Home | Contact Us | FAQ | Search & Site Map | Link to Us
Sign In | Join | Other 45 Sites in Network
Home
Discussion Groups
Platforms
PCXboxPlayStationNintendo
Games
ActionStrategyRole Playing GamesSimulatorsSport Games

Game Forum / Simulators / Car Simulators / May 2004

Tip: Looking for answers? Try searching our database.

GTR, then a LWFF question

Thread view: 
Enable EMail Alerts  Start New Thread
Thread rating: 
Ryan Mitchley - 28 May 2004 13:19 GMT
Hi all

Wow! The GTR demo is pretty good . . . Last two demos that impressed me as
much were GPL and Viper Racing. Actually, the LFS demo was pretty polished,
too.

The bump modelling (as in track, not shocks!) is incredible... The first
thing that hit me was something along the lines of "so this is what I've
been missing all the time". It really does add to the total immersion
factor. Anyone who thinks that the bumps are overdone has probably been
spending too much time behind the wheel of a Jag execmobile or something...

I hope that GTR turns out to be a kind of spiritual successor to Viper
Racing, and more, obviously.

Anyway - just one question regarding my (original) Logitech Wingman Formula
Force: Even after calibration, the wheel seems to "think" that the
calibration centre point is positioned about 10 degrees to the left. In
other words, to go straight I have to keep the wheel turned about 10 degrees
left. This happens in basically all the sims that I play. I think that there
may be some DirectX utility or something to set the calibration offset
manually . . . anone know what this is called and where I can find it?

Thanks!

Ryan
Remco Moedt - 28 May 2004 13:46 GMT
>Anyway - just one question regarding my (original) Logitech Wingman Formula
>Force: Even after calibration, the wheel seems to "think" that the
[quoted text clipped - 3 lines]
>may be some DirectX utility or something to set the calibration offset
>manually . . . anone know what this is called and where I can find it?

DxTweak2

http://www.wingmanteam.com/latest_software/gadgets.htm#DX%20Tweak%202

Cheers!

Remco
Dave Henrie - 28 May 2004 13:51 GMT
> Hi all
>
[quoted text clipped - 24 lines]
>
> Ryan

   There are several utilities at the wingman site that can help.  First
update your wingman software.  THen use clear calibration to clean out
the old calibration data and then try one of the centering fixes if it
still is a problem.  I 'think' the centering fix was included with newer
generations of the driver software.
 Dxtweek2 is also good to zero out the built in windows deadzone and
change your wheel pedal dynamics.
 here's the gadgets page...you'll have to go back to the home page for
the driver downloads:
http://www.wingmanteam.com/latest_software/gadgets.htm
David G Fisher - 28 May 2004 13:54 GMT
> Hi all
>
[quoted text clipped - 7 lines]
> factor. Anyone who thinks that the bumps are overdone has probably been
> spending too much time behind the wheel of a Jag execmobile or something...

I think the bumps are overdone. Let's use the F1 cars as a comparison
instead of the Jag execmobile. How could the F1 cars possibly drive around a
track that bumpy? Their suspensions are rock hard. The GT cars have
marshmallow suspensions in comparison. I've seen a lot of on board footage
from the F1 cars at Spa, and the track surface sure didn't seem that bumpy.

David G Fisher
Ryan Mitchley - 28 May 2004 15:08 GMT
I dunnoh . . . but the no sim so far has yet felt even close to modelling
what I feel from my road car (standard springs/shocks and 205/45/16 tyres on
a pretty ordinary hatchback). By all accounts, a properly prepared *race*
car should be orders of magnitude more bumpy. Maybe our South African roads
are just uniformly awful by international standards :-) (not entirely
unbelievable...)

The GTR demo just did something for me from the moment I tried it, and the
bumpiness hasn't become irritating over time, either. I think the subtle
"look into corner" effect helps a bit, as well as the seat positioning.

The great thing about software is that all this stuff is adjustable to
preference, of course . . .

Ryan

BTW - Thanks to Dave and Remco for the DXTweak etc stuff . . . I actually
think I may have had these a year or two back and then totally lost track of
them.
David G Fisher - 28 May 2004 15:36 GMT
> I dunnoh . . . but the no sim so far has yet felt even close to modelling
> what I feel from my road car (standard springs/shocks and 205/45/16 tyres on
[quoted text clipped - 6 lines]
> bumpiness hasn't become irritating over time, either. I think the subtle
> "look into corner" effect helps a bit, as well as the seat positioning.

I love the demo too. I just think they went overboard with the track
bumpiness. The F1 comparison is what convinces me.

The look into the corner effect is from F1C, and I've had it set to 100% for
a long time now. Took a little while to get used to, but then felt very
realistic.

> The great thing about software is that all this stuff is adjustable to
> preference, of course . . .
>
> Ryan

Yes, you can adjust just about everything in F1C/GTR.

David G Fisher
Ryan Mitchley - 28 May 2004 16:09 GMT
Another thing is that the F1 aero will basically glue the car to the track,
bumps and all.

But I have neither driven Spa nor an F1 car, so I will decline to comment
further :-)

Ryan
fredrickson - 28 May 2004 18:14 GMT
> I love the demo too. I just think they went overboard with the track
> bumpiness. The F1 comparison is what convinces me.

The onboard cameras have multi-dampening gyroscope systems which cancel out
the bumpiness. You can see the drivers head bouncing all around frmo all the
bumps.
ymenard - 28 May 2004 18:36 GMT
>"David G Fisher" <davegf@home.com> wrote
> I love the demo too. I just think they went overboard with the track
[quoted text clipped - 3 lines]
> a long time now. Took a little while to get used to, but then felt very
> realistic.

In F1, the tyres are what does the most of all suspension on the cars.
That's why the rods look rock hard.  They aren't doing the most, far in fact
they are.

Signature

-- Fran?ois M?nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Damien Evans - 28 May 2004 22:24 GMT
Hmm, the demo isn't *that* bumpy.  Turn down the G-Force simulation a bit.
An F1 car wouldn't have any trouble with the track in this demo.
Magnus Svensson - 30 May 2004 11:20 GMT
>I dunnoh . . . but the no sim so far has yet felt even close to modelling
>what I feel from my road car (standard springs/shocks and 205/45/16 tyres on
>a pretty ordinary hatchback). By all accounts, a properly prepared *race*
>car should be orders of magnitude more bumpy. Maybe our South African roads
>are just uniformly awful by international standards :-) (not entirely
>unbelievable...)

Roads does not equal race tracks. I remember the drivers calling the
Nurburgring GP track vary bumpy, when I walked the track. It was what
I would call glassy smooth!

In the back straight and in turn 1 there was a lot of markings of the
plank bottoming out, but you wouldn't even see the bumps if there
weren't sawdust ground into it. :)
BRH <"bhoenig - 29 May 2004 02:46 GMT
At www.wingmanteam.com, look for the utility called MOMOtweak.  I had a similar
problem with my MOMO, and this utility solved it for me.

> Hi all
>
[quoted text clipped - 22 lines]
>
> Ryan
 
Sign In
Join
My Latest Posts
My Monitored Threads
My Blog
My Photo Gallery
My Profile
My Homepage

Start New Thread
Enable EMail Alerts
Rate this Thread



©2009 Advenet LLC   Privacy Policy - Terms of Use
This website includes both content owned or controlled by Advenet as well as content owned or controlled by third parties.