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Game Forum / Nintendo / GameCube / April 2004

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Capcom announces Viewtiful Joe 2 for GC, PS2

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Eiji Hayashi - 21 Apr 2004 12:40 GMT
http://www.gamespot.com/news/2004/04/21/news_6094115.html
Nekofrog - 21 Apr 2004 16:04 GMT
>http://www.gamespot.com/news/2004/04/21/news_6094115.html

It'll be interesting to see if Sony will let them release it in the
US, given their fierce stance against the original.
Android - 21 Apr 2004 17:35 GMT
> >http://www.gamespot.com/news/2004/04/21/news_6094115.html
>
> It'll be interesting to see if Sony will let them release it in the
> US, given their fierce stance against the original.

Fierce stance? What's your source for saying that? Capcom decided to make
Viewtiful Joe a GC exclusive--Sony didn't veto it as far as I know. In any
case, I'm glad PS2 owners will get a chance to play it, as I thought the
original VJ was a lot of fun.
Nekofrog - 21 Apr 2004 20:18 GMT
>> >http://www.gamespot.com/news/2004/04/21/news_6094115.html
>>
[quoted text clipped - 5 lines]
>case, I'm glad PS2 owners will get a chance to play it, as I thought the
>original VJ was a lot of fun.

http://ps2.ign.com/articles/497/497729p1.html

Both games were shown to Sony. Sony said "we don't want it". It was
rumored afterwards that Sony lessened their stance to "We don't want
it in the US", and that it may be ported now.
Gareth Edwards - 21 Apr 2004 20:53 GMT
> Both games were shown to Sony. Sony said "we don't want it". It was
> rumored afterwards that Sony lessened their stance to "We don't want
> it in the US", and that it may be ported now.

That sounds about right for Sony. When PS1 Worms was demo'd to Sony, they  
pretty much told Team17 to shove it because it was 2D and they didn't want
any of that old skool 2D crap.

Strange then, when the title was selling by the shovel-load on other
formats, that they changed their minds.

A peculiar sense of deju vu decends.

G.
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Nekofrog - 21 Apr 2004 20:59 GMT
>> Both games were shown to Sony. Sony said "we don't want it". It was
>> rumored afterwards that Sony lessened their stance to "We don't want
[quoted text clipped - 8 lines]
>
>A peculiar sense of deju vu decends.

A lot of people don't realize that CastleVania: SotN almost didn't
even happen on the PlayStation because of Sony's extreme stance
against 2d games. That's how big it was.

>G.
M C - 22 Apr 2004 00:21 GMT
snip

> A lot of people don't realize that CastleVania: SotN almost didn't
> even happen on the PlayStation because of Sony's extreme stance
> against 2d games. That's how big it was.
>
> >G.

I got V.J. for my cube because I really missed the 2D games. Overall 3D is
superior but the 2D certainly has its place. Anyone miss contra?
Leon Dexter - 22 Apr 2004 11:29 GMT
"Nekofrog" <voramyr@suckmyspam.com> wrote in message

> A lot of people don't realize that CastleVania: SotN almost didn't
> even happen on the PlayStation because of Sony's extreme stance
> against 2d games. That's how big it was.

Yeah.  Supposedly Konami 'blackmailed' Sony into allowing SotN by
threatening to not release Metal Gear Solid.  Go, Konami, I say.  Symphony
of the Night is probably my favorite Playstation game.
Eiji Hayashi - 22 Apr 2004 04:25 GMT
> > Both games were shown to Sony. Sony said "we don't want it". It was
> > rumored afterwards that Sony lessened their stance to "We don't want
[quoted text clipped - 8 lines]
>
> A peculiar sense of deju vu decends.

I seriously doubt the objection was over 2D. If so, how do you explain
Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
in two weeks, Street Fighter 3, Metal Slug 3, and all those 2D
shooters, all of the above are on, and in most cases, exclusively, for
the PS2.
Nekofrog - 22 Apr 2004 04:38 GMT
>> > Both games were shown to Sony. Sony said "we don't want it". It was
>> > rumored afterwards that Sony lessened their stance to "We don't want
[quoted text clipped - 14 lines]
>shooters, all of the above are on, and in most cases, exclusively, for
>the PS2.

