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best beat em up ever made?

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Jimmery - 23 Oct 2004 17:37 GMT
before we can decide which the best beat em up ever made is, we should
decide which is the best beat em up of each console generation (pc beat
em ups are pretty sh.t, so they dont count)...

so here is my list:

8 bit: battle toads!!
16 bit: super street fighter 2 turbo
32 bit: tekken 3
128 bit: soul caliber 2

best beat em up out of those four, well its close between street fighter
and soul caliber, but the title will have to go to soul caliber because
its defensive system is way better...

what does anyone else reckon?
Buckaroo Banzai - 23 Oct 2004 18:46 GMT
> before we can decide which the best beat em up ever made is, we should
> decide which is the best beat em up of each console generation (pc beat em
[quoted text clipped - 12 lines]
>
> what does anyone else reckon?

I'd have to say the best beat 'em up ever would have to be Soul Calibur for
Dreamcast.
Mr. Bogus - 24 Oct 2004 10:35 GMT
>> before we can decide which the best beat em up ever made is, we should
>> decide which is the best beat em up of each console generation (pc beat
[quoted text clipped - 15 lines]
> I'd have to say the best beat 'em up ever would have to be Soul Calibur
> for Dreamcast.

dunno why but i'm still more partial to the 1st soul edge/blade for ps1... i
think it was the music & the storybook mode that did it 4 me.

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Leon Dexter - 23 Oct 2004 22:59 GMT
> before we can decide which the best beat em up ever made is, we should
> decide which is the best beat em up of each console generation (pc beat
> em ups are pretty sh.t, so they dont count)...

Okay, here's mine, I'm doing the generations by my count (there are
in-betweens, the also-rans that died), and I'm looking at true "fighting
games", no side-scroller Final Fight types included.

2600 era:  Boxing (by Activision)
NES era:  Karate Champ
SNES/Genesis era: Street Fighter II Turbo
Jaguar/3DO era: None.  They all sucked.  Way of the Warrior gets special
mention for sucking the worst.
Playstation era: Tekken 3.  SF Alpha 2 is a close second.
Dreamcast: Soul Calibur
Current era: Super Smash Bros. Melee

SSBM is my favorite game ever, even over my beloved Zelda series.  Maybe
it's not right to compare it to "real" fighting games, since it's so
different, but it's top of my list.  Soul Calibur on Dreamcast is my
favorite normal fighter--I thought SC2 was a step backwards in some
respects.
Jimmery - 24 Oct 2004 12:56 GMT
> Okay, here's mine, I'm doing the generations by my count (there are
> in-betweens, the also-rans that died), and I'm looking at true "fighting
> games", no side-scroller Final Fight types included.

yeah! admittedly adding battle toads on my list was cheating a bit!

> 2600 era:  Boxing (by Activision)
> NES era:  Karate Champ
> SNES/Genesis era: Street Fighter II Turbo
> Jaguar/3DO era: None.  They all sucked.  Way of the Warrior gets special
> mention for sucking the worst.

the neo geo had some damn good beat em ups on it - like samurai showdown

> Playstation era: Tekken 3.  SF Alpha 2 is a close second.
> Dreamcast: Soul Calibur
> Current era: Super Smash Bros. Melee

yeah, smash bros is probably more fun than most beat em ups, however its
not as nasty and therefore in my mind not as satisfying when you are
kicking someones a.s...

> SSBM is my favorite game ever, even over my beloved Zelda series.  Maybe
> it's not right to compare it to "real" fighting games, since it's so
> different, but it's top of my list.  Soul Calibur on Dreamcast is my
> favorite normal fighter--I thought SC2 was a step backwards in some
> respects.

really? ive never played the original SC, how did SC2 step backwards?
Leon Dexter - 24 Oct 2004 22:18 GMT
> the neo geo had some damn good beat em ups on it - like samurai showdown

Yeah.  I didn't list it 'cause I don't have one.  But yeah, KOF, Fatal
Fury...and Samurai Shodown was the best one.

> yeah, smash bros is probably more fun than most beat em ups, however its
> not as nasty and therefore in my mind not as satisfying when you are
> kicking someones a.s...

I dunno.  I know what you mean--you don't kill anyone, or even KO them, you
just "make them fall".  But I get great satisfaction from a lot of those
"falls".  And the items are great...there are no other games where you have
so many choices of how to kill someone...bombs, missiles, guns, ice, lava,
baseball bats...not to mention Pokemon.  And knocking someone off-screen and
having them hit the 'camera' never gets old.

> really? ive never played the original SC, how did SC2 step backwards?

