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Game Forum / Nintendo / GameCube / January 2005

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New GCN Sonic game before end of year

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Xenon - 15 Jan 2005 00:02 GMT
Yuji Naka reveals there will be another Sonic Cube game hopefuly before the
end of this year
In an exclusive interview to Nintendo Official Magazine UK Yuji Naka
revealed that he was working on another Sonic Game for the Gamecube and
hopes it will be finished before the end of the year.

http://www.sonichq.org/news/index.php/id.1206

meh. i bet it sucks.  I've lost faith in Naka over the last few years. but
what the hell, maybe he'll redeem himself with something awesome.
sardu - 15 Jan 2005 01:29 GMT
a "New" one? or another remixed special edition?

> Yuji Naka reveals there will be another Sonic Cube game hopefuly before
> the
[quoted text clipped - 7 lines]
> meh. i bet it sucks.  I've lost faith in Naka over the last few years. but
> what the hell, maybe he'll redeem himself with something awesome.
Christoph K?gler - 15 Jan 2005 17:39 GMT
Hi

Will they include a camera that doesn't cause headache anymore? i
dont even have all available versions, because i dont like the f.cking
viewpoint in this games.

the camera is always much to near, i would prefer a wide angle view
with a natural camera movement.

Maybe the sonic team should have a look at mario sunshine. i like
the little hedgehog, but the 2 games i have from this franchise are
almost unplayable becaue of the f.cking camera setup. a game that
causes headache is bullshit... :O(

chris

> Yuji Naka reveals there will be another Sonic Cube game hopefuly before
> the
> end of this year
> In an exclusive interview to Nintendo Official Magazine UK Yuji Naka
> revealed that he was working on another Sonic Game for the Gamecube and
> hopes it will be finished before the end of the year.
Scott H - 15 Jan 2005 20:09 GMT
Christoph Kögler wrote:
> Hi
>
[quoted text clipped - 9 lines]
> almost unplayable becaue of the f.cking camera setup. a game that
> causes headache is bullshit... :O(

    If the camera was pulled back farther, so Sonic was smaller on the
screen, more towards the middle of the viewpoint instead of the back,
you wouldn't get a headache?  *That* sounds like BS, to me.  I can
understand a low or inconsistent framerate being hard on the eyes, but
the position of the character in the viewpoint?  Maybe you just didn't
express yourself the way you intended?  You must not like action movies,
especially stuff like The Bourne Supremacy, Resident Evil, Jet Li, James
Bond, Steven Segal, or newer Jacki Chan.  With all of the up too close
action sequences (really "gets" you into that action) you must get a
migraine.   ;)

Signature

Scott

Game Pilgrimage
http://users4.ev1.net/~sheath

Christoph K?gler - 15 Jan 2005 23:35 GMT
> If the camera was pulled back farther, so Sonic was smaller on the screen,
> more towards the middle of the viewpoint instead of the back, you wouldn't
> get a headache?

Yes. The Problem for me is even worse in 3D first person shooter
games. There the problem is having to look left and right and thus
making very unnatural moves with the camera, while not moving
with the body and so the brain gets confused between not feeling
a movement but seeing rapid turns to the left an the right.

I think it is similar to become seasick, where you feel the
movement of the ship but cant see your environment moving
because you are inside the ship.

In games like mario sunshine or zelda the camera works quite
different and thus i dont get any headache :O)

> *That* sounds like BS, to me.  I can understand a low or inconsistent
> framerate being hard on the eyes, but the position of the character in the
> viewpoint?

Camera near the character forces me to look left and
right more like in a first persen view and that is the
problem. camera more far away results in much less
camera movement and so there is no problem.

> You must not like action movies, especially stuff like The Bourne
> Supremacy, Resident Evil, Jet Li, James  Bond, Steven Segal, or newer
> Jacki Chan.  With all of the up too close action sequences (really "gets"
> you into that action) you must get a migraine.   ;)

No problems with movies. as long as i am not sitting in
the first row of seats in the cinema.

I only have problems with first person games and i have
been playing since the early 80es and first encountered
this effect with doom.

And talking about the movies, there
the camera doesnt look left and right all the time. i
cant remember a movie where the camera moved the
same way like in games like doom for example.

Chris
Scott H - 16 Jan 2005 02:05 GMT
Christoph Kögler wrote:
>>If the camera was pulled back farther, so Sonic was smaller on the screen,
>>more towards the middle of the viewpoint instead of the back, you wouldn't
[quoted text clipped - 38 lines]
> cant remember a movie where the camera moved the
> same way like in games like doom for example.

    Yeah, that problem is fairly common with a lot of folks.  I never
noticed Sonic games letting you look left and right while you're
running, but the adventure stages let you quite a bit.  I can see how
that'd be very much like an FPS, and cause the same issues for folks
that have issues there.

> Chris

Signature

Scott

Game Pilgrimage
http://users4.ev1.net/~sheath

Antonin PAVIL - 18 Jan 2005 22:15 GMT
> Yes. The Problem for me is even worse in 3D first person shooter
> games. There the problem is having to look left and right and thus
[quoted text clipped - 8 lines]
> In games like mario sunshine or zelda the camera works quite
> different and thus i dont get any headache :O)

I totally agree.
As well I welcome the fact that on most recent FPS they removed the up and
down effect when you walk, it makes it less painful.
The left and right issue does not happen too much if you are in the open
air, big rooms or large corridors. The worst situation is tight corridors in
a maze like level where you try to find your way.

Another thing that can be annoying is the vertical angle, for example in
games where you see the action from above.

I bought X Men: legends the other day and I really hate the camera, because
the angle is very vertical and must be something like 45?. You cannot see
very far around the characters if ennemies are coming. As well if you are on
a big level and a little bit lost, if you try to identify objetcs around
that would give yo a clue where you are, you tend to play with the C-stick
to move the camera but that does not help at all. In consequence you tend to
move a lot in all direction, come back to see what is on the other side, it
really is exhausting sometimes.

On several occasion I surprised myself to lower my face closer to the TV and
trying to "look up" as it would make the angle of vision better, a little
bit like in racing games when you see players move their body left or right
whenever they negociate a tight corner.

Antonin
Piccolo - 28 Jan 2005 05:50 GMT
 I agree with the horrible camera on all the Sonic Games for Gamecube
that I have played. Almost every other game i have played, even if it
has bad camera angles, is usually playable. But these Sonic games just
made me mad. Getting stuck because you couldnt see where you were,
falling off things because you couldnt tell where you were, and just
the camera flying around all over the place sometimes.
 As I mentioned though, I am fine with most games. I am mostly a PC
gamer, and am used to all kinds of camera angles and problems that
arise from them.

>"Christoph Kögler" <cronoz@gmx.de> a écrit dans le message de
>news:csc9ba$len$05$1@news.t-online.com...
[quoted text clipped - 37 lines]
>
>Antonin
 
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