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Game Forum / Nintendo / GameCube / June 2004

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XIII is really good, bitches

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ElGordo - 25 Jun 2004 18:43 GMT
I'm not a *huge* FPS fan, but I impulsively picked this up for $20 last week
and have been hooked on this game ever since.

*Great story line + really fun gameplay.

And there's a really good blend of shooter + stealth strategy.  I dunno why
it got such poor reviews, I think its great.

Sidenote:  Is David Duchovney's career that far down the sh.tter that he's
doing voice overs for vids now?
carlos' casa - 25 Jun 2004 19:16 GMT
> I'm not a *huge* FPS fan, but I impulsively picked this up for $20 last week
> and have been hooked on this game ever since.
[quoted text clipped - 3 lines]
> And there's a really good blend of shooter + stealth strategy.  I dunno why
> it got such poor reviews, I think its great.

I think it's one of the best FPS for the GC.  Be one with your crossbow.
ElGordo - 25 Jun 2004 19:52 GMT
> I think it's one of the best FPS for the GC.  Be one with your crossbow.

Sweet, sweet crossbow...
Billy Bissette - 25 Jun 2004 23:59 GMT
> I'm not a *huge* FPS fan, but I impulsively picked this up for $20
> last week and have been hooked on this game ever since.
[quoted text clipped - 3 lines]
> And there's a really good blend of shooter + stealth strategy.  I
> dunno why it got such poor reviews, I think its great.

 Bad reviews?

 Severe lack of multiplayer options.  Can't change weapon sets for a
map and few game options.  Worse, the console exclusive mission type is
one of the worst kind of gimmicks.  Each console gets an exclusive
multiplayer mission type, for a game that was already short of mission
types.  (The PC version by the way gets each of the exclusives in
addition to everything else.)

 Not the greatest interface.  The GC version at the least doesn't even
save multiplayer settings, even though it actually saves each time in
multiplayer.  It doesn't even keep settings between matches, much less
between plays.  (So if you don't like thinks like the poor-for-MP
analog sensitivity or the non-inverted look, get used to changing it
every single time you play a multiplayer match.)

 The game didn't meet pre-release promises.  The designers had in
interviews mentioned other features that were in the works or outright
promised that didn't make it into the final game.  While it isn't always
fair to rate a game on what didn't make the final cut, XIII had built up
a lot of hype from game promises in interviews.

 The story just kind of drops at the end, presumably for a planned
sequel that likely will never be made.

 Compared to other FPS available, it just doesn't excel enough to be
more special than them.  The PC is the best version, but the PC has
much better FPS.  The GC/PS2/Xbox also have better, unless you only
play FPS for the story mode.

 It's fun, but the lack of options and variety really hurts the
deathmatch replay, and deathmatch is a big factor of any FPS review.
Both in the long run and the short run, it gets tired fast.
carlos' casa - 26 Jun 2004 00:14 GMT
> Snip XII "bashing"
>
>   It's fun,

And that's all that matters.  I had a blast.  You, my friend, were not
one with the crossbow.  Aside from the comic strip aspect, this game
had many subtleties that made it worth playing.  It wasn't just about
being an FPS.  I think many people missed that.  AND, it had Adam
West, aka the mayor of Quahog.  Now, how can you turn your nose
up to that??
pip_spud - 26 Jun 2004 03:18 GMT
>   Bad reviews?
>
>   Severe lack of multiplayer options.  

it's primarily a single player game and as such is a very good one

>   The story just kind of drops at the end, presumably for a planned
> sequel that likely will never be made.

it's based on a french comic book and is apparently faithful to it, so
can't really knock the story.

>   Compared to other FPS available, it just doesn't excel enough to be
> more special than them.  The PC is the best version, but the PC has
> much better FPS.  The GC/PS2/Xbox also have better, unless you only
> play FPS for the story mode.

multiplayer was thrown in as an extra to sucker people like you (who
obviously aren't interested in a good story) into buying it. and guess
what, it worked.

>   It's fun, but the lack of options and variety really hurts the
> deathmatch replay, and deathmatch is a big factor of any FPS review.
> Both in the long run and the short run, it gets tired fast.

in any case, i never read a bad review for it.
Billy Bissette - 26 Jun 2004 18:18 GMT
>>   Bad reviews?
>>
>>   Severe lack of multiplayer options.  
>
> it's primarily a single player game and as such is a very good one

 It's okay as a single player game.  It has nice ideas, but doesn't
seem to excel with those ideas quite enough for me.

