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Metroid Prime 2: Echoes

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Combaticon - 24 Apr 2004 04:27 GMT
"In this highly anticipated sequel to Metroid Prime, become the bounty
hunter behind the visor once more and travel to a planet torn into
light and darkness. Hunted by a mysterious entity and a warring race
called the Ing, Samus Aran must explore the light and dark worlds of
this doomed planet to discover secrets and augment her suit's weapons
and abilities.

And now, for the first time in the history of the celebrated Metroid
franchise, up to four players can battle each other as they search for
weapons, grapple across ceilings, and turn into Morph Balls to make
their escapes."

http://www.nintendo.com/gamemini?gameid=m-Game-0000-1699&

use the url to see higher-res screen shots.

looks pretty good to me.
FooAtari - 24 Apr 2004 11:10 GMT
> "In this highly anticipated sequel to Metroid Prime, become the bounty
> hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 13 lines]
>
> looks pretty good to me.

Yeah its looking quite good.

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Betagam7 - 24 Apr 2004 20:39 GMT
> > "In this highly anticipated sequel to Metroid Prime, become the bounty
> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 13 lines]
> >
> > looks pretty good to me.

They're actually going ahead and calling it Metroid Prime 2? How Awful.
FooAtari - 25 Apr 2004 00:02 GMT
> They're actually going ahead and calling it Metroid Prime 2? How Awful.

What's the big deal?

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Betagam7 - 25 Apr 2004 00:17 GMT
> > They're actually going ahead and calling it Metroid Prime 2? How Awful.
>
> What's the big deal?

It foreshadows the next Zelda game being called "windwaker 2".

Just been having a long conversation with a friend about this.  He claims
that without the "prime" bit the game wouldn't sell as well.  As if somehow
the "Metroid" brand alone isn't strong enough.

Personally I don't see it, after all Return of the Jedi wasn't called Star
Wars: Empire Strikes Back 2: Return of the Jedi.

It's totally unecessary.
Gene Poole - 25 Apr 2004 14:14 GMT
> > > They're actually going ahead and calling it Metroid Prime 2? How Awful.
> >
[quoted text clipped - 10 lines]
>
> It's totally unecessary.

"Rambo: First Blood Part 2" was followed by "Rambo 3".

HTDH

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Neil Hopkins - 25 Apr 2004 17:13 GMT
>> > > They're actually going ahead and calling it Metroid Prime 2? How Awful.
>> >
[quoted text clipped - 12 lines]
>
>"Rambo: First Blood Part 2" was followed by "Rambo 3".

Road Warrior (in the US at least) was followed by Mad Max 2 and 3 ...

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Betagam7 - 25 Apr 2004 20:23 GMT
> > > > They're actually going ahead and calling it Metroid Prime 2? How Awful.
> > >
[quoted text clipped - 17 lines]
> --
> Gene Poole

What in hells name are you doing in the UK?

Oh its one of them crosspost malarkeys.  I see.
ammonton@cc.full.stop.helsinki.fi - 25 Apr 2004 17:51 GMT
In uk.games.video.gamecube Betagam7 <MYUSERNAMEGOESHERE@hotmail.com> wrote:

> Just been having a long conversation with a friend about this.  He
> claims that without the "prime" bit the game wouldn't sell as well.
> As if somehow the "Metroid" brand alone isn't strong enough.

Well, the Metal Gear series were rebranded as "Metal Gear Solid" and
that didn't hurt too much. In a way it makes sense, because it
differentiates the "new and improved, and in 3D too" games from the 2D
Gameboy ones.

-a
J44xm - 25 Apr 2004 00:40 GMT
["FooAtari"; Sat, 24 Apr 2004 23:02:22 GMT]

> What's the big deal?

Maybe it actually will feature Metroid Prime.
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John Salerno - 25 Apr 2004 01:48 GMT
>>They're actually going ahead and calling it Metroid Prime 2? How Awful.
>
> What's the big deal?

