Game Forum / Nintendo / GameCube / August 2006
updated Nintendo Wii specs - pinch of salt needed
|
|
Thread rating:  |
AirRaid Mach 2.5 - 31 Jul 2006 20:21 GMT I for one do NOT believe everything about the following twi sets of specs for the Nintendo Wii - concider them unconfirmed rumor - however, just in case some of these turn out to be correct, I'm posting it anyway.
__________________________________________________________________________
http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php
Take this with a pinch of salt and a swig of tequila, but game site MaxConsole has the details. I can't be the only one sick of hearing rumored Wii power info, can I? Thought the point was that the machine isn't a powerhouse super console like the 360 and the PS3. That being said, the bit on the Wii's controller is rather interesting. True or not, hit the jump for the full details. Brian Ashcraft
The Wii Hardware
- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum bandwidth of 1.9gbyte/sec. - Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory. - 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2. - The GPU of the Wii is identical to the GC's but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Optical Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6. - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space. - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently. - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card. - Both Wii discs and GameCube discs can be played via an intelligent mode swap. When running in GC mode, the Wii's CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM. - Software development environment is an upgrade to the 'Dolphin SDK' used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier. - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack). - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes. - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED's, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit. - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006. - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCHRO on the Wii console. Wireless communications are only possible with consoles which have been authenticated. - The rumble motor can be turned on and off and the intensity can be changed. - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart. - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status. - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc. - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
· Operating speed: 729 MHz · Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec) · 32-kilobyte 8-way set-associative L1 instruction cache · 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad) · Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis ter unit, load/store unit, two integer units) · DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad · Write-gather buffer for writing graphics command lists to the graphics chip · Onboard 256-kilobyte 2-way set-associative L2 integrated cache · Two, 32-bit integer units (IU) · One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit)) · The FPU supports paired single floating point (FP/PS) · The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles. · Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance. · The branch unit supports static branch prediction and dynamic branch prediction. · When an instruction is stalled on data, the next instruction can be issued and executed. All instructions maintain program logic and will complete in the correct program order. · Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte. · Supports these bus pipeline depth levels: level 2, level 3, and level 4. Reference Information: Broadway is upward compatible with Nintendo GameCube's CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following. · Graphics processing unit (with 3 megabytes of eDRAM) · Audio DSP · I/O Bridge · 24 megabytes of internal main memory · Internal main memory operates at 486 MHz. Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second · Possible to locate a program here Reference Information: Hollywood is similar to Nintendo GameCube's Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
________________________________________________________________________
an even more updated set of specs
__________________________________________________________________________
http://www.maxconsole.net/?mode=news&newsid=8802
EXCLUSIVE: Wii Know A lot You Don't- Nintendo Wii Specs Fully Uncovered!!! *Updated*
So far Nintendo have done a very credible job in keeping information regarding the Wii to a minimum. Well all that has just changed! An anonymous Wii developer has sent to us slurry of information regarding Nintendo's next-gen console, all that's left now is a confirmed release date and price to complete the puzzle. Believe us when we say, this article is a MUST READ, you won't be disappointed. Prepare to get educated... *Update* - The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Wii Know A Lot You Don't... but will - Enjoy!
Anyway, we've done enough talking thus far, prepare your eyes for a textual feast on the joys to behold with the Wii.
The Wii Hardware
- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec. - Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory. - 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2. - The GPU of the Wii is identical to the GC's but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6. - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space. - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently. - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card. - Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii's CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM. - Software development environment is an upgrade to the 'Dolphin SDK' used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier. - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack). - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes. - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED's, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit. - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006. - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated. - The rumble motor can be turned on and off and the intensity can be changed. - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart. - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status. - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc. - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Thanks 'TheGuy' for the info!
Big shoutout must go out to the 'TheGuy' for this info!
*UPDATE* The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
· Operating speed: 729 MHz · Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec) · 32-kilobyte 8-way set-associative L1 instruction cache · 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad) · Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis ter unit, load/store unit, two integer units) · DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad · Write-gather buffer for writing graphics command lists to the graphics chip · Onboard 256-kilobyte 2-way set-associative L2 integrated cache · Two, 32-bit integer units (IU) · One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit)) · The FPU supports paired single floating point (FP/PS) · The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles. · Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance. · The branch unit supports static branch prediction and dynamic branch prediction. · When an instruction is stalled on data, the next instruction can be issued and executed. All instructions maintain program logic and will complete in the correct program order. · Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte. · Supports these bus pipeline depth levels: level 2, level 3, and level 4. Reference Information: Broadway is upward compatible with Nintendo GameCube's CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following. · Graphics processing unit (with 3 megabytes of eDRAM) · Audio DSP · I/O Bridge · 24 megabytes of internal main memory · Internal main memory operates at 486 MHz. Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second · Possible to locate a program here Reference Information: Hollywood is similar to Nintendo GameCube's Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
El Guapo - 31 Jul 2006 21:54 GMT > http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php > snip So according to this, the Wii is just a Gamecube overclocked by 50% with a new controller? If that's true, then what exactly have IBM and ATI been working on for the last several years? That could have been accomplished in a matter of months.