 From a story POV, it seems a little disjointed as well.

 Sure, it has a better story than TimeSplitters 2 (which might as well
not have a story), but I don't know if I'd say it was a better single
player game than TS2 (and I have plenty of issues with TS2 as well).

>>   The story just kind of drops at the end, presumably for a planned
>> sequel that likely will never be made.
>
> it's based on a french comic book and is apparently faithful to it, so
> can't really knock the story.

 Being based on something (it is based on the French comic of the same
name) doesn't justify or excuse story issues in the game itself.

 If I were to make "The Notebook" into an FPS game that is faithful to
the movie, it likely isn't going to be a good FPS, and saying it is based
on "The Notebook" isn't going to make it a better FPS.  So why should
the end of the story of XIII (the game) be excused so much because it
is based off of a comic?  It was the developers' source choice, and the
developers' choice for how to execute and present it, and ultimately
the developers' choice for just what the storyline would be.

>>   Compared to other FPS available, it just doesn't excel enough to be
>> more special than them.  The PC is the best version, but the PC has
[quoted text clipped - 4 lines]
> obviously aren't interested in a good story) into buying it. and guess
> what, it worked.

 *laugh*  How do you know I'm not interested in a good story?  Perhaps
I didn't find XIII to be a good enough story to justify its other faults?
Perhaps I didn't find it to even be a good story.  Or found it to be a
good story that was hindered by the game itself.
pip_spud - 26 Jun 2004 03:20 GMT
>   Compared to other FPS available, it just doesn't excel enough to be
> more special than them.  The PC is the best version, but the PC has
> much better FPS.  The GC/PS2/Xbox also have better, unless you only
> play FPS for the story mode.

sorry - you do have a point here. there's a disappointingly low number
of good FPS for the cube.

does anyone know if far cry will ever make it?
Mr. Bogus - 27 Jun 2004 15:24 GMT
> Sidenote:  Is David Duchovney's career that far down the sh.tter that he's
> doing voice overs for vids now?

He was in the recent movie Connie and Carla do L.A... not exactly
blockbuster but quite a fun film.

Signature

From Mr. Bogus (aka Paul) - hiding place reality.

Phil7101 - 28 Jun 2004 05:44 GMT
>> Sidenote:  Is David Duchovney's career that far down the sh.tter that he's
>> doing voice overs for vids now?

Doing videogame voiceovers is actually quite lucrative, and trendy for actors
these days. Many top stars like Pierce Brosnan, Judi Dench, Willem Dafoe,
Michael Madsen, Christopher Walken, Gary Oldman, Michelle Rodriguez, Joe
Pantoliano, Ray Liotta, Hugh Jackman etc etc have done voices for videogames.
Get a fat paycheck for standing in a booth for an afternoon, reading some lines
off a script. Sounds good to me!
Billy Bissette - 28 Jun 2004 09:15 GMT
>>> Sidenote:  Is David Duchovney's career that far down the sh.tter
>>> that he's doing voice overs for vids now?
[quoted text clipped - 6 lines]
> booth for an afternoon, reading some lines off a script. Sounds good
> to me!

 It depends somewhat on the title.  Getting the real actors for
movie tie-ins isn't that strange, though it sometimes doesn't happen
due to costs.  (Which does illustrate perhaps illustrate the payday
aspect of voice work.)  Some movies presumably have game work tied
into the movie contracts themselves.  I'm pretty sure the Enter the
Matrix work was part of the contracts for the second movie.  And EA
can afford to get the current (and some of the past) Bond actors for
a particularly big budget Bond game.

 Some of the people are also videogame fans.  While Vin Diesel was
paid for his work, I'm sure he wanted to do his character's voice for
Escape from Butcher Bay, considering that he is an outspoken videogame
fan who wanted at one time to fund a game production company.

 And guys like Patrick Stewart have been doing game voices for a decade
or maybe more.  Patrick Stewart himself is possibly a big factor in how
actors look at game voicework these days.  An actor might look down at
Bruce Campbell or Phil Hartman voicing for games, but many actors
probably look at Patrick Stewart and see a guy with better credentials
than they have is doing the same.  (And Stewart will openly admit he
does it for the paycheck.  But he also treats it like other work.)
(I'd bet Christopher Walken is the same way.  He's fairly practical
about a payday.)
 
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