Most people's problem with that title is that it refers to something
that we assume isn't in the game, i.e. the Metroid Prime, which was an
actual creature in the game, not just a title.
FooAtari - 25 Apr 2004 09:06 GMT
John Salerno <johnjsalNOSPAM@hotmail.com> wrote in news:408b0ae3$0$28898
$61fed72c@news.rcn.com:

>>>They're actually going ahead and calling it Metroid Prime 2? How Awful.
>>
[quoted text clipped - 3 lines]
> that we assume isn't in the game, i.e. the Metroid Prime, which was an
> actual creature in the game, not just a title.

Ok ok, fair enough.  But it will help sell the game, well it certainly
won't do any harm, from Nintendo's point of view anyway.

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John Salerno - 25 Apr 2004 17:21 GMT
>>Most people's problem with that title is that it refers to something
>>that we assume isn't in the game, i.e. the Metroid Prime, which was an
>>actual creature in the game, not just a title.
>
> Ok ok, fair enough.  But it will help sell the game, well it certainly
> won't do any harm, from Nintendo's point of view anyway.

True too, but you'd think the word "Metroid" would be enough to sell any
game in the series at this point. What's especially odd is that they've
never done this before with the series, that I know of. All the games
are numbered, but not in the official title that is used to
advertise/promote the game.
Betagam7 - 25 Apr 2004 20:31 GMT
> John Salerno <johnjsalNOSPAM@hotmail.com> wrote in news:408b0ae3$0$28898
> $61fed72c@news.rcn.com:
[quoted text clipped - 9 lines]
> Ok ok, fair enough.  But it will help sell the game, well it certainly
> won't do any harm, from Nintendo's point of view anyway.

In what way will it help sell the game? Is there really anyone stupid enough
to go into a shop and say:

"Hmm, Metroid: Echoes, no idea what that can be about, still can't wait till
the sequel to that "whatsit" Prime comes out"

Nobody is going to not buy it becasue it doesn't have the word Prime in the
title, its like saying Fusion would have someohow sold more if it had
featured "super" in the title.

First Blood was a low budget sucess but Rambo was the brand in the same way
that Mad Max was to the Road Warrior films.

"Metroid" is the brand here, which is why we don't see "advetures of Samus"
titles.

Last time I checked "prime" was only famous for being a big robot who turned
into an articulated lorry.
J44xm - 26 Apr 2004 20:21 GMT
["Betagam7"; Sun, 25 Apr 2004 19:31:31 GMT]

> Is there really anyone stupid enough to go into a shop and say:

Life lesson: there's ALWAYS someone stupid enough.
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Leon Dexter - 25 Apr 2004 00:26 GMT
"Betagam7" <MYUSERNAMEGOESHERE@hotmail.com> wrote in message

> They're actually going ahead and calling it Metroid Prime 2? How Awful.

That's what I say, too.  Give it a new name.  Metroid Echoes would be fine.
Jon - 25 Apr 2004 16:47 GMT
> "Betagam7" <MYUSERNAMEGOESHERE@hotmail.com> wrote in message
>>>
>> They're actually going ahead and calling it Metroid Prime 2? How Awful.
>
> That's what I say, too.  Give it a new name.  Metroid Echoes would be fine.

Or:

Metroid Prime: Echoes

It keeps the 'Prime', with all its positive press, etc, and doesn't get
cheesy with the "2" in there.

-Jon
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Kevin Sullivan - 25 Apr 2004 02:16 GMT
>> > "In this highly anticipated sequel to Metroid Prime, become the bounty
>> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 15 lines]
>>
>They're actually going ahead and calling it Metroid Prime 2? How Awful.

And adding a subtitle on top of it :p It is definitely a candidate for
most unwieldy title of the year. Why not just Metroid: Echoes or
Metroid Prime: Echoes?

Let's just hope the new Zelda game isn't actually called Wind Waker 2.

Using Prime in the title kind of insinuates the identity of the
"mysterious entity" that's hunting Samus too.
DeepThought - 25 Apr 2004 03:56 GMT
Betagam7:
> They're actually going ahead and calling it Metroid Prime 2? How
> Awful.

If Mr. Hand-Man returns to fight Samus, the title is apt if unwieldy. I'd
prefer a name without the title of the previous game as well, but anyone
remember Return of Samus?