Uh, do a Google search on Sony and 2d games or something. Every
developer who developed for the PSX will tell you that Sony had a firm
"no 2d" stance early on. They've since lessened that, but a company
has to IMPRESS them with a game in 2d or say "We're taking all our
business elsewhere", like Konami with SotN.
M C - 22 Apr 2004 07:43 GMT
> Uh, do a Google search on Sony and 2d games or something. Every
> developer who developed for the PSX will tell you that Sony had a firm
> "no 2d" stance early on. They've since lessened that, but a company
> has to IMPRESS them with a game in 2d or say "We're taking all our
> business elsewhere", like Konami with SotN.

On a marketing level, this was a good decision. They needed to get a
foothold early and having a bunch of 2D games on display at the stores is
not as impressive as 3D games. This does not take into account the fact that
2D games are a genre of their own and can be a hell of a lot of fun.
Eiji Hayashi - 22 Apr 2004 12:41 GMT
> >I seriously doubt the objection was over 2D. If so, how do you explain
> >Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
[quoted text clipped - 7 lines]
> has to IMPRESS them with a game in 2d or say "We're taking all our
> business elsewhere", like Konami with SotN.

The fact that the PS2 has more 2D games now than the other two
combined (not counting GBA ofcourse), tells me there isn't much of any
"stance" right now.
Nekofrog - 22 Apr 2004 18:38 GMT
>> >I seriously doubt the objection was over 2D. If so, how do you explain
>> >Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
[quoted text clipped - 11 lines]
>combined (not counting GBA ofcourse), tells me there isn't much of any
>"stance" right now.

That's one of the most retarded things I've ever heard. The PS2 also
has much more support from developers than the other systems. You
can't deny history or even the current stance.
Eiji Hayashi - 22 Apr 2004 23:20 GMT
> >> >I seriously doubt the objection was over 2D. If so, how do you explain
> >> >Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
[quoted text clipped - 15 lines]
> has much more support from developers than the other systems. You
> can't deny history or even the current stance.

No.. what's retarded is saying their current stance is anti-2D when
they have far far more 2D games than any of their competition, and I'm
not talking about history. Viewtiful Joe isn't history.. its current
generation.
Gareth Edwards - 22 Apr 2004 13:01 GMT
>> > Both games were shown to Sony. Sony said "we don't want it". It was
>> > rumored afterwards that Sony lessened their stance to "We don't
[quoted text clipped - 9 lines]
> shooters, all of the above are on, and in most cases, exclusively, for
> the PS2.

This was PS1, 1995, and 2D was juyst so passe. My colleague and SPOnG's co-
founder Marcus Dyson, was the game's producer. I've just checked the
details with him, and told me that when he took it to Sony, their line was
that they "would not have any 2D titles on the platform". Shortly after
launch across other platforms, and the clear success of the title, *they*
came back to Team17.

I'd hope that Sony has mellowed in its anti-2D stance since that time, but
this does not seem to be the case

G.
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Eiji Hayashi - 22 Apr 2004 21:42 GMT
> > I seriously doubt the objection was over 2D. If so, how do you explain
> > Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
[quoted text clipped - 8 lines]
> launch across other platforms, and the clear success of the title, *they*
> came back to Team17.

as the topic of this thread goes.. we're talking about the current
generation. I don't doubt it might have occurred in the past, but
we're talking about the here and now.

> I'd hope that Sony has mellowed in its anti-2D stance since that time, but
> this does not seem to be the case

as I said.. seeing how the PS2 has far more 2D games than the other
two combined, I don't see how you can make this statement
Gareth Edwards - 26 Apr 2004 13:45 GMT
>> > I seriously doubt the objection was over 2D. If so, how do you
>> > explain Contra, KOF, Guilty Gear, the new Samurai Shodown V that's
[quoted text clipped - 12 lines]
> generation. I don't doubt it might have occurred in the past, but
> we're talking about the here and now.

So what? Using past performance as a indicator of form is not valid? Of
course it is!

What has generation got to do with it? The company is still the same, and
its attitude appears not to have changed. Man, that's like suggesting
that, with the release of Xbox2, Microsoft will cease their questionable
business practices. The company is the constant.

>> I'd hope that Sony has mellowed in its anti-2D stance since that
>> time, but this does not seem to be the case
>
> as I said.. seeing how the PS2 has far more 2D games than the other
> two combined, I don't see how you can make this statement

Sure you said that, but other have disputed it. What are your figures and
where, exactly, did you get them? Have you factored in the number of
titles on each platform and adjusted the percentages accordingly?