Actually, that's being too harsh.  I shouldn't say it's going backwards.
It's really that it's the same game, after, what, 4 years?
My biggest gripe is that they killed my favorite character, Hwang.  That's
always a pisser.  They replaced him with his cousin or something, who is
similar but slow and awful.  I guess they put him back into the US version
(I was so excited by this game, I imported) but by the time the game got
here, I was done with it.
Aside from killing Hwang and Rock, and adding Cassandra and whomever, it
seemed like they didn't do much.  After years, this is the same game.  Same
system, same voices, same throws...even the same kata--the Exhibition
Theater mode.  I was really disappointed that nothing's changed, especially
after they killed my guy.  There was no reason for it, if they weren't
changing anything else.  It's like they killed him off because they couldn't
think of anything else to do...and I guess that's why they put Link,
Heihachi and Spawn in there, too.
They did put back the Weapon Master mode from Soul Blade, and I was excited
about that, too...but it turned out to be short, even struggling with
figuring out what to do from the Japanese text.  It's the same for every
character, you can even switch whenever you want.  In Soul Blade, there was
a different story with some different challenges for each character.
They could have ported Soul Calibur over from Dreamcast back in November
2001 for the Gamecube/Xbox launch.  There is nothing in this game to justify
the long wait we had.
Jimmery - 25 Oct 2004 18:13 GMT
>>the neo geo had some damn good beat em ups on it - like samurai showdown
>
> Yeah.  I didn't list it 'cause I don't have one.  But yeah, KOF, Fatal
> Fury...and Samurai Shodown was the best one.

never really played much on the neo geo except samurai showdown and
viewpoint... but then both were awesome...

>>yeah, smash bros is probably more fun than most beat em ups, however its
>>not as nasty and therefore in my mind not as satisfying when you are
[quoted text clipped - 6 lines]
> baseball bats...not to mention Pokemon.  And knocking someone off-screen and
> having them hit the 'camera' never gets old.

actually you are right there - even after all this time someone hitting
the screen always brings a smile to my face...

and the baseball bat is satisfying for sure - i think its got alot to do
with the hi pitched "ching" when you send someone flying that does it...

>>really? ive never played the original SC, how did SC2 step backwards?
>
[quoted text clipped - 21 lines]
> 2001 for the Gamecube/Xbox launch.  There is nothing in this game to justify
> the long wait we had.

oki furry muff - having never played the original i am missing out on
the disappointment you obviously felt, but i can recognise the truth in
the points you are making - the weapon master mode was a bit lame - i
played the weapon master mode on soul blade a bit and was way more
impressed by it, the SC2 weapon master mode felt like it was tacked on
at the last minute.

who did they replace hwang with? is it that yun sung guy?
Leon Dexter - 27 Oct 2004 11:35 GMT
> who did they replace hwang with? is it that yun sung guy?

Yeah.  I don't like him.  I don't know if they were trying to make Hwang
weaker by designing Yunsung, or if they just wanted him to have his own
moves (Hwang's were half Xianghua and half someone else...I think).
Jimmery - 27 Oct 2004 12:18 GMT
>>who did they replace hwang with? is it that yun sung guy?
>
> Yeah.  I don't like him.  I don't know if they were trying to make Hwang
> weaker by designing Yunsung, or if they just wanted him to have his own
> moves (Hwang's were half Xianghua and half someone else...I think).

i never played with the hwang, but the yunsung does me good - he is a
quick character good at overwhelming an opponent with a series of quick
hits, he also has some of the best jumping attacks and kicks in teh game
- and that throw move where he picks you up jumps into the air and kicks
you down onto the floor is always a crowd favourite back home...

and his best weapon looks like a slab of rotting meat too...

what more could you ask for?
Todd Jeffreys - 24 Oct 2004 05:44 GMT
Arcade TMNT

> before we can decide which the best beat em up ever made is, we should
> decide which is the best beat em up of each console generation (pc beat
[quoted text clipped - 12 lines]
>
> what does anyone else reckon?
Okami - 25 Oct 2004 10:38 GMT
> before we can decide which the best beat em up ever made is, we should
> decide which is the best beat em up of each console generation (pc beat
[quoted text clipped - 12 lines]
>
> what does anyone else reckon?

many think that the best beat'em ups are from SNK, and among those maybe KOF 99

personally, I think the best 2,5D is Killer Instinct Arcade (1994)

the best 3D fighter is Virtua Fighter 3

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Jimmery - 25 Oct 2004 18:15 GMT
>> before we can decide which the best beat em up ever made is, we should
>> decide which is the best beat em up of each console generation (pc
[quoted text clipped - 17 lines]
>
> personally, I think the best 2,5D is Killer Instinct Arcade (1994)

hmm, never a big fan of KI - a highly evolved button masher that was
admittedly fun, but i still never thought it was any better than street
fighter - kinda on a par with mortal kombat instead...

> the best 3D fighter is Virtua Fighter 3

what are your thoughts on VF4?
Fred Liken - 25 Oct 2004 18:37 GMT
> before we can decide which the best beat em up ever made is, we should
> decide which is the best beat em up of each console generation (pc beat
[quoted text clipped - 12 lines]
>
> what does anyone else reckon?

for scrolling beat em ups...
8bit: River City Ransom
16bit: Streets of Rage 2
32bit: don't know/care

Fighter beat em ups...
8bit: Karate Champ
16bit: SSF2T, agreed
"32bit": Tekken 3, sure
this gen: Virtua Fighter 4 Evo
Jimmery - 25 Oct 2004 23:07 GMT
>>before we can decide which the best beat em up ever made is, we should
>>decide which is the best beat em up of each console generation (pc beat
[quoted text clipped - 23 lines]
> "32bit": Tekken 3, sure
> this gen: Virtua Fighter 4 Evo

i like the idea behind VF4, but it would take a long long time to get to
know each character well which is kinda what puts me off the game...
 
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