Game Forum / Nintendo / Game Boy / November 2005
EGM on Revolution's graphical capabilities
|
|
Thread rating:  |
AirRaidJet@gmail.com - 26 Nov 2005 22:23 GMT from latest EGM, in the Quarterman rumor column:
quote:
"During a recent pow-wow with game developers, the graphics that Nintendo's next-gen system can produce are barely better than on the Gamecube". He also mentions it was from a early dev kit."
Slitheen - 27 Nov 2005 02:10 GMT > from latest EGM, in the Quarterman rumor column: > [quoted text clipped - 3 lines] > Nintendo's next-gen system can produce are barely better than on the > Gamecube". He also mentions it was from a early dev kit." I reckon that is utter shite, to be fairly frank. It will have significantly better graphics, like any past step-up in generation. Of course, it *may* well end up the least powerful when compared to the 2 other major players machines, but it will be a huge difference when compared to the Gamecube, of that I have no doubt at all.
No step-up in generation will ever be like the step-up to N64, as this brought us glorious, *true* 3D, and they can't ever repeat that little trick, but there *will* always be a significant leap in graphical prowess with an individual company's line of machines, as there always has been, and you can take that to the bank, mate. Either it was an early, experimental dev-kit of sorts and, as such, no way near comparable to the eventual machine, or they're simply talking from their rectums.
In fact, I now take all what I hear in terms of specs on up-coming machines with a serious pinch of salt, these last few years. Once bitten with bullshit, very much twice shy.
This particular, erm, 'nugget of wisdom', will eventually prove as credible as the one that foretold of the amazing PSP.... that is 2-3 times the power of PS2. Or the PS2 that was as powerful as a major Hollywood's digital effects studio. In this case, it is the opposite of 'bigging up', but no less bullshit. Ya catch me drift!? :\
Zomoniac - 27 Nov 2005 21:17 GMT > No step-up in generation will ever be like the step-up to N64, as this > brought us glorious, *true* 3D, What?? Apart from graphics and scale, the N64 could do nothing that PS and Saturn could do. They created the step-up to true 3D, and the Dreamcast made true 3D usable (N64 games seemed to average at about 5fps, after one is accustomed to modern frame-rates going back to games like GoldenEye is torture).
 Signature Zo
GamerTag: Zomoniac (Pro Evo 5, Halo 2, PGR2, MotoGP, DOAU, Outrun 2, Burnout 3) Last game completed: Plump Pop (Taito Legends): Xbox - 08/10/2005 Currently playing: Kameo: Elements Of Power (Xbox 360)
Slitheen - 27 Nov 2005 21:35 GMT >> No step-up in generation will ever be like the step-up to N64, as this >> brought us glorious, *true* 3D, [quoted text clipped - 4 lines] > is accustomed to modern frame-rates going back to games like GoldenEye is > torture). For most gamers - they *knew* 3D had landed when they picked up Mario 64 and started to play it. Previous machines, or PSX, may have been displaying 3D graphics on a screen....but it wasn't truly *implemented* until Nintendo made Mario 64.
Tim Miller - 28 Nov 2005 00:15 GMT >>What?? Apart from graphics and scale, the N64 could do nothing that PS and >>Saturn could do. They created the step-up to true 3D, and the Dreamcast [quoted text clipped - 6 lines] > graphics on a screen....but it wasn't truly *implemented* until Nintendo > made Mario 64. I must have imagined Tomb Raider, Sega Rally and Ridge Racer, then.
Followups set to avoid crossposts.
Tim (tm)
 Signature tim (at) economic-truth.co.uk http://www.ugvm.org.uk - the uk.games.video.misc magazine
Zomoniac - 28 Nov 2005 09:36 GMT >>> No step-up in generation will ever be like the step-up to N64, as this >>> brought us glorious, *true* 3D, [quoted text clipped - 9 lines] > displaying 3D graphics on a screen....but it wasn't truly *implemented* > until Nintendo made Mario 64. But that doesn't make it *true* 3D, which is what you said. Yes, it may have been technically way more impressive than what else was around, but Jumping Jack Flash or whatever that PS1 launch title was called was a *true* 3D platformer. That is like me saying no FPS made my jaw drop until Doom 3, therefore it was the first *true* FPS.