G.
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Eiji Hayashi - 26 Apr 2004 19:31 GMT
> > as the topic of this thread goes.. we're talking about the current
> > generation. I don't doubt it might have occurred in the past, but
[quoted text clipped - 7 lines]
> that, with the release of Xbox2, Microsoft will cease their questionable
> business practices. The company is the constant.

so you don't think its possible a company's business practice may
change? especially since their board of directors changes frequently.
Nothing is constant in business. The environment change all the time,
and along with it so must the business decisions. The game industry
today is not the same back in the PSX days.

> Sure you said that, but other have disputed it. What are your figures and
> where, exactly, did you get them? Have you factored in the number of
> titles on each platform and adjusted the percentages accordingly?

Oh I have perfect confidence in this topic.. if anybody would like to
dispute this, I'd like to see them try. I don't need figures. I can
just list off the titles, and what exactly does percentages have
anything to do with anything?
Gareth Edwards - 27 Apr 2004 15:40 GMT
>> What has generation got to do with it? The company is still the same,
>> and its attitude appears not to have changed. Man, that's like
[quoted text clipped - 6 lines]
> and along with it so must the business decisions. The game industry
> today is not the same back in the PSX days.

I have no doubt that companies can and do change, in management and
strategy. However you seem to be ignoring the evidence given my numerous
other posters here, demonstrating that SCEA hold an anti-2D bias.

> Oh I have perfect confidence in this topic.. if anybody would like to
> dispute this, I'd like to see them try. I don't need figures. I can
> just list off the titles,

For the sake of argument, imagine that everyone reading your postings
don't have the same level of confidence in your vast knowledge of gaming.

Just go ahead and list them.

2D games on PS2, Xbox and GC.

> and what exactly does percentages have
> anything to do with anything?

Sweet. You've just nullified your argument. Thanks.

G.
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Eiji Hayashi - 27 Apr 2004 20:03 GMT
>  
> >> What has generation got to do with it? The company is still the same,
[quoted text clipped - 11 lines]
> strategy. However you seem to be ignoring the evidence given my numerous
> other posters here, demonstrating that SCEA hold an anti-2D bias.

and you're ignoring the evidence that there are more 2D games on PS2
than the other two combined

> For the sake of argument, imagine that everyone reading your postings
> don't have the same level of confidence in your vast knowledge of gaming.
>
> Just go ahead and list them.
>
> 2D games on PS2, Xbox and GC.

why do I have to list the 2D games on the other platforms? aren't you
suppose to do that. Just looking at the fighter genre alone

PS2 has: Capcom vs SNK, Capcom vs SNK2, Marvel vs Capcom 2, Guilty
Gear X, Guilty Gear XX, KOF 2000, KOF 2001, KOF 2002, SNK vs Capcom
Chaos, Hyper Street Fighter 2 Anniversary

GC has: Capcom vs SNK 2 EO

XBox has: Capcom vs SNK 2 EO

if I were to include the announced/pending titles it gets even more
lopsided

> > and what exactly does percentages have
> > anything to do with anything?
>
> Sweet. You've just nullified your argument. Thanks.

? ? how so? If the PS2 has 10 2D games and the GC has 3, but the PS2
library is 5 times larger than the GC. Would you then say the GC has
more 2D games because it has a better percentage? Better percentage
means squat when a PS2 owner has 7 more 2D games to play than a GC
owner (using these hypothetical #s)
Ted - 27 Apr 2004 21:40 GMT
snip
> PS2 has: Capcom vs SNK,

This is a PS1 game, not a PS2 game. If you're going to do that, you have
a bunch more games to list; but then I'd say the Gamecube does too with
the GB/GBC/GBA fighters it can play with the GBPlayer.

> Capcom vs SNK2, Marvel vs Capcom 2, Guilty
> Gear X, Guilty Gear XX, KOF 2000, KOF 2001, KOF 2002, SNK vs Capcom
[quoted text clipped - 3 lines]
>
> XBox has: Capcom vs SNK 2 EO

And Marvel vs Capcom 2

> if I were to include the announced/pending titles it gets even more
> lopsided
snip

King of Fighters 2002 and Guilty Gear XX# Reload are announced for the
Xbox.
Eiji Hayashi - 28 Apr 2004 12:50 GMT
> snip
> > PS2 has: Capcom vs SNK,
>
> This is a PS1 game, not a PS2 game. If you're going to do that, you have
> a bunch more games to list; but then I'd say the Gamecube does too with
> the GB/GBC/GBA fighters it can play with the GBPlayer.

