YES! buh-bye cel shaded CRAP
E3 2004: Legend of Zelda Reborn
Nintendo maniacs, the wait is over. Link has grown up and he's back to
kick some a.s.
May 11, 2004 - It's been four long years since Nintendo unveiled its
Space World 2000 demo of Legend of Zelda. The realistic take on the
action-adventure franchise, which showcased a brief fight sequence
between an older, meaner Link and a downright evil looking Gannondorf,
was shelved less than a year after its unveiling so that Nintendo
could instead pursue the cel-shaded Wind Waker style. But Nintendo
fans never forgot about that brief trailer that showed so much
promise.
And, as it turns out, neither did Nintendo.
Today at its pre-E3 event in Los Angeles, Nintendo dropped a
earth-shaking bomb. Not only has it secretly been working on a brand
new Legend of Zelda title inspired by its famous Space World 2000
demo, but the game is very far along and looks absolutely drop-dead
gorgeous.
As the lights dimmed and the brief trailer for the game rolled, press
on hand seemed unsure about what to expect. But when the music kicked
in -- an homage to the 1998 Ocarina of Time movie spot -- the crowd
went wild. (The new Legend of Zelda trailer actually features the same
song from composer Basil Poledouris, who orchestrated Conan The
Barbarian.) What followed was an awe-inspiring display of cutting-edge
graphics and an overall crowd reaction that approached a pure state of
euphoria.
The footage showcased a detailed adult Link as he rode his horse
across an expansive Hyrule, did battle with a number of different
enemy types including a Moblin, Bokoblins and multiple Lizalfos. In
one stunning scene, the sun set as dark riders advanced over the
horizon. In another, Link battled against a gigantic fire boss. He
also explored the forest, seemed to solve puzzles in a dungeon and
more. The visuals, featuring what is hands-down the best Link model
ever designed and a host of impressive technical feats such as
advanced lighting and shadow effects, crisp textures, and impressive
draw distance, to name a few, made Nintendo fans' eyes roll in their
heads.
After the display ended and the crowd settled, Nintendo designer and
director Shigeru Miyamoto took the stage and addressed lucky
attendees. "I am not Link, but I do know him!" he joked. "Even after
18 years the Legend of Zelda never stops changing and this game is no
different. We are now taking you to a world where Link has grown up --
a world where he will act different and look different. In order to
grow, Link must not stand still and neither will I. Thank you and
goodbye."
The game, simply titled Legend of Zelda (and not Wind Waker 2), is set
for release on GameCube sometime next year.
IGNcube will have footage and screens of the game available for
download very soon. Because we love you.
http://cube.ign.com/articles/513/513375p1.html
Chris F - 11 May 2004 22:01 GMT
>YES! buh-bye cel shaded CRAP
crap?
*sigh*
"oh, it looks like a cartoon, it must be sh.t!"
do you perchance wear a tracksuit and have a penchant for wearing
knock-off burberry?
--
gamertag: chrisflynnuk
Live Line-up: GR:IT, RS3, PGR2, Links04, SC:PT
Bram - 13 May 2004 22:36 GMT
> >YES! buh-bye cel shaded CRAP
> >
[quoted text clipped - 3 lines]
>
> "oh, it looks like a cartoon, it must be sh.t!"
He names himself after an add-on PC graphics card. He can't be
taken seriously. Graphics whores don't care about gameplay, remember?
benstylus - 13 May 2004 23:20 GMT
The biggest problem I have with Wind Waker IS the gameplay... it hasn't
really changed much at all since Ocarina.
> He names himself after an add-on PC graphics card. He can't be
> taken seriously. Graphics whores don't care about gameplay, remember?
Chris F - 14 May 2004 08:31 GMT
>The biggest problem I have with Wind Waker IS the gameplay... it hasn't
>really changed much at all since Ocarina.
do you dislike Toca 2 because the gameplay is much the same as Hard
Drivin' ?
--
gamertag: chrisflynnuk
Live Line-up: GR:IT, RS3, PGR2, Links04, SC:PT
Joe Ottoson - 25 May 2004 07:12 GMT
Chris F <chris@asif.com> wrote in news:aof2a01ba4ifsgu45jt1tradc51b6u096n@
4ax.com:
>>YES! buh-bye cel shaded CRAP
>>
[quoted text clipped - 3 lines]
>
> "oh, it looks like a cartoon, it must be sh.t!"
"Oh it looks like the occular equivalent of stinging nettles. I don't care
if playing it makes you into Jesus' concubine, I'm never gonna touch the
POS."
Terrence Briggs - 31 May 2004 07:20 GMT
> Chris F <chris@asif.com> wrote in news:aof2a01ba4ifsgu45jt1tradc51b6u096n@
> 4ax.com:
[quoted text clipped - 10 lines]
> if playing it makes you into Jesus' concubine, I'm never gonna touch the
> POS."
"Oh, the character designs suck! The game must suck!"
Terrence Briggs, who incidentally isn't enjoying Wind Waker
Peace to you...
Fry - 11 May 2004 23:48 GMT
> YES! buh-bye cel shaded CRAP
Erm, Wind Waker looked amazing. Particularly the scene that was black and
white and gradually turned colour, made my jaw drop.
la_haine - 13 May 2004 14:13 GMT
>> YES! buh-bye cel shaded CRAP
>
> Erm, Wind Waker looked amazing. Particularly the scene that was black and
> white and gradually turned colour, made my jaw drop.
I agree. But this new Zelda looks fantastic as well.

Signature
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- Simon Bates, ClassicFM
Jordan Lund - 13 May 2004 21:54 GMT
> > YES! buh-bye cel shaded CRAP
>
> Erm, Wind Waker looked amazing. Particularly the scene that was black and
> white and gradually turned colour, made my jaw drop.
It looked great, unfortunately sailing from island to island was sleep inducing.
- Jordan
Tim Miller - 14 May 2004 08:53 GMT
> It looked great, unfortunately sailing from island to island was
> sleep inducing.
The sailing was possibly my favourite part of the whole game.
Tim (tm)

Signature
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http://www.economic-truth.co.uk - the students' economics resource
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Trevor - 14 May 2004 09:23 GMT
Totally agree. the sailing parts killed this game for me. it was the
same with metroid - going backwards and fowards from point to point i
mean. this is padding and i have a problem with it. i finished
metroid but could not be arsed with finishing zelda because of it. its
all about GAME PLAY, thats why we PLAY GAMEs. with WW we should of
had the option to just turn up at the island we needed to get to and
if we want to mess around on the water let us do that too. the
freedom of the game was missed because there was not the freedom to
choose not to do that tedious sailing. the next game will be the same
on horseback - i have games now and no doubt in the future that will
let me PLAY so I will pass on the next zelda if i am to spend my time
not PLAYING, which is a shame.
lundj@earthlink.net (Jordan Lund) wrote in message
> It looked great, unfortunately sailing from island to island was sleep inducing.
>
> - Jordan
Shadow - 12 May 2004 04:53 GMT
> YES! buh-bye cel shaded CRAP
Grow up.