Personally, I think these are in fact the specs for the Wii development kits, but that the final hardware will be different. Not necessarily a lot faster, of course. There's only so much you can do with such a small form factor. The thing is, if these really are the final specs, it's hard to imagine how ATI and IBM could get such a tiny increase in performance five years later, especially when the system was already pretty small to begin with. You'd have to really work at it in order to not come up with something faster than this. Unless Nintendo is planning on selling the system for $99 right off the bat, it makes little sense.
Guest - 01 Aug 2006 04:24 GMT >> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >> snip [quoted text clipped - 13 lines] > something faster than this. Unless Nintendo is planning on selling the > system for $99 right off the bat, it makes little sense. What does make sense is why Nintendo never said a word about it. It is like being in a locker room and having the smallest Wii Wii. NOW, I think I know why they call it the Wii! This system is an embarrassment to videogame systems.
Chris F - 01 Aug 2006 04:45 GMT >>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>> snip [quoted text clipped - 18 lines] >why they call it the Wii! This system is an embarrassment to videogame >systems. nintendo have never denied the specs of it, they just didn't see them as important as the core aim of the system is that it offers new ways to play games.
they have said this from day one, and have continually stated that they wouldn't support HD with it, and that it would only be slightly more powerful than the Cube.
then again, you seem to be a complete fuckwit, so i have no idea why i am rationalising a response to you when i'd be just as well off mashing my head on the keyboard to produce something about as worthwhile as your persistent dirge.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 01 Aug 2006 16:06 GMT >>>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>>> snip [quoted text clipped - 37 lines] > mashing my head on the keyboard to produce something about as > worthwhile as your persistent dirge. You are just trying to make yourself feel better about that weak system. You are also assuming that I am a child who gives a f.ck about a bullshit controller over high powered graphics.
[ste parker] - 01 Aug 2006 16:20 GMT > You are just trying to make yourself feel better about that weak system. > You are also assuming that I am a child who gives a f.ck about a bullshit > controller over high powered graphics. I believe you'll find quite the opposite; he assumes you're a child who gives a f.ck about bullshit high powered graphics over a controller. And who are we to argue?
Sorry, couldn't resist the one.....
 Signature "Global warming, earthquakes, hurricanes, and other natural disasters are a direct effect of the shrinking numbers of Pirates since the 1800s"
Guest - 01 Aug 2006 19:20 GMT >> You are just trying to make yourself feel better about that weak system. >> You are also assuming that I am a child who gives a f.ck about a bullshit [quoted text clipped - 5 lines] > > Sorry, couldn't resist the one..... You should have....
Sir Chewbury Gubbins - 02 Aug 2006 09:52 GMT >>>>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>>>> snip [quoted text clipped - 41 lines] > You are also assuming that I am a child who gives a f.ck about a bullshit > controller over high powered graphics. No, we're assuming you're a child who gives a f.ck about pretty shiny graphics over an innovative control system.
"Oh look mummy! Pretty pretty!"
Choobs
 Signature Sir Chewbury Gubbins <chewbury.gubbins@nelefa.org> "Streaming through the starlit sky, travelling by telephone" - Syd Barret 1946-2006
http://www.nelefa.org - Game Diary, Fiction, and Ramblings
Guest - 02 Aug 2006 16:06 GMT >> You are just trying to make yourself feel better about that weak system. >> You are also assuming that I am a child who gives a f.ck about a bullshit [quoted text clipped - 6 lines] > > Choobs Unless you are a Nintendo employee, there is no way that you could know if it is innovative or not. Just because it is new does not make it innovative or even good. I guess if that is the only new thing that you offer, then that is all you can talk about. Call us all the names that you want, but you can never brainwash me or anyone else (except those who don't know games) into buying that BS control over hot graphics. The controller is a gimmick that will last a year and then fade. By then, the Wii will have been exposed as a BS system. Kind of like the Genesis compared to the SNES.
Chris F - 02 Aug 2006 16:59 GMT >>> You are just trying to make yourself feel better about that weak system. >>> You are also assuming that I am a child who gives a f.ck about a bullshit [quoted text clipped - 15 lines] >gimmick that will last a year and then fade. By then, the Wii will have >been exposed as a BS system. Kind of like the Genesis compared to the SNES. you really do just keep showing how utterly clueless you are.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Sir Chewbury Gubbins - 03 Aug 2006 16:51 GMT > you really do just keep showing how utterly clueless you are. Yeah, but you have to admit that his stupidity is spectacular to the point of impressiveness.
Choobs
 Signature Sir Chewbury Gubbins <chewbury.gubbins@nelefa.org> "Streaming through the starlit sky, travelling by telephone" - Syd Barret 1946-2006
http://www.nelefa.org - Game Diary, Fiction, and Ramblings
Chris F - 03 Aug 2006 19:54 GMT >> you really do just keep showing how utterly clueless you are. > >Yeah, but you have to admit that his stupidity is spectacular to the >point of impressiveness. > >Choobs that's it!
he's jade Goody.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Satanica - 06 Aug 2006 19:01 GMT >>you really do just keep showing how utterly clueless you are. > > Yeah, but you have to admit that his stupidity is spectacular to the > point of impressiveness. > > Choobs I'm just impressed by the put downs :)
Stabby Rip Stab Stab - 05 Aug 2006 08:20 GMT > Unless you are a Nintendo employee, there is no way that you could know if > it is innovative or not. LOL.
One cannot have an opinion unless one is an employee of said company!
Good one.
...
> The controller is a gimmick that will last a year and then fade. Ah yes, like the "gimmick" touch screen on the DS, which didn't turn out too well for the system.