Oops.. my mistake. That shouldn't have been in there. But come on.. if
I were to INTENTIONALLY include PS1 games.. I would've listed tons
more, like Street Fighter Zero/Alpha series.

> > Capcom vs SNK2, Marvel vs Capcom 2, Guilty
> > Gear X, Guilty Gear XX, KOF 2000, KOF 2001, KOF 2002, SNK vs Capcom
[quoted text clipped - 5 lines]
>
> And Marvel vs Capcom 2

I thought it might have.. but wasn't sure about this one

> > if I were to include the announced/pending titles it gets even more
> > lopsided
> snip
>
> King of Fighters 2002 and Guilty Gear XX# Reload are announced for the
> Xbox.

Huh? When the hell did any KOFs got announced for XBOX? link please.
Don't you mean SVC Chaos?

As I said, if I were to include announced titles, which I didn't. If I
did, I would also have to add: Street Fighter 3rd Strike, Samurai
Spirit Zero/V,  Guilty Gear Isuka, and KOF 2003 to the PS2 list
Ted - 28 Apr 2004 15:08 GMT
> > snip
> > > PS2 has: Capcom vs SNK,
[quoted text clipped - 28 lines]
> Huh? When the hell did any KOFs got announced for XBOX? link please.
> Don't you mean SVC Chaos?
Ted - 28 Apr 2004 15:30 GMT
snip

> > King of Fighters 2002 and Guilty Gear XX# Reload are announced for the
> > Xbox.
>
> Huh? When the hell did any KOFs got announced for XBOX? link please.
> Don't you mean SVC Chaos?
snip

(Sorry about that last message with no content from me; damn falling mouse...)
It was announced in early March
http://www.gamefaqs.com/console/xbox/data/919951.html
http://www.ebgames.com/ebx/product/242206.asp
http://www.gamexnews.com/index.php?Section=News&IDNews=1834
Kevin Sullivan - 23 Apr 2004 00:32 GMT
>> > Both games were shown to Sony. Sony said "we don't want it". It was
>> > rumored afterwards that Sony lessened their stance to "We don't want
[quoted text clipped - 14 lines]
>shooters, all of the above are on, and in most cases, exclusively, for
>the PS2.

Metal Slug 3 was actually cancelled for PS2 in the US and is now
exclusively coming to Xbox. Also notice how Street Fighter III is
being bundled with Hyper Street Fighter II. Capcom probably had to
concede to that to get it approved. Samurai Showdown V is coming to
Japan but SCE Japan has no problem with 2D, (neither does SCE Europe).
SCEA are the ones who seemingly randomly deny 2D games approval.

There are countless examples of 2D, old school, and offbeat games that
are released in Japan and Europe but not approved by SCEA. Capcom's
Generations collections were released in Europe but not the US as well
as Konami's classic compilations. Sony forced Agetec into bundling
Space Channel 5 Part 1 and 2 together at a budget price before they
would approve it. Working Designs goes through a huge hassle with SCEA
with practically every game they want to do.

I just don't see why SCEA cares, especially when there are tons of
garbage games that get approved and released while lots of excellent
games don't ever see the light of day. They obviously have some kind
of bizarre hang up about their image but you'd think allowing buggy
crappy games to be released would be much worse for their image than
allowing a game that might not be a blockbuster to be released.
Eiji Hayashi - 23 Apr 2004 13:11 GMT
> Metal Slug 3 was actually cancelled for PS2 in the US and is now
> exclusively coming to Xbox. Also notice how Street Fighter III is
> being bundled with Hyper Street Fighter II. Capcom probably had to

how do you explain this then?

http://ps2.ign.com/articles/508/508257p1.html

and its coming exclusively to the PS2 in US (for now anyways)

> concede to that to get it approved. Samurai Showdown V is coming to
> Japan but SCE Japan has no problem with 2D, (neither does SCE Europe).
> SCEA are the ones who seemingly randomly deny 2D games approval.

what're you talking about? Samurai Shodown V is going to be released
in NA in two weeks (according to the gamefaqs release list)

> There are countless examples of 2D, old school, and offbeat games that
> are released in Japan and Europe but not approved by SCEA. Capcom's
> Generations collections were released in Europe but not the US as well
> as Konami's classic compilations. Sony forced Agetec into bundling

neither is Sega Ages games coming to NA, and all of those are 3D. I'd
say that's got more to do with compilations than anything else.

