> > what kinda f.cking caddy tip is this?
> >
[quoted text clipped - 3 lines]
>
> Looks like a phone number.
I'd say it looks more like signed integer overflow. That's when a variable
in the game's code is given a value higher than it can hold.
The number displayed tells me that the GameCube uses a 32-bit integer, which
was almost definitely the case already, as the GameCube has a 32-bit
architecture.
I'm guessing that the game was programmed in C++, though there's a
possibility it was C.

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//mike tyndall
C++ programmer and game designer (not professionally)
See my 329-game collection:
http://users.ign.com/collection/MikeTyndall
Mike in PA - 28 Sep 2004 19:13 GMT
>> > what kinda f.cking caddy tip is this?
>> >
[quoted text clipped - 15 lines]
> I'm guessing that the game was programmed in C++, though there's a
> possibility it was C.
You are correct. 2 to the 32 divided by 2 equals 2147483648.