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Game Forum / Nintendo / Game Boy / November 2006

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first real Twilight Princess review - by TSA

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AirRaid - 14 Nov 2006 07:03 GMT
no real spoilers, it's pretty safe to read  review by TSA at
thehylia.com

http://tinyurl.com/u9nrn

This is the most important review you will ever read. Not really, but
for some of the consumers out there, especially fan boys, the reviews
of Twilight Princess better read as "perfect scores" across the board.
I hate to be the bearer of bad news, but I didn't give Twilight
Princess a 10 out of 10. So feel free to skip ahead to my scores and
then to the comments to flame me to death. For those of you who would
like to see why I didn't give Twilight Princess a perfect score, read
on.

Twilight Princess is truly something special. A very ambitious project
that took the greater part of three years to finish. Every fan knows
the story of the development. We all lived through the delay, through
the revelation Twilight Princess would be on Wii, to the new control
scheme revealed in the 11th hour. Fans endured droughts and information
explosions; an emotional rollercoaster that some will wish never ended.
But like all rides, there is an end. Twilight Princess' ride ends
leaving the gamer with nothing less than pure joy and excitement,
wanting to run back to the start of the line for another go.

Despite some issues with the control setup that really amount to a
preference choice, Twilight Princess on Wii does actually play rather
intuitively. The bottom line is quite simple; the Wii Remote and
Nunchuk make playing Zelda easier than playing it on the GCN. For most,
who find the older versions' game play rather good, but sometimes a bit
too complex for perfection, Twilight Princess delivers a setup that is
very easy to learn, and the game is setup perfectly as to take you
through the motions early enough so you can tackle the later areas like
a pro.

The setup does take some time to get used to, but the initial area and
dungeons serve as tutorials for getting used to the basic and advanced
game play mechanics. In Ordon Village, you start off with equipment
that allows the player to familiarize themselves with the aiming
mechanics, the swordplay, basic movements and changing between weapons.
These four areas of the game play, once the player has become
accustomed to, are essential to enjoying the game and really play out
well as the game progresses.

The swordplay really does amount to nothing more than pressing a button
at first, but as you progress through the game, Link learns new moves
that require more than just the flick of the wrist. This pay-off really
rewards gamers and reassures those who doubted the uniqueness of the
swordplay, especially if you were expecting 1:1 controls. The aiming
probably takes the longest to get used to, having to point, aim and
fire weapons with sometimes relatively high-precision. There are ample
situations early on that allow the player to grasp the mechanics and
become relatively at ease with the functionality, so that later on in
the game where there are more complicated situations, players aren't
frustrated. Still, there are points where you will find yourself a bit
flustered, but it's more due to the difficulty of the situation rather
than the Wii's inability to give great control. In fact, on the GCN
controller, these situations would be just as difficult.

Fans expecting the game to stick to the traditional dungeon setup will
not be disappointed. After meager outings with The Wind Waker and The
Minish Cap, Twilight Princess delivers the dungeon goods. Massive
dungeons that take up to an hour each, or more, and there are lots of
them. The traditional "find a weapon and use it on the boss" model is
still in use, but there is something a bit different with Twilight
Princess than with other Zelda games. Most of the dungeons come with
some sort of "sub-quest", a bigger picture you unravel as you solve
smaller puzzles and progress. The best comparison I can think of is the
Fire Temple in Ocarina of time - think of having to save the Gorons in
order to open up all areas of the dungeon.

Each dungeon, besides being massive, is truly unique in design and
feel. Between the first two dungeons, fans will realize just how far
Nintendo went to ensure this element. Dungeons are also not devoid of
enemies or obstacles - each new room usually reveals more difficult
puzzles and enemies get progressively harder to defeat in each dungeon.
One of the best points of the game is the multi-room puzzles. This
concept is not new to the Zelda series, but it is done just so damn
well it has to be praised.