> Space Channel 5 Part 1 and 2 together at a budget price before they

Space Channel 5 is 2D? huh?

> would approve it. Working Designs goes through a huge hassle with SCEA
> with practically every game they want to do.

Really? is it the huge hassle with SCEA that's keeping Growlaser 2
from coming out in NA over a year after it was announced they've
gotten the licenses to do so? when Japan has already gotten Growlaser
4 over 1/2 a year ago? Or was it because they're sitting on their rear
end?

> I just don't see why SCEA cares, especially when there are tons of
> garbage games that get approved and released while lots of excellent
> games don't ever see the light of day. They obviously have some kind
> of bizarre hang up about their image but you'd think allowing buggy
> crappy games to be released would be much worse for their image than
> allowing a game that might not be a blockbuster to be released.

I don't think they do care about 2D one way or the other, atleast not
right now
Ted - 23 Apr 2004 14:59 GMT
snip
> > There are countless examples of 2D, old school, and offbeat games that
> > are released in Japan and Europe but not approved by SCEA. Capcom's
[quoted text clipped - 3 lines]
> neither is Sega Ages games coming to NA, and all of those are 3D. I'd
> say that's got more to do with compilations than anything else.

1) The current 3D Sega Ages games are not compilations (at least not any
more than something like Ninja Gaiden or Prince of Persia)
2) Some of Sega Ages is coming out in the US
http://www.conspiracygames.com/games.php
Kevin Sullivan - 24 Apr 2004 00:06 GMT
>> Metal Slug 3 was actually cancelled for PS2 in the US and is now
>> exclusively coming to Xbox. Also notice how Street Fighter III is
[quoted text clipped - 5 lines]
>
>and its coming exclusively to the PS2 in US (for now anyways)

Again, notice how they are bundling Metal Slug 4 and 5, and KOF 2002
and 2003 together instead of selling them individually, while 3 was
cancelled for PS2 and is coming out by itself for Xbox.

>> concede to that to get it approved. Samurai Showdown V is coming to
>> Japan but SCE Japan has no problem with 2D, (neither does SCE Europe).
>> SCEA are the ones who seemingly randomly deny 2D games approval.
>
>what're you talking about? Samurai Shodown V is going to be released
>in NA in two weeks (according to the gamefaqs release list)

What are *you* talking about? Samurai Showdown V isn't coming out in
the US, definitely not in 2 weeks. If it is, no US retailers have it
listed on their websites. There isn't even a preview for it on any US
game sites that I can see....

Besides, gamefaqs has it listed as June 30th. I wouldn't go by their
release dates in any case, they don't update them often and they are
usually wrong.

SNK's website doesn't list it either although Metal Slug 5 and KOF
2002-2003 are listed, as well as SVC Chaos which SCEJ approved but
SCEA won't and is also coming exclusively to Xbox in the US now.
(Incidentally gamefaqs still shows a PS2 US release date for this as
well even though it was canned).

>> There are countless examples of 2D, old school, and offbeat games that
>> are released in Japan and Europe but not approved by SCEA. Capcom's
[quoted text clipped - 3 lines]
>neither is Sega Ages games coming to NA, and all of those are 3D. I'd
>say that's got more to do with compilations than anything else.

The Sega Ages games ARE coming to the US.

http://sony.gamerfeed.com/gf/news/4807

>> Space Channel 5 Part 1 and 2 together at a budget price before they
>
>Space Channel 5 is 2D? huh?

Re-read my post: "There are countless examples of 2D, old school, and
offbeat games that are released in Japan and Europe but not approved
by SCEA." Space Channel 5 is definitely offbeat. SCEA also wouldn't
publish Vib Ribbon even though SCEE translated it and published it in
Europe.

SCEA isn't just against 2D games, that was the point of my post.

>> would approve it. Working Designs goes through a huge hassle with SCEA
>> with practically every game they want to do.
[quoted text clipped - 4 lines]
>4 over 1/2 a year ago? Or was it because they're sitting on their rear
>end?

