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Understanding the Revolution Controller

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RSX - 17 Sep 2005 02:42 GMT
http://cube.ign.com/articles/651/651559p1.html

Understanding the Revolution Controller
If you use two pointers, can four people still play? How will Revolution
handle more conventional games? We've got the facts.
by Matt Casamassina
September 16, 2005 - Nintendo's Revolution controller has set the videogame
industry abuzz with excitement and in some cases confusion. One glance
around popular community message boards proves that gamers are both blown
away by the possibilities and simultaneously scratching their collective
head about how the peripheral might interact with more traditional software.
The device is so dramatically different from the accepted norm that we'd be
surprised if readers weren't thrown for an initial double-take. But once the
details about the new controller sink in, it's not difficult to see the
gameplay possibilities lurking just beyond the horizon.

We've combed over all the controller details and put together a handy list
of facts about the peripheral that, we believe, will help clear up any
misconceptions about what it does and doesn't do. As readers will see below,
the Revolution's input mechanism is thoroughly flexible and preemptively
ready for any type of gameplay challenge.

--------------------------------------------------------------------------------

Q: What exactly is so special about the Revolution controller?

A: The Revolution controller may look like a stylish television remote, but
there's a lot more to the device than its glossy exterior suggests. The
remote-like peripheral, which has been called the "free-hand style
controller" and "pointer" by Nintendo, interacts with two motion sensors
placed on the left and right sides of a user's television. The marriage
transforms the pointer into a virtual wand of sorts, enabling users to move
objects and characters in games simply by moving the peripheral. The sensors
read the pointer's every move in real-time space. They can detect up, down,
left and right motion, and also translate forward and backward depth. The
controller's sensors also recognize twisting, rotating and tilting
movements. In short, any motion made by arms and wrists can be translated to
Revolution games.

The free-hand-style unit also comes standard with three gameplay-specific
face buttons, three menu-specific buttons, a D-Pad and an underbelly
trigger. In addition, the unit's bottom shell can be removed, revealing a
slot for expansion peripherals. Nintendo has several add-ons planned, some
of which we'll detail below. The pointer is completely wireless and features
built-in force feedback. Gamers can rotate the free-hand-style unit on its
side to play NES software on Revolution.

Q: Can you give us an example of how it might work in a game?

A: Sure. Imagine a fishing game in which the pointer essentially becomes the
fisherman's pole. Gamers simply make a casting motion to send the line
flying and pull back on the pointer to tug a fish upward once it has taken
the bait. In a sequel to Luigi's Mansion, the pointer might be used as a
flashlight. Gamers point to the area they want to illuminate and Luigi's
flashlight spotlights it. Voila. In a tennis game, the pointer becomes the
racquet. Players swing the device as they would a racquet to smash tennis
balls back at opponents. The list goes on and on and the options only
increase when the peripheral's expansion functionality is considered.

Q: What kinds of expansions are planned?

A: Wide assortments of peripherals are possible, but thus far Nintendo has
only officially confirmed two of them. The first is an analog stick/trigger
unit that Nintendo has dubbed the "nunchuck-style controller." The second is
a conventional controller cradle/shell. Nintendo has also indicated that it
might like to explore other expansions. It used Donkey Kong style bongos and
a light gun as examples.

Q: What does the nunchuck analog/trigger unit do?

A: The small, ergonomic peripheral attaches to the bottom of the pointer by
way of a short cable, and is easily grasped in one hand. The device features
a single analog stick on its top side and two triggers, labeled Z trigger 1
and 2, underneath. The unit extends the functionality of the pointer and
really shows its usefulness in certain genres, particularly first-person
shooters. Imagine the possibilities. With the analog stick in one hand,
users move Samus Aran around the environments in Metroid Prime 3, freeing up
the pointer to act as the heroine's gun. The result is a level of control so
responsive and accurate that its closest rival is a PC/mouse configuration.
Incidentally, Retro Studios created a demo of this very setup that was at
TGS 2005 previewed to a select group of editors, IGN included, and it was
very impressive.

"Our current plan is for each [Revolution] hardware system to be sold with
the free-hand-style controller and the nunchuck-style expansion controller,"
confirms Nintendo of America's senior director of public relations, Beth
Llewelyn.

Q: What does the conventional controller cradle/shell do?

A: This add-on makes it possible to play Revolution games in a more
traditional manner. The shell is designed to look and function like accepted
"regular" controllers, such as the Wave Bird. After its bottom casing is
removed, the Revolution's free-hand-style remote is inserted into a gap in
the middle of the controller shell. Gamers can then use the shell as they
would a traditional controller, with a notable difference: the pointer
remote's sensory functionality remains active. As a result, gamers get the
best of both worlds: more buttons and two analog sticks along with
motion-sensing operations. In a Revolution version of Madden Football,
gamers might be able to use the combo to control players with the shell's
analog sticks and execute pinpoint passes with the pointer's improved
accuracy.