Of course, awaiting you in each dungeon is the boss battle, each more
impressive than the last. Not only are the bosses massive in size and
scope, but the tactics to defeat them are so much more involving than
the previous installments. Sure, the will start off simple enough, but
as you progress, they get pretty intense and much harder. Dungeons also
each contain a mini-boss which provides additional challenge and depth,
with most guarding one of the dungeon's items.

The dungeons are truly magnificent, and they easily overshadow anything
previously done. But what really impresses is the events that transpire
in-between the dungeons. The Wind Waker and The Minish Cap did fairly
decent jobs at giving the player exciting and meaningful quests to
complete before reaching the next dungeon, but neither come close to
how well Twilight Princess delivers. Players can expect to spend up to
several hours between each dungeon completing events that are required,
or not required, to reach the next step in the game. Each of these
events are driven by the storyline and include major plot points. But
rather than seeming forced, like in Ocarina of Time, or rather
uninspired, as in The Wind Waker, the Kingdom of Hyrule is brought to
life in a way never seen before.

The other major component of the game play are the Wolf Link portions.
While focusing on action-oriented game play, the Wolf segments are more
about movement than actual attacking. Sure, pressing "A" near enemies
will prompt Wolf Link to leap onto a foe and bite at their torsos, but
players will quickly learn that most Twilight Realm enemies must all be
defeated quickly or they can be revived. To solve this, Nintendo
implemented a giant Z-targeting system, which is activated by pressing
B. An energy field goes out and targets enemies in range, and then you
let go to let Wolf Link auto-attack them with insta-kills most of the
time. Moving is just like moving as human Link, though the speed is
more like that of controlling the horse.

The main focus of the Wolf segments, though, are on other actions, such
as using the new "sense" ability to focus in on certain items or beings
otherwise invisible to the naked eye. The screen zooms in, and you can
see invisible Hylians, scent trails, and other puzzle-solving clues.
All the while Midna is at your side, offering advice when she feels it
is necessary. A childish, evil laugh on your Wii remote's speaker will
alert you to something Midna knows and wishes to share with you. The
same occurs while as human Link, though Midna takes a different form to
aid you outside the Twilight Realm.

Of course, later on, more game play mechanics open up, most of which
are pleasant surprises that are best left to the player to discover on
their own. But the game play in Twilight Princess really goes in great
directions and the amount of expansion offered to basics such as
swordplay, let alone other aspects, is amazing. So what about that
musical instrument? Besides the ability to call your hawk or Epona,
Wolf Link has the ability to "howl". Deriving from the time-beat model
in The Wind Waker, you simply move the scales up and down at the proper
time to play the songs. Who would have thought the instrument would
have been the character themselves!

The last major component of the basic game play is the horseback
combat, which works much like Ocarina of Time, except you can use the
sword for combat. The only qualm I could find was that when you go into
first person mode to aim on horseback, you're basically on rails, just
like Ocarina of Time, and you have limited control of your movement.
Still, due to the vast nature of the areas you are on horseback and are
required to go into first person mode to use weapons, it never lead to
any problems. In fact, while on horseback, you mostly use Z-targeting
or your sword.

Speaking of items, Twilight Princess has a ton (once I've completed the
game 100%, I could make a fairer assessment as to how it stacks up to
other titles). They range from the classic to the flat out weird.
There's even an item you use that reminded me of those spinning things
Mega Man could ride on in one of his outings. However, each item is
useful and most are required to progress through certain areas. Almost
all of them take advantage of the Wii remote's unique abilities. There
are also upgrades to certain items and accessories, but for the sake of
spoilers, I'll leave those out.

Those expecting a story-intensive title are in for a real treat.
Avoiding major spoilers, the game starts off relatively predictable,
but after a certain point, turns into the realm of unexpected. Things
transpire in Twilight Princess that fans would never have dreamed of
before. The only mark on this otherwise golden element is the fact the
game at points really feels like an Ocarina of Time fan service. But
rather than turn into something that relies too heavily on Ocarina of
Time, the game quickly establishes itself on its own footing. Still,
Nintendo really drew heavily from the lore of Ocarina of Time to
conceive the game's premise and storyline. Still, the amount of twists
and surprises keep it fresh, and the story is not clichéd and has some
of the best pay offs in gaming history.

