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The best PC simulator?

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Diet Rich - 22 May 2005 16:47 GMT
Hello, what, in your opinion, is the most serious driving simulation
computer game (for PC)?

I'm looking for a game that was developed with attention to actual
physical behavior of cars.

I remember that in my early teens I used to play a game called "Need
for Speed" - its first issue was apparently supported by some serious
analysis on car physics.

I'm also interested in realistic rally simulations. Could you name the
best ones?

Thanks.
Alan Bernardo - 22 May 2005 17:08 GMT
> Hello, what, in your opinion, is the most serious driving simulation
> computer game (for PC)?

GTR
GPL (Grand Prix Legends)
N2003 (Nascar 2003)
F1RC (Formula One: EA Games)
LFS (Live for Speed)

> I remember that in my early teens I used to play a game called "Need
> for Speed" - its first issue was apparently supported by some serious
> analysis on car physics.

Arcade.  Though Porshe Unleashed was decent.

> I'm also interested in realistic rally simulations. Could you name the
> best ones?

Richard Burns Rally
Mobil 1 Rally Championship (older game)

These are all I can think of, off hand.

Alanb
Andi Cole - 22 May 2005 19:02 GMT
Yes, what he said ;-)

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Andi.

Remove only one zero to reply

>> Hello, what, in your opinion, is the most serious driving simulation
>> computer game (for PC)?
[quoted text clipped - 20 lines]
>
> Alanb
Tony Rickard - 22 May 2005 22:37 GMT
Yup, can't argue with that list of released sims. Though Mr. can't fly
without a hoover or whatever his name is will probably have something to
say...

> Yes, what he said ;-)
>
[quoted text clipped - 22 lines]
> >
> > Alanb
Larry - 24 May 2005 14:15 GMT
I would add Viper Racing.

-Larry

> Yes, what he said ;-)
>
[quoted text clipped - 22 lines]
>>
>> Alanb
Andrew MacPherson - 23 May 2005 05:49 GMT
> These are all I can think of, off hand.

Good list.

Personally I'd point people straight at the rFactor, LFS2(alpha), and
Richard Burns Rally demos.

http://www.liveforspeed.net/
http://www.gamershell.com/download_7496.shtml
http://www.gamershell.com/download_7164.shtml

GPL remains the mother of all racing sims, but it can be a bit complicated
to get it from its out-of-the-box state to something that looks halfway
decent.

Andrew McP
Andi Cole - 23 May 2005 16:53 GMT
The GPL 2004 demo plus the tracks and stuff off your original CD works quire
well.

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Andi.

Remove only one zero to reply

>> These are all I can think of, off hand.
>
[quoted text clipped - 12 lines]
>
> Andrew McP
Robin Lord - 23 May 2005 22:33 GMT
>> I remember that in my early teens I used to play a game called "Need
>> for Speed" - its first issue was apparently supported by some serious
>> analysis on car physics.
>
> Arcade.  Though Porshe Unleashed was decent.

I dunno I seem to remember the physics on the original NFS being fairly
decent for the time, but NFS2 onwards was arcade rubbish with the exception
of Porsche 2000/Unleashed

Agree with the rest though

Signature

Robin

now playing:

>> Hello, what, in your opinion, is the most serious driving simulation
>> computer game (for PC)?
[quoted text clipped - 20 lines]
>
> Alanb
Alex Kihurani - 27 May 2005 22:02 GMT
The very first NFS was actually relatively "sim" for its time...quite fun
too...

Thanks,
Alex
> > Hello, what, in your opinion, is the most serious driving simulation
> > computer game (for PC)?
[quoted text clipped - 20 lines]
>
> Alanb
Diet Rich - 24 May 2005 07:38 GMT
Thanks for the suggestions - already downloading the demos!

One more issue: which of the autosimulators is the most widely used to
record replays? I.e. people record replays, they're posted on a website
and a sort of league is created.

If anyone is into first-person shooters here, you may know of an online
project of "Quake speedrunning" - a huge database of Quake replays.
They have quite a community there - with records beaten all the time,
people having fun competing, admiring the most skilled and innovative.

The only similar project in autosims that I know of was created for a
Finnish (?) game "Motorhead". I remember it was fun to download those
replays recorded by gamers eager to beat records. BTW, joysticks were
used for most records, i.e. they were a better controller than keyboard
or steering wheel.

So what is the most active community of "autosim replays competition"
online?
machf - 24 May 2005 20:11 GMT
>Thanks for the suggestions - already downloading the demos!
>
[quoted text clipped - 15 lines]
>So what is the most active community of "autosim replays competition"
>online?

I'd say, GPL, most likely, right?

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Krane - 24 May 2005 20:22 GMT
> The only similar project in autosims that I know of was created for a
> Finnish (?) game "Motorhead".
Close, Finland's neighbour Sweden. Digital Illusions CE AB (DICE)

> So what is the most active community of "autosim replays competition"
> online?
Live for Speed without a doubt. And it has a advantage to other
competitions/ranks, you don't have to blindly believe the time posted,
the replays are downloadable to see for yourself.
http://www.liveforspeed.net/
http://www.lfsworld.net/

GTRank is pretty active too.
http://gtr.gplrank.info/
Byron Forbes - 25 May 2005 04:33 GMT
http://nrank.gplrank.info/

Nascar Racing 2003 (physics = GPL IV) + 5 mods here!

Winston Cup
Busch
Trucks
Ferrari 330
Tran Am
GTP

> Thanks for the suggestions - already downloading the demos!
>
[quoted text clipped - 15 lines]
> So what is the most active community of "autosim replays competition"
> online?
 
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