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Baldur's Gate

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Nod - 28 May 2004 20:30 GMT
Hello peeps,

Has anyone heard if Baldur's Gate: Dark Alliance 2 is coming out on the
Cube? I've been hunting but can't find any info. I see it getting mentioned
for the other consoles though.

Ta

   Nod

Signature

http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=Nod

http://fly.to/skaro

cj's place - 28 May 2004 20:37 GMT
> Hello peeps,
>
[quoted text clipped - 3 lines]
>
> Ta

It's not being developed for GC, but that could change.
cj's place - 28 May 2004 20:41 GMT
"Nod" <noel.w@DEATH-BADGERblueyonder.co.uk> wrote in message
BTW, is that Bryce?  If so, how'd you get the lighting effect for the sun
behind the clouds in "Mountains At Tea Time"?  I'm just learning rendering
with Bryce.  Well, with *anything* for that matter.
ilmobix@hotmail.com
Nod - 29 May 2004 16:37 GMT
Those ones were done with a package called Terragen. Was free with a
magazine called 3D World. You can't include objects with that version
though. Bryce is more fun, as you'll know, as you can include objects.

   Nod

> BTW, is that Bryce?  If so, how'd you get the lighting effect for the sun
> behind the clouds in "Mountains At Tea Time"?  I'm just learning rendering
> with Bryce.  Well, with *anything* for that matter.
> ilmobix@hotmail.com
conker OWNS mario - 28 May 2004 21:19 GMT
> Hello peeps,
>
[quoted text clipped - 3 lines]
>
> Ta

nope, cause the gamecubes hardware is weak, it could not handle the extreme
shadowing and texturing of baldurs gate 2, especially the hordes of monster
you have to fight,

have you ever played part one on the gamecube? the frame rate was horrible.
cj's place - 28 May 2004 22:05 GMT
> > Hello peeps,
> >
[quoted text clipped - 10 lines]
>
> have you ever played part one on the gamecube? the frame rate was horrible.

LMAO, you really *do* talk out of your a.s, don't ya, Jess?
Nod - 29 May 2004 16:38 GMT
> nope, cause the gamecubes hardware is weak, it could not handle the extreme
> shadowing and texturing of baldurs gate 2, especially the hordes of monster
> you have to fight,
>
> have you ever played part one on the gamecube? the frame rate was horrible.

I have, which is why I was asking. And if you don't like the Cube, get an
Xbox.

   Nod
Signature

http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=Nod

http://fly.to/skaro

conker OWNS mario - 29 May 2004 19:30 GMT
> > nope, cause the gamecubes hardware is weak, it could not handle the
> extreme
[quoted text clipped - 9 lines]
>
>     Nod

hahahahaahahaahahhhahaa, man i love my gamecube i'm glad i bought one :)
Gary - 28 May 2004 22:41 GMT
My contact at Interplay told me that they have put all thier Cube dev kits
aways for now.

Apparently Nintendo was giving Interplay a real hard time about some
concepts they had, and the orginal Balder's Gate did very poorly for
Interplay.

Even other publishers like Black Isle that are part / work with Interplay
are not keen on Cube development..

I don't expect to see anymore Cube stuff from Interplay and it's band.

Which is a shame since i would really like to see some ported titles like
ICE Wind Dale I/II.

Cheers,

Gary

> Hello peeps,
>
[quoted text clipped - 5 lines]
>
>     Nod
cj's place - 29 May 2004 00:48 GMT
> My contact at Interplay told me that they have put all thier Cube dev kits
> aways for now.
>
> Apparently Nintendo was giving Interplay a real hard time about some
> concepts they had, and the orginal Balder's Gate did very poorly for
> Interplay.

That's okay.  IWD didn't do so well and they ended up making a sequel.
Miles Bader - 29 May 2004 02:47 GMT
> Apparently Nintendo was giving Interplay a real hard time about some
> concepts they had, and the orginal Balder's Gate did very poorly for
> Interplay.

Er, according to the reviews I've seen, Baldur's Gate was  a thoroughly
stinky game, so it's no wonder it didn't sell well...

[What is it with game developers?  Way too often, they make utterly
crappy games, and then when their sales figures are horrible, blame the
system?!?]