'Star Wars: A New Hope 3: Empire Strikes Back 2: Return of the Jedi' has a
nice ring to it.

Or maybe 'Matrix 3: Matrix Reloaded 2: Revolutions'.

Or 'Lord of the Rings: The Fellowship of the Ring 3: The Two Towers 2:
Return of the King'

The Metroid series is, at least to anyone who would buy it, strong enough as
a brand 'household name' to alleviate the need for Prime to be in the title.
There is a very small percentage of consumers who would buy Prime 2 merely
because they heard good things about Prime.

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Leon Dexter - 25 Apr 2004 07:01 GMT
"DeepThought" <deep_42_thought@hotmailEARTH.com> wrote in message

> If Mr. Hand-Man returns to fight Samus, the title is apt if unwieldy. I'd
> prefer a name without the title of the previous game as well, but anyone
> remember Return of Samus?

Sure.  "Metroid 2: Return of Samus"
Then there was "Metroid 3: Super Metroid".
And then "Metroid 4: Metroid Fusion".
Go watch the intro sequences to those games, they're all numbered.
Metroid Prime didn't do that, though.  It never said "Metroid 5".  It should
have.
Metroid: Zero Mission didn't either, but it had a good reason not to.
I think it should be called "Metroid Echoes" and the intro should say
"Metroid 6".
Stephen Williams - 25 Apr 2004 07:28 GMT
> > If Mr. Hand-Man returns to fight Samus, the title is apt if unwieldy. I'd
> > prefer a name without the title of the previous game as well, but anyone
[quoted text clipped - 9 lines]
> I think it should be called "Metroid Echoes" and the intro should say
> "Metroid 6".

 I think the reason Metroid Prime didn't say "Metroid 5" is mostly
because it was a prequel.  I mean, technically it was the fifth game and
all, yes, but perhaps they thought officially referring to it as
"metroid 5" would confuse some people as to its place in the Metroid
continuity (which was between 1 and 2, as I'm sure you know).  And of
course, "metroid 1.5" would have made no sense to people who aren't as
big metroid fans as we (in the ng) are.  It would also imply that Prime
2 should be "metroid 1.75" or something and, well, at that point it can
only end in tears.
 But I can't believe the omission wasn't deliberate, especially after
seeing "metroid 4" at the beginning of Fusion.  Well actually, scratch
that.  I can believe it wasn't deliberate.  I suppose Prime was the
first metroid game to not be entirely produced in house, wasn't it?
Leon Dexter - 25 Apr 2004 13:00 GMT
"Stephen Williams" <steve1.williams@sympatico.ca> wrote in message

>   I think the reason Metroid Prime didn't say "Metroid 5" is mostly
> because it was a prequel.  I mean, technically it was the fifth game and
[quoted text clipped - 5 lines]
> 2 should be "metroid 1.75" or something and, well, at that point it can
> only end in tears.

Heh.  Yeah, I know.  I still think they should have numbered it, not that
I've lost sleep or anything.  A bit of narrative background (like the Super
Metroid intro) wouldn't be out of place, either.

>   But I can't believe the omission wasn't deliberate, especially after
> seeing "metroid 4" at the beginning of Fusion.  Well actually, scratch
> that.  I can believe it wasn't deliberate.  I suppose Prime was the
> first metroid game to not be entirely produced in house, wasn't it?

Yes, but Nintendo was holding their hand, so I'd guess it wasn't an
oversight.  But maybe...after all, Gunpei Yokoi isn't around anymore, and
nobody else at Nintendo ever seemed to care much about continuity.  Or I
should say, there has never been much continuity in other Nintendo games,
except a few halfhearted attempts in the Zelda series.
Stephen Williams - 26 Apr 2004 01:16 GMT
> "Stephen Williams" <steve1.williams@sympatico.ca> wrote in message
>
[quoted text clipped - 11 lines]
> I've lost sleep or anything.  A bit of narrative background (like the Super
> Metroid intro) wouldn't be out of place, either.

Agreed.  Narrative intros can be cheesy too, but if they're done like
the intro to Super Metroid they can really suit the Metroid series quite
well.