Nintendo has not yet released official imagery of what the controller shell
might look like. However, we've created a mock-up (above) based on what we
know of its functionality. The real controller shell is likely to connect to
the free-hand-style pointer in a very similar fashion. Please note that we
realize our model is not entirely to scale, but this is the best we could do
on short notice.

Q: What do all of the buttons on the free-hand-style pointer do?

A: The main controller features a D-Pad, an on/off switch and several
different face buttons, three of which are dedicated solely to gameplay.
Directly below the unit's D-Pad is an oversized A button. Farther down are
two more buttons. In officially released screenshots, these buttons were
labeled "a" and "b" respectively. However, when Nintendo president Satoru
Iwata held the controller up at his Tokyo Game Show 2005 keynote speech, the
buttons were clearly labeled "X" and "Y." The buttons were also labeled "X"
and "Y" in Nintendo's Revolution controller promo video, which suggests that
the final product is much more likely to use the letters.
"The [Revolution controllers shown] are still prototypes so there may be
slight changes in the final versions," says Nintendo's Llewelyn.

It should be noted that the oversize A button is used for primary action
functionality. It might be used to make a character jump in a first-person
shooter, for example. The X and Y buttons are more likely to be used when
the controller is turned on its side in order to accommodate classics NES
games.

Located in the middle of the controller are three menu-ready buttons:
select, home, and start (from left to right). Nintendo has not yet explained
what the home button is used for, but it is likely to bring up a
Revolution's central operations page -- something akin to Xbox Live. From
here, we suspect gamers will be able to manage their downloaded software or
go online, among other things.

The only other thing of note on the face of the controller are the blue LED
indicators, bottom, that show what controller port the unit is wirelessly
using.

The underbelly of the controller features an ergonomic indent directly
opposite the top's D-Pad. This area houses the B trigger, which is also
considered a primary action button. This button, easily accessed by players,
might be used to fire a weapon in a first-person shooter or to grasp an
object in a god game.

Q: Does the Revolution's free-hand-style controller use batteries?

A: Yes, although the specifics in that regard are still being determined. We
suspect that the unit will use rechargeable batteries and that a charging
dock station will be made available either with the console or sold
separately. Nintendo may have chosen to attach add-ons to the unit with
cables instead of wirelessly in order to avoid further battery issues.

Q: Can users wield two free-hand-style controllers with Revolution games?

A: Yes. Nintendo's Revolution controller promo video shows players using two
pointer controllers to execute various gameplay tasks, such as beating
virtual drums.

Q: Can four players wield two free-hand-style controllers each?

A: No. Only four free-hand-style controllers can be used total, according to
Nintendo. Therefore, if one person used two pointers in a multiplayer game,
only two additional people could play, each with one pointer.

Q: Won't potential light gun add-ons fail to work correctly with Revolution
owners who use high-definition televisions?

A: No. Revolution's sensory technology does not interface with TV scan
lines, as is the standard with traditional light guns. Because of that,
light gun games are entirely possible with Revolution regardless of
television type.

Q: Has Nintendo revealed all the features of the Revolution controller?

A: No, we don't believe so. Certain secondary features still remain hidden.
Nintendo itself may be defining these features even as it tests and reworks
the controller.
SCraig - 17 Sep 2005 03:02 GMT
Q: What does the conventional controller cradle/shell do?

A: This add-on makes it possible to play Revolution games in a more
traditional manner. The shell is designed to look and function like accepted
"regular" controllers, such as the Wave Bird. After its bottom casing is
removed, the Revolution's free-hand-style remote is inserted into a gap in
the middle of the controller shell. Gamers can then use the shell as they
would a traditional controller, with a notable difference: the pointer
remote's sensory functionality remains active. As a result, gamers get the
best of both worlds: more buttons and two analog sticks along with
motion-sensing operations. In a Revolution version of Madden Football,
gamers might be able to use the combo to control players with the shell's
analog sticks and execute pinpoint passes with the pointer's improved
accuracy.

______________________________________

OK.  I feel a lot better about this.  The conventional controller
cradle/shell sounds great.

Craig
ln - 17 Sep 2005 13:16 GMT
> OK.  I feel a lot better about this.  The conventional controller
> cradle/shell sounds great.
>
> Craig

I really don't get the lukewarm reception and people being more concerned
how conventional games are to be played. Nintendo have taken a risk, and
come up with a new way of playing, if it works as well as described,
possibly conventional games won't be as enticing.