-Miles
Signature

Yo mama's so fat when she gets on an elevator it HAS to go down.

conker OWNS mario - 29 May 2004 09:45 GMT
> > Apparently Nintendo was giving Interplay a real hard time about some
> > concepts they had, and the orginal Balder's Gate did very poorly for
> > Interplay.
>
> Er, according to the reviews I've seen, Baldur's Gate was  a thoroughly
> stinky game, so it's no wonder it didn't sell well...

according to what reviews? the one your a.s tells you?

http://gamerankings.com/htmlpages2/468547.asp?q=dark%20alliance - PS2 85%

http://gamerankings.com/htmlpages2/557893.asp?q=dark%20alliance - XBox 83%

http://gamerankings.com/htmlpages2/562241.asp?q=dark%20alliance - Cube 78%

"Unfortunately, the visuals in the new GameCube port of Dark Alliance just
don't measure up, mostly because it suffers from frame rate issues that are
nonexistent in the PS2 version (or the new Xbox version)." -gamespot
cj's place - 29 May 2004 13:28 GMT
> > > Apparently Nintendo was giving Interplay a real hard time about some
> > > concepts they had, and the orginal Balder's Gate did very poorly for
[quoted text clipped - 4 lines]
>
> according to what reviews? the one your a.s tells you?

Stop being such a fanbitch, Jessica.
jesse the troll - 29 May 2004 16:04 GMT
>> > Apparently Nintendo was giving Interplay a real hard time about some
>> > concepts they had, and the orginal Balder's Gate did very poorly for
[quoted text clipped - 14 lines]
>don't measure up, mostly because it suffers from frame rate issues that are
>nonexistent in the PS2 version (or the new Xbox version)." -gamespot

Don't change your name! I know it's you!

Whereever you hide my spear will find you, lol Samurai Showdown
reference.

Pay your tab!
El Guapo - 29 May 2004 14:15 GMT
> > Apparently Nintendo was giving Interplay a real hard time about some
> > concepts they had, and the orginal Balder's Gate did very poorly for
[quoted text clipped - 6 lines]
> crappy games, and then when their sales figures are horrible, blame the
> system?!?]

It was an excellent game, but the Gamecube version was a case of too little,
too late.
Gary - 29 May 2004 17:19 GMT
From what i've heard the it is very difficult to port titles from other
platforms to the Cube.  That isn't to say it can't be done, and be done
well.

I just don't think interplay had the money or the manpower to pull it off.

I don't think Interplay was blaming the system vs blaming the
company...Interplay indicated flat out that Nintendo was overly difficult
when it came to approval of game titles / concepts that it became overly
frustrating given Interplay's financial worries.

Gary

> > > Apparently Nintendo was giving Interplay a real hard time about some
> > > concepts they had, and the orginal Balder's Gate did very poorly for
[quoted text clipped - 9 lines]
> It was an excellent game, but the Gamecube version was a case of too little,
> too late.
El Guapo - 29 May 2004 19:44 GMT
> From what i've heard the it is very difficult to port titles from other
> platforms to the Cube.  That isn't to say it can't be done, and be done
> well.

I don't know where you heard that, but I seriously doubt it is true.
Nintendo deliberately designed the system to be easy to work with.

> I just don't think interplay had the money or the manpower to pull it off.

I don't doubt that it was underfunded.

> I don't think Interplay was blaming the system vs blaming the
> company...Interplay indicated flat out that Nintendo was overly difficult
> when it came to approval of game titles / concepts that it became overly
> frustrating given Interplay's financial worries.

If that is truly the excuse they gave, it's pure garbage.
Leon Dexter - 29 May 2004 20:53 GMT
"El Guapo" <plethora@pinatas.com> wrote in message news:QR4uc.9580

> > From what i've heard the it is very difficult to port titles from other
> > platforms to the Cube.  That isn't to say it can't be done, and be done
> > well.
>
> I don't know where you heard that, but I seriously doubt it is true.
> Nintendo deliberately designed the system to be easy to work with.

No, I've heard that it's true, too.  Nintendo designed it to be
development-friendly, it's true, but porting from an architecture as wierd
as the PS2 is apparently difficult.
That's not much of an excuse, though, considering that there are a lot of
excellent PS2 ports on the Cube--Burnout 1 & 2 stand out in my mind.

> > I don't think Interplay was blaming the system vs blaming the
> > company...Interplay indicated flat out that Nintendo was overly difficult
> > when it came to approval of game titles / concepts that it became overly
> > frustrating given Interplay's financial worries.
>
> If that is truly the excuse they gave, it's pure garbage.