Yeah it was. And it's also the reason Working Designs had to give up
on the Goemon RPG, because Sony wouldn't approve it.

Besides, WD is a small company and they are doing Growlanser 2 AND 3
in one release, not just Growlanser 2.

>> I just don't see why SCEA cares, especially when there are tons of
>> garbage games that get approved and released while lots of excellent
[quoted text clipped - 5 lines]
>I don't think they do care about 2D one way or the other, atleast not
>right now
Kevin Sullivan - 24 Apr 2004 14:01 GMT
>>what're you talking about? Samurai Shodown V is going to be released
>>in NA in two weeks (according to the gamefaqs release list)

>What are *you* talking about? Samurai Showdown V isn't coming out in
>the US, definitely not in 2 weeks. If it is, no US retailers have it
[quoted text clipped - 4 lines]
>release dates in any case, they don't update them often and they are
>usually wrong.

I just found some info on Samurai Spirits Zero (Samurai Shodown V).
It's scheduled for release in Japan on June 24th.

http://www.the-magicbox.com/gaming.htm

(about halfway down the page)
Eiji Hayashi - 25 Apr 2004 07:31 GMT
>  
> >>what're you talking about? Samurai Shodown V is going to be released
[quoted text clipped - 16 lines]
>
> (about halfway down the page)

Yes I know.. I visit magicbox quite regularly. Also.. its on the
jp.playstation.com list for June 24th, which is the most accurate
import release list out there (well it better be, its SCEJ's own web
site).
Eiji Hayashi - 24 Apr 2004 16:48 GMT
> Again, notice how they are bundling Metal Slug 4 and 5, and KOF 2002
> and 2003 together instead of selling them individually, while 3 was
> cancelled for PS2 and is coming out by itself for Xbox.

That's besides the point. All four of those games are 2D.. and
exclusive, so I don't see how anyone can still say Sony is anti2D at
this point

> What are *you* talking about? Samurai Showdown V isn't coming out in
> the US, definitely not in 2 weeks. If it is, no US retailers have it
[quoted text clipped - 4 lines]
> release dates in any case, they don't update them often and they are
> usually wrong.

Go to www.gamefaqs.com. Click on Playstation 2 at the top, and tell me
Samurai Shodown V isn't listed in the North American release list for
May 15th at the bottom left

> SNK's website doesn't list it either although Metal Slug 5 and KOF
> 2002-2003 are listed, as well as SVC Chaos which SCEJ approved but
> SCEA won't and is also coming exclusively to Xbox in the US now.
> (Incidentally gamefaqs still shows a PS2 US release date for this as
> well even though it was canned).

I know the Gamefaqs release list isn't great, but still Samurai is on
it. By the way, I really hate to use the word "exclusively", when the
game is obviously released for another console, albit in a different
region. I've been playing SVC on my PS2 since the end of last year!
and I've been playing Metal Slug 3 much longer.

> The Sega Ages games ARE coming to the US.
>
> http://sony.gamerfeed.com/gf/news/4807

well this is good news I suppose

> Re-read my post: "There are countless examples of 2D, old school, and
> offbeat games that are released in Japan and Europe but not approved
[quoted text clipped - 3 lines]
>
> SCEA isn't just against 2D games, that was the point of my post.

I don't deny that SCEA is stingy in its localization decisions, but I
don't think that SCEA is really against any one type of games, other
than to say generally if they don't think the game will sell in NA,
they won't approve it. To even suggest that Sony as a whole (which
includes SCEJ) is anti-2D is totally inaccurate IMHO.

> >Really? is it the huge hassle with SCEA that's keeping Growlaser 2
> >from coming out in NA over a year after it was announced they've
[quoted text clipped - 4 lines]
> Yeah it was. And it's also the reason Working Designs had to give up
> on the Goemon RPG, because Sony wouldn't approve it.

you speak as if you know this for a fact. Who's your source? Vic?

