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Age of Conquerors Internet TCP/IP for DirectPlay problem

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Nathan Dornbrook - 07 Apr 2005 00:21 GMT
Hi, guys!

I've bought several copies of Age of Kings: The Conquerors for me and my
friends to play. One of them is in Edinburgh.

We tried to use the Internet TCP/IP for DirectPlay feature, but it didn't
work. Neither machine can recognize the games started on the other machine.

Both machines are XP Pro SP2.

The problem occurs whether there is a firewall on or not.

Both machines are connected to the Internet directly and have public IP
addresses.

We can establish a chat session using dxdiag, but still can't see each
other's games.

What's going on? Any ideas?

Cheers!
  - Nathan
Jimmy S. - 08 Apr 2005 02:41 GMT
Hi Nathan,

One or both of you might be affected by NAT.
Possibly even by your own Internet Provider! :-)
To be sure, try the NAT or NOT test here:
http://www.u.arizona.edu/~trw/games/nat_or_not.php

Signature

Cheers,                                 Windows XP MVP Shell / User
Jimmy S.                               http://mvp.support.microsoft.com

Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms
Visit my MSN Zone.com and Gaming Help Site: http://mvps.org/nibblesnbits
MS Assisted Support: http://support.microsoft.com/select/?target=assistance
My advice is donated "AS IS" without warranty;  nor do I confer any rights.
_________________________________________________________

> Hi, guys!
>
[quoted text clipped - 18 lines]
> Cheers!
>   - Nathan
Nathan Dornbrook - 09 Apr 2005 18:23 GMT
Hi, Jimmy!

Thanks for that tip. I'm not NATted, according to that utility, although I
was fairly certain that I wasn't, since the 68.83/16 rests outside the RFC
1918 address space reserved for NAT. Also, I pay for public IPs, so I'd have
been upset to have discovered that the service provided wasn't what I paid
for.

In order to eliminate the ISP from the equipment string, here's what I did
next:

1. Isolate three machines on a LAN on a 100mbps switch, disconnected from
the Internet, and give them all IP addresses in the 192.168.0/24 with the
default gateways set as the local interface (this will cause the ARPs to be
propagated locally, and since there's no routing going on, this is exactly
what we want).

2. Attempt to create a game and connect from each machine to the other. It
didn't work. LAN TCP/IP connection looks for a game indefinitely and will
never find one. If I switch modes to Internet TCP/IP connection for
DirectPlay and specify an IP address, I get the same symptom I got before,
where a blank game is returned.

Now, here are some additional interesting symptoms:

1. ping works between all machines.
2. a telnet to port 47624 on all machines hosting a game returns a "could
not connect to host" error that would indicate a filtered port
3. all firewalls are turned off
4. A Macintosh appears to see a multiplayer game on one of the machines
(when it's acting as a client), but then can't join the game and returns a
failure.

Any more ideas?

This is very odd. I'm inclined to suspect SP2, which has made my life so
difficult in other ares.

Does Age of Conquerors attempt to use raw sockets to connect?

Is there anyone out there who has managed to get Age of Conquerors to work
with TCP/IP connections, either on the LAN or across the Internet on Windows
XP SP2?

Again, I could really use some ideas. I've got a fairly solid lab set up
here, and I'm willing to experiment.

Cheers!
    Nathan

> Hi Nathan,
>
[quoted text clipped - 25 lines]
> > Cheers!
> >   - Nathan
Jimmy S. - 09 Apr 2005 20:25 GMT
Hi Nathan,

You've done some exceptional troubleshooting.  Here are some
Additional Resources:

Deploying Windows Firewall Settings for Microsoft Windows XP with Service Pack 2

http://www.microsoft.com/downloads/details.aspx?FamilyID=4454e0e1-61fa-447a-bdcd
-499f73a637d1&DisplayLang=en


Manually Configuring Windows Firewall in Windows XP Service Pack 2
http://www.microsoft.com/technet/community/columns/cableguy/cg0204.mspx

Signature

Cheers,                                 Windows XP MVP Shell / User
Jimmy S.                               http://mvp.support.microsoft.com

Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms
Visit my MSN Zone.com and Gaming Help Site: http://mvps.org/nibblesnbits
MS Assisted Support: http://support.microsoft.com/select/?target=assistance
My advice is donated "AS IS" without warranty;  nor do I confer any rights.
_________________________________________________________

> Hi, Jimmy!
>
[quoted text clipped - 75 lines]
>> > Cheers!
>> >   - Nathan
SAB - 02 Jun 2008 11:22 GMT
hi jimmy

i used to play age on LAN as well as on wan
1.u have to install tcp/ip scan
2.run age
3.c which ports it is using
4.open that port on your router against your ip(i believe its 2900 onward)
5. host the game
6. go to whatismyip.com
7.give the other person the ip u just read
8.the other person will enter that wan ip
9.and he can join u in the game
Problems
there are sum problem i am facing
1.we were two frens on a lan and another frend was in his home
2.when we connect only two person can join
keep this in mind
------------------------------------------------------------
on lan
u all shud have the same subnet
and rest is the same

> Hi, guys!
>
[quoted text clipped - 18 lines]
> Cheers!
>    - Nathan
newguydec62 - 20 Jul 2008 01:22 GMT
I had a very similar problem, but using the LAN connection.  I tried
both the Lan and the TCP/IP connection nothing worked... I even tried
to install IPX/SPX.  Still no go.

Like you, the dxdiag was able to establish a connection no problem,
and both XP machines showed that they had the latest version of
directx installed.

I re-installed the latest version directx from Microsoft on BOTH
machines EVEN THOUGH BOTH MACHINES SHOWED AS CURRENT, AND WORKING...
and then I was able to connect and play without any further trouble

> Hi, guys!
>
[quoted text clipped - 23 lines]
> Cheers!
>    - Nathan

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Thread archive: http://www.GameHourz.com/Conquerors-Internet-TCP-IP-DirectPlay-problem-ftopict44
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