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lkseitz (Lee K. Seitz) .at. hiwaay @dot@ net
"Anything that can go wrong, will."
-- Finagle's Law
> In article <9cc99860-fd63-4cf7-8912-cf3d593d1...@z16g2000prn.googlegroups.com>,
>
[quoted text clipped - 13 lines]
> The NES was probably the closest. (And the Odyssey^2 the farthest.)
> See <http://www.mobygames.com/game/popeye/screenshots>.
Thanks man, I actually owned an Odyssey 2, when I was a kid.
Thankfuly, i didn't have that Popeye.
The Space Invaders clone gave me some good fun for awhile, and I
recall having a cart that allowed you to program in Basic!
STRATEGY
> --
> lkseitz (Lee K. Seitz) .at. hiwaay @dot@ net
> "Anything that can go wrong, will."
> -- Finagle's Law
jt august - 26 Jul 2008 01:10 GMT
In article
<6102f4a5-1028-4212-a692-e789179cd4d1@w39g2000prb.googlegroups.com>,
> Thanks man, I actually owned an Odyssey 2, when I was a kid.
> Thankfuly, i didn't have that Popeye.
I, too, had an O^2. I didn't discover Popeye even existed until after
the dawn of the internet (right around Mosaic and the primordial strands
of the web). I got mine through an European deal. Considering it is
O^2, it isn't that bad. But because it is O^2, it ain't great.
> The Space Invaders clone gave me some good fun for awhile, and I
> recall having a cart that allowed you to program in Basic!
That would be Alien Invaders, Plus! (Always with the explanation marks
in the game titles.) As to programming, there was Computer Intro which
had a mock-assembler and psuedo machine language with 99 programmable
bites. Over across the Pond, the G7000/G7400 family had a BASIC module
under the VideoPac nomenclature.
jt