Imagine a tennis game, as well as hitting and adding power, you'll be able
to add top/back spin in the same fashion as you would with a real tennis
racket- with a twist of the handle. If the mechanics of the game work well,
it'll relegate future versions of Virtua Tennis on the PS3 and Xbox360,
however advanced graphically to the level of pong.
Maybe the this version of the controller won't be as sophisticated as we
wish, but at the very least it's a start and an eye opener for industry on
what's possible besides improvements in graphics..

..and on top of that, the back catalog of Nintendo games will be available!
Genuine innovation in gaming+traditional gaming+value for money, what more
do people want?!!
DrBu©A©ke® - 17 Sep 2005 13:42 GMT
> I really don't get the lukewarm reception and people being more concerned
> how conventional games are to be played. Nintendo have taken a risk, and
> come up with a new way of playing, if it works as well as described,
> possibly conventional games won't be as enticing.

don't worry, nintendo loves new ways of playing games.
Virtual Boy, anyone?
ln - 17 Sep 2005 14:15 GMT
>> I really don't get the lukewarm reception and people being more concerned
>> how conventional games are to be played. Nintendo have taken a risk, and
[quoted text clipped - 3 lines]
> don't worry, nintendo loves new ways of playing games.
> Virtual Boy, anyone?

Yes, but it's Nintendo risk, not ours. Either it'll work like some of their
previous ideas, or it will crash and burn like some others.
Some people like new ideas and a fresh outlook, even if sometimes there's a
risk of failing, and some people like to be safe and do the same thing
again, and again, and again.....
Antonin PAVIL - 17 Sep 2005 15:18 GMT
> > OK.  I feel a lot better about this.  The conventional controller
> > cradle/shell sounds great.
[quoted text clipped - 18 lines]
> Genuine innovation in gaming+traditional gaming+value for money, what more
> do people want?!!

Yes but changing the way we play games might work for some games, not
others.
You example of Tennis could apply as well to Golf, but how about team sport
games (football, basketball, hockey...) ?
So for those you still need a traditional controller.

Antonin
Chris F - 17 Sep 2005 15:43 GMT
>Yes but changing the way we play games might work for some games, not
>others.
[quoted text clipped - 3 lines]
>
>Antonin

who says you do?
Signature


gamertag: chrisflynnuk
Live Line-up: To Be Updated When I Can Be Arsed.

ln - 17 Sep 2005 16:11 GMT
> Yes but changing the way we play games might work for some games, not
> others.

Its a new console with a new input method -  I'm sure some type of games
will die, but whole new styles of games will surface including improvements
over old,(FPS, RTS, Sports).

If people want a conventional system, the Xbox360 and PS3 will be available
for them. What's the point of Nintendo offering the same? Besides they
obviously don't have the resources to compete at sony/microsofts game.
We've got a real choice next generation and it's a good thing IMO.

> You example of Tennis could apply as well to Golf, but how about team sport
> games (football, basketball, hockey...) ?

Why not, you've got the analogue stick in one hand to control player
movement and the remote for shooting/passing(and that's ignoring the
buttons).If we want to play a lazy port from the likes of EA, we've also
got the option of a rumoured cradle adopter for the remote.

> So for those you still need a traditional controller.

Its also got a NES-style traditional control, already on the remote.
joemono - 17 Sep 2005 17:32 GMT
>>Yes but changing the way we play games might work for some games, not
>>others.
[quoted text clipped - 19 lines]
>
> Its also got a NES-style traditional control, already on the remote.

It's amzaing how all these people aer crying about all the games they
won't be able to play. They don't seem to care about all the games they
haven't even thought of that are now possible with a controller like this.

"But, but... how will I play Halo? *sniff*"

joemono
ln - 17 Sep 2005 21:16 GMT
> It's amzaing how all these people aer crying about all the games they
> won't be able to play. They don't seem to care about all the games they
[quoted text clipped - 3 lines]
>
> joemono

Exactly,  
Looking at games charts is proof enough, people just want more of the same.

And what's there to complain about - if it doesn't live up to its
potential, we won't buy it, simple. At least it's given people something to
talk about besides - OMG  DID YOU SEE THE TRAILER. MGS4 and RIDGE RACER
ROKZ!!
Sir Chewbury Gubbins - 18 Sep 2005 09:00 GMT
> > It's amzaing how all these people aer crying about all the games they
>> won't be able to play. They don't seem to care about all the games they
[quoted text clipped - 6 lines]
> Exactly,  
> Looking at games charts is proof enough, people just want more of the same.