> Besides, WD is a small company and they are doing Growlanser 2 AND 3
> in one release, not just Growlanser 2.

since almost two years ago! I have Growlanser 2 and 3 (and 4) and I
can honestly say I can localize those two games in two years with just
myself and two other people, a coder and a Japanese translator. Two
years is ridiculous! Atlus didn't even take two years to develop the
bloody game and you're telling me it takes two years to just translate
the dialogue and menu?
M3wThr33 - 26 Apr 2004 20:44 GMT
>>> > Both games were shown to Sony. Sony said "we don't want it". It
>>> > was rumored afterwards that Sony lessened their stance to "We
[quoted text clipped - 36 lines]
> crappy games to be released would be much worse for their image than
> allowing a game that might not be a blockbuster to be released.

Another example would be how Ape Escape 2 wasn't published by SCEA in the
USA. Ubisoft had to do it. Sony pretty much wants a mainstream image with
the PS2. The mainstream image is "any game with attitude." I'm surprised
the Eye Toy even made it to the US.
Billy Bissette - 26 Apr 2004 00:57 GMT
> I seriously doubt the objection was over 2D. If so, how do you explain
> Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
> in two weeks, Street Fighter 3, Metal Slug 3, and all those 2D
> shooters, all of the above are on, and in most cases, exclusively, for
> the PS2.

 3D Contra has been doing poorly.  Is there a 2D PS1/PS2 Contra game?

 Recent KOF solo releases were rejected by Sony of America.  That is
why the PS2 is getting KOF 2-pack deals now.

 SNK vs Capcom was rejected by Sony of America. (But not Microsoft.)

 Expectations are that Guilty Gear Isuka will not get a US release on
the PS2.  But that could change, and Guilty Gear still has its hype for
being really pretty to look at.

 Street Fighter 3 is a two-pack deal, like KOF.

 Has SamSho 5 been announced for a US release?  I know there is the
Japanese release, but it is Sony of America that is and has been so
heavily against 2D (unless they were almost forced to release it by
demand).

 And what 2D shooters?  Some budget ones, I can think of.  The DC
(when alive in the US, and still so in Japan) has been the shooter
platform.
Eiji Hayashi - 26 Apr 2004 12:53 GMT
> > I seriously doubt the objection was over 2D. If so, how do you explain
> > Contra, KOF, Guilty Gear, the new Samurai Shodown V that's coming out
[quoted text clipped - 3 lines]
>
>   3D Contra has been doing poorly.  Is there a 2D PS1/PS2 Contra game?

huh? C:SS is 3D? maybe the backgrounds, but certainly not the
gameplay. The upcoming Neo Contra is also 2D

>   Recent KOF solo releases were rejected by Sony of America.  That is
> why the PS2 is getting KOF 2-pack deals now.
>   SNK vs Capcom was rejected by Sony of America. (But not Microsoft.)

I think MS is just approving anything which they don't have alot of
representation, regardless of whether or not they think it will sell.
2D fighters is something MS doesn't have alot of.

>   Expectations are that Guilty Gear Isuka will not get a US release on
> the PS2.  But that could change, and Guilty Gear still has its hype for
[quoted text clipped - 3 lines]
>
>   Has SamSho 5 been announced for a US release?  I know there is the

according to EB and Gamespot yes

> Japanese release, but it is Sony of America that is and has been so
> heavily against 2D (unless they were almost forced to release it by
[quoted text clipped - 3 lines]
> (when alive in the US, and still so in Japan) has been the shooter
> platform.

Does the DC have more 2D shooters in total period? hard to say. It has
the two Gigawings, and Ikaruga.. but PS2 has Do Don Pachi and R-Type,
and Gradius 3-5
Billy Bissette - 27 Apr 2004 00:47 GMT
>>   And what 2D shooters?  Some budget ones, I can think of.  The DC
>> (when alive in the US, and still so in Japan) has been the shooter
[quoted text clipped - 3 lines]
> the two Gigawings, and Ikaruga.. but PS2 has Do Don Pachi and R-Type,
> and Gradius 3-5

 Counting both US and Japan, the DC has: Gigawing, Giga Wing 2, Ikaruga,
Mars Matrix, Gunbird, Border Down, Shikigami no Shiro II, Zero Gunner II,
Psyvariar 2, Twinkle Star Sprites, Rainbow Cotton, and Bangai-O.  At least
off of the top of my head, as I might have forgotton some.

 Some are 2D with polygons, some are straight 2D, and some are slightly
more free roam than others (like Bangai-O).  I even left off Armada, which
diverges far enough from formula in so many directions as to be an attempt
at a new genre.  I also left off Cannon Spike, for diverging in other
directions, but it is effectively a 2D shooter.