Except it did!
Chris F - 05 Aug 2006 10:26 GMT >> Unless you are a Nintendo employee, there is no way that you could know if >> it is innovative or not. [quoted text clipped - 12 lines] > >Except it did! according to him it didnt though, it's just a "kiddy portable"
says it all really.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 05 Aug 2006 17:31 GMT >> Unless you are a Nintendo employee, there is no way that you could know >> if [quoted text clipped - 5 lines] > > Good one. I know. Only people in the circle would have played it. If not, your poor attempts at marketing/brainwashing fails because you people think that lying and never admitting faults is supposed to make people see things your way. Maybe if your Japanese masters built the system to what people would actually want, you would not have to do reverse marketing. You know, marketing a videogame system for something other than advanced graphics.
> ... >> The controller is a gimmick that will last a year and then fade. [quoted text clipped - 3 lines] > > Except it did! Except who cares? I don't play handhelds so I could give two sh.ts about a DS or PSP.
James Luff - 06 Aug 2006 00:43 GMT > I know. Only people in the circle would have played it. If not, your poor > attempts at marketing/brainwashing fails because you people think that lying > and never admitting faults is supposed to make people see things your way. > Maybe if your Japanese masters built the system to what people would > actually want, you would not have to do reverse marketing. You know, > marketing a videogame system for something other than advanced graphics. You have made in blatantly obvious that you are a troll, there is no point arguing any of these points with you. I would like to ask everyone to please stop responding to this person, put him in your killfile or something.
It's the summer holidays, the children are off school so there are lots of little boys with hormone imbalances on the loose for the next few weeks. This is a prime example of one, we see the same pattern every year. Just resist any temptation you may have to reply to his posts and he'll get bored. Normal service will be resumed in approximately six weeks.
*plonk*
 Signature regards, James Luff Gamertag: Lufferov remove 'nospam' to e-mail "There are 10 types of people in the world: Those that understand binary, and those that don't."
Guest - 06 Aug 2006 04:17 GMT >> I know. Only people in the circle would have played it. If not, your >> poor attempts at marketing/brainwashing fails because you people think [quoted text clipped - 16 lines] > > *plonk* "Killfile." That is what newsgroup nerds do when they can't win an argument. Who gives a f.ck?
Relic - 01 Aug 2006 05:53 GMT >>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>> snip [quoted text clipped - 17 lines] > why they call it the Wii! This system is an embarrassment to videogame > systems. But even tho' small, it seems to be the only one in the room to know what to do with it...^_^
 Signature The Briefcase Fulla Rant! http://briefrant.com Other places just don't have the huevos!
Flame [ 'flAm ]
* 1. Form of criticism native to online forums, unfettered by archaic notions of grammar, tact, or logic. * 2. The most common type of user-generated content. * 3. Originally, the tool that allowed humans to create civilization. Now the last refuge of uncivilized tools. ---Geekend Wiktionary
Guest - 01 Aug 2006 16:07 GMT >>>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>>> snip [quoted text clipped - 21 lines] > But even tho' small, it seems to be the only one > in the room to know what to do with it...^_^ Funny, but even that has yet to be proven. All that has happened is that we have been told it is great because that is all that Nintendo can promote. They came to the party empty handed.
El Guapo - 01 Aug 2006 16:35 GMT >>>>> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php >>>>> snip [quoted text clipped - 25 lines] > we have been told it is great because that is all that Nintendo can > promote. They came to the party empty handed. I've been seeing a lot of developer comments that prove otherwise. Developers and publishers seem very excited at the idea of having a machine they can just create games for without having to push the technology envelope. They also like the idea of inventing new gameplay mechanics that can't be done with traditional controllers, something they can really focus on thanks to the fact that the system won't require a huge investment in graphics R&D. That's already happened with the new Rayman game, where they are now focusing on the Wii version over the others, because of the controller.
Stabby Rip Stab Stab - 05 Aug 2006 08:19 GMT > So according to this, the Wii is just a Gamecube overclocked by 50% with a > new controller? If you really believe that the clock speed is all that matters, maybe
:) Guest - 05 Aug 2006 17:33 GMT >> So according to this, the Wii is just a Gamecube overclocked by 50% with >> a >> new controller? > > If you really believe that the clock speed is all that matters, maybe > :) No maybe in it. Some speed or some type, or more of something does make it better. In this case, nothing is new. f.ck that bullshit controller.
Guest - 01 Aug 2006 04:30 GMT This should be a serious let-down to all of you people who tried to defend Nintendo. Now you know why I had to put them down. Shame on them for selling an overclocked Gamecube.
Chris F - 01 Aug 2006 04:42 GMT >This should be a serious let-down to all of you people who tried to defend >Nintendo. Now you know why I had to put them down. Shame on them for >selling an overclocked Gamecube. yes shame on them for being original.
shame on them for realising that games consoles don;t have to be purely about how many pixels and polygons they can chuck about, but can dare to focus on something a lot of devs forget about: gameplay.
damn them to hell!
i really am worried about why you seem to have such a hard-on for flashy graphics and high resolutions.
maybe you're hoping that the next tomb raider game will be so detailed, that if you play in HD and look really, really closely you might, just might, be able to see Lara's camel toe?
