> Awesome.
>
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> Cheers!
> -ES

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> > Awesome.
> >
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>
> This new Zelda will allow a LttP-style overhead view when fighting in
> dungeons, something I thought was sorely missing from OoT and WW. My
> complaint about those two games (and a lot of other 3D action games) is
> that the camera was too close to the ground.
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That will definately allow more accessibility for newcomers, but I sure
hope it's optional. I enjoy the 3rd person perspective in the 3D zelda
games.
Jacob Oost - 21 Feb 2005 22:20 GMT
> That will definately allow more accessibility for newcomers, but I sure
> hope it's optional. I enjoy the 3rd person perspective in the 3D zelda
> games.
It's still third-person, it's just overhead instead of two feet off the
ground, behind Link. Dig around on IGN for some screenshots.
Anyway, the dungeon and puzzle design in Zelda games lends itself to the
overhead view, I believe, though the behind-the-shoulder view is better
for roaming around outside.

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Nathan Gibney - 22 Feb 2005 01:51 GMT
Okay, I see what you mean now. I though you meant overhead like the old
2d Zelda games. And that would just be stupid. :)
Jacob Oost - 22 Feb 2005 01:52 GMT
> Okay, I see what you mean now. I though you meant overhead like the old
> 2d Zelda games. And that would just be stupid. :)
http://media.cube.ign.com/media/572/572738/img_2123585.html
There. That's what I'm talking about.

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Nathan Gibney - 22 Feb 2005 01:59 GMT
Yes, that's the one I saw. I used gamespot for the screenshots because
I'm a subscriber, and that's the one.
Thanks for helping to clear that up.
Phil Da Lick! - 23 Feb 2005 10:58 GMT
>> Okay, I see what you mean now. I though you meant overhead like the old
>> 2d Zelda games. And that would just be stupid. :)
>>
> http://media.cube.ign.com/media/572/572738/img_2123585.html
>
> There. That's what I'm talking about.
I too hope that will be optional cos that view would annoy the sh.t
outta me.