> >   But I can't believe the omission wasn't deliberate, especially after
> > seeing "metroid 4" at the beginning of Fusion.  Well actually, scratch
[quoted text clipped - 6 lines]
> should say, there has never been much continuity in other Nintendo games,
> except a few halfhearted attempts in the Zelda series.

Well, in fairness though the Zelda series has never been terribly
concerned with continuity.  That's part of the charm of that series,
imho.  Same basic characters and same feel for the world, but totally
different continuity each time.
Nekofrog - 26 Apr 2004 01:39 GMT
<snip>

>Well, in fairness though the Zelda series has never been terribly
>concerned with continuity.  That's part of the charm of that series,
>imho.  Same basic characters and same feel for the world, but totally
>different continuity each time.

Well, Wind Waker changed that. It was seemingly, Nintendo's best
attempt to atone for the lack of a true continuity by explaining past
games and linking it heavily with Zelda 64 (so much so, that the hero
from that game showed up - sort of, and you explored the same castle
from it).

Wind Waker 2, in my opinion, should go back into Hyrule. When you go
into the castle and out the front gate, you see an entire world frozen
in time. I think it'd be great for that world to have been unfrozen
and Link thrust into it. It reminds me of the saying in Zelda 64, "if
you can see it, you can go there," too bad that wasn't true for WW..
because I DESPERATELY wanting to venture out into the true Hyrule.

It's been a while since I've played it, but I believe it was
"destroyed" (flooded) at the end of WW, but I'm not sure, so that
option is probably out anyway.

/ramble
Billy Bissette - 26 Apr 2004 07:26 GMT
> It's been a while since I've played it, but I believe it was
> "destroyed"

 It is.

(Edited for vagueness in case someone hasn't actually played it yet.)
William McNee - 26 Apr 2004 09:25 GMT
> It's been a while since I've played it, but I believe it was
> "destroyed" (flooded) at the end of WW, but I'm not sure, so that
> option is probably out anyway.

I think the new Zelda game will be set in another land, as the ending to
WW hints at this.
Whether or not this new land will be called Hyrule is anyone's guess.

> /ramble

William

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Kevin Sullivan - 25 Apr 2004 07:51 GMT
>"DeepThought" <deep_42_thought@hotmailEARTH.com> wrote in message
>
[quoted text clipped - 6 lines]
>And then "Metroid 4: Metroid Fusion".
>Go watch the intro sequences to those games, they're all numbered.

Those were more like "Metroid Fusion: Metroid 4" and "Super Metroid:
Metroid 3." Having it say Metroid 3 or 4 in the intro after the title
screen is a lot different than advertising the game with a ridiculous
title.

>Metroid Prime didn't do that, though.  It never said "Metroid 5".  It should
>have.

It's not Metroid V. That game would take place after Metroid Fusion.
Metroid Prime is technically Metroid II in the series timeline.

>Metroid: Zero Mission didn't either, but it had a good reason not to.
>I think it should be called "Metroid Echoes" and the intro should say
>"Metroid 6".
Leon Dexter - 25 Apr 2004 12:49 GMT
> >"DeepThought" <deep_42_thought@hotmailEARTH.com> wrote in message
> >
[quoted text clipped - 11 lines]
> screen is a lot different than advertising the game with a ridiculous
> title.

It says that BEFORE the title screen, thank you very much.  But yes, it's
different than advertising the game with a lame name, which is I'm sure why
they didn't do that.  Until now, maybe, but I'm still willing to wait and
see if they really call it Metroid Prime 2.  Prime didn't sell so well as to
be that valuable a property.
DeepThought - 25 Apr 2004 15:04 GMT
> "DeepThought" <deep_42_thought@hotmailEARTH.com> wrote in message
>
[quoted text clipped - 6 lines]
> And then "Metroid 4: Metroid Fusion".
> Go watch the intro sequences to those games, they're all numbered.

I'm well aware of that. What I'm saying is that ROS and (possibly) Prime2
will be the only Metroid titles to actually have the dreaded "II" in their
name.