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 01 Aug 2006 16:11 GMT >>This should be a serious let-down to all of you people who tried to defend >>Nintendo. Now you know why I had to put them down. Shame on them for [quoted text clipped - 14 lines] > detailed, that if you play in HD and look really, really closely you > might, just might, be able to see Lara's camel toe? See buddy, the gameplay on the other systems is just fine. If they did not have great gameplay, they would not have sold. Just because Nintendo chose(or had no choice) but to focus on a controller does not mean that it is makes for better gameplay. That has yet to be proven. I doubt that it could offer BETTER gameplay, maybe just different. That being the case, as I said before they should have just released a new controller for the GC instead of trying to sell the GC again. Now I see how Nintendo is so profitable - always selling the same OLD sh.t.
El Guapo - 01 Aug 2006 16:39 GMT >>>This should be a serious let-down to all of you people who tried to >>>defend [quoted text clipped - 24 lines] > GC instead of trying to sell the GC again. Now I see how Nintendo is so > profitable - always selling the same OLD sh.t. Different is good.
Selling the Gamecube with a new controller add on would be stupid. That kind of thing just doesn't work. The new console is slick looking, and has some built in stuff that is very nice (wireless internet & controllers, SD card interface, Gamecube ports, 24 hour internet connectivity) that will definitely help to sell it. It's also more powerful than the Gamecube, no matter how you look at it.
neil h - 02 Aug 2006 23:15 GMT > This should be a serious let-down to all of you people who tried to defend > Nintendo. Now you know why I had to put them down. Shame on them for > selling an overclocked Gamecube. An overclocked gamecube would be just fine for me - the GC always looked better than the PS2 to me, and not all that far behind the xbox either when you look at things like Rogue Squadron or Resident Evil. One of the most enjoyable games that I played on PS2 this year was Guitar Hero, which shows that a unique control system and enjoyable game play is more important than super-duper high resolution. The possibilities of the Wii controller for innovative games are really exciting.
 Signature neil h. "You live and learn. At any rate, you live." - Douglas Adams
Animal Crossing : Satsuma in Dogwood 064 485 635 776
Guest - 03 Aug 2006 00:45 GMT >> This should be a serious let-down to all of you people who tried to >> defend Nintendo. Now you know why I had to put them down. Shame on them [quoted text clipped - 7 lines] > important than super-duper high resolution. The possibilities of the Wii > controller for innovative games are really exciting. The GC did have nice graphics, but Nintendo realized that they could not compete so they did not try to. I knew you would say you liked a game with a unique controller to justify the Wii. Tell me where that Guitar Hero remote is now?
Lister - 03 Aug 2006 17:53 GMT >The GC did have nice graphics, but Nintendo realized that they could not >compete so they did not try to. I knew you would say you liked a game with >a unique controller to justify the Wii. Tell me where that Guitar Hero >remote is now? GH is a bad example, you wouldn't use the guitar as a sword/gun would you?
neil h - 03 Aug 2006 19:50 GMT >> The GC did have nice graphics, but Nintendo realized that they could not >> compete so they did not try to. I knew you would say you liked a game with [quoted text clipped - 3 lines] > GH is a bad example, you wouldn't use the guitar as a sword/gun would > you? An axe maybe ... :-)
 Signature neil h. "You live and learn. At any rate, you live." - Douglas Adams
Animal Crossing : Satsuma in Dogwood 064 485 635 776
neil h - 03 Aug 2006 19:49 GMT >>> This should be a serious let-down to all of you people who tried to >>> defend Nintendo. Now you know why I had to put them down. Shame on them [quoted text clipped - 11 lines] > a unique controller to justify the Wii. Tell me where that Guitar Hero > remote is now? I still play Guitar Hero on occasions, usually when we have friends round - it's excellent as a game to pick up and play with no explanations needed. Guitar Hero 2 looks like it will be a must buy when it comes out too.
 Signature neil h. "You live and learn. At any rate, you live." - Douglas Adams
Animal Crossing : Satsuma in Dogwood 064 485 635 776
Mantorok - 01 Aug 2006 15:26 GMT From what I've gathered the specs aren't going to truly relate what the Wii can do, from what I've heard they are focusing on getting "more" out of "less".
The software-architecture is what they are focusing on, probably a very powerful framework for getting a lot out of the Wii in very little time and with very little resource needed.
The Wii games will look great, but it's not just that, it'll be the fact that devs will be able to worry less about the graphics and spend the time otherwise spent on graphical techniques, on the new controller.
I thought this was quite common knowledge that there approach was towards the architectual side of the software.....
Kev
I for one do NOT believe everything about the following twi sets of specs for the Nintendo Wii - concider them unconfirmed rumor - however, just in case some of these turn out to be correct, I'm posting it anyway.