I think it's more a case of "the market is full of boringly similar
titles so people stick with brands they know."

Choobs

Signature

Sir Chewbury S. Gubbins
"Dreamers come and go but a dream's forever"
Gaming Diary: http://www.nelefa.org
"Roll for initiative, monkey boy!"

SCraig - 17 Sep 2005 23:53 GMT
It's amzaing how all these people aer crying about all the games they won't
be able to play. They don't seem to care about all the games they haven't
even thought of that are now possible with a controller like this.

"But, but... how will I play Halo? *sniff*"

joemono

_______________________________

What games will people be able to play that they can't play now?  I find it
hard to get excited about games no one has thought of.

What about people who never play sports games since sports should be played
for real?.

Craig
Wurm - 19 Sep 2005 16:00 GMT
> It's amzaing how all these people aer crying about all the games they won't
> be able to play. They don't seem to care about all the games they haven't
[quoted text clipped - 13 lines]
>
> Craig

What about RTS games?, the pointer could act as a mouse which is plenty for
playing an RTS.... a new take on horror survival games like they hinted at
in the video.... how about finally having a true 1st person fighting game,
or even 3rd person over-the-shoulder?.... this controller would be stunning
for RPGs in a comfort issue (never thought RPGs needed both hands to
play).... perfect control for FPS games, I can't wait to play a solid FPS
with this thing..... imagine how cool Pikmin could be with this
controller... and last but not least we may have a return of top notch
light-gun games. Sure it may limit some types of games but thats what the
controller cradle is for.

If nintendo plays their cards right they will be able to do *anything* the
others can and heaps of stuff they can't.

f.ck, I can't believe im excited about a nintendo product..... have pigs
started flying yet?

Wurm
Michael Cargill - 17 Sep 2005 19:25 GMT
> If the mechanics of the game work well,
> it'll relegate future versions of Virtua Tennis on the PS3 and Xbox360,
> however advanced graphically to the level of pong.

No it won't.  People still play and enjoy the likes of Tony Hawks on a
controller, even though peripherals like dance mats and snowboards are
available for games.
ln - 17 Sep 2005 21:06 GMT
>> If the mechanics of the game work well,
>> it'll relegate future versions of Virtua Tennis on the PS3 and Xbox360,
[quoted text clipped - 3 lines]
> controller, even though peripherals like dance mats and snowboards are
> available for games.

But the accessories at the moment for the likes of Tony Hawks are basically
a control-pad with a suitably designed shell to mimic realism - so you
might as well just use the pad! The revolution controller is more than just
point left/right/up/down to replace the d-pad movement. I'm hoping it will
bring a completely fresh approach to gaming ideas. Or maybe it will be
crap, I dunno.

What I do know is that Donkey Konga would be half the game without the
bongos!
[ste parker] - 17 Sep 2005 22:42 GMT
>>If the mechanics of the game work well,
>>it'll relegate future versions of Virtua Tennis on the PS3 and Xbox360,
[quoted text clipped - 3 lines]
> controller, even though peripherals like dance mats and snowboards are
> available for games.

Do you find playing DDR/Samba/Donkey Konga etc. etc. any fun with a
joypad?  As much as people rave about VT, there's really very little to
it, even Super Tennis on SNES was more varied and challenging.  People
might still enjoy playing it with a pad, but compared to how it /could/
be played it'll could seem fairly backwards in comparison.  Depends on
how such a thing'd be executed, but I know which way I'd rather be
playing, if it were possible.

Signature

[ste]
"Throw me your matches 'cause I like to burn stuff"

Michael Cargill - 18 Sep 2005 18:37 GMT
> Do you find playing DDR/Samba/Donkey Konga etc. etc. any fun with a
> joypad?  As much as people rave about VT, there's really very little to
[quoted text clipped - 3 lines]
> how such a thing'd be executed, but I know which way I'd rather be
> playing, if it were possible.

It might well be better, but that wouldn't make more conventional pads
obsolete.  Whilst a steering wheel is the best way to play a driving game, I
still have no problems playing driving games with the D-pad on a controller.
The same goes for playing FPS's - it is far, far better on a mouse and
keyboard but I have no problems playing them on a controller.
[ste parker] - 19 Sep 2005 09:31 GMT
>>Do you find playing DDR/Samba/Donkey Konga etc. etc. any fun with a
>>joypad?  As much as people rave about VT, there's really very little to
[quoted text clipped - 6 lines]
> It might well be better, but that wouldn't make more conventional pads
> obsolete.  