 Signature Zo
GamerTag: Zomoniac (Pro Evo 5, Halo 2, PGR2, MotoGP, DOAU, Outrun 2, Burnout 3) Last game completed: Plump Pop (Taito Legends): Xbox - 08/10/2005 Currently playing: Kameo: Elements Of Power (Xbox 360)
Rob White - 28 Nov 2005 10:34 GMT > But that doesn't make it *true* 3D, which is what you said. Yes, it may > have been technically way more impressive than what else was around, > but Jumping Jack Flash or whatever that PS1 launch title was called was > a *true* 3D platformer. That is like me saying no FPS made my jaw drop > until Doom 3, therefore it was the first *true* FPS. <cough. Quake <cough>
Cheers, Rob
 Signature .__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com | \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England. "It's probably a tradition, or an old charter or something"
To the world you are somebody, but to somebody you are the world.
Zomoniac - 29 Nov 2005 09:14 GMT >> But that doesn't make it *true* 3D, which is what you said. Yes, it may >> have been technically way more impressive than what else was around, [quoted text clipped - 3 lines] > > <cough. Quake <cough> What's your point? Quake came before Doom 3? Wolfenstein came before Quake. My point is that a game being the first to impress you by doing something doesn't mean it was the first one that did it.
 Signature Zo
GamerTag: Zomoniac (Pro Evo 5, Halo 2, PGR2, MotoGP, DOAU, Outrun 2, Burnout 3) Last game completed: Plump Pop (Taito Legends): Xbox - 08/10/2005 Currently playing: Kameo: Elements Of Power (Xbox 360)
Sir Chewbury Gubbins - 29 Nov 2005 09:39 GMT >>> But that doesn't make it *true* 3D, which is what you said. Yes, it may >>> have been technically way more impressive than what else was around, [quoted text clipped - 7 lines] > Quake. My point is that a game being the first to impress you by doing > something doesn't mean it was the first one that did it. It *does* mean that it was the first to do it impressively, though :)
Choobs
 Signature Sir Chewbury Gubbins <chewbury.gubbins@nelefa.org> Knight of the Wholly Gnarly Widget Mario Kart DS FC: 146 088 722 295 http://www.nelefa.org
Zomoniac - 29 Nov 2005 09:41 GMT >>>> But that doesn't make it *true* 3D, which is what you said. Yes, it may >>>> have been technically way more impressive than what else was around, [quoted text clipped - 9 lines] > > It *does* mean that it was the first to do it impressively, though :) Only in the opinion of one. I was impressed by 3D long before Mario 64, and I was impressed by FPS games long before Doom 3.
 Signature Zo
GamerTag: Zomoniac (Pro Evo 5, Halo 2, PGR2, MotoGP, DOAU, Outrun 2, Burnout 3) Last game completed: Plump Pop (Taito Legends): Xbox - 08/10/2005 Currently playing: Kameo: Elements Of Power (Xbox 360)
Joerg Jaeger - 29 Nov 2005 18:19 GMT But Mario was really cute in 3D. And for FPS. Counterstrike & Halflife.. That impressed me really.
>>>>> But that doesn't make it *true* 3D, which is what you said. Yes, it may >>>>> have been technically way more impressive than what else was around, [quoted text clipped - 12 lines] >Only in the opinion of one. I was impressed by 3D long before Mario 64, >and I was impressed by FPS games long before Doom 3. Slitheen - 29 Nov 2005 22:11 GMT >>>>> But that doesn't make it *true* 3D, which is what you said. Yes, it >>>>> may have been technically way more impressive than what else was [quoted text clipped - 12 lines] > Only in the opinion of one. I was impressed by 3D long before Mario 64, > and I was impressed by FPS games long before Doom 3. In the opinion of one? One of the small few contributing to this thread maybe - hardly representative of gamers across the world - many who would agree with me.
[ste parker] - 29 Nov 2005 22:14 GMT >>>>>>But that doesn't make it *true* 3D, which is what you said. Yes, it >>>>>>may have been technically way more impressive than what else was [quoted text clipped - 16 lines] > maybe - hardly representative of gamers across the world - many who would > agree with me. I very much doubt you can prove that.
 Signature [ste] "Throw me your matches 'cause I like to burn stuff"
Slitheen - 30 Nov 2005 16:33 GMT >>>>>>>But that doesn't make it *true* 3D, which is what you said. Yes, it >>>>>>>may have been technically way more impressive than what else was [quoted text clipped - 18 lines] > > I very much doubt you can prove that. Well I certainly remember an article in 'Arcade' magazine - the long time defunct videogames magazine, that also said words to the effect of Mario 64 announced the arrival of 3D more so than any other game.