And as stated by the good Mr. Williams and Mr. Sullivan, Prime isn't 5.
Prime Two will most likely not be 5 either. Nintendo seems to want to save
the official designations for 2d sidescrollers, judging on what we have now
in terms of games.

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William McNee - 25 Apr 2004 18:36 GMT
> Sure.  "Metroid 2: Return of Samus"
> Then there was "Metroid 3: Super Metroid".
> And then "Metroid 4: Metroid Fusion".
> Go watch the intro sequences to those games, they're all numbered.
> Metroid Prime didn't do that, though.  It never said "Metroid 5".  It should
> have.

I thought MP was set after the first Metroid game and before the 2nd one
ie after Zero Mission but before Metroid 2: return Of Samus...
Maybe it should be called Metroid 1.5...:-)

> Metroid: Zero Mission didn't either, but it had a good reason not to.
> I think it should be called "Metroid Echoes" and the intro should say
> "Metroid 6".

Only if it's set after Metroid Fusion. If so it should be Metroid >4...
Och this is too confusing...%-/

William

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DeepThought - 25 Apr 2004 22:20 GMT
William McNee:
> I thought MP was set after the first Metroid game and before the 2nd
> one

You are correct sir. Which is a reason for the separate beam types in Prime,
as opposed to Combo beams seen in Super and Fusion.

> Only if it's set after Metroid Fusion. If so it should be Metroid
> >4...

Fusion is Four, and the latest chronologically. A sequel to Fusion would be
5.

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Stephen Williams - 25 Apr 2004 07:33 GMT
> > > http://www.nintendo.com/gamemini?gameid=m-Game-0000-1699&
> > >
[quoted text clipped - 3 lines]
> >
> They're actually going ahead and calling it Metroid Prime 2? How Awful.

 My gut reaction is to agree with you.  I'd much rather it just be
called "Metroid Echoes" or something.  But when all is said and done I
won't be boycotting the new game if it has Prime 2 in the title.  I just
love Metroid games too much (Oh, freaky life draining vampire alien
thing!  I can't stay mad at you!)
 If the next Zelda game is actually called "Wind Waker 2," that will be
the bigger disappointment in my mind.
Daniel Kolle - 25 Apr 2004 18:05 GMT
>> > "In this highly anticipated sequel to Metroid Prime, become the bounty
>> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 15 lines]
>>
>They're actually going ahead and calling it Metroid Prime 2? How Awful.

For now, they are. A title will probably come later.

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William McNee - 25 Apr 2004 18:14 GMT
> "In this highly anticipated sequel to Metroid Prime, become the bounty
> hunter behind the visor once more and travel to a planet torn into
> light and darkness. Hunted by a mysterious entity and a warring race
> called the Ing, Samus Aran must explore the light and dark worlds of
> this doomed planet to discover secrets and augment her suit's weapons
> and abilities.

Wonder if it has the Metroid storyline or will go in a different
direction...

William

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Stephen Williams - 26 Apr 2004 01:14 GMT
> > "In this highly anticipated sequel to Metroid Prime, become the bounty
> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 5 lines]
> Wonder if it has the Metroid storyline or will go in a different
> direction...

I expect so (in the sense that metroids will likely exist).  I still
remember when they said Super Metroid was the last Metroid game, but
that we should still keep our eyes peeled for Samus in a new franchise.
I think that would've a nifty way to go with the games.  A whole new
franchise, new title, new plot, but set in the same universe and either
starring or featuring Samus in some capacity.
Nekofrog - 26 Apr 2004 01:41 GMT
>> > "In this highly anticipated sequel to Metroid Prime, become the bounty
>> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 12 lines]
>franchise, new title, new plot, but set in the same universe and either
>starring or featuring Samus in some capacity.

There are only so many directions you can go with the Metroids...
they've been "wiped out" several times in the games, but they still
seem to come back around.

I would like to see one last game where Samus has to fight to save the
metroids from extinction against the space pirates, but fail, ending
the series on a down note, but springing a new franchise for Samus and
her life as what she is; a bounty hunter. There are limitless
possibilities for stories with a galactic bounty hunter.
DeepThought - 26 Apr 2004 03:05 GMT
Nekofrog:
> There are only so many directions you can go with the Metroids...
> they've been "wiped out" several times in the games, but they still
> seem to come back around.

