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Game Forum / Nintendo / Game Boy / December 2006

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Wii Virtual Console dead for those that will use emulators and ROMs -

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AirRaid - 22 Nov 2006 21:37 GMT
http://www.gamert.nl/nu_al_emulators_op_wii.html#comments

it's actually one of the emulators made for GAMECUBE running on Wii.
still, this is good news. there is no WAY i'd pay the Virtual Console
prices for NES, SNES, Nintendo64, Genesis or TurboGrafx games.

I would imagine that in time, there will be emulators that take
advantage of the extra power and RAM of the Wii instead of just emus
for GameCube running on the backward compatiblity of Wii.

I can't wait to see if someone gets MAME running on Wii.
Rob - 23 Nov 2006 13:56 GMT
> http://www.gamert.nl/nu_al_emulators_op_wii.html#comments
>
[quoted text clipped - 7 lines]
>
> I can't wait to see if someone gets MAME running on Wii.

Some game prices are a rip off.  Altered Beast for $8?  yeah rrright.
Pete T - 23 Nov 2006 15:49 GMT
>> http://www.gamert.nl/nu_al_emulators_op_wii.html#comments
>>
[quoted text clipped - 9 lines]
>
> Some game prices are a rip off.  Altered Beast for $8?  yeah rrright.

What exactly is the story with the Virtual Arcade? Are the games ported
to the Wii, or is it done through some sort of emulation?

If the games *are* being ported, then are games like Altered Beast a
port of the Megadrive or arcade version?

I'd hate to start Guest off (hello Guest ;) ) but surely the Wii has got
enough beans to be able to run arcade stuff from the late 80's and early
90's?

Pete
Kyle - 23 Nov 2006 16:08 GMT
>>> http://www.gamert.nl/nu_al_emulators_op_wii.html#comments
>>>
[quoted text clipped - 21 lines]
>
> Pete
hate to break it to you, but the video shows a cheat device
(unsuccessfully) trying to play copied games on a gamecube.
Chris F - 23 Nov 2006 16:20 GMT
>hate to break it to you, but the video shows a cheat device
>(unsuccessfully) trying to play copied games on a gamecube.

so unsuccessfully that he gets the snes emulator to work....
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Pete T - 23 Nov 2006 17:02 GMT
>> What exactly is the story with the Virtual Arcade? Are the games
>> ported to the Wii, or is it done through some sort of emulation?
[quoted text clipped - 9 lines]
> hate to break it to you, but the video shows a cheat device
> (unsuccessfully) trying to play copied games on a gamecube.

Sorry, I didn't really make it clear that I was drifting off-topic!
Although it's not entirely off-topic 'cause AirRaid is talking about the
Virtual Console being dead which I don't think is necessarily the case.
Maybe for hackers and "tecchy" people, but I doubt the mass market will
bother.

I already have a PC in the lounge that I use for emulation so I wouldn't
feel the need to hack around with my Wii and would possibly purchase
some of the older classics even though they seem to be perceived as
being a rip-off.

So to get back to what I was asking, it was totally unrelated to the
video - I was just after more information about the official Virtual Arcade.

Pete
Rob - 24 Nov 2006 06:50 GMT
>>>> http://www.gamert.nl/nu_al_emulators_op_wii.html#comments
>>>>
[quoted text clipped - 23 lines]
> hate to break it to you, but the video shows a cheat device
> (unsuccessfully) trying to play copied games on a gamecube.

They are emulated console versions.
Phil Da Lick! - 23 Nov 2006 16:41 GMT
> What exactly is the story with the Virtual Arcade? Are the games ported
> to the Wii, or is it done through some sort of emulation?

during the gcn run nintendo wrote emulators for earlier consoles. when
you play zelda collectors edition on gcn its actually emulating the n64.

to bring all this to the wii party all they needed was a gcn emulator on
the wii. if the hardware is similar enough, this may have been very easy.

so when you mario 64 through the virtual console you're actually playing
it on a n64 emulator running inside a gcn emulator. thats my guess anyway.
Skipai Otter - 23 Nov 2006 16:50 GMT
>> What exactly is the story with the Virtual Arcade? Are the games ported
>> to the Wii, or is it done through some sort of emulation?
[quoted text clipped - 7 lines]
> so when you mario 64 through the virtual console you're actually playing
> it on a n64 emulator running inside a gcn emulator. thats my guess anyway.