I don't believe anyone siad it was, more that it could make playing with
a conventional pad seem over simplistic (that's not really the right
word for it - less advanced maybe better?) in comparison.

> Whilst a steering wheel is the best way to play a driving game, I
> still have no problems playing driving games with the D-pad on a controller.
> The same goes for playing FPS's - it is far, far better on a mouse and
> keyboard but I have no problems playing them on a controller.

Same here re: steering wheels/pads, but I can still appreciate that the
wheel is the better way to play really even though I never choose to
play that way (mainly due to not having enough driving games to warrant
buying a wheel more than anything).  Can't play an FPS with a joypad to
save my life, unless thay have some sort of auto aim which kind of
defeats the object....

Signature

[ste]
America: The country where it's OK in a videogame to shoot whores
in the head and steal their money, but two fully clothed characters
simulating sex can get the same game removed from the shelves.

Dan Mazurowski - 19 Sep 2005 09:19 GMT
> I really don't get the lukewarm reception

Remember how badly everyone ragged on the DS? The "gimmicky" design?
And now that there are a few good titles out there, what do people say?

Gamers can be just as conservative as any other group. They fear what
they don't understand. It took a while for them to understand the DS,
but now they get it. Right now, they don't understand the Revolution.
Once we have good games that use it, they'll accept it. Well, except
the trolls.
greenyammo - 19 Sep 2005 12:36 GMT
>>I really don't get the lukewarm reception
>
[quoted text clipped - 6 lines]
> Once we have good games that use it, they'll accept it. Well, except
> the trolls.

I agree, people ragging on a a company that is making a genuine effort
with creativity seems very strange to me and I think says more about the
people posting than Nintendo. The only criticisms I hear are by people
who haven't bothered to imagine or investigate the possibilities offered
"How will I play Halo?", "I'm not going to wave my arms around" etc. -
when it's clear that an fps would be more than perfect for this and that
it's proven that very little movement is needed at all.
Sure it's funny looking but ask yourself? Do you have a closed or open
mind when it comes to new things? Are you going to become one of those
old people who sits and complains about new fangled technology and how
it used to be?

The only criticism that I have is that it's a bit sterile looking - but
since Nintendo's last 'fun' looking console wasn't exactly a success in
comparison that's a logical move.
cNp - 19 Sep 2005 14:00 GMT
> Right now, they don't understand the Revolution.
> Once we have good games that use it, they'll accept it. Well, except
> the trolls.

but no one understands it... except for a few, no one has played the games..
it may be great it may not be... but your blind assumption that there will
be good games is no better than the person assuming it will be a crap
gamesplaying experience.

cNp
ln - 19 Sep 2005 14:31 GMT
> but no one understands it... except for a few, no one has played the games..
> it may be great it may not be... but your blind assumption that there will
> be good games is no better than the person assuming it will be a crap
> gamesplaying experience.
>
> cNp

I don't think there has been a big-name console in history which hasn't had
at least a few good games. Its a pretty safe assumption to make.

We can crap on it all we want if it turns out to be rubbish, but while we
have little idea of how it's going to pan out, what's wrong with being
hopeful for its potential?
cNp - 19 Sep 2005 16:02 GMT
> We can crap on it all we want if it turns out to be rubbish, but while we
> have little idea of how it's going to pan out, what's wrong with being
> hopeful for its potential?

Cynicism, years of disappointment, crushed wills, the N64...

:¬)

I hope it is good, I hope they do more than just Mario/Yoshi/Kirby Motion
Sensor Tennis;  But I've been buying Nintendo consoles since the SNES and
this is the first round of consoles I won't buy the Nintendo model until it
proves itself.

Mebbe I'm just too old.

cNp
figmentPez - 19 Sep 2005 17:46 GMT
>> I really don't get the lukewarm reception
>
> Remember how badly everyone ragged on the DS? The "gimmicky" design?
> And now that there are a few good titles out there, what do people say?

Considering that 44% of all game sales in Japan last week were DS titles,
I'd hardly call it a gimmick anymore. ;-) I'm not sure if the gaming press
has changed it's tune, but people are speaking with their pocketbooks.
WildStyle24_7 - 19 Sep 2005 10:26 GMT
> Imagine a tennis game, as well as hitting and adding power, you'll be able
> to add top/back spin in the same fashion as you would with a real tennis
> racket- with a twist of the handle.

Or Soul Calibur where you use the controller to actually weild the
sword...
Nick Vargish - 19 Sep 2005 16:42 GMT
> Or Soul Calibur where you use the controller to actually weild the
> sword...

My kids' play room will be a shambles if the Tennis idea comes to
fruition, much less Soul Calibur Revolution...

Nick

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