The game mirrors both A Link to the Past and The Wind Waker, in which
you start off on a smaller, initial quest which then leads into a
bigger, more massive quest. This harkens back more to A Link to the
Past than The Wind Waker, without giving away too many spoilers. The
Wind Waker's "second" portion wasn't really more impressive, where you
simply had two more dungeons and an annoying Triforce hunting segment
leading up to the finale. In fact, The Wind Waker was more top heavy,
whereas Twilight Princess is very bottom heavy - the good parts of the
game begin after your initial "big" quest. Ironically, the game also
appears to mirror the path of Ocarina of Time.

Twilight Princess also owes a lot to Majora's Mask, as much of the game
is character driven, and the amount of NPCs and the intricacy of their
arcs is astounding. Of course, what would a Zelda title be without side
quests? Heart containers? Check. But those expecting the same old item
gathering, especially those who took a sneak peak at the Player's Guide
description and saw some of the major side quests, are in for a
welcomed treat - the game has more side quests than any other title,
and they easily are enjoyable and most you will want to complete as
they all have extremely rewarding payoffs. Let's not forget the whole
fishing concept, which goes above and beyond what many will be
expecting.

One of the biggest issues concerning some are the visuals. Twilight
Princess is the flagship title of Wii, a system not being touted for
its next-gen graphics, but rather next-leap gaming. The title is also a
converted GameCube title, and many want to know just how great Zelda
really looks in action. Zelda titles have never been known for their
ground-breaking visuals, but Twilight Princess is easily the most
amazing looking Zelda title ever. Compared to Resistance: Fall of Man
on PS3 or Gears of War on XBOX 360, though, the graphics don't quite
compare, but hold their own nicely. If you're not running the title on
480p on an HDTV with component cables, you're going to get the
blurriness associated with Nintendo's composite outputs. For those
obsessed with graphics, the component cables are a must-have, but for
those who can look past having sharper visuals, the default composite
cables will suffice.

Still, the scale of Hyrule and the sheer brilliance of each new area
and dungeon must not go unheralded. Nintendo did a spectacular job
bringing Twilight Princess to life, and it is one of the best looking
titles of 2006. Personally, for the size of this title, the visuals are
impressive. I think only Oblivion outshines Twilight Princess in this
area in the context of size and scale. There are some, however, who
will have problems with some of the animations in the game, in
particular Link's running and Epona's galloping. I never had a big
issue, but it is probably one of the small things that detracts from
Twilight Princess.

The game does not feature all live-recorded, orchestrated music. Not
that this matters because the music is so damn good. The majority of
the title is simply synthesized audio, but it is so good, only hardcore
audio geeks will complain. Some parts could have benefited from the
element of being recorded with live instruments, but with what Nintendo
has done, the dynamic nature of the music and sound is preserved. The
classic example to point out is how you are walking around in Hyrule
field, with normal music playing, and then an enemy closes in and the
music changes on the fly, with a smooth transition, and then quickens
in pace. The music is a nice mix of really well done revamps of classic
themes, and new tunes that simply will become classics in time.

The voice work, albeit limited to grunts and sounds, sounds much better
than the simplistic noises found in previous installments. At parts, I
almost wished Nintendo would just give in and do some true voice work.
Link features a new voice actor, and the battle cries and anguishes of
pain come in a much deeper tone. Midna's chatter does get a bit
annoying, but it never comes close to the level of Navi. Sound effects
rock, with explosions, steel clashing, and snow and rain blowing in
your face. Truly spectacular, and first-rate.