__________________________________________________________________________
http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php
Take this with a pinch of salt and a swig of tequila, but game site MaxConsole has the details. I can't be the only one sick of hearing rumored Wii power info, can I? Thought the point was that the machine isn't a powerhouse super console like the 360 and the PS3. That being said, the bit on the Wii's controller is rather interesting. True or not, hit the jump for the full details. Brian Ashcraft
The Wii Hardware
- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum bandwidth of 1.9gbyte/sec. - Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory. - 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2. - The GPU of the Wii is identical to the GC's but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Optical Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6. - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space. - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently. - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card. - Both Wii discs and GameCube discs can be played via an intelligent mode swap. When running in GC mode, the Wii's CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM. - Software development environment is an upgrade to the 'Dolphin SDK' used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier. - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack). - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes. - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED's, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit. - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006. - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCHRO on the Wii console. Wireless communications are only possible with consoles which have been authenticated. - The rumble motor can be turned on and off and the intensity can be changed. - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart. - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status. - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc. - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
· Operating speed: 729 MHz · Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec) · 32-kilobyte 8-way set-associative L1 instruction cache · 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad) · Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis ter unit, load/store unit, two integer units) · DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad · Write-gather buffer for writing graphics command lists to the graphics chip · Onboard 256-kilobyte 2-way set-associative L2 integrated cache · Two, 32-bit integer units (IU) · One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit)) · The FPU supports paired single floating point (FP/PS) · The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles. · Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance. · The branch unit supports static branch prediction and dynamic branch prediction. · When an instruction is stalled on data, the next instruction can be issued and executed. All instructions maintain program logic and will complete in the correct program order. · Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte. · Supports these bus pipeline depth levels: level 2, level 3, and level 4. Reference Information: Broadway is upward compatible with Nintendo GameCube's CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following. · Graphics processing unit (with 3 megabytes of eDRAM) · Audio DSP · I/O Bridge · 24 megabytes of internal main memory · Internal main memory operates at 486 MHz. Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second · Possible to locate a program here Reference Information: Hollywood is similar to Nintendo GameCube's Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
________________________________________________________________________
an even more updated set of specs
__________________________________________________________________________
http://www.maxconsole.net/?mode=news&newsid=8802
EXCLUSIVE: Wii Know A lot You Don't- Nintendo Wii Specs Fully Uncovered!!! *Updated*
So far Nintendo have done a very credible job in keeping information regarding the Wii to a minimum. Well all that has just changed! An anonymous Wii developer has sent to us slurry of information regarding Nintendo's next-gen console, all that's left now is a confirmed release date and price to complete the puzzle. Believe us when we say, this article is a MUST READ, you won't be disappointed. Prepare to get educated... *Update* - The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Wii Know A Lot You Don't... but will - Enjoy!
Anyway, we've done enough talking thus far, prepare your eyes for a textual feast on the joys to behold with the Wii.
The Wii Hardware
- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec. - Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory. - 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2. - The GPU of the Wii is identical to the GC's but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6. - Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space. - Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently. - Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card. - Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii's CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM. - Software development environment is an upgrade to the 'Dolphin SDK' used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier. - The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack). - Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted - More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes. - Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED's, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit. - The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006. - The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated. - The rumble motor can be turned on and off and the intensity can be changed. - The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G - The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart. - The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status. - The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc. - Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Thanks 'TheGuy' for the info!
Big shoutout must go out to the 'TheGuy' for this info!
*UPDATE* The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
· Operating speed: 729 MHz · Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec) · 32-kilobyte 8-way set-associative L1 instruction cache · 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad) · Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis ter unit, load/store unit, two integer units) · DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad · Write-gather buffer for writing graphics command lists to the graphics chip · Onboard 256-kilobyte 2-way set-associative L2 integrated cache · Two, 32-bit integer units (IU) · One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit)) · The FPU supports paired single floating point (FP/PS) · The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in each cycle and completed in three cycles. · Fixed-point to floating-point conversion can be performed at the same time as FPU register load and store, with no loss in performance. · The branch unit supports static branch prediction and dynamic branch prediction. · When an instruction is stalled on data, the next instruction can be issued and executed. All instructions maintain program logic and will complete in the correct program order. · Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte. · Supports these bus pipeline depth levels: level 2, level 3, and level 4. Reference Information: Broadway is upward compatible with Nintendo GameCube's CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following. · Graphics processing unit (with 3 megabytes of eDRAM) · Audio DSP · I/O Bridge · 24 megabytes of internal main memory · Internal main memory operates at 486 MHz. Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second · Possible to locate a program here Reference Information: Hollywood is similar to Nintendo GameCube's Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
Guest - 01 Aug 2006 16:13 GMT > From what I've gathered the specs aren't going to truly relate what the > Wii can do, from what I've heard they are focusing on getting "more" out [quoted text clipped - 12 lines] > > Kev I guess that would be the newly revised excuse for the Wii? You know those sellers in stores love to discourage people from buying certain things. You can bet that they will tell people it is just a GC in another package.
El Guapo - 01 Aug 2006 17:24 GMT >> From what I've gathered the specs aren't going to truly relate what the >> Wii can do, from what I've heard they are focusing on getting "more" out [quoted text clipped - 17 lines] > things. You can bet that they will tell people it is just a GC in another > package. Right... that's why nobody buys the DS, because retail workers are out there telling everybody it's just a GBA with two screens.
I think that unlike the Gamecube, the Wii will actually be a popular item for retailers to push. It's clearly different from the other two consoles, which is a good thing from the retailer's perspective. It gives them an opportunity to broaden the overall market they reach with their game consoles and games.
Guest - 01 Aug 2006 19:23 GMT >>> From what I've gathered the specs aren't going to truly relate what the >>> Wii can do, from what I've heard they are focusing on getting "more" out [quoted text clipped - 26 lines] > them an opportunity to broaden the overall market they reach with their > game consoles and games. What ever you say. You come with excuse after excuse. What will your excuse be if the Wii flops?
Chris F - 01 Aug 2006 20:07 GMT >> I think that unlike the Gamecube, the Wii will actually be a popular item >> for retailers to push. It's clearly different from the other two [quoted text clipped - 4 lines] >What ever you say. You come with excuse after excuse. What will your >excuse be if the Wii flops? and what will you have to say if it doesn't?