Well, the Metroid series isn't called 'Samus' after all. As opposed to her
doing any bounty hunting, she seems to just be going around doing good
deeds/fulfilling personal revenge against the space pirates for killing her
parents and adopted parent race.

The Metroid storyline isn't so much about Samus' life as it is centered
around Mother Brain and the events that spawn as a result of that. MB and
Space Pirates try to use Metroids as weapons. Boom goes Zebes. To stop her
from doing so again, boom goes SR388. Samus saves one Metroid. So MB tries
again. Boom goes Zebes. Metroids gone, x flourish. Boom goes SR388 and BSL
labs. Et cetera.

The Metroid Saga (Metroid 1-4 + Prime), I'd like to imagine, is merely a
part of Samus' career and not her entire history as a bounty hunter.

<SNIP>

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Billy Bissette - 26 Apr 2004 07:53 GMT
>>I expect so (in the sense that metroids will likely exist).  I still
>>remember when they said Super Metroid was the last Metroid game, but
[quoted text clipped - 6 lines]
> they've been "wiped out" several times in the games, but they still
> seem to come back around.

 There are only so many directions you can go with the Metroids because
the Metroids themselves are actually pretty darn boring.  And it seems
like the creators of the various games have realized this.

 In Metroid, the metroids are played up to be deadly, and they are.
You spend the entire game getting ready before you even see them, and
then you have to deal with a new attack form and use a new strategy of
your own.

 Metroid II tried to turn them into a standard enemy, and it didn't
really work.  The various metroid incarnations in Metroid II look like
just what they are, a cobbled together attempt to turn them into a
main enemy.

 Super Metroid goes back to a minimalist approach, similar to Metroid.
The plot is still focused around metroids, but you don't see them until
the end.

 Metroid Fusion, I skipped.  Heard enough negatives about the game to
not really care.  (Too short, too easy, lousy story, weak layout, etc.)

 Metroid Prime tried both minimalist and mutated, though you'd be hard-
pressed to notice the latter.  You fear the metroids for most of the
game, both from the data that you read (about how bad they are and how
they are mutating into stronger breeds) and from the thought of just
how painful it will be to fight multiple metroids in 3D (considering
how annoying it was in 2D).  Then the metroids show up, and they aren't
that bad.  Easier than some of the normal enemies.  Then the mutated
metroids show up (the hunters with the ranged attack) and they aren't
that bad, you only fight something like one at a time, and then they
are gone from the area.  Then you fight the fission metroids, and it isn't
that they are dangerous, it is that they are just really frustrating.
And the only reason they are frustrating is the combination of multiple
gimmicks and the area you have to traverse.

 What can be done with them in the future?  Prime was effectively the
ultimate mutation, and it was a form that came about because of heavy
space pirate intervention.  The ending of Prime hints at a possible
path for the sequel, which could be about as far as the metroid theme
has gas.  (And even that theme has already been done to a degree in
Fusion.)

> I would like to see one last game where Samus has to fight to save the
> metroids from extinction against the space pirates, but fail, ending
> the series on a down note, but springing a new franchise for Samus and
> her life as what she is; a bounty hunter. There are limitless
> possibilities for stories with a galactic bounty hunter.

 Samus is the one that put the metroids at risk of extinction.  Mother
Brain and the pirates were breeding metroids.  Samus is the one that
starts killing them in Metroid, and kills all but the last in Metroid II.
As I recall, that last one is saved only because it mistook Samus as its
mother (or something like that), and she has that one put into captivity
to be studied by scientists.

 Though honestly, at this point the name "Metroid" is tied enough to
Samus that it could be used for a series of games without any actual
metroids present.  Particularly if you throw in space pirates, Ridley,
or other staples of the series.  Heck, after the importance that Prime
put on the Chozo in the data backstory, they could even go for a Metroid
game without space pirates, but just Samus dealing with the Chozo (either
as a pre-Metroid prequel, or as a post-metroid story).
William McNee - 26 Apr 2004 09:33 GMT
> Though honestly, at this point the name "Metroid" is tied enough to
> Samus that it could be used for a series of games without any actual
[quoted text clipped - 3 lines]
> game without space pirates, but just Samus dealing with the Chozo (either
> as a pre-Metroid prequel, or as a post-metroid story).