So let's get this right...  ;)  Wii emulates a gcn (Although it has the
hardware chips of the GC anyways)  Of which the GCN emulates the N64, the
N64 emulates the SNES and the SNES emulates the NES and the NES could in
theory emulate the VCS2600 if it ever came onto the service.  ;)  That or
get the NES to emulate the Game & Watch series.  :D

Okay, stop being silly now.

However, wouldn't mind if they added Atari Jaguar on the virtual console
list for say, Tempest 2000, Alien vs Predator, etc.  Oh and Lynx for Chips
Challenge :)

But I want PC Engine version of Chase HQ, not that crappy SNES 3D version
looking out from inside the car rubbish.

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Skipai

Phil Da Lick! - 23 Nov 2006 16:51 GMT
>>> What exactly is the story with the Virtual Arcade? Are the games ported
>>> to the Wii, or is it done through some sort of emulation?
[quoted text clipped - 21 lines]
> But I want PC Engine version of Chase HQ, not that crappy SNES 3D version
> looking out from inside the car rubbish.

i think they did the snes emulators for the gcn.

as far as gcn emulation on the wii, assuming the gpu architecture is
similar that should be a breeze.
Pete T - 23 Nov 2006 17:08 GMT
> However, wouldn't mind if they added Atari Jaguar on the virtual console
> list for say, Tempest 2000, Alien vs Predator, etc.  Oh and Lynx for Chips
> Challenge :)

Now we're talking...

> But I want PC Engine version of Chase HQ, not that crappy SNES 3D version
> looking out from inside the car rubbish.

I didn't know that there was a SNES version! Sounds cack though. If the
PC Engine version was like the arcade, then I'm with you on that one!

:)

This goes back to what I was saying though, surely the Wii should have
enough power to handle a port of the arcade version rather than the PC
Engine version - unless they are using emulation? *But* if emulation was
being implemented then surely every SNES, NES, Megadrive (Genesis) and
PC Engine game ever made would have been available from day 1?

Because I live in the UK I don't actually know what's available on the
Virtual Arcade at the moment, but I'm assuming from what I hear that
it's only a handful of games.

Pete
Skipai Otter - 23 Nov 2006 17:31 GMT
>> However, wouldn't mind if they added Atari Jaguar on the virtual console
>> list for say, Tempest 2000, Alien vs Predator, etc.  Oh and Lynx for
[quoted text clipped - 7 lines]
> I didn't know that there was a SNES version! Sounds cack though. If the PC
> Engine version was like the arcade, then I'm with you on that one!

PC Engine was the Arcade version.  The SNES...  Er, how can I put this....
Mode 7 graphics, tiny windscreen window to look out on and you played it
that way.  It wasn't anywhere like the game, waste of time to be honest.

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Skipai

AirRaid - 02 Dec 2006 18:10 GMT
> >> However, wouldn't mind if they added Atari Jaguar on the virtual console
> >> list for say, Tempest 2000, Alien vs Predator, etc.  Oh and Lynx for
[quoted text clipped - 11 lines]
> Mode 7 graphics, tiny windscreen window to look out on and you played it
> that way.  It wasn't anywhere like the game, waste of time to be honest.

PC Engine was the Arcade version?  WTF?  lol.
drocket - 24 Nov 2006 08:39 GMT
>*But* if emulation was
>being implemented then surely every SNES, NES, Megadrive (Genesis) and
>PC Engine game ever made would have been available from day 1?

Why?  Emulation is hard.  Sure, I'm sure Nintendo knows their systems
better than anyone, but I highly doubt that even they'd be able to
create a 100% perfect emulator for 3 different systems (NES, SNES,
N64) in one go.  Even the best NES and SNES emulators for the PC,
despite years upon years of work, aren't quite 100% compatible.