Of course, the big question on many fans' minds is if the game lives up
to the hype. Is the title harder than Ocarina of Time, and recent
titles like The Wind Waker and The Minish Cap? It most certainly is.
Does Twilight Princess have more dungeons and take longer to beat than
Ocarina of Time? It's a debate if it has more dungeons, I would say "as
many", but it is definitely the longest Zelda game ever, in both game
play and storyline aspects. Finally, does it surpass Ocarina of Time?
This question is reserved for the community and industry in the coming
months and years, but all indications are this is simply the best Zelda
title ever, and it dwarfs Ocarina of Time in every respect. Nintendo
delivers on the goods.

So how does this title not receive a perfect score? There are small
enough flaws here and there that I, in my right mind, could not award a
perfect score to Twilight Princess because it is not perfect. There are
some small camera issues now and then, some of the game play mechanics
get a tad frustrating at certain points, especially for novices or
casual gamers. The visuals are great, but aren't the best. To be blunt,
if the game was strictly for GCN or for Wii, and was only developed
solely for one or the other, I could see this being a perfect title.
It's damn close, but it is not perfect, but it is the best Zelda title
ever. Expect a solid 60-70 hour adventure for those trying to get
through it without doing everything, probably 80-100 hours if you want
to complete the entire game with all secrets uncovered. The game is
also incredibly fun and exciting, and I see fans and consumers alike
wanting to play the game over and over, which is what Ocarina of Time
delivered to the world eight years ago.

Twisting Ganondorf's words from The Wind Waker a bit, one may think,
"Twilight Princess is really Ocarina of Time reborn".

Rather, more along the lines of King Daphnes Nohansen Hyrule's words in
The Wind Waker, "No, it will not be Ocarina of Time...it is TWILIGHT
PRINCESS!"

Twilight Princess is the new standard not only in The Legend of Zelda,
but the standard in Nintendo's franchises.

Game play - 9: The Wii remote surprisingly simplifies the control
scheme to something rather enjoyable for all fans. Basic controls are
intuitive and never detract from the experience. Aiming mechanics may
frustrate some in certain situations, and the lack of camera controls
leads to a few issues. Controlling Wolf Link and Link on horseback is
fun and refreshing. Game follows traditional Zelda model, but strays
into some new territories and throws some wrenches into the common
setup, with pleasant results. Wide array of weapons and unique game
play mechanics to keep the game refreshing and entertaining.

Graphics - 9: The best looking game on Wii, though it doesn't quite
come in the same league as PS3's launch titles and XBOX 360's "Gears of
War" or "Oblivion". Still, the game is massive in scale and the world
is just so vibrant and rich. Dungeons have very unique designs, and
each area is simply breathtaking. Some animation issues, though a solid
frame rate throughout the game. Overall, very impressive, and if you
have component cables, enjoy the sharper visuals. Composite setup has
some slight blurriness, but nothing horrible.

Sound - 10: Forget the live, orchestrated argument. Sound effects
really hit home and are well suited. Voice work is great and will leave
many lingering for full-blown vocal work in later installments.
Soundtrack is just breathtaking, with a great mix of revamped classics
and truly memorable new additions. Best score in the series, period.

Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
growing up and giving us a story that is worthy of the game play that
Zelda has boasted for over two decades. If Ocarina of Time was a
revolution in Zelda game play, Twilight Princess is a revolution in
Zelda storylines. Before this game is done, fan boys will be pissing
their pants and message boards will be aflame with rabid fans going
nuts over the plethora of twists and turns the game throws at you.
Prepare to have your world of Zelda rocked.

Replay/Challenge/Fun - 10: You can't play this game just once. Alright,
maybe you can, but to fully enjoy this title, you're going to need to
see and do everything, probably more than one time. There are plenty of
side quests and minigames to keep you addicted for a long time,
including the famed fishing. The difficulty is not at an insane level,
but it is more difficult than previous outings, and it progresses
nicely and fairly. Bottom line, you're going to have fun, and you're
gong to be wowed. Get ready to say goodbye to life for awhile.