 Signature gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 02 Aug 2006 09:19 GMT >>> I think that unlike the Gamecube, the Wii will actually be a popular >>> item [quoted text clipped - 8 lines] >> > and what will you have to say if it doesn't? That was not my question.
Chris F - 02 Aug 2006 09:36 GMT >>>> I think that unlike the Gamecube, the Wii will actually be a popular >>>> item [quoted text clipped - 10 lines] > >That was not my question. yes, well spotted. it was me who asked that. i would be a bit worried, tho not at all surprised, if you had started talking to yourself.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
El Guapo - 01 Aug 2006 21:02 GMT >>>> From what I've gathered the specs aren't going to truly relate what the >>>> Wii can do, from what I've heard they are focusing on getting "more" [quoted text clipped - 30 lines] > What ever you say. You come with excuse after excuse. What will your > excuse be if the Wii flops? What would anybody need excuses for? Either Nintendo's new direction in consoles works, or it doesn't. At this point if it flops it will be because Nintendo was wrong about what people want. If it succeeds then it proves that they were right. About the only thing left to possibly screw up is the price or the advertising, but I think they'll be OK there. It should be inexpensive enough for anybody to buy, and if their ad campaign is as good as it has been with the DS they'll be in good shape. I don't like the name and I think it was a big mistake, at least for the NA/UK market, but it can definitely be overcome if they do everything else right.
Guest - 02 Aug 2006 09:19 GMT >>>>> From what I've gathered the specs aren't going to truly relate what >>>>> the Wii can do, from what I've heard they are focusing on getting [quoted text clipped - 35 lines] > because Nintendo was wrong about what people want. If it succeeds then it > proves that they were right. It won't prove that they were right, it would just prove that they were a little bit cheaper. I will reserve final judgement until I see games. So far, Nintendo's usual games do not look mind blowing.
About the only thing left to possibly screw up is the
> price or the advertising, but I think they'll be OK there. It should be > inexpensive enough for anybody to buy, and if their ad campaign is as good > as it has been with the DS they'll be in good shape. I don't like the > name and I think it was a big mistake, at least for the NA/UK market, but > it can definitely be overcome if they do everything else right. Chris F - 02 Aug 2006 09:38 GMT >>> What ever you say. You come with excuse after excuse. What will your >>> excuse be if the Wii flops? [quoted text clipped - 7 lines] >little bit cheaper. I will reserve final judgement until I see games. So >far, Nintendo's usual games do not look mind blowing. that is because you are still missing the point. it isn't about how the games look, it is about new ways of playing and interacting with them.
and i'd hardly say you were reserving judgement as you have done little but slag it off so far, despite just now admitting you have seen little of the games and thus presumably know little about the system at all.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 02 Aug 2006 16:09 GMT >>>> What ever you say. You come with excuse after excuse. What will your >>>> excuse be if the Wii flops? [quoted text clipped - 17 lines] > seen little of the games and thus presumably know little about the > system at all. I have seen some games, I am assuming or hoping that they actually get better by the time of release. I also hope that most of the games don't come from Nintendo again. Again, this control is something that the people did not ask for or need. Just because your boss promotes it does not make it special.
Chris F - 02 Aug 2006 16:58 GMT >>>>> What ever you say. You come with excuse after excuse. What will your >>>>> excuse be if the Wii flops? [quoted text clipped - 23 lines] >did not ask for or need. Just because your boss promotes it does not make >it special. no one needed cars either, would you rather we still rode round in horse and carts?
if companies didn't innovate in the games industry, we'd still be playing pong.
 Signature gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 02 Aug 2006 17:27 GMT >>>>>> What ever you say. You come with excuse after excuse. What will >>>>>> your [quoted text clipped - 35 lines] > if companies didn't innovate in the games industry, we'd still be > playing pong. We still do, but it is called tennis.
Andrew Krieg - 03 Aug 2006 19:00 GMT >>>>> What ever you say. You come with excuse after excuse. What will your >>>>> excuse be if the Wii flops? [quoted text clipped - 23 lines] >did not ask for or need. Just because your boss promotes it does not make >it special. Nintendo made less than 10% of the games released on the GameCube. That's a far cry from "most".
 Signature =__ __ __ _ __ _= Andrew Krieg - Professional Newsgroup Junkie = =_ __ _ __ _ _ __= = =_ _ _ ___= E-mail: krieg@execpc.SPAM.BLOCK.com.ME.TO = =_ __ _ __ _ __ _= WWW: http://my.execpc.com/~krieg =
El Guapo - 02 Aug 2006 20:33 GMT >>>>>> From what I've gathered the specs aren't going to truly relate what >>>>>> the Wii can do, from what I've heard they are focusing on getting [quoted text clipped - 39 lines] > little bit cheaper. I will reserve final judgement until I see games. So > far, Nintendo's usual games do not look mind blowing. Just being cheaper won't cut it. If just being cheaper was enough to guarantee sales, then the Gamecube and Dreamcast would be huge success stories.
Mantorok - 02 Aug 2006 13:20 GMT >>>> From what I've gathered the specs aren't going to truly relate what the >>>> Wii can do, from what I've heard they are focusing on getting "more" [quoted text clipped - 30 lines] > What ever you say. You come with excuse after excuse. What will your > excuse be if the Wii flops? You make the assumption that anyone here actually cares whether Nintendo are successful with the Wii or not, you are wrong my friend, if it flops I doubt anyone here would give a sh.t as they would already own one by then.