[ste parker] - 30 Nov 2005 16:38 GMT >>>>>>>>But that doesn't make it *true* 3D, which is what you said. Yes, it >>>>>>>>may have been technically way more impressive than what else was [quoted text clipped - 22 lines] > defunct videogames magazine, that also said words to the effect of Mario 64 > announced the arrival of 3D more so than any other game. So Arcade Magazine speaks for the masses? Surely that's just the singular view of the writer(s) of the article?
 Signature [ste] "Throw me your matches 'cause I like to burn stuff"
Miles Bader - 30 Nov 2005 22:20 GMT >> Well I certainly remember an article in 'Arcade' magazine - the long >> time defunct videogames magazine, that also said words to the effect >> of Mario 64 announced the arrival of 3D more so than any other game. > > So Arcade Magazine speaks for the masses? Surely that's just the > singular view of the writer(s) of the article? It's very commonly said though. Mario 64 was simply a great game, did 3D _really well_ (many previous efforts were very clunky), and did so as an extension to an already super popular series -- and all that made something click in many peoples' minds.
It's just like analogue joysticks: of course there were analogue joysticks on video game systems, many years before Nintendo included one on the N64 -- but Nintendo were the first to do it _really_ well (in a wide release consumer system), and essentially made the analogue stick a required part of any modern controller.
-Miles
 Signature Do not taunt Happy Fun Ball.
Rob - 29 Nov 2005 23:37 GMT >>>>>> But that doesn't make it *true* 3D, which is what you said. Yes, it >>>>>> may have been technically way more impressive than what else was [quoted text clipped - 16 lines] > maybe - hardly representative of gamers across the world - many who would > agree with me. I was impressed by Halflife(my first hardware 3D FPS... as opposed to software rendered 3D)
[ste parker] - 30 Nov 2005 15:36 GMT >>>Only in the opinion of one. I was impressed by 3D long before Mario 64, >>>and I was impressed by FPS games long before Doom 3. [quoted text clipped - 5 lines] > I was impressed by Halflife(my first hardware 3D FPS... as opposed to > software rendered 3D) Half-Life also did the 3D rendering via software quite well!
 Signature [ste] "Throw me your matches 'cause I like to burn stuff"
Slitheen - 29 Nov 2005 22:05 GMT >>>> But that doesn't make it *true* 3D, which is what you said. Yes, it may >>>> have been technically way more impressive than what else was around, [quoted text clipped - 11 lines] > > Choobs Which was exactly my point, thanks. I thought that could have gone without saying - of course I realised that some systems and games had *technically* reached 3D......but for many people, including myself, looking at Mario 64 (and I had saw Tomb Raider), was the moment the penny dropped. It looked, for want of a better description, more 3D than the small few 3D games that came before it. The swooping, wide camera - and the ability to so easily move the view around Mario etc. That was the dawn of *true* 3D for me and for many others.
blue - 29 Nov 2005 23:59 GMT >>> But that doesn't make it *true* 3D, which is what you said. Yes, it >>> may have been technically way more impressive than what else was [quoted text clipped - 7 lines] > Quake. My point is that a game being the first to impress you by doing > something doesn't mean it was the first one that did it. Does this mean the first true 3d platformer was I Robot or Crystal castles?
Davémon - 30 Nov 2005 08:47 GMT >>>> But that doesn't make it *true* 3D, which is what you said. Yes, it >>>> may have been technically way more impressive than what else was [quoted text clipped - 9 lines] > > Does this mean the first true 3d platformer was I Robot or Crystal castles? yeah I'd go with I, Robot as the first 3d platformer.
I think Crystal Castles is isometric, and as it doesn't do the perspective thing, I wouldn't count it as true 3D.