Final Score: 9.6 out of 10
Zomoniac - 14 Nov 2006 10:23 GMT
> Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
> growing up.

Indeed, thank you for growing up, said by someone who sounds like
either a 12-year old trying to sound 30 or vice versa, either way,
someone who most definitely needs to grow up and shouldn't be allowed
to review games.

Signature

Zo

For Sale: FIFA World Cup 2006 - £15, Hitman: Blood Money - £20, Fight
Night Round 3 - £20, Football Manager 2006 - £14, MotoGP 06 - £20, VGA
cable - £8, Play & Charge cable - £5 (all 360, all prices included 1st
class recorded delivery)

Mantorok - 14 Nov 2006 13:11 GMT
>> Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
>> growing up.
>
> Indeed, thank you for growing up, said by someone who sounds like either a
> 12-year old trying to sound 30 or vice versa, either way, someone who most
> definitely needs to grow up and shouldn't be allowed to review games.

Yep, anyone can write a f.cking review on the internet these days, I'll
stick to credible sources in future...

Kev
Miles Bader - 14 Nov 2006 22:15 GMT
>> Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
>> growing up.
[quoted text clipped - 3 lines]
> most definitely needs to grow up and shouldn't be allowed to review
> games.

Actually it was a pretty good review.  What's your problem with it?

-Miles
Signature

It wasn't the Exxon Valdez captain's driving that caused the Alaskan oil spill.
It was yours.  [Greenpeace advertisement, New York Times, 25 February 1990]

[ste parker] - 14 Nov 2006 22:33 GMT
>>> Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
>>> growing up.
[quoted text clipped - 4 lines]
>
> Actually it was a pretty good review.  What's your problem with it?

"Oh man, this story kicks a.s" hardly sounds grown up.

Signature

[ste]

Miles Bader - 14 Nov 2006 22:48 GMT
>> Actually it was a pretty good review.  What's your problem with it?
>
> "Oh man, this story kicks a.s" hardly sounds grown up.

Um, real adults (even those wearing expensive suits) _constantly_ say
things like that.  Perhaps you mean it doesn't sound "professional," and
you're probably right that such lines are rare in the New Yorker.

In any case, it's obviously a silly throw-away line, and hardly detracts
from the rest of the review, which seems both informative and useful.

-Miles

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"Whatever you do will be insignificant, but it is very important that
you do it."  Mahatma Gandhi

El Guapo - 15 Nov 2006 00:04 GMT
>>> Actually it was a pretty good review.  What's your problem with it?
>>
[quoted text clipped - 6 lines]
> In any case, it's obviously a silly throw-away line, and hardly detracts
> from the rest of the review, which seems both informative and useful.

It wasn't bad, except where he says the game is better than Ocarina of Time,
and then only gives it a 9.6.  Blasphemy!
Zomoniac - 15 Nov 2006 11:20 GMT
>>> Actually it was a pretty good review.  What's your problem with it?
>>
[quoted text clipped - 3 lines]
> things like that.  Perhaps you mean it doesn't sound "professional," and
> you're probably right that such lines are rare in the New Yorker.

Sorry, we Brits are still to grasp the concept that you can actually
write something like that in a review and expect it to be taken
seriously. I wouldn't even expect the big American sites like IGN,
Gamespot or 1Up to use phrasing like that, and I don't exactly take
them seriously, when compared to people like Edge. I guess it's a
culture thing.

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Zo

For Sale: FIFA World Cup 2006 - £15, Hitman: Blood Money - £20, Fight
Night Round 3 - £20, Football Manager 2006 - £14, MotoGP 06 - £20, VGA
cable - £8, Play & Charge cable - £5 (all 360, all prices included 1st
class recorded delivery)

Miles Bader - 15 Nov 2006 15:13 GMT
> I guess it's a culture thing.

No, not really.