It's only people like you who actually take this sh.t seriously, this is a discussion and your input is lacking, at best.
Kev
Guest - 02 Aug 2006 16:11 GMT >>>>> From what I've gathered the specs aren't going to truly relate what >>>>> the Wii can do, from what I've heard they are focusing on getting [quoted text clipped - 39 lines] > > Kev I take is seriously? I make points and others call people names and make a million excuses. I just point out facts. The fact is that the Wii is an overclocked GC with an unneeded gimmick controller.
neil h - 02 Aug 2006 23:24 GMT > I take is seriously? I make points and others call people names and make a > million excuses. I just point out facts. The fact is that the Wii is an > overclocked GC with an unneeded gimmick controller. PS3 tilt controller, anyone? :-)
 Signature neil h. "You live and learn. At any rate, you live." - Douglas Adams
Animal Crossing : Satsuma in Dogwood 064 485 635 776
Mantorok - 03 Aug 2006 13:10 GMT >>>>>> From what I've gathered the specs aren't going to truly relate what >>>>>> the Wii can do, from what I've heard they are focusing on getting [quoted text clipped - 44 lines] > a million excuses. I just point out facts. The fact is that the Wii is > an overclocked GC with an unneeded gimmick controller. Your so-called facts are without merit, you are merely speculating - where are your Wii specs? Oh that's right, they haven't been announced yet have they, so you must have used the controller as well? Oh I forgot, no-one outside of the industry has have they.
If we didn't need new controllers then we'd still be on the 1-button joystick with 8 points of navigation.
Kev
Chris F - 03 Aug 2006 13:22 GMT >If we didn't need new controllers then we'd still be on the 1-button >joystick with 8 points of navigation. > >Kev 8?
whoah there, technology boy!
what was wrong with the up-down paddle controller for pong, eh?
i don't remember anyone aksing for more buttons!!!!!
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 03 Aug 2006 15:20 GMT >>If we didn't need new controllers then we'd still be on the 1-button >>joystick with 8 points of navigation. [quoted text clipped - 8 lines] > > i don't remember anyone aksing for more buttons!!!!! I know that you clowns think that you are making a point, but new controllers were needed because newer games called for it. Now, Nintendo is trying to build games based on a new controller. It is an old concept and the games take on a 3D movie/First person shooter. Like ROB and the Virtual Boy, the affect will where off very fast.
erics - 03 Aug 2006 16:54 GMT >>>If we didn't need new controllers then we'd still be on the 1-button >>>joystick with 8 points of navigation. [quoted text clipped - 14 lines] > and the games take on a 3D movie/First person shooter. Like ROB and the > Virtual Boy, the affect will where off very fast. Where?
Guest - 03 Aug 2006 20:09 GMT >>>>If we didn't need new controllers then we'd still be on the 1-button >>>>joystick with 8 points of navigation. [quoted text clipped - 16 lines] > > Where? Wear. You got me, now comment.
El Guapo - 03 Aug 2006 16:57 GMT >>>If we didn't need new controllers then we'd still be on the 1-button >>>joystick with 8 points of navigation. [quoted text clipped - 12 lines] > controllers were needed because newer games called for it. Now, Nintendo > is trying to build games based on a new controller. Not true. Nintendo has made it very clear that one of their main goals this generation is to open up gaming to people who currently do not use, or have limited interest in, traditional gaming consoles. They want to lower the "barriers to entry" for people who want to try out video games (and yeah, that includes Nintendo's traditional youth market, who first come in to the market without preconceptions of how a controller should work). So obviously the controller has been designed to enable the games Nintendo wants to make, not the other way around. The fact that it also gives developers a fresh perspective on old genres, and mainstream and hard core gamers something new and innovative to try, is a great bonus.
> It is an old concept and the games take on a 3D movie/First person > shooter. Like ROB and the Virtual Boy, the affect will where off very > fast. That's always a possibility of course, though I doubt it. I have a feeling that once you get used to the freestyle design of the new controller, traditional controllers will feel confined and limiting. Kind of like playing a free look FPS on the console after playing on the PC with a mouse for a while. Can it be done? Sure. Can it be done well? Sure. Is it still inferior to using a mouse? Yes, yes it is.
Guest - 03 Aug 2006 20:13 GMT >>>>If we didn't need new controllers then we'd still be on the 1-button >>>>joystick with 8 points of navigation. [quoted text clipped - 34 lines] > with a mouse for a while. Can it be done? Sure. Can it be done well? > Sure. Is it still inferior to using a mouse? Yes, yes it is. See, you guys fail to realize that playing through an entire Mario game on the Wii, people may get tried after a few stages. Once they get used to the control, they may not like it. Nintendo realizes this and that is why they put a conventional controller in the box as well. See, even Nintendo is not 100% sure that it will work. In addition to including a conventional controller, they should have actually made a next-generation system as more back-up.
El Guapo - 03 Aug 2006 21:11 GMT >>>>>If we didn't need new controllers then we'd still be on the 1-button >>>>>joystick with 8 points of navigation. [quoted text clipped - 37 lines] > See, you guys fail to realize that playing through an entire Mario game on > the Wii, people may get tried after a few stages. They may, or they may not. Who knows? A lot will hinge on how the games are designed.
