the same skill set. There doesn't seem like enough variety to
> make it all that fun. Playing through again with a different character
> would be okay, but doing that won't let you get too far past level 30. :(

Besides equipment and other issues Shiflet suggested, IMHO, the
key difference in these difficulty levels are game play and tactics.

In normal, unless you play a summoning necromancer, quite likely
you'll just be using the most basic attack skills against simple
creatures. Except a few dangerous monsters such as Duriel,
Diablo, Ancients, it's quite like a demo, a warm up, a walk in
the park. You haven't seen anything yet after finishing this
difficulty.

Nightmare is where you start to experience the game. How you
allocate skill/stats, how you attack and defend (or retreat)
starts to make differences. Monsters become tougher, less dumb,
and occasionally will be immune to your mode of attack, forcing
you to go for plan B. IMHO it's the part with the most fun.

Hell is hell. An ordinary zombie outside the town gate may take
quite a while to kill, and can be un-killable if your char is
one dimensional and it's immune to your sole mode of attack.
They hit damn hard. A monster that does negligible damage in
Normal can dish out 500-800 damage under the 'right' situation
in Hell. Your mightily NM hero can be one hit KO'ed before you
know what's happened. Without uber equipment and extensive
experience, you will need caution, tactic, and patience to move
on. It's hard, but is challenging. It's a whole different ball
game compared to Normal.

To give an example, the Zombie named above has 7-12 life and
nearly no defense (50% poison resistance) in Normal. He has
551-787 life and 422 defense (75% poison resistance) in
Nightmare. In Hell, he has 3238-6168 life, 1k defense, and
immune to cold attack (has 50% resistance to physical attack and
75% resistance in poison).

Conclusion: You haven't played the game if you haven't been in
Hell yet. This is among the reasons why this game is still on
the shelves 10+ years after it was first launched.

Bing
Shiflet - 23 Jan 2008 06:38 GMT
> Hell is hell. An ordinary zombie outside the town gate may take quite a
> while to kill, and can be un-killable if your char is one dimensional and
[quoted text clipped - 5 lines]
> hard, but is challenging. It's a whole different ball game compared to
> Normal.

Oh, also, at this point in the game you have to start paying attention to
your resistances. In normal, you don't usually need big resistances except
for a select few areas(Diablo, Baal) and even those are doable with lowish
res. Now, get to nightmare, and your resistances START at -40(then -100 in
hell), making elemental damage monsters much more fearsome. The monsters
with elemental attacks will be doing more damage to begin with than their
normal counterparts, then add to the fact that your resistances are in the
negatives means you'll be taking substantially more damage than you will if
you raise your resistances up. Plus, many monsters, especially in hell,
start having elemental damage added to their regular attacks, making
something that only dealt physical damage in normal, such as a rogue
spearwoman, now able to deal lightning damage as well. And this is the
normal enemies, not even counting the bosses.

> To give an example, the Zombie named above has 7-12 life and nearly no
> defense (50% poison resistance) in Normal. He has 551-787 life and 422
> defense (75% poison resistance) in Nightmare. In Hell, he has 3238-6168
> life, 1k defense, and immune to cold attack (has 50% resistance to
> physical attack and 75% resistance in poison).

And if you get a boss one, they can spawn with more mods than bosses in
normal. If you got a boss version of the above zombie for example, his
regular life will be doubled for him being a boss, then he might spawn with
stone skin(making it immune to physical as well as cold damage and doubling
it's defense), fanatacism(boosting the attack speed, attack rate, and damage
of himself and all nearby monsters), and extra strong(multiplying his damage
by 2.5 and raising the damage of his mob by 75%) mods. Also, monsters heal
faster, meaning you need to either kill fast, have an item with "prevent
monster heal" mod, or have a source of poison damage/open wounds to prevent
them from regenerating.

> Bing
wizofwas - 23 Jan 2008 08:40 GMT
> >>> The NM game is different, and the Hell game quite different again.
> >> Are they different in any way other than difficulty?
[quoted text clipped - 6 lines]
> make it all that fun. Playing through again with a different character
> would be okay, but doing that won't let you get too far past level 30. :(

IMHO, you haven't played the game till you've soloed Hell.  Once you
get to Hell, it makes Normal and NM seem like a cake walk.  Example,
I just got my Strafer to Hell, she just waltzed through the first 2 lvls.
But in
Act 1 Hell, I'm having a hard time keeping my Merc. alive and I have to
use different tactics in areas or I'll die real fast.  Resistance's also
become
very important, esp. fire and lightning.  The monsters may look the same
but they are anything but the same.  Very few builds can take on the
"Dolls", "Okies" and "Glomes".  Even if they can, nobody likes to
battle them.  And the "Snakes" at Nillys are nothing to sneeze at either.
Never mind worrying about Nillys CE while you're at it.  And then there's
the crafting, if you want to do it.  Lvl 92 is the min. optimal lvl to
craft.
And MF if you want to do that for items.  400 FM is the optimal  for
that.  But more is still better.

wizofwas
Shiflet - 23 Jan 2008 08:43 GMT
> Very few builds can take on the
> "Dolls", "Okies" and "Glomes".  Even if they can, nobody likes to
> battle them.

Well I guess technically, okies only really annoy melee chars like zealots
and fury druids, and pure cold sorcs(since they're cold immune, pure cold
sorc can't kill em, and can't rely on merc either due to IM), everything
else really doesn't have a reason to fear them.

> wizofwas
wizofwas - 23 Jan 2008 15:37 GMT
> > Very few builds can take on the
> > "Dolls", "Okies" and "Glomes".  Even if they can, nobody likes to
[quoted text clipped - 4 lines]
> sorc can't kill em, and can't rely on merc either due to IM), everything
> else really doesn't have a reason to fear them.

