http://www.ew.com/ew/article/0,,20037961,00.html
"You've had great success in your ability to predict what players will
find fun to play. Have there been games that you thought would be fun
but didn't turn out that way."
Shigeru Miyamoto:
"Yes, that has definitely happened. In the past we've worked with some
outside
development houses on titles like F-Zero and Starfox - and let me just
say that we were disappointed with the results."
sorry but F-ZERO AX (arcade) and F-ZERO GX (Gamecube) were the best F-
ZERO games made.
Shiggy is out of his friggin' mind on F-ZERO.
while I can agree that Namco did not do the greatest job with StarFox
(StarFox Assault)... you could even say sh.t, that's so not true of
F-ZERO Arcade/GC, IMO, that was a fine achievement.
I'd like to see Nintendo develop internally an F-ZERO game better than
AX/GX.
El Guapo - 07 May 2007 19:34 GMT
> http://www.ew.com/ew/article/0,,20037961,00.html
>
[quoted text clipped - 11 lines]
> sorry but F-ZERO AX (arcade) and F-ZERO GX (Gamecube) were the best F-
> ZERO games made.
A good game at its core - but it was far too difficult, far too soon, for
most people to really enjoy.
bluecrabfive - 08 May 2007 14:35 GMT
> >http://www.ew.com/ew/article/0,,20037961,00.html
>
[quoted text clipped - 16 lines]
>
> - Show quoted text -
You hit the nail on the head with that one. Back in the day you could
get away with that but people just don't dig falling into the abyss
100 times straight just to win a single race now. I agree that its
great but I just couldn't deal with the "cheap" deaths; Super Monkey
Ball 2 was another one, almost more of a luck thing than skill on some
stages.
Vitani - 08 May 2007 21:14 GMT
>>> http://www.ew.com/ew/article/0,,20037961,00.html
>>> "You've had great success in your ability to predict what players will
[quoted text clipped - 18 lines]
> Ball 2 was another one, almost more of a luck thing than skill on some
> stages.
That's exactly it, games "these days" seem to be about killing you at
random, rather than because you did something wrong.
I've recently bought Mario 64 on the VC and playing it through again,
the only times I have died are because I failed, I did something wrong,
or I balled up. I find in many of todays game, whether you live or die
is up to some random function in the code.
Vitani - 07 May 2007 19:39 GMT
> http://www.ew.com/ew/article/0,,20037961,00.html
>
[quoted text clipped - 20 lines]
> I'd like to see Nintendo develop internally an F-ZERO game better than
> AX/GX.
*shem* F-Zero X > F-Zero GX.
2 reasons:
The X-Cup made multiplayer live on forever.
30-car Deathmatch.
Oh and a sort-of 3rd reason: The Story mode in GX was such a joke, but
as seen as it's not "required", I can accept it's not a reason why X is
better.
Tim Miller - 09 May 2007 14:26 GMT
> "Yes, that has definitely happened. In the past we've worked with some
> outside
[quoted text clipped - 3 lines]
> sorry but F-ZERO AX (arcade) and F-ZERO GX (Gamecube) were the best F-
> ZERO games made.
It's a good job there's no possibility he was talking about the GBA F-
Zeros, isn't it?
Oh, hang on.
Tim (tm)
Orestis Giama - 10 May 2007 00:07 GMT
> http://www.ew.com/ew/article/0,,20037961,00.html
>
[quoted text clipped - 9 lines]
> I'd like to see Nintendo develop internally an F-ZERO game better than
> AX/GX.
I personally liked way more the original F-Zero on the SNES and F-Zero
Maximum Velocity on the GBA (I have only played F-Zero SNES, F-Zero Maximum
Velocity GBA, F-Zero X N64 and F-Zero GX NGC). They seem to be quite
different than F-Zero X and F-Zero GX (calmer and more quiet :-P) so I don't
think it's fair to compare them, but I enjoyed much more the SNES and GBA
F-Zero games. So, I get Mr. Miyamoto's point here.
My order of preference is: FZero SNES > FZero GBA >> FZero X = FZero GX