> Once they get used to the control, they may not like it. On the other hand, they might like it very much.
> Nintendo realizes this and that is why they put a conventional controller > in the box as well. News to me, though I would welcome it. I think it helps to ease people in and not go too far past their comfort levels to show a standard controller in the box art, at least at first when you are pitching the console. I doubt the "shell" controller will be included in the box, though. The retro controller might make it in, we'll see.
> See, even Nintendo is not 100% sure that it will work. That's certainly not the impression I get. They have been touting the "shell" controller as something they will make available for developers who don't want to use the new controller or who think a traditional controller better fits their game. It's actually nice to finally see that kind of attitude towards third parties from Nintendo.
Most third parties seem to be committing to using the new controller, though, so don't be shocked if the shell never makes it out, or sees limited use.
> In addition to including a conventional controller, they should have > actually made a next-generation system as more back-up. Why? So they can compete head on with Microsoft and Sony in the specs and graphics market? Do we really need three iterations of the exact same game, over and over? Thanks, but no thanks.
Guest - 04 Aug 2006 00:34 GMT >>>>>>If we didn't need new controllers then we'd still be on the 1-button >>>>>>joystick with 8 points of navigation. [quoted text clipped - 73 lines] > graphics market? Do we really need three iterations of the exact same > game, over and over? Thanks, but no thanks. Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I can see it is the same engine with flashier graphics - I still like those type of graphics. Even something like a tennis game which many think is boring, until they play is a stunner. Imagine what happens when they master the thing?
Chris F - 04 Aug 2006 00:49 GMT >Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I >can see it is the same engine with flashier graphics - I still like those >type of graphics. Even something like a tennis game which many think is >boring, until they play is a stunner. Imagine what happens when they master >the thing? they wish they were playing it on the wii and actually swinging the controller instead of pressing a button? :)
you must admit that he hit the nail on the head when he said there's no need for us to have 3 iterations of the same game, just on different systems. at least this time round nintendo are offering the developers and the public something different.
if it works, fantastic, if it doesn't, at least it was worth a try.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
Guest - 04 Aug 2006 06:38 GMT >>Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I >>can see it is the same engine with flashier graphics - I still like those [quoted text clipped - 12 lines] > > if it works, fantastic, if it doesn't, at least it was worth a try. They are not really offering something different, they are offering that same machine with a different type of controller. Similar types have been tried before in the past and have only had limited lasting power. Any iteration of a game on the Wii will instantly remind gamers of the last generation while the 360 and PS3 will look like the future.
erics - 04 Aug 2006 09:25 GMT >>>Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I >>>can see it is the same engine with flashier graphics - I still like those [quoted text clipped - 15 lines] > They are not really offering something different, they are offering that > same machine with a DIFFERENT type of controller. So they are offering something different then - you even said so yourself!
*plonk*
Chris F - 04 Aug 2006 10:41 GMT >>>Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I >>>can see it is the same engine with flashier graphics - I still like those [quoted text clipped - 18 lines] >iteration of a game on the Wii will instantly remind gamers of the last >generation while the 360 and PS3 will look like the future. how can it be the same machine with different components, pray tell?
just because it isn't as powerful as the PS3 and 360 doesn't mean it isn't more powerful than the gamecube, which it is.
yes, similar idea's have been tried in the past, but not in such a manner.
if anything, it is the PS3's controller which is using past failed ideas, as they are just ripping off MS's old sidewinder pad, whereas nintendo's controller offers full spacial recognition.
 Signature
gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk
El Guapo - 04 Aug 2006 04:54 GMT >>>>>>>If we didn't need new controllers then we'd still be on the 1-button >>>>>>>joystick with 8 points of navigation. [quoted text clipped - 80 lines] > boring, until they play is a stunner. Imagine what happens when they > master the thing? Hey, even Microsoft says the Wii is a great complement to the 360. So why not have both? Why, Microsoft is so sure that the Wii is going to be a big success that one of their European execs publicly wondered whether or not Nintendo would be able to manufacture enough units to meet the demand.
Guest - 04 Aug 2006 06:40 GMT >>>>>>>>If we didn't need new controllers then we'd still be on the 1-button >>>>>>>>joystick with 8 points of navigation. [quoted text clipped - 85 lines] > big success that one of their European execs publicly wondered whether or > not Nintendo would be able to manufacture enough units to meet the demand. That is just BS to try and topple Sony. MS came out with an Xbox that managed to take the #2 spot in systems while Nintendo had to settle for last place. Not good when a new jack comes along and does that. MS knows that once Sony falls, Nintendo will be even more laughable as comp.
neil h - 02 Aug 2006 23:22 GMT > "El Guapo" <plethora@pinatas.com> wrote in message
>> I think that unlike the Gamecube, the Wii will actually be a popular item >> for retailers to push. It's clearly different from the other two [quoted text clipped - 4 lines] > What ever you say. You come with excuse after excuse. What will your > excuse be if the Wii flops? The DS is far and away the biggest selling console, so there is a huge market ready for a Nintendo console with the same sort of approach to enjoyable and innovative games. Given a choice between a Wii and a PS3 at something like three or four times the price, I know which one I'd prefer.
 Signature neil h. "You live and learn. At any rate, you live." - Douglas Adams
Animal Crossing : Satsuma in Dogwood 064 485 635 776
|
|
|