I would go for a post Metroid story (set after Fusion) as seeing as the
Space Pirates/Metroids/X are so darn dangerous, she might want to wipe
them out first then do other things at her leisure.

William

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DeepThought - 26 Apr 2004 11:34 GMT
Billy Bissette:
<SNIP>
>   Metroid Fusion, I skipped.  Heard enough negatives about the game to
> not really care.  (Too short, too easy, lousy story, weak layout,
> etc.)

You'd love this, then... in Fusion, you don't even battle them. You see them
in a holding tank (restricted area) but never actually fight them per se.
But despite the cramp in your finger you'll get from scrolling through text,
I quite liked Fusion.

Fusion is really more of a story than a game.

<SNIP>

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Betagam7 - 26 Apr 2004 23:48 GMT
> Billy Bissette:
> <SNIP>
[quoted text clipped - 8 lines]
>
> Fusion is really more of a story than a game.

What's that thing at the end then (other than a total rehash of super
Metroid), isn't that called an omiga Metroid?
DeepThought - 27 Apr 2004 00:49 GMT
Betagam7:
<SNIP>
> What's that thing at the end then (other than a total rehash of super
> Metroid), isn't that called an omiga Metroid?

Well, yeah... you fight the Omega at the end. If you call that a fight.

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Sam - 26 Apr 2004 21:48 GMT
>   What can be done with them in the future?  Prime was effectively the
> ultimate mutation, and it was a form that came about because of heavy
> space pirate intervention.  The ending of Prime hints at a possible
> path for the sequel, which could be about as far as the metroid theme
> has gas.  (And even that theme has already been done to a degree in
> Fusion.)

<spoilers>

in the end of metriod prime, if u clear it with 100% item retrieval, the
ending has a little more to it.  after the credits, u see a pool of phazon
and as the camera zooms up to it, u see a hand shoot up and start grasping
around. the hand looks like that of samus's hand when she had the phazon
suit, only, when the hand clenches into a fist, an eye opens up where the
light thingy was on the back of samus's hand (this is obivously Prime, to
anyone who couldn't guess.  if u'll recall, right before samus escaped
Tallon IV, the giant mutant metriod/phazon blob sucked off samus's phazon
suit).  this could be the "mysterious entity" that's following samus around
in MP2.  i dont know about regular metriods, but metriod prime seems to be
taking on a sort of SA-X character (to all those who have not played Fusion,
SA-X was the copy of samus that was made by the X paracites, thus, Samus
Aran-X).  i dont know how this, not so original idea will turn out, but i
will hold off my opinions untill after i see some actual gameplay.
(although, it is looking pretty good so far, i must say.)
William McNee - 26 Apr 2004 09:29 GMT
> There are only so many directions you can go with the Metroids...
> they've been "wiped out" several times in the games, but they still
> seem to come back around.

> I would like to see one last game where Samus has to fight to save the
> metroids from extinction against the space pirates, but fail, ending
> the series on a down note, but springing a new franchise for Samus and
> her life as what she is; a bounty hunter. There are limitless
> possibilities for stories with a galactic bounty hunter.

Maybe include the bosses from Super Metroid (such as Kraid) and this time
Samus utterly defeats them and goes on to pastures new.
Perhaps she helps bring back the Chozo in the later games.

William

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Betagam7 - 26 Apr 2004 23:43 GMT
> >> > "In this highly anticipated sequel to Metroid Prime, become the bounty
> >> > hunter behind the visor once more and travel to a planet torn into
[quoted text clipped - 22 lines]
> her life as what she is; a bounty hunter. There are limitless
> possibilities for stories with a galactic bounty hunter.

WHICH IS WHY SOMEONE SHOULD MAKE A DEATH'S HEAD GAME!

I'm looking at you MARVEL, YES REALLY YOU!
 
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