Yeah, as much as I'd love to believe that any of the console manufacturers
might be harsh on lousy games, it's obviously not true.  All of their QC
departments will let anything through as long as it doesn't crash at the
title screen.  I've yet to see any quality or content control, except for
banning outright porn (and BMX XXX, but Nintendo didn't do it, just the
other two).
conker OWNS mario - 29 May 2004 21:56 GMT
> "El Guapo" <plethora@pinatas.com> wrote in message news:QR4uc.9580
>
[quoted text clipped - 10 lines]
> That's not much of an excuse, though, considering that there are a lot of
> excellent PS2 ports on the Cube--Burnout 1 & 2 stand out in my mind.

that doesn't say much when the port it to the Xbox
Miles Bader - 29 May 2004 22:13 GMT
>> I don't know where you heard that, but I seriously doubt it is true.
>> Nintendo deliberately designed the system to be easy to work with.
>
> No, I've heard that it's true, too.  Nintendo designed it to be
> development-friendly, it's true, but porting from an architecture as
> wierd as the PS2 is apparently difficult.

You can hardly blame Nintendo for that though...

I also get the impression that the difficulty of coding for the PS2,
means that many developers have a hard time sharing a lot code between
the platforms, and as they put 85 people on the PS2 team, and 2 slightly
dim interns on the gamecube team ... well, you can see.

-Miles
Signature

[|nurgle|]  ddt- demonic? so quake will have an evil kinda setting? one that
           will  make every christian in the world foamm at the mouth?
[iddt]      nurg, that's the goal

El Guapo - 30 May 2004 17:46 GMT
> "El Guapo" <plethora@pinatas.com> wrote in message news:QR4uc.9580
>
[quoted text clipped - 10 lines]
> That's not much of an excuse, though, considering that there are a lot of
> excellent PS2 ports on the Cube--Burnout 1 & 2 stand out in my mind.

If that's true then I would say that the PS2 is hard to port from, not that
the Gamecube is hard to port to.

However, there have been a lot of games which came across beautifully to the
Gamecube, so I would tend to lay the blame at the feet of the developers, or
publishers who try to do a cheap port in order to make a quick buck.

I remember some comments from EA developers, shortly before the Gamecube
came out, saying that they were able to port PS2 games to the Gamecube very
quickly and easily.  Obviously at that point the port is far from polished,
though - and I think that's where the trouble comes in.  They don't take the
time to optimize the port and make sure it runs smoothly or takes advantage
of the faster load times.
Cay - 30 May 2004 17:59 GMT
> > Apparently Nintendo was giving Interplay a real hard time about some
> > concepts they had, and the orginal Balder's Gate did very poorly for
[quoted text clipped - 6 lines]
> crappy games, and then when their sales figures are horrible, blame the
> system?!?]

The original developer (Snowblind) made an outstanding game for the PS2.
High Voltage Software did an utterly crappy port for the GCN.  I blame High
Voltage for their poor translation, and Interplay for accepting and
publishing it.

Cay
Cay - 30 May 2004 17:55 GMT
> Which is a shame since i would really like to see some ported titles like
> ICE Wind Dale I/II.

You would like to see something like IWD or IWD2 ported?  ...to a console?

I would love to see more sequels of the Infinity Engine games on the PC
(which, sadly, aren't going to happen now), but definately not ports.

Cay
Cay - 30 May 2004 17:40 GMT
> Has anyone heard if Baldur's Gate: Dark Alliance 2 is coming out on the
> Cube? I've been hunting but can't find any info. I see it getting mentioned
> for the other consoles though.

BGDA2 is not coming out for the GCN.  Interplay has axed it's Black Isle
division, and there will be no future development of those product lines
(BG, IWD, BGDA, etc.).

Cay
Joseph\(2\) - 31 May 2004 17:39 GMT
No.  It was a business decision.  BGDA1 have some framerate issues, but it remains the game I play the most on the cube.  I've played it through twice solo and 1.5 times with my wife.  
 Hello peeps,

 Has anyone heard if Baldur's Gate: Dark Alliance 2 is coming out on the
 Cube? I've been hunting but can't find any info. I see it getting mentioned
 for the other consoles though.

 Ta

     Nod

 --
 http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=Nod

 http://fly.to/skaro
 
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