-miles
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Is it true that nothing can be known?  If so how do we know this?  -Woody Allen

Zomoniac - 15 Nov 2006 15:29 GMT
>> I guess it's a culture thing.
>
> No, not really.
>
> -miles

In what way? You clearly find it acceptable that a 'real' review (as
AirRaid put it) would use language and phrasing like that, whereas I
and the two other people from the UK group to have replied in this
thread are surprised that people are taking this review seriously. What
other explanation is there?

Signature

Zo

For Sale: FIFA World Cup 2006 - £15, Hitman: Blood Money - £20, Fight
Night Round 3 - £20, Football Manager 2006 - £14, MotoGP 06 - £20, VGA
cable - £8, Play & Charge cable - £5 (all 360, all prices included 1st
class recorded delivery)

Miles Bader - 15 Nov 2006 16:32 GMT
> In what way? You clearly find it acceptable that a 'real' review (as
> AirRaid put it) would use language and phrasing like that, whereas I and
> the two other people from the UK group to have replied in this thread
> are surprised that people are taking this review seriously. What other
> explanation is there?

"Usenet pomposity syndrome"?

The silly thing is that the review _didn't_, for the most part, "use
language and phrasing like that."  The phrasing you found objectionable
was one (perhaps two) sentences out of 3-400 lines in total (which,
although written in an informal style, were pretty well done).

Was the objectionable phrase insulting, pornographic, racist, or even
just vaguely inflammatory?  No, it was simply ... a bit overly
enthusiastic -- and yet the immediate reply ignored 99% of the review
and zeroed in on that one line (at the end!).

I've known a lot of people from the UK, and while they might have quirks
in common here and there, they certainly didn't in general exhibit that
sort of shallowness and pomposity, and it seems unfair to tar the UK
with that brush.  British usenet posters, well... perhaps.

-Miles

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We live, as we dream -- alone....

Zomoniac - 15 Nov 2006 16:41 GMT
>> In what way? You clearly find it acceptable that a 'real' review (as
>> AirRaid put it) would use language and phrasing like that, whereas I and
[quoted text clipped - 18 lines]
> sort of shallowness and pomposity, and it seems unfair to tar the UK
> with that brush.  British usenet posters, well... perhaps.

That was my impatience, I jumped straight to the end of the review to
read the conclusion, and that was the first thing that hit me, and I
just thought it odd that it would be the first thing I would read in a
'real' review when it seems to me more like the kind of thing you would
see in an Amazon user review for GTA4. That'll teach me to generalise
based on reading one sentence :)

Signature

Zo

For Sale: FIFA World Cup 2006 - £15, Hitman: Blood Money - £20, Fight
Night Round 3 - £20, Football Manager 2006 - £14, MotoGP 06 - £20, VGA
cable - £8, Play & Charge cable - £5 (all 360, all prices included 1st
class recorded delivery)

Julien Bernier - 15 Nov 2006 21:31 GMT
> >> In what way? You clearly find it acceptable that a 'real' review (as
> >> AirRaid put it) would use language and phrasing like that, whereas I and
[quoted text clipped - 33 lines]
> cable - £8, Play & Charge cable - £5 (all 360, all prices included 1st
> class recorded delivery)

Great review. I soooOO want this game. I'm like all excited and stuff.
I so speak like a 12 yo dude, but when I want good nintendo titles I
become a kid!
Sir Chewbury Gubbins - 25 Nov 2006 05:36 GMT
>> Story - 10: Oh man, this story kicks a.s. Nintendo, thank you for
>> growing up.
>
> Indeed, thank you for growing up, said by someone who sounds like either
> a 12-year old trying to sound 30 or vice versa, either way, someone who
> most definitely needs to grow up and shouldn't be allowed to review games.

Oh God, you're not going all hormonal again are you?

Choobs

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Sir Chewbury Gubbins
Knight of the Wholly Gnarly Widget
Gaming Diary and Rants: http://www.nelefa.org

Abu the monkey was never naughty.

 
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