The reality is that to be able to sell old games via emulation, each
and every game has to be thoroughly tested to ensure that it works
perfectly.  And every time you find a game that doesn't work and fix
it, you run a very high risk of breaking compatibility with other
games that you've already tested.  With cartridge-based systems, it
gets even more complex, since Nintendo liked to stuff random arrays of
chips into the carts.  You not only need to perfectly emulate the NES
system, you have to emulate the random chips that shipped with each
game.  The NES is almost like 20 different systems in one, and the
SNES is nearly as bad.
Pete T - 24 Nov 2006 10:14 GMT
>> *But* if emulation was
>> being implemented then surely every SNES, NES, Megadrive (Genesis) and
[quoted text clipped - 16 lines]
> game.  The NES is almost like 20 different systems in one, and the
> SNES is nearly as bad.

Those are very valid points and ones I hadn't considered! I guess
because there are so many good emulators on the PC I just assumed that
Nintendo would get something comprehensive up and running quickly, but
like you say, all the games need to be tested for bugs so it's gonna
take time.

Pete
Chris F - 23 Nov 2006 20:43 GMT
>> What exactly is the story with the Virtual Arcade? Are the games ported
>> to the Wii, or is it done through some sort of emulation?
[quoted text clipped - 7 lines]
>so when you mario 64 through the virtual console you're actually playing
>it on a n64 emulator running inside a gcn emulator. thats my guess anyway.

i don't think it has a cube emulator in there, it's basically the same
hardware, but more powerful from what i understand and all the cube
compatibility is hardware based, rather than software.
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Julien Bernier - 24 Nov 2006 18:39 GMT
> Some game prices are a rip off.  Altered Beast for $8?  yeah rrright

Mmhh... altered beast =) Great game.
Stabby Rip Stab Stab - 24 Nov 2006 19:25 GMT
> > Some game prices are a rip off.  Altered Beast for $8?  yeah rrright
>
> Mmhh... altered beast =) Great game.

Well-eh com-eh to your doooooooom-ah.
AirRaid - 02 Dec 2006 18:11 GMT
> > Some game prices are a rip off.  Altered Beast for $8?  yeah rrright
>
> Mmhh... altered beast =) Great game.

the Arcade version of Altered Beast, yeah.  the watered-down Genesis
version?  UGH, no. :)
Julien Bernier - 03 Dec 2006 22:05 GMT
AirRaid a ?crit :

> > > Some game prices are a rip off.  Altered Beast for $8?  yeah rrright
> >
> > Mmhh... altered beast =) Great game.
>
> the Arcade version of Altered Beast, yeah.  the watered-down Genesis
> version?  UGH, no. :)

WEll I liked it when I was younger, so Hah!
AirRaid - 02 Dec 2006 18:08 GMT
> > http://www.gamert.nl/nu_al_emulators_op_wii.html#comments
> >
[quoted text clipped - 9 lines]
>
> Some game prices are a rip off.  Altered Beast for $8?  yeah rrright.

yeah, no kidding.  for $20  you can get Sega Genesis Collection on PS2
which has some of the best Genesis games, and a few Sega arcade games
including the superior arcade version of Altered Beast.

Wii Virtual Console games are WAY overpriced.

a fair pricing structure would be:

NES - $3
SNES - $5
Nintendo 64 - $8
Genesis - $5
TurboGrafx - $4
drocket - 02 Dec 2006 19:28 GMT
>a fair pricing structure would be:
>
[quoted text clipped - 3 lines]
>Genesis - $5
>TurboGrafx - $4

I'd definitely agree with you that the games for sale right now are
overpriced.  I think pricing is more complicated than these flat
rates: great/famous games can and should sell for more than 'eh'
games.  There are tons of crappy NES games that I probably wouldn't
buy if they were $2.  Legend of Zelda and the like would be worth more
to me (Mario games not so much because I'd want the SNES remake a lot
more.)  Dragon Warrior 4 would pretty much be an instant purchase for
me even at $20.
 
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