 Signature Davémon http://www.nightsoil.co.uk
Calum Benson - 28 Nov 2005 00:34 GMT > No step-up in generation will ever be like the step-up to N64, as this > brought us glorious, *true* 3D, and they can't ever repeat that little > trick *True* 3D, on a 2D display? That *is* a hell of a trick, alright :)
Slitheen - 28 Nov 2005 00:43 GMT >> No step-up in generation will ever be like the step-up to N64, as this >> brought us glorious, *true* 3D, and they can't ever repeat that little >> trick > > *True* 3D, on a 2D display? That *is* a hell of a trick, alright :) I have this out with my brother, who doesn't even allow me to say the term 3D graphics without an earful. You know what I mean! :)
Slitheen - 27 Nov 2005 02:48 GMT > from latest EGM, in the Quarterman rumor column: > [quoted text clipped - 3 lines] > Nintendo's next-gen system can produce are barely better than on the > Gamecube". He also mentions it was from a early dev kit." It seems you only post negatives, these days, regarding Revolution....is it a personal thing with Nintendo....or something? :\
I mean, I may have had a wee wobbler myself, in my post about the controller (based only on first impressions), but I have made many positive comments elsewhere - and also hope to be surprised even with the remote cont...erm, controller ;). Whereas you seem to be waging a campaign of sheer negativity against Nintendo's next system.......with comments like "it would not surprise me, given that Nintendo's console marketshare has dropped with every generation after the Famicom / NES", from your above 'offering'. It's all cleverly dressed as; "so and so said this, he said that..she said this", but it is extremely clear to me that this is saying just as much about what you personally feel.... than what they do, if not more.
These are all just [tired] negative rumours and nothing else, and where there are negative rumours, there are positive rumours - but I don't see you re-posting any of them, though. If I never knew better, which I hope I do, I'd suspect this was anti-Nintendo trollery or something! :|
Rob - 27 Nov 2005 03:04 GMT > from latest EGM, in the Quarterman rumor column: > [quoted text clipped - 3 lines] > Nintendo's next-gen system can produce are barely better than on the > Gamecube". He also mentions it was from a early dev kit." So what? The Xbox360 isn't a big step graphically compared to the Xbox.
Sir Chewbury Gubbins - 27 Nov 2005 09:05 GMT >> from latest EGM, in the Quarterman rumor column: >> [quoted text clipped - 6 lines] > So what? > The Xbox360 isn't a big step graphically compared to the Xbox. I'd say the controls are a big step - who cares about the graphics. Also, with the ability to run old nintendo software, it seems to be a kind of 'consolidation' of their console work to date. A good thing.
Choobs
 Signature Sir Chewbury Gubbins <chewbury.gubbins@nelefa.org> Knight of the Wholly Gnarly Widget Mario Kart DS FC: 146 088 722 295 http://www.nelefa.org
Paul Dunn - 27 Nov 2005 10:32 GMT > I'd say the controls are a big step - who cares about the graphics. > Also, with the ability to run old nintendo software, it seems to be a > kind of 'consolidation' of their console work to date. A good thing. Considering that the actual graphics hardware of the cube was good enough to produce some stunning visuals anyway, isn't it more important to consider what actually drives the graphics?
So yes, agreed.
D.
Slitheen - 27 Nov 2005 23:05 GMT >> I'd say the controls are a big step - who cares about the graphics. >> Also, with the ability to run old nintendo software, it seems to be a [quoted text clipped - 3 lines] > to produce some stunning visuals anyway, isn't it more important to > consider what actually drives the graphics? I have quite a top quality card in my PC - it's not often that I see anything as impressive from it as RE4 on Gamecube though. Gamecube can do stunning visuals. I reckon Rev will be much faster and have more and better textures though.
Slitheen - 27 Nov 2005 21:30 GMT >>> from latest EGM, in the Quarterman rumor column: >>> [quoted text clipped - 12 lines] > > Choobs I'm loving Revolution already......but not at all sold on the new controller - I'm half hoping the majority of games will use the GCN controller...with the odd 'special' game using the motion sensitive shenanigans, that suit that kind of thing (light gun/shooters etc). That would do me.
Taipan - 28 Nov 2005 01:24 GMT >>> from latest EGM, in the Quarterman rumor column: >>> [quoted text clipped - 10 lines] > Also, with the ability to run old nintendo software, it seems to be a > kind of 'consolidation' of their console work to date. A good thing. Damn right.. it's the ability to download and play some of the back catalogue that puts the Revolution ahead of the others in my future shopping list. I have a pretty decently specced PC for nice visuals (and I detest FPS/strategy games on console controllers) - the thought of being able to play Salamander, DKC, SMK, Goldeneye, SM64 all on the same machine (emulators aside) on my lounge TV makes me smile a lot :) Assuming of course it'll be running NES, SNES, N64 and GC games.
Time will tell however, there are always rumours abound about yet-to-released technology.
One interesting article however is http://www.megagames.com/news/html/hardware/next-genconsoles-therealdeal.shtml which suggests the cpus in both the Xbox360 and the PS3 aren;t all they've been hyped up to be..
-- TP
|
|
|