I guess I included them because most people use an Act 2 merc and
they do die easily to IM and of course any melee char. fears them.
Nobody likes a one hit and kill yourself.  :)

wizofwas
royls@telus.net - 24 Jan 2008 02:32 GMT
>>>> The NM game is different, and the Hell game quite different again.
>>> Are they different in any way other than difficulty?
[quoted text clipped - 3 lines]
>Hmm, I'm not sure I have the desire to play through the game three times
>with the same character.

Your char grows and strengthens, as do the monsters.  Mana becomes
less of an issue, while resistances and life become more of an issue.

>Even with more powerful skills, it's still
>basically the same skill set.

How you handle higher-diff monsters is often quite different, as they
can spawn immune to your major attack skill.

>There doesn't seem like enough variety to
>make it all that fun.

LOL!!  Lots of people find that after long experience with the game,
Normal difficulty is too easy to hold their interest, so they go into
NM and then Hell as quickly as possible.  OTOH, many people,
especially HJC players, level their chars to 45 or even higher before
they attempt NM.  Try the Lam Esen's Tome or Nihlathak quests in Hell.
Or try HC.

>Playing through again with a different character
>would be okay, but doing that won't let you get too far past level 30. :(

I definitely recommend playing through Normal with all seven classes,
with builds that cover all four attack styles: melee, missiles, magic
and minions.  Play through Hell with at least a few builds that use
your favorite attack styles.  You really don't get the value out of
the game sticking to Normal diff.

-- Roy L
Shiflet - 23 Jan 2008 01:01 GMT
>> The NM game is different, and the Hell game quite different again.
>
> Are they different in any way other than difficulty?

Yep, lots of items only drop in the higher difficulties.
Don Bruder - 20 Jan 2008 02:55 GMT
> > Well, then what I was saying applies, other classes have their own
> > strenghts
[quoted text clipped - 9 lines]
> Btw, if I beat the game in SP offline mode, do I still get to start an
> online game in NM mode?

No. How many times and ways does it need to be said? SP is SP. Online is
Online. They're two completely different universes that do not
communicate in any way, for any reason, under any circumstances.

Signature

Don Bruder - dakidd@sonic.net - If your "From:" address isn't on my whitelist,
or the subject of the message doesn't contain the exact text "PopperAndShadow"
somewhere, any message sent to this address will go in the garbage without my
ever knowing it arrived. Sorry... <http://www.sonic.net/~dakidd> for more info

John Salerno - 20 Jan 2008 03:23 GMT
> No. How many times and ways does it need to be said? SP is SP. Online is
> Online. They're two completely different universes that do not
> communicate in any way, for any reason, under any circumstances.

I'm not asking if I can transfer my character from offline to online.
I'm not an idiot and I understand this can't be done. What I was asking
was if, after beating the game in Normal difficulty offline, you could
start a NM game online -- not with the same character, just with any new
character.

I was thinking of the difficulties as something that gets unlocked as
you beat the game in the lesser difficulty, but I didn't realize it was
linked to the particular character as well.
royls@telus.net - 20 Jan 2008 01:05 GMT
>> One thing I can't help but wonder, though, is how in the world can a truly
>> solo player (no summoned creatures) get through some of the parts of this
[quoted text clipped - 15 lines]
>teleport away from groups, and lay waste to enemies with AoE spells. Druids
>have summons too, and very high life thanks to Oak Sage. Etc etc etc.

That is more true in SC than in HC.  Certain monsters and bosses are
extremely dangerous in HC for chars without strong castable minions.
Soloing a sorc or zon against Normal Duriel, for example, is quite a
challenge in HC, as are the Ancients for many builds in NM and Hell.

-- Roy L
Shiflet - 20 Jan 2008 06:11 GMT
> That is more true in SC than in HC.  Certain monsters and bosses are
> extremely dangerous in HC for chars without strong castable minions.
> Soloing a sorc or zon against Normal Duriel, for example, is quite a
> challenge in HC,

Well, soloing just about ANYTHING against normal Duriel can be quite a
challenge, HC or not.

> as are the Ancients for many builds in NM and Hell.

I've seen summoners killed by hell ancients, so, same as above applies, they
can pose quite a challenge for most builds playing solo, hc or not.

> -- Roy L
Jack Hollis - 19 Jan 2008 22:40 GMT
>With some of the discussions lately about different builds, and giving
>advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
>Not too many builds leave Act 1 Normal with end-game weapons and
>shields.

When you get to Hell you can buy a plus three to summoning skills wand
from a vendor.
Trammel - 21 Jan 2008 15:14 GMT
> With some of the discussions lately about different builds, and giving
> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
> Not too many builds leave Act 1 Normal with end-game weapons and
> shields.

A Summoner played correctly can solo all of Diablo2 without wearing any
equipment at all.
Its been done by multiple people before - including myself when I used to
play.

For those that cant put-in the effort to MF 24/7 and still cry about not
having good items though...
...there is always eBay and D2 item-shops
(here is one that I sometimes bought from: http://www.d2items.com/ )
Mickey - 26 Jan 2008 01:24 GMT
> With some of the discussions lately about different builds, and giving
> advice to a struggling summoner, I thought I'd give one more example
[quoted text clipped - 11 lines]
> Not too many builds leave Act 1 Normal with end-game weapons and
> shields.

I lead the ladder 3 times with a summoner, 4 if you count the LoD
beta... I'd say they do fairly well :)

Mickey
 
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