 The US saw the Giga Wing games, Gunbird, Mars Matrix, and Bangai-O, and
of course knows of Ikaruga.  Border Down, Shikigami no Shiro II, and
Psyvariar 2 come after the DC was already dead in the US, and actually
after it was officially dead in Japan.  Twinkle Star Sprites is a port of
the NeoGeo shooter.  Zero Gunner II was a Japan-only release, and not
actually that great a game IMO.  Never played the DC Rainbow Cotton.
(And there is probably a PS2 Rainbow Cotton in Japan as well.)
Eiji Hayashi - 27 Apr 2004 12:46 GMT
> >>   And what 2D shooters?  Some budget ones, I can think of.  The DC
> >> (when alive in the US, and still so in Japan) has been the shooter
[quoted text clipped - 8 lines]
> Psyvariar 2, Twinkle Star Sprites, Rainbow Cotton, and Bangai-O.  At least
> off of the top of my head, as I might have forgotton some.

PS2 has (counting both US and Japan): Silpheed, Psyvariar Collection,
Do Don Pachi Daiohjo, Double Shienryu, Shikigami no Shiro, Shikigami
no Shiro 2, R-Type Final, Gunbird 1+2, Gradius 3+4, XII Stag,
ChoAniki. I'm not counting Gradius V, even though it'll be out
shortly. Depending on how you count the titles, its either slightly
fewer or slightly more. So I'd say its pretty comparable.

>   Some are 2D with polygons, some are straight 2D, and some are slightly
> more free roam than others (like Bangai-O).  I even left off Armada, which
> diverges far enough from formula in so many directions as to be an attempt
> at a new genre.  I also left off Cannon Spike, for diverging in other
> directions, but it is effectively a 2D shooter.

I wouldn't include either of those either

>   The US saw the Giga Wing games, Gunbird, Mars Matrix, and Bangai-O, and
> of course knows of Ikaruga.  Border Down, Shikigami no Shiro II, and
[quoted text clipped - 3 lines]
> actually that great a game IMO.  Never played the DC Rainbow Cotton.
> (And there is probably a PS2 Rainbow Cotton in Japan as well.)

Don't think I've seen any Cotton games this generation (or DC)
Sal Manfredonia - 21 Apr 2004 23:11 GMT
> >http://www.gamespot.com/news/2004/04/21/news_6094115.html
>
> It'll be interesting to see if Sony will let them release it in the
> US, given their fierce stance against the original.

I don't know what you consider to be a "fierce stance," considering that the
first game was purported to be a GameCube exclusive right from the get-go.

Anyway, that exclusivity has come to an end. Capcom announced today that
they're porting the original Viewtiful Joe to the PlayStation 2.

http://www.gamespot.com/news/2004/04/21/news_6094163.html

Signature

Sal Manfredonia  (smanfred@optonline.net)

"You sit down! You've had your say, and now I'm going to have my say." --
Howard Dean

Nekofrog - 22 Apr 2004 04:36 GMT
>> >http://www.gamespot.com/news/2004/04/21/news_6094115.html
>>
[quoted text clipped - 8 lines]
>
>http://www.gamespot.com/news/2004/04/21/news_6094163.html

Read the other posts, you'll see what I mean by "fierce stance". Sony
doesn't want it in the US.
Eiji Hayashi - 22 Apr 2004 12:59 GMT
> > >http://www.gamespot.com/news/2004/04/21/news_6094115.html
> >
[quoted text clipped - 8 lines]
>
> http://www.gamespot.com/news/2004/04/21/news_6094163.html

Along with Dante as a playable character no less. Dante is certainly
making its rounds. First in Atlus's Shin Megami Tensei Nocturn
Maniacs, and now in Viewtiful Joe.
Robert P Holley - 22 Apr 2004 20:31 GMT
>>> http://www.gamespot.com/news/2004/04/21/news_6094115.html
>>
[quoted text clipped - 9 lines]
>
> http://www.gamespot.com/news/2004/04/21/news_6094163.html

I have a feeling a GC to PS2 port isn't going to hold up well visually.  But
if they do pull it off, I hope this great game gets the audience/props/sales
it deserves.
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A nation that refuses to bear the brunt of defending their way of life
is one whose days